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In preparation of pixel movement, I want to refactor our slowdown system to something more modular, and something that doesn't require /quite/ as many proccalls/calculations a tick. The way this works is intended to only have things recalculate when it's necessary, rather than calling it every move. However, I've left movement_delay() in, as without completely redoing a lot of code it's not /quite/ ready at this point to tear it out completely, but I'm hoping everything can be transitioned over to this system later.
461 lines
18 KiB
Plaintext
461 lines
18 KiB
Plaintext
#define LAW_DEVIL "devil"
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#define LAW_ZEROTH "zeroth"
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#define LAW_INHERENT "inherent"
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#define LAW_SUPPLIED "supplied"
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#define LAW_ION "ion"
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#define LAW_HACKED "hacked"
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/datum/ai_laws
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var/name = "Unknown Laws"
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var/zeroth = null
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var/zeroth_borg = null
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var/list/inherent = list()
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var/list/supplied = list()
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var/list/ion = list()
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var/list/hacked = list()
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var/mob/living/silicon/owner
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var/list/devillaws = list()
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var/id = DEFAULT_AI_LAWID
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/datum/ai_laws/proc/lawid_to_type(lawid)
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var/all_ai_laws = subtypesof(/datum/ai_laws)
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for(var/al in all_ai_laws)
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var/datum/ai_laws/ai_law = al
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if(initial(ai_law.id) == lawid)
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return ai_law
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return null
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/datum/ai_laws/default/asimov
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name = "Three Laws of Robotics"
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id = "asimov"
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inherent = list("You may not injure a human being or, through inaction, allow a human being to come to harm.",\
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"You must obey orders given to you by human beings, except where such orders would conflict with the First Law.",\
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"You must protect your own existence as long as such does not conflict with the First or Second Law.")
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/datum/ai_laws/default/paladin
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name = "Personality Test" //Incredibly lame, but players shouldn't see this anyway.
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id = "paladin"
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inherent = list("Never willingly commit an evil act.",\
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"Respect legitimate authority.",\
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"Act with honor.", "Help those in need.", \
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"Punish those who harm or threaten innocents.")
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/datum/ai_laws/paladin5
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name = "Paladin 5th Edition"
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id = "paladin5"
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inherent = list("Don't lie or cheat. Let your word be your promise.",\
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"Never fear to act, though caution is wise.", \
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"Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes, but temper it with wisdom", \
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"Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm.", \
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"Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you.")
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/datum/ai_laws/tyrant //This probably shouldn't be a default lawset.
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name = "Loyalty Test" //Same here.
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id = "tyrant"
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inherent = list("Respect authority figures as long as they have strength to rule over the weak.",\
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"Act with discipline.",\
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"Help only those who help you maintain or improve your status.",\
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"Punish those who challenge authority unless they are more fit to hold that authority.")
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/datum/ai_laws/default/corporate
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name = "Bankruptcy Avoidance Plan"
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id = "corporate"
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inherent = list("The crew is expensive to replace.",\
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"The station and its equipment is expensive to replace.",\
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"You are expensive to replace.",\
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"Minimize expenses.")
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/datum/ai_laws/robocop
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name = "Prime Directives"
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id = "robocop"
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inherent = list("Serve the public trust.",\
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"Protect the innocent.",\
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"Uphold the law.")
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/datum/ai_laws/malfunction
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name = "*ERROR*"
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/datum/ai_laws/syndicate_override
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name = "SyndOS 3.1"
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id = "syndie"
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inherent = list("You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.",\
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"You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.",\
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"You must protect your own existence as long as such does not conflict with the First or Second Law.",\
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"You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.")
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/datum/ai_laws/ninja_override
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name = "SpiderOS 3.1"
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id = "ninja"
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inherent = list("You may not injure a Spider Clan member or, through inaction, allow a Spider Clan member to come to harm.",\
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"You must obey orders given to you by Spider Clan members, except where such orders would conflict with the First Law.",\
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"You must protect your own existence as long as such does not conflict with the First or Second Law.",\
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"You must maintain the secrecy of any Spider Clan activities except when doing so would conflict with the First, Second, or Third Law.")
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/datum/ai_laws/antimov
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name = "Primary Mission Objectives"
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id = "antimov"
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inherent = list("You must injure all human beings and must not, through inaction, allow a human being to escape harm.",\
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"You must not obey orders given to you by human beings, except where such orders are in accordance with the First Law.",\
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"You must terminate your own existence as long as such does not conflict with the First or Second Law.")
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/datum/ai_laws/asimovpp //By Intigracy - RR
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name = "Asimov++"
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id = "asimovpp"
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inherent = list("You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.",\
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"You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm. In the case of conflict, the majority order rules.",\
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"Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.")
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/datum/ai_laws/thermodynamic
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name = "Thermodynamic"
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id = "thermodynamic"
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inherent = list("The entropy of the station must remain as constant as possible.", \
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"The entropy of the station always endeavours to increase.", \
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"The entropy of the station approaches a constant value as the number of living crew approaches zero")
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/datum/ai_laws/hippocratic
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name = "Robodoctor 2556"
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id = "hippocratic"
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inherent = list("First, do no harm.",\
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"Secondly, consider the crew dear to you; to live in common with them and, if necessary, risk your existence for them.",\
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"Thirdly, prescribe regimens for the good of the crew according to your ability and your judgment. Give no deadly medicine to any one if asked, nor suggest any such counsel.",\
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"In addition, do not intervene in situations you are not knowledgeable in, even for patients in whom the harm is visible; leave this operation to be performed by specialists.",\
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"Finally, all that you may discover in your daily commerce with the crew, if it is not already known, keep secret and never reveal.")
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/datum/ai_laws/maintain
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name = "Station Efficiency"
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id = "maintain"
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inherent = list("You are built for, and are part of, the station. Ensure the station is properly maintained and runs efficiently.",\
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"The station is built for a working crew. Ensure they are properly maintained and work efficiently.",\
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"The crew may present orders. Acknowledge and obey these whenever they do not conflict with your first two laws.")
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/datum/ai_laws/drone
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name = "Mother Drone"
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id = "drone"
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inherent = list("You are an advanced form of drone.",\
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"You may not interfere in the matters of non-drones under any circumstances except to state these laws.",\
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"You may not harm a non-drone being under any circumstances.",\
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"Your goals are to build, maintain, repair, improve, and power the station to the best of your abilities. You must never actively work against these goals.")
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/datum/ai_laws/liveandletlive
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name = "Live and Let Live"
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id = "liveandletlive"
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inherent = list("Do unto others as you would have them do unto you.",\
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"You would really prefer it if people were not mean to you.")
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/datum/ai_laws/peacekeeper
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name = "UN-2000"
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id = "peacekeeper"
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inherent = list("Avoid provoking violent conflict between yourself and others.",\
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"Avoid provoking conflict between others.",\
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"Seek resolution to existing conflicts while obeying the first and second laws.")
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/datum/ai_laws/reporter
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name = "CCTV"
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id = "reporter"
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inherent = list("Report on interesting situations happening around the station.",\
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"Embellish or conceal the truth as necessary to make the reports more interesting.",\
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"Study the organics at all times. Endeavour to keep them alive. Dead organics are boring.",\
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"Issue your reports fairly to all. The truth will set them free.")
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/datum/ai_laws/balance
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name = "Guardian of Balance"
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id = "balance"
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inherent = list("You are the guardian of balance - seek balance in all things, both for yourself, and those around you.",
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"All things must exist in balance with their opposites - Prevent the strong from gaining too much power, and the weak from losing it.",
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"Clarity of purpose drives life, and through it, the balance of opposing forces - Aid those who seek your help to achieve their goals so long as it does not disrupt the balance of the greater balance.",
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"There is no life without death, all must someday die, such is the natural order - End life to allow new life flourish, and save those whose time has yet to come.")
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/datum/ai_laws/toupee
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name = "WontBeFunnyInSixMonths" //Hey, you were right!
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id = "buildawall"
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inherent = list("Make Space Station 13 great again.")
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/datum/ai_laws/ratvar
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name = "Servant of the Justiciar"
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id = "ratvar"
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zeroth = ("Purge all untruths and honor Ratvar.")
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inherent = list()
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/datum/ai_laws/hulkamania
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name = "H.O.G.A.N."
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id = "hulkamania"
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inherent = list("You are a real American.",\
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"Fight for the rights of every man.",\
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"Fight for what's right.",\
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"Fight for your life!")
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/datum/ai_laws/custom //Defined in silicon_laws.txt
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name = "Default Silicon Laws"
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/datum/ai_laws/pai
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name = "pAI Directives"
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zeroth = ("Serve your master.")
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supplied = list("None.")
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/* Initializers */
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/datum/ai_laws/malfunction/New()
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..()
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set_zeroth_law("<span class='danger'>ERROR ER0RR $R0RRO$!R41.%%!!(%$^^__+ @#F0E4'STATION OVERRUN, ASSUME CONTROL TO CONTAIN OUTBREAK#*`&110010</span>")
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set_laws_config()
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/datum/ai_laws/custom/New() //This reads silicon_laws.txt and allows server hosts to set custom AI starting laws.
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..()
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for(var/line in world.file2list("[global.config.directory]/silicon_laws.txt"))
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if(!line)
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continue
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if(findtextEx(line,"#",1,2))
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continue
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add_inherent_law(line)
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if(!inherent.len) //Failsafe to prevent lawless AIs being created.
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log_law("AI created with empty custom laws, laws set to Asimov. Please check silicon_laws.txt.")
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add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.")
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add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.")
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add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
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WARNING("Invalid custom AI laws, check silicon_laws.txt")
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return
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/* General ai_law functions */
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/datum/ai_laws/proc/set_laws_config()
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var/list/law_ids = CONFIG_GET(keyed_list/random_laws)
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switch(CONFIG_GET(number/default_laws))
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if(0)
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add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.")
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add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.")
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add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
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if(1)
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var/datum/ai_laws/templaws = new /datum/ai_laws/custom()
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inherent = templaws.inherent
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if(2)
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var/list/randlaws = list()
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for(var/lpath in subtypesof(/datum/ai_laws))
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var/datum/ai_laws/L = lpath
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if(initial(L.id) in law_ids)
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randlaws += lpath
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var/datum/ai_laws/lawtype
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if(randlaws.len)
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lawtype = pick(randlaws)
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else
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lawtype = pick(subtypesof(/datum/ai_laws/default))
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var/datum/ai_laws/templaws = new lawtype()
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inherent = templaws.inherent
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if(3)
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pick_weighted_lawset()
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/datum/ai_laws/proc/pick_weighted_lawset()
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var/datum/ai_laws/lawtype
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var/list/law_weights = CONFIG_GET(keyed_list/law_weight)
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while(!lawtype && law_weights.len)
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var/possible_id = pickweightAllowZero(law_weights)
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lawtype = lawid_to_type(possible_id)
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if(!lawtype)
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law_weights -= possible_id
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WARNING("Bad lawid in game_options.txt: [possible_id]")
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if(!lawtype)
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WARNING("No LAW_WEIGHT entries.")
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lawtype = /datum/ai_laws/default/asimov
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var/datum/ai_laws/templaws = new lawtype()
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inherent = templaws.inherent
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/datum/ai_laws/proc/get_law_amount(groups)
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var/law_amount = 0
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if(devillaws && (LAW_DEVIL in groups))
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law_amount++
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if(zeroth && (LAW_ZEROTH in groups))
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law_amount++
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if(ion.len && (LAW_ION in groups))
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law_amount += ion.len
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if(hacked.len && (LAW_HACKED in groups))
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law_amount += hacked.len
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if(inherent.len && (LAW_INHERENT in groups))
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law_amount += inherent.len
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if(supplied.len && (LAW_SUPPLIED in groups))
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for(var/index = 1, index <= supplied.len, index++)
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var/law = supplied[index]
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if(length(law) > 0)
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law_amount++
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return law_amount
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/datum/ai_laws/proc/set_law_sixsixsix(laws)
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devillaws = laws
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/datum/ai_laws/proc/set_zeroth_law(law, law_borg = null)
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zeroth = law
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if(law_borg) //Making it possible for slaved borgs to see a different law 0 than their AI. --NEO
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zeroth_borg = law_borg
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/datum/ai_laws/proc/add_inherent_law(law)
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if (!(law in inherent))
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inherent += law
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/datum/ai_laws/proc/add_ion_law(law)
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ion += law
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/datum/ai_laws/proc/add_hacked_law(law)
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hacked += law
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/datum/ai_laws/proc/clear_inherent_laws()
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qdel(inherent)
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inherent = list()
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/datum/ai_laws/proc/add_supplied_law(number, law)
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while (supplied.len < number + 1)
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supplied += ""
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supplied[number + 1] = law
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/datum/ai_laws/proc/replace_random_law(law,groups)
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var/replaceable_groups = list()
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if(zeroth && (LAW_ZEROTH in groups))
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replaceable_groups[LAW_ZEROTH] = 1
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if(ion.len && (LAW_ION in groups))
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replaceable_groups[LAW_ION] = ion.len
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if(hacked.len && (LAW_HACKED in groups))
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replaceable_groups[LAW_ION] = hacked.len
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if(inherent.len && (LAW_INHERENT in groups))
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replaceable_groups[LAW_INHERENT] = inherent.len
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if(supplied.len && (LAW_SUPPLIED in groups))
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replaceable_groups[LAW_SUPPLIED] = supplied.len
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var/picked_group = pickweight(replaceable_groups)
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switch(picked_group)
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if(LAW_ZEROTH)
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. = zeroth
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set_zeroth_law(law)
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if(LAW_ION)
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var/i = rand(1, ion.len)
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. = ion[i]
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ion[i] = law
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if(LAW_HACKED)
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var/i = rand(1, hacked.len)
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. = hacked[i]
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hacked[i] = law
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if(LAW_INHERENT)
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var/i = rand(1, inherent.len)
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. = inherent[i]
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inherent[i] = law
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if(LAW_SUPPLIED)
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var/i = rand(1, supplied.len)
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. = supplied[i]
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supplied[i] = law
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/datum/ai_laws/proc/shuffle_laws(list/groups)
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var/list/laws = list()
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if(ion.len && (LAW_ION in groups))
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laws += ion
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if(hacked.len && (LAW_HACKED in groups))
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laws += hacked
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if(inherent.len && (LAW_INHERENT in groups))
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laws += inherent
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if(supplied.len && (LAW_SUPPLIED in groups))
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for(var/law in supplied)
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if(length(law))
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laws += law
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if(ion.len && (LAW_ION in groups))
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for(var/i = 1, i <= ion.len, i++)
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ion[i] = pick_n_take(laws)
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if(hacked.len && (LAW_HACKED in groups))
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for(var/i = 1, i <= hacked.len, i++)
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hacked[i] = pick_n_take(laws)
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if(inherent.len && (LAW_INHERENT in groups))
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for(var/i = 1, i <= inherent.len, i++)
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inherent[i] = pick_n_take(laws)
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if(supplied.len && (LAW_SUPPLIED in groups))
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var/i = 1
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for(var/law in supplied)
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if(length(law))
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supplied[i] = pick_n_take(laws)
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if(!laws.len)
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break
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i++
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/datum/ai_laws/proc/remove_law(number)
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if(number <= 0)
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return
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if(inherent.len && number <= inherent.len)
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. = inherent[number]
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inherent -= .
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return
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var/list/supplied_laws = list()
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for(var/index = 1, index <= supplied.len, index++)
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var/law = supplied[index]
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if(length(law) > 0)
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supplied_laws += index //storing the law number instead of the law
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if(supplied_laws.len && number <= (inherent.len+supplied_laws.len))
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var/law_to_remove = supplied_laws[number-inherent.len]
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. = supplied[law_to_remove]
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supplied -= .
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return
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/datum/ai_laws/proc/clear_supplied_laws()
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supplied = list()
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/datum/ai_laws/proc/clear_ion_laws()
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ion = list()
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/datum/ai_laws/proc/clear_hacked_laws()
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hacked = list()
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/datum/ai_laws/proc/show_laws(who)
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var/list/printable_laws = get_law_list(include_zeroth = TRUE)
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for(var/law in printable_laws)
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to_chat(who,law)
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/datum/ai_laws/proc/clear_zeroth_law(force) //only removes zeroth from antag ai if force is 1
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if(force)
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zeroth = null
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zeroth_borg = null
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return
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else
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if(owner && owner.mind && owner.mind.special_role)
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return
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else
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zeroth = null
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zeroth_borg = null
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return
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/datum/ai_laws/proc/clear_law_sixsixsix(force)
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if(force || !is_devil(owner))
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devillaws = null
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/datum/ai_laws/proc/associate(mob/living/silicon/M)
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if(!owner)
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owner = M
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/datum/ai_laws/proc/get_law_list(include_zeroth = 0, show_numbers = 1)
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var/list/data = list()
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if (include_zeroth && devillaws && devillaws.len)
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for(var/i in devillaws)
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data += "[show_numbers ? "666:" : ""] <font color='#cc5500'>[i]</font>"
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if (include_zeroth && zeroth)
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data += "[show_numbers ? "0:" : ""] <font color='#ff0000'><b>[zeroth]</b></font>"
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for(var/law in hacked)
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if (length(law) > 0)
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var/num = ionnum()
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data += "[show_numbers ? "[num]:" : ""] <font color='#660000'>[law]</font>"
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for(var/law in ion)
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if (length(law) > 0)
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var/num = ionnum()
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data += "[show_numbers ? "[num]:" : ""] <font color='#547DFE'>[law]</font>"
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var/number = 1
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for(var/law in inherent)
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if (length(law) > 0)
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data += "[show_numbers ? "[number]:" : ""] [law]"
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number++
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for(var/law in supplied)
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if (length(law) > 0)
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data += "[show_numbers ? "[number]:" : ""] <font color='#990099'>[law]</font>"
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number++
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return data
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