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* update icon and update appearance * update name * fixes * Removes double parent calls from many things * More fixes * minor fixes * fuck * A! * general annoyances in this PR * going in specific fixes * remove remaining update icons and hud fixes * Mass replace update icon with update icon state/overlays * compile * push my work so far * goes back on things I broke * a * goes through like 80 more cases * going through more update icons * compile again * thank you tattax * Goes through the remaining update icon * fix CI cries * Fixes cigs, canisters and guncases * Fixes airlock unres sides * Fixes the flash * Fixes cryo cells * gun fix * Egun fixes * fixes mini eguns * Update energy.dm * Fixes MMIs * Fixes security level interface * Fixes cigar cases * Bow & Critter crate fixes * Fixes signalers * Fix canisters again * re-adds blinking red * Fixes solar panels * Fixes cryogenics (and forced standing) * Update cryo.dm * sechailer fix * Maybe fixes pitch black roundstart APCs * Update apc.dm * yet another egun fix * Fixes plasmamen helmets among other stuff * Fixes canisters for good * Fixes booze dispensers * Fixes new icon updates people added * Probably fixes ballistic guns * i give up lol
304 lines
10 KiB
Plaintext
304 lines
10 KiB
Plaintext
//copy pasta of the space piano, don't hurt me -Pete
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/obj/item/instrument
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name = "generic instrument"
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force = 10
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max_integrity = 100
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resistance_flags = FLAMMABLE
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icon = 'icons/obj/musician.dmi'
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lefthand_file = 'icons/mob/inhands/equipment/instruments_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/instruments_righthand.dmi'
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/// Our song datum.
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var/datum/song/handheld/song
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/// Our allowed list of instrument ids. This is nulled on initialize.
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var/list/allowed_instrument_ids
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/// How far away our song datum can be heard.
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var/instrument_range = 15
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/obj/item/instrument/Initialize(mapload)
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. = ..()
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song = new(src, allowed_instrument_ids, instrument_range)
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allowed_instrument_ids = null //We don't need this clogging memory after it's used.
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/obj/item/instrument/Destroy()
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QDEL_NULL(song)
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return ..()
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/obj/item/instrument/proc/should_stop_playing(mob/user)
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return user.incapacitated() || !((loc == user) || (isturf(loc) && Adjacent(user))) // sorry, no more TK playing.
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/obj/item/instrument/suicide_act(mob/user)
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user.visible_message(span_suicide("[user] begins to play 'Gloomy Sunday'! It looks like [user.p_theyre()] trying to commit suicide!"))
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return (BRUTELOSS)
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/obj/item/instrument/attack_self(mob/user)
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if(!user.IsAdvancedToolUser())
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to_chat(user, span_warning("You don't have the dexterity to do this!"))
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return TRUE
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interact(user)
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/obj/item/instrument/interact(mob/user)
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ui_interact(user)
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/obj/item/instrument/ui_interact(mob/living/user)
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if(!isliving(user) || user.stat || user.restrained() || !(user.mobility_flags & MOBILITY_STAND))
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return
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user.set_machine(src)
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song.ui_interact(user)
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/obj/item/instrument/violin
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name = "space violin"
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desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
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icon_state = "violin"
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item_state = "violin"
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hitsound = "swing_hit"
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allowed_instrument_ids = "violin"
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/obj/item/instrument/violin/golden
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name = "golden violin"
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desc = "A golden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
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icon_state = "golden_violin"
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item_state = "golden_violin"
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resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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/obj/item/instrument/piano_synth
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name = "synthesizer"
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desc = "An advanced electronic synthesizer that can be used as various instruments."
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icon_state = "synth"
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allowed_instrument_ids = "piano"
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/obj/item/instrument/piano_synth/Initialize(mapload)
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. = ..()
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song.allowed_instrument_ids = SSinstruments.synthesizer_instrument_ids
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/obj/item/instrument/piano_synth/headphones
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name = "headphones"
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desc = "Unce unce unce unce. Boop!"
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icon = 'icons/obj/clothing/accessories.dmi'
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lefthand_file = 'icons/mob/inhands/clothing_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/clothing_righthand.dmi'
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icon_state = "headphones"
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slot_flags = ITEM_SLOT_EARS | ITEM_SLOT_HEAD
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force = 0
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w_class = WEIGHT_CLASS_SMALL
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custom_price = 125
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instrument_range = 1
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/obj/item/instrument/piano_synth/headphones/Initialize(mapload)
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. = ..()
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RegisterSignal(src, COMSIG_SONG_START, PROC_REF(start_playing))
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RegisterSignal(src, COMSIG_SONG_END, PROC_REF(stop_playing))
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/**
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* Called by a component signal when our song starts playing.
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*/
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/obj/item/instrument/piano_synth/headphones/proc/start_playing()
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icon_state = "[initial(icon_state)]_on"
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update_appearance(UPDATE_ICON)
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/**
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* Called by a component signal when our song stops playing.
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*/
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/obj/item/instrument/piano_synth/headphones/proc/stop_playing()
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icon_state = "[initial(icon_state)]"
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update_appearance(UPDATE_ICON)
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/obj/item/instrument/banjo
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name = "banjo"
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desc = "A 'Mura' brand banjo. It's pretty much just a drum with a neck and strings."
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icon_state = "banjo"
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attack_verb = list("scruggs-style", "hum-diggity", "shin-dig", "clawhammer")
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hitsound = 'sound/weapons/banjoslap.ogg'
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allowed_instrument_ids = "banjo"
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/obj/item/instrument/guitar
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name = "guitar"
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desc = "It's made of wood and has bronze strings."
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icon_state = "guitar"
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attack_verb = list("play metal on", "serenade", "crash", "smash")
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hitsound = 'sound/weapons/stringsmash.ogg'
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allowed_instrument_ids = list("guitar","csteelgt","cnylongt", "ccleangt", "cmutedgt")
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/obj/item/instrument/eguitar
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name = "electric guitar"
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desc = "Makes all your shredding needs possible."
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icon_state = "eguitar"
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item_state = "eguitar"
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force = 12
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attack_verb = list("played metal on", "shredded", "crashed", "smashed")
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hitsound = 'sound/weapons/stringsmash.ogg'
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allowed_instrument_ids = list("guitar","csteelgt","cnylongt", "ccleangt", "cmutedgt")
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/obj/item/instrument/glockenspiel
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name = "glockenspiel"
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desc = "Smooth metal bars perfect for any marching band."
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icon_state = "glockenspiel"
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allowed_instrument_ids = list("glockenspiel","crvibr", "sgmmbox", "r3celeste")
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/obj/item/instrument/accordion
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name = "accordion"
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desc = "Pun-Pun not included."
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icon_state = "accordion"
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allowed_instrument_ids = list("crack", "crtango", "accordion")
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/obj/item/instrument/trumpet
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name = "trumpet"
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desc = "To announce the arrival of the king!"
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icon_state = "trumpet"
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allowed_instrument_ids = "crtrumpet"
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/obj/item/instrument/trumpet/spectral
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name = "spectral trumpet"
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desc = "Things are about to get spooky!"
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icon_state = "trumpet"
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item_state = "trombone"
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force = 0
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attack_verb = list("play", "jazz", "trumpet", "mourn", "doot", "spook")
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/obj/item/instrument/trumpet/spectral/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/spooky)
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/obj/item/instrument/trumpet/spectral/attack(mob/living/carbon/C, mob/user)
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playsound (loc, 'sound/instruments/trombone/En4.mid', 100,1,-1)
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..()
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/obj/item/instrument/saxophone
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name = "saxophone"
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desc = "This soothing sound will be sure to leave your audience in tears."
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icon_state = "saxophone"
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allowed_instrument_ids = "saxophone"
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/obj/item/instrument/saxophone/spectral
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name = "spectral saxophone"
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desc = "This spooky sound will be sure to leave mortals in bones."
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icon_state = "saxophone"
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force = 0
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attack_verb = list("played","jazzed","saxxed","mourned","dooted","spooked")
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/obj/item/instrument/saxophone/spectral/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/spooky)
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/obj/item/instrument/saxophone/spectral/attack(mob/living/carbon/C, mob/user)
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playsound (loc, 'sound/instruments/saxophone/En4.mid', 100,1,-1)
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..()
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/obj/item/instrument/trombone
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name = "trombone"
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desc = "How can any pool table ever hope to compete?"
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icon_state = "trombone"
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allowed_instrument_ids = list("crtrombone", "crbrass", "trombone")
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/obj/item/instrument/trombone/spectral
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name = "spectral trombone"
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desc = "A skeleton's favorite instrument. Apply directly on the mortals."
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icon_state = "trombone"
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item_state = "trombone"
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force = 0
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attack_verb = list("played","jazzed","tromboned","mourned","dooted","spooked")
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/obj/item/instrument/trombone/spectral/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/spooky)
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/obj/item/instrument/trombone/spectral/attack(mob/living/carbon/C, mob/user)
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playsound (loc, 'sound/instruments/trombone/Cn4.mid', 100,1,-1)
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..()
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/obj/item/instrument/recorder
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name = "recorder"
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desc = "Just like in school, playing ability and all."
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force = 5
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icon_state = "recorder"
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allowed_instrument_ids = "recorder"
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/datum/action/item_action/instrument
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name = "Use Instrument"
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desc = "Use the instrument specified."
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/datum/action/item_action/instrument/Trigger()
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if(istype(target, /obj/item/instrument))
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var/obj/item/instrument/I = target
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I.interact(usr)
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return
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return ..()
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/obj/item/instrument/harmonica
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name = "harmonica"
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desc = "For when you get a bad case of the space blues."
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icon_state = "harmonica"
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allowed_instrument_ids = list("crharmony", "harmonica")
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slot_flags = ITEM_SLOT_MASK
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force = 5
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w_class = WEIGHT_CLASS_SMALL
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actions_types = list(/datum/action/item_action/instrument)
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/obj/item/instrument/harmonica/proc/handle_speech(datum/source, list/speech_args)
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if(song.playing && ismob(loc))
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to_chat(loc, span_warning("You stop playing the harmonica to talk..."))
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song.playing = FALSE
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/obj/item/instrument/harmonica/equipped(mob/M, slot)
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. = ..()
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RegisterSignal(M, COMSIG_MOB_SAY, PROC_REF(handle_speech))
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/obj/item/instrument/harmonica/dropped(mob/M)
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. = ..()
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UnregisterSignal(M, COMSIG_MOB_SAY)
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/obj/item/instrument/bikehorn
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name = "gilded bike horn"
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desc = "An exquisitely decorated bike horn, capable of honking in a variety of notes."
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icon_state = "bike_horn"
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item_state = "bike_horn"
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lefthand_file = 'icons/mob/inhands/equipment/horns_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/horns_righthand.dmi'
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allowed_instrument_ids = list("bikehorn", "honk")
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attack_verb = list("beautifully honk")
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w_class = WEIGHT_CLASS_TINY
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force = 0
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throw_speed = 3
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throw_range = 15
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hitsound = 'sound/items/bikehorn.ogg'
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/obj/item/instrument/musicalmoth
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name = "musical moth"
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desc = "Despite its popularity, this controversial musical toy was eventually banned due to its unethically sampled sounds of moths screaming in agony."
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icon_state = "mothsician"
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allowed_instrument_ids = "mothscream"
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attack_verb = list("flutters", "flaps")
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w_class = WEIGHT_CLASS_TINY
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force = 0
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hitsound = 'sound/voice/moth/scream_moth.ogg'
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custom_price = 235
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custom_premium_price = 235
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/obj/item/choice_beacon/music
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name = "instrument delivery beacon"
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desc = "Summon your tool of art."
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icon_state = "gangtool-red"
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w_class = WEIGHT_CLASS_SMALL
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/obj/item/choice_beacon/music/generate_display_names()
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var/static/list/instruments
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if(!instruments)
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instruments = list()
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var/list/templist = list(/obj/item/instrument/violin,
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/obj/item/instrument/piano_synth,
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/obj/item/instrument/guitar,
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/obj/item/instrument/eguitar,
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/obj/item/instrument/glockenspiel,
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/obj/item/instrument/accordion,
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/obj/item/instrument/trumpet,
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/obj/item/instrument/saxophone,
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/obj/item/instrument/trombone,
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/obj/item/instrument/recorder,
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/obj/item/instrument/harmonica,
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/obj/item/instrument/banjo
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)
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for(var/V in templist)
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var/atom/A = V
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instruments[initial(A.name)] = A
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return instruments
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