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The old color-change functionality of the multitool remains unchanged. The hud is toggled with an action button, because multitools already have an attack_self() that does something. When toggled on, you get the hud as long as the multitool is in any slot on your body. The only way I could find to reliably show exactly where an AI is looking was to place an image on every turf they are looking at. Because AI eyes move around a lot and I do not want them placing images all over the place when they do not have to, if there is nobody in the world currently using an ai detection multitool, they will not update the images until someone is. Only AI eyes and multicamera zones currently appear. Advanced camera consoles do not appear on the hud, and no longer trigger the proximity color change. Also fixed multitools not appearing in-hands if their icon state changed.
130 lines
4.1 KiB
Plaintext
130 lines
4.1 KiB
Plaintext
/* HUD DATUMS */
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GLOBAL_LIST_EMPTY(all_huds)
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//GLOBAL HUD LIST
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GLOBAL_LIST_INIT(huds, list(
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DATA_HUD_SECURITY_BASIC = new/datum/atom_hud/data/human/security/basic(),
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DATA_HUD_SECURITY_ADVANCED = new/datum/atom_hud/data/human/security/advanced(),
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DATA_HUD_MEDICAL_BASIC = new/datum/atom_hud/data/human/medical/basic(),
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DATA_HUD_MEDICAL_ADVANCED = new/datum/atom_hud/data/human/medical/advanced(),
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DATA_HUD_DIAGNOSTIC_BASIC = new/datum/atom_hud/data/diagnostic/basic(),
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DATA_HUD_DIAGNOSTIC_ADVANCED = new/datum/atom_hud/data/diagnostic/advanced(),
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DATA_HUD_ABDUCTOR = new/datum/atom_hud/abductor(),
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DATA_HUD_SENTIENT_DISEASE = new/datum/atom_hud/sentient_disease(),
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DATA_HUD_AI_DETECT = new/datum/atom_hud/ai_detector(),
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ANTAG_HUD_CULT = new/datum/atom_hud/antag(),
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ANTAG_HUD_REV = new/datum/atom_hud/antag(),
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ANTAG_HUD_OPS = new/datum/atom_hud/antag(),
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ANTAG_HUD_WIZ = new/datum/atom_hud/antag(),
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ANTAG_HUD_SHADOW = new/datum/atom_hud/antag(),
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ANTAG_HUD_TRAITOR = new/datum/atom_hud/antag/hidden(),
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ANTAG_HUD_NINJA = new/datum/atom_hud/antag/hidden(),
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ANTAG_HUD_CHANGELING = new/datum/atom_hud/antag/hidden(),
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ANTAG_HUD_ABDUCTOR = new/datum/atom_hud/antag/hidden(),
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ANTAG_HUD_DEVIL = new/datum/atom_hud/antag(),
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ANTAG_HUD_SINTOUCHED = new/datum/atom_hud/antag/hidden(),
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ANTAG_HUD_SOULLESS = new/datum/atom_hud/antag/hidden(),
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ANTAG_HUD_CLOCKWORK = new/datum/atom_hud/antag(),
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ANTAG_HUD_BROTHER = new/datum/atom_hud/antag/hidden(),
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))
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/datum/atom_hud
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var/list/atom/hudatoms = list() //list of all atoms which display this hud
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var/list/mob/hudusers = list() //list with all mobs who can see the hud
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var/list/hud_icons = list() //these will be the indexes for the atom's hud_list
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var/list/next_time_allowed = list() //mobs associated with the next time this hud can be added to them
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var/list/queued_to_see = list() //mobs that have triggered the cooldown and are queued to see the hud, but do not yet
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/datum/atom_hud/New()
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GLOB.all_huds += src
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/datum/atom_hud/Destroy()
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for(var/v in hudusers)
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remove_hud_from(v)
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for(var/v in hudatoms)
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remove_from_hud(v)
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GLOB.all_huds -= src
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return ..()
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/datum/atom_hud/proc/remove_hud_from(mob/M)
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if(!M || !hudusers[M])
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return
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if (!--hudusers[M])
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hudusers -= M
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if(queued_to_see[M])
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queued_to_see -= M
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else
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for(var/atom/A in hudatoms)
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remove_from_single_hud(M, A)
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/datum/atom_hud/proc/remove_from_hud(atom/A)
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if(!A)
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return FALSE
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for(var/mob/M in hudusers)
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remove_from_single_hud(M, A)
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hudatoms -= A
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return TRUE
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/datum/atom_hud/proc/remove_from_single_hud(mob/M, atom/A) //unsafe, no sanity apart from client
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if(!M || !M.client || !A)
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return
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for(var/i in hud_icons)
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M.client.images -= A.hud_list[i]
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/datum/atom_hud/proc/add_hud_to(mob/M)
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if(!M)
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return
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if(!hudusers[M])
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hudusers[M] = 1
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if(next_time_allowed[M] > world.time)
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if(!queued_to_see[M])
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addtimer(CALLBACK(src, .proc/show_hud_images_after_cooldown, M), next_time_allowed[M] - world.time)
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queued_to_see[M] = TRUE
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else
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next_time_allowed[M] = world.time + ADD_HUD_TO_COOLDOWN
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for(var/atom/A in hudatoms)
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add_to_single_hud(M, A)
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else
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hudusers[M]++
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/datum/atom_hud/proc/show_hud_images_after_cooldown(M)
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if(queued_to_see[M])
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queued_to_see -= M
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next_time_allowed[M] = world.time + ADD_HUD_TO_COOLDOWN
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for(var/atom/A in hudatoms)
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add_to_single_hud(M, A)
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/datum/atom_hud/proc/add_to_hud(atom/A)
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if(!A)
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return FALSE
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hudatoms |= A
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for(var/mob/M in hudusers)
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if(!queued_to_see[M])
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add_to_single_hud(M, A)
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return TRUE
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/datum/atom_hud/proc/add_to_single_hud(mob/M, atom/A) //unsafe, no sanity apart from client
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if(!M || !M.client || !A)
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return
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for(var/i in hud_icons)
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if(A.hud_list[i])
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M.client.images |= A.hud_list[i]
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//MOB PROCS
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/mob/proc/reload_huds()
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for(var/datum/atom_hud/hud in GLOB.all_huds)
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if(hud && hud.hudusers[src])
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for(var/atom/A in hud.hudatoms)
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hud.add_to_single_hud(src, A)
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/mob/dead/new_player/reload_huds()
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return
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/mob/proc/add_click_catcher()
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client.screen += client.void
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/mob/dead/new_player/add_click_catcher()
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return
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