Files
Yogstation/code/datums/components/uplink.dm
oranges 8583ec519c Merge pull request #39990 from ninjanomnom/origin-signal
Fixes some forgotten signals in origin signal refactor
2018-08-30 01:13:30 +01:00

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7.9 KiB
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GLOBAL_LIST_EMPTY(uplinks)
/**
* Uplinks
*
* All /obj/item(s) have a hidden_uplink var. By default it's null. Give the item one with 'new(src') (it must be in it's contents). Then add 'uses.'
* Use whatever conditionals you want to check that the user has an uplink, and then call interact() on their uplink.
* You might also want the uplink menu to open if active. Check if the uplink is 'active' and then interact() with it.
**/
/datum/component/uplink
dupe_mode = COMPONENT_DUPE_UNIQUE
var/name = "syndicate uplink"
var/active = FALSE
var/lockable = TRUE
var/locked = TRUE
var/allow_restricted = TRUE
var/telecrystals
var/selected_cat
var/owner = null
var/datum/game_mode/gamemode
var/datum/uplink_purchase_log/purchase_log
var/list/uplink_items
var/hidden_crystals = 0
/datum/component/uplink/Initialize(_owner, _lockable = TRUE, _enabled = FALSE, datum/game_mode/_gamemode, starting_tc = 20)
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/OnAttackBy)
RegisterSignal(parent, COMSIG_ITEM_ATTACK_SELF, .proc/interact)
if(istype(parent, /obj/item/implant))
RegisterSignal(parent, COMSIG_IMPLANT_ACTIVATED, .proc/implant_activation)
RegisterSignal(parent, COMSIG_IMPLANT_IMPLANTING, .proc/implanting)
RegisterSignal(parent, COMSIG_IMPLANT_OTHER, .proc/old_implant)
RegisterSignal(parent, COMSIG_IMPLANT_EXISTING_UPLINK, .proc/new_implant)
else if(istype(parent, /obj/item/pda))
RegisterSignal(parent, COMSIG_PDA_CHANGE_RINGTONE, .proc/new_ringtone)
else if(istype(parent, /obj/item/radio))
RegisterSignal(parent, COMSIG_RADIO_NEW_FREQUENCY, .proc/new_frequency)
else if(istype(parent, /obj/item/pen))
RegisterSignal(parent, COMSIG_PEN_ROTATED, .proc/pen_rotation)
GLOB.uplinks += src
uplink_items = get_uplink_items(gamemode, TRUE, allow_restricted)
if(_owner)
owner = _owner
LAZYINITLIST(GLOB.uplink_purchase_logs_by_key)
if(GLOB.uplink_purchase_logs_by_key[owner])
purchase_log = GLOB.uplink_purchase_logs_by_key[owner]
else
purchase_log = new(owner, src)
lockable = _lockable
active = _enabled
gamemode = _gamemode
telecrystals = starting_tc
if(!lockable)
active = TRUE
locked = FALSE
/datum/component/uplink/InheritComponent(datum/component/uplink/U)
lockable |= U.lockable
active |= U.active
if(!gamemode)
gamemode = U.gamemode
telecrystals += U.telecrystals
if(purchase_log && U.purchase_log)
purchase_log.MergeWithAndDel(U.purchase_log)
/datum/component/uplink/Destroy()
GLOB.uplinks -= src
gamemode = null
purchase_log = null
return ..()
/datum/component/uplink/proc/LoadTC(mob/user, obj/item/stack/telecrystal/TC, silent = FALSE)
if(!silent)
to_chat(user, "<span class='notice'>You slot [TC] into [parent] and charge its internal uplink.</span>")
var/amt = TC.amount
telecrystals += amt
TC.use(amt)
/datum/component/uplink/proc/set_gamemode(_gamemode)
gamemode = _gamemode
uplink_items = get_uplink_items(gamemode, TRUE, allow_restricted)
/datum/component/uplink/proc/OnAttackBy(datum/source, obj/item/I, mob/user)
if(!active)
return //no hitting everyone/everything just to try to slot tcs in!
if(istype(I, /obj/item/stack/telecrystal))
LoadTC(user, I)
for(var/category in uplink_items)
for(var/item in uplink_items[category])
var/datum/uplink_item/UI = uplink_items[category][item]
var/path = UI.refund_path || UI.item
var/cost = UI.refund_amount || UI.cost
if(I.type == path && UI.refundable && I.check_uplink_validity())
telecrystals += cost
purchase_log.total_spent -= cost
to_chat(user, "<span class='notice'>[I] refunded.</span>")
qdel(I)
return
/datum/component/uplink/proc/interact(datum/source, mob/user)
if(locked)
return
active = TRUE
if(user)
ui_interact(user)
// an unlocked uplink blocks also opening the PDA or headset menu
return COMPONENT_NO_INTERACT
/datum/component/uplink/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state)
active = TRUE
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "uplink", name, 450, 750, master_ui, state)
ui.set_autoupdate(FALSE) // This UI is only ever opened by one person, and never is updated outside of user input.
ui.set_style("syndicate")
ui.open()
/datum/component/uplink/ui_data(mob/user)
if(!user.mind)
return
var/list/data = list()
data["telecrystals"] = telecrystals
data["lockable"] = lockable
data["categories"] = list()
for(var/category in uplink_items)
var/list/cat = list(
"name" = category,
"items" = (category == selected_cat ? list() : null))
if(category == selected_cat)
for(var/item in uplink_items[category])
var/datum/uplink_item/I = uplink_items[category][item]
if(I.limited_stock == 0)
continue
if(I.restricted_roles.len)
var/is_inaccessible = 1
for(var/R in I.restricted_roles)
if(R == user.mind.assigned_role)
is_inaccessible = 0
if(is_inaccessible)
continue
cat["items"] += list(list(
"name" = I.name,
"cost" = I.cost,
"desc" = I.desc,
))
data["categories"] += list(cat)
return data
/datum/component/uplink/ui_act(action, params)
if(!active)
return
switch(action)
if("buy")
var/item = params["item"]
var/list/buyable_items = list()
for(var/category in uplink_items)
buyable_items += uplink_items[category]
if(item in buyable_items)
var/datum/uplink_item/I = buyable_items[item]
MakePurchase(usr, I)
. = TRUE
if("lock")
active = FALSE
locked = TRUE
telecrystals += hidden_crystals
hidden_crystals = 0
SStgui.close_uis(src)
if("select")
selected_cat = params["category"]
return TRUE
/datum/component/uplink/proc/MakePurchase(mob/user, datum/uplink_item/U)
if(!istype(U))
return
if (!user || user.incapacitated())
return
if(telecrystals < U.cost || U.limited_stock == 0)
return
telecrystals -= U.cost
U.purchase(user, src)
if(U.limited_stock > 0)
U.limited_stock -= 1
SSblackbox.record_feedback("nested tally", "traitor_uplink_items_bought", 1, list("[initial(U.name)]", "[U.cost]"))
return TRUE
// Implant signal responses
/datum/component/uplink/proc/implant_activation()
var/obj/item/implant/implant = parent
locked = FALSE
interact(null, implant.imp_in)
/datum/component/uplink/proc/implanting(datum/source, list/arguments)
var/mob/user = arguments[2]
owner = "[user.key]"
/datum/component/uplink/proc/old_implant(datum/source, list/arguments, obj/item/implant/new_implant)
// It kinda has to be weird like this until implants are components
return SEND_SIGNAL(new_implant, COMSIG_IMPLANT_EXISTING_UPLINK, src)
/datum/component/uplink/proc/new_implant(datum/source, datum/component/uplink/uplink)
uplink.telecrystals += telecrystals
return COMPONENT_DELETE_NEW_IMPLANT
// PDA signal responses
/datum/component/uplink/proc/new_ringtone(datum/source, mob/living/user, new_ring_text)
var/obj/item/pda/master = parent
if(trim(lowertext(new_ring_text)) != trim(lowertext(master.lock_code))) //why is the lock code stored on the pda?
return
locked = FALSE
interact(null, user)
to_chat(user, "The PDA softly beeps.")
user << browse(null, "window=pda")
master.mode = 0
return COMPONENT_STOP_RINGTONE_CHANGE
// Radio signal responses
/datum/component/uplink/proc/new_frequency(datum/source, list/arguments)
var/obj/item/radio/master = parent
var/frequency = arguments[1]
if(frequency != master.traitor_frequency)
return
locked = FALSE
if(ismob(master.loc))
interact(null, master.loc)
// Pen signal responses
/datum/component/uplink/proc/pen_rotation(datum/source, degrees, mob/living/carbon/user)
var/obj/item/pen/master = parent
if(degrees != master.traitor_unlock_degrees)
return
locked = FALSE
master.degrees = 0
interact(null, user)
to_chat(user, "<span class='warning'>Your pen makes a clicking noise, before quickly rotating back to 0 degrees!</span>")