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* first * printer, tools, prefab, assemblies, power.dm(looks like so) * integrated circuit * input memory epv2 exonet node * input,manipulation,output,poweract * fixes * reagents fix * time * minor fixes * all errors fixed * bugfixes * prefab, tickers, camera, led, assembling bugs, * All except exonet node UI and led's * cameras, led and some exonet * 11 * 111 * lesser fixes. * botanic shit * icon * nobludgeon for debugger * gui, typos * gui, typos * dopil * smaller diff, rm template and node * mergefix * list fix * weakrefs * fixes * Clamp, crowbar, minor shit * fukken refs * exonet node refactor, put defines into defines. * dme upload * defines,helpers,exonet node, botanic * TRUE/FALSE and minors * datumfix * moved init to ss * quickfix * cryo runtime fix * datums quickfix * admins * minor fixes * fixes * refs,tools * printer * fixes * fixes * check interactivity redo. * usercheck, fixes * weakrefs * T/F * WEAKREF * unfuckup * fixes and shit * Update assemblies.dm * crypto * fuck * SS, final fixes * looks like final fixes. * release,crypto, ranged scnner * defines * Resets some files * find/replace * Associative addresses * Update exonet_node.dm * push * there we go * fix * FINISH! * WEAKREFUCK * FixeS * Woops * Woops * woops * fix * fixes * loops * fix or break? * fix,dammit! * fix,dammit![2] * fix,dammit![3] * disconnect * fix * input * lag * pin * map * sdegsds * >>>lights * fixes le map * makes circuits actually speak * halffix * resets maps to tgstation master * typeless loops in init * Changes subsystem to not initialize new types and use initial instead. * fix * trying to get rid of obj list. * get rid of . * Better code makes better mind * fixed * pin fixes * fix * compiled tgui * circuits config * spelling
675 lines
28 KiB
Plaintext
675 lines
28 KiB
Plaintext
/***************************************************************
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** Design Datums **
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** All the data for building stuff. **
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***************************************************************/
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/*
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For the materials datum, it assumes you need reagents unless specified otherwise. To designate a material that isn't a reagent,
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you use one of the material IDs below. These are NOT ids in the usual sense (they aren't defined in the object or part of a datum),
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they are simply references used as part of a "has materials?" type proc. They all start with a $ to denote that they aren't reagents.
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The currently supporting non-reagent materials. All material amounts are set as the define MINERAL_MATERIAL_AMOUNT, which defaults to 2000
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- MAT_METAL (/obj/item/stack/metal).
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- MAT_GLASS (/obj/item/stack/glass).
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- MAT_PLASMA (/obj/item/stack/plasma).
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- MAT_SILVER (/obj/item/stack/silver).
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- MAT_GOLD (/obj/item/stack/gold).
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- MAT_URANIUM (/obj/item/stack/uranium).
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- MAT_DIAMOND (/obj/item/stack/diamond).
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- MAT_BANANIUM (/obj/item/stack/bananium).
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(Insert new ones here)
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Don't add new keyword/IDs if they are made from an existing one (such as rods which are made from metal). Only add raw materials.
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Design Guidlines
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- When adding new designs, check rdreadme.dm to see what kind of things have already been made and where new stuff is needed.
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- A single sheet of anything is 2000 units of material. Materials besides metal/glass require help from other jobs (mining for
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other types of metals and chemistry for reagents).
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- Add the AUTOLATHE tag to
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*/
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/datum/design //Datum for object designs, used in construction
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var/name = "Name" //Name of the created object.
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var/desc = "Desc" //Description of the created object.
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var/id = "id" //ID of the created object for easy refernece. Alphanumeric, lower-case, no symbols
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var/list/req_tech = list() //IDs of that techs the object originated from and the minimum level requirements.
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var/build_type = null //Flag as to what kind machine the design is built in. See defines.
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var/list/materials = list() //List of materials. Format: "id" = amount.
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var/construction_time //Amount of time required for building the object
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var/build_path = null //The file path of the object that gets created
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var/list/make_reagents = list() //Reagents produced. Format: "id" = amount. Currently only supported by the biogenerator.
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var/list/category = null //Primarily used for Mech Fabricators, but can be used for anything
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var/list/reagents_list = list() //List of reagents. Format: "id" = amount.
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var/maxstack = 1
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var/lathe_time_factor = 1 //How many times faster than normal is this to build on the protolathe
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////////////////////////////////////////
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//Disks for transporting design datums//
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////////////////////////////////////////
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/obj/item/disk/design_disk
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name = "Component Design Disk"
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desc = "A disk for storing device design data for construction in lathes."
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icon_state = "datadisk1"
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materials = list(MAT_METAL=300, MAT_GLASS=100)
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var/list/blueprints = list()
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var/max_blueprints = 1
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/obj/item/disk/design_disk/Initialize()
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. = ..()
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pixel_x = rand(-5, 5)
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pixel_y = rand(-5, 5)
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for(var/i in 1 to max_blueprints)
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blueprints += null
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/obj/item/disk/design_disk/adv
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name = "Advanced Component Design Disk"
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desc = "A disk for storing device design data for construction in lathes. This one has extra storage space."
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materials = list(MAT_METAL=300, MAT_GLASS=100, MAT_SILVER = 50)
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max_blueprints = 5
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///////////////////////////////////
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/////Non-Board Computer Stuff//////
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///////////////////////////////////
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/datum/design/intellicard
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name = "Intellicard AI Transportation System"
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desc = "Allows for the construction of an intellicard."
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id = "intellicard"
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req_tech = list("programming" = 3, "materials" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_GLASS = 1000, MAT_GOLD = 200)
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build_path = /obj/item/device/aicard
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category = list("Electronics")
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/datum/design/paicard
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name = "Personal Artificial Intelligence Card"
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desc = "Allows for the construction of a pAI Card."
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id = "paicard"
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req_tech = list("programming" = 2)
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build_type = PROTOLATHE
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materials = list(MAT_GLASS = 500, MAT_METAL = 500)
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build_path = /obj/item/device/paicard
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category = list("Electronics")
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/datum/design/integrated_printer
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name = "Integrated circuits printer"
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desc = "This machine provides all neccesary things for circuitry."
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id = "icprinter"
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req_tech = list("programming" = 2,"materials" = 2, "engineering" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_GLASS = 5000, MAT_METAL = 5000)
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build_path = /obj/item/device/integrated_circuit_printer
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category = list("Electronics")
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/datum/design/advupdisk
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name = "Upgrade disk-advanced circuits"
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desc = "Upgrade disk for integrated circuits printer.Allows advanced designs."
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id = "udiskadv"
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req_tech = list("programming" = 3, "engineering" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_GLASS = 500, MAT_METAL = 500)
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build_path = /obj/item/disk/integrated_circuit/upgrade/advanced
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category = list("Electronics")
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/datum/design/cloneupisk
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name = "Upgrade disk-assembly cloning"
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desc = "Upgrade disk for integrated circuits printer.Allows assembly cloning."
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id = "udiskclone"
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req_tech = list("programming" = 4, "engineering" = 4)
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build_type = PROTOLATHE
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materials = list(MAT_GLASS = 500, MAT_METAL = 500)
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build_path = /obj/item/disk/integrated_circuit/upgrade/clone
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category = list("Electronics")
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////////////////////////////////////////
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//////////Disk Construction Disks///////
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////////////////////////////////////////
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/datum/design/design_disk
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name = "Design Storage Disk"
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desc = "Produce additional disks for storing device designs."
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id = "design_disk"
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req_tech = list("programming" = 1)
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build_type = PROTOLATHE | AUTOLATHE
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materials = list(MAT_METAL = 300, MAT_GLASS = 100)
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build_path = /obj/item/disk/design_disk
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category = list("Electronics")
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/datum/design/design_disk_adv
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name = "Advanced Design Storage Disk"
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desc = "Produce additional disks for storing device designs."
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id = "design_disk_adv"
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req_tech = list("programming" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 300, MAT_GLASS = 100, MAT_SILVER=50)
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build_path = /obj/item/disk/design_disk/adv
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category = list("Electronics")
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/datum/design/tech_disk
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name = "Technology Data Storage Disk"
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desc = "Produce additional disks for storing technology data."
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id = "tech_disk"
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req_tech = list("programming" = 1)
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build_type = PROTOLATHE | AUTOLATHE
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materials = list(MAT_METAL = 300, MAT_GLASS = 100)
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build_path = /obj/item/disk/tech_disk
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category = list("Electronics")
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/datum/design/tech_disk_adv
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name = "Advanced Technology Data Storage Disk"
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desc = "Produce disks with extra storage capacity for storing technology data."
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id = "tech_disk_adv"
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req_tech = list("programming" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 300, MAT_GLASS = 100, MAT_SILVER=50)
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build_path = /obj/item/disk/tech_disk/adv
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category = list("Electronics")
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/datum/design/tech_disk_super_adv
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name = "Quantum Technology Data Storage Disk"
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desc = "Produce disks with extremely large storage capacity for storing technology data."
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id = "tech_disk_super_adv"
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req_tech = list("programming" = 6)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 300, MAT_GLASS = 100, MAT_SILVER=100, MAT_GOLD=100, MAT_BLUESPACE = 100)
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build_path = /obj/item/disk/tech_disk/super_adv
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category = list("Electronics")
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/////////////////////////////////////////
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/////////////////Mining//////////////////
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/////////////////////////////////////////
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/datum/design/drill
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name = "Mining Drill"
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desc = "Yours is the drill that will pierce through the rock walls."
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id = "drill"
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req_tech = list("materials" = 2, "powerstorage" = 2, "engineering" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 6000, MAT_GLASS = 1000) //expensive, but no need for miners.
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build_path = /obj/item/pickaxe/drill
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category = list("Mining Designs")
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/datum/design/drill_diamond
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name = "Diamond-Tipped Mining Drill"
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desc = "Yours is the drill that will pierce the heavens!"
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id = "drill_diamond"
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req_tech = list("materials" = 6, "powerstorage" = 5, "engineering" = 5)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 6000, MAT_GLASS = 1000, MAT_DIAMOND = 2000) //Yes, a whole diamond is needed.
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build_path = /obj/item/pickaxe/drill/diamonddrill
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category = list("Mining Designs")
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/datum/design/plasmacutter
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name = "Plasma Cutter"
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desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
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id = "plasmacutter"
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req_tech = list("materials" = 3, "plasmatech" = 3, "magnets" = 2)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 1500, MAT_GLASS = 500, MAT_PLASMA = 400)
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build_path = /obj/item/gun/energy/plasmacutter
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category = list("Mining Designs")
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/datum/design/plasmacutter_adv
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name = "Advanced Plasma Cutter"
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desc = "It's an advanced plasma cutter, oh my god."
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id = "plasmacutter_adv"
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req_tech = list("materials" = 4, "plasmatech" = 4, "engineering" = 2, "combat" = 3, "magnets" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_PLASMA = 2000, MAT_GOLD = 500)
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build_path = /obj/item/gun/energy/plasmacutter/adv
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category = list("Mining Designs")
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/datum/design/jackhammer
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name = "Sonic Jackhammer"
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desc = "Essentially a handheld planet-cracker. Can drill through walls with ease as well."
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id = "jackhammer"
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req_tech = list("materials" = 7, "powerstorage" = 5, "engineering" = 6, "magnets" = 5)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 6000, MAT_GLASS = 2000, MAT_SILVER = 2000, MAT_DIAMOND = 6000)
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build_path = /obj/item/pickaxe/drill/jackhammer
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category = list("Mining Designs")
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/datum/design/superresonator
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name = "Upgraded Resonator"
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desc = "An upgraded version of the resonator that allows more fields to be active at once."
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id = "superresonator"
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req_tech = list("materials" = 4, "powerstorage" = 3, "engineering" = 3, "magnets" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 4000, MAT_GLASS = 1500, MAT_SILVER = 1000, MAT_URANIUM = 1000)
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build_path = /obj/item/resonator/upgraded
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category = list("Mining Designs")
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/datum/design/trigger_guard_mod
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name = "Kinetic Accelerator Trigger Guard Mod"
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desc = "A device which allows kinetic accelerators to be wielded by any organism."
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id = "triggermod"
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req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
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build_path = /obj/item/borg/upgrade/modkit/trigger_guard
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category = list("Mining Designs")
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/datum/design/damage_mod
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name = "Kinetic Accelerator Damage Mod"
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desc = "A device which allows kinetic accelerators to deal more damage."
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id = "damagemod"
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req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
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build_type = PROTOLATHE | MECHFAB
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materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
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build_path = /obj/item/borg/upgrade/modkit/damage
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category = list("Mining Designs", "Cyborg Upgrade Modules")
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/datum/design/cooldown_mod
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name = "Kinetic Accelerator Cooldown Mod"
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desc = "A device which decreases the cooldown of a Kinetic Accelerator."
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id = "cooldownmod"
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req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
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build_type = PROTOLATHE | MECHFAB
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materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
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build_path = /obj/item/borg/upgrade/modkit/cooldown
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category = list("Mining Designs", "Cyborg Upgrade Modules")
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/datum/design/range_mod
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name = "Kinetic Accelerator Range Mod"
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desc = "A device which allows kinetic accelerators to fire at a further range."
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id = "rangemod"
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req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
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build_type = PROTOLATHE | MECHFAB
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materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
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build_path = /obj/item/borg/upgrade/modkit/range
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category = list("Mining Designs", "Cyborg Upgrade Modules")
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/datum/design/hyperaccelerator
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name = "Kinetic Accelerator Mining AoE Mod"
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desc = "A modification kit for Kinetic Accelerators which causes it to fire AoE blasts that destroy rock."
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id = "hypermod"
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req_tech = list("materials" = 7, "powerstorage" = 5, "engineering" = 5, "magnets" = 5, "combat" = 4)
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build_type = PROTOLATHE | MECHFAB
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materials = list(MAT_METAL = 8000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_GOLD = 2000, MAT_DIAMOND = 2000)
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build_path = /obj/item/borg/upgrade/modkit/aoe/turfs
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category = list("Mining Designs", "Cyborg Upgrade Modules")
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/////////////////////////////////////////
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//////////////Blue Space/////////////////
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/////////////////////////////////////////
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/datum/design/beacon
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name = "Tracking Beacon"
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desc = "A blue space tracking beacon."
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id = "beacon"
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req_tech = list("bluespace" = 1)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 150, MAT_GLASS = 100)
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build_path = /obj/item/device/radio/beacon
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category = list("Bluespace Designs")
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/datum/design/bag_holding
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name = "Bag of Holding"
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desc = "A backpack that opens into a localized pocket of bluespace."
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id = "bag_holding"
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req_tech = list("bluespace" = 7, "materials" = 5, "engineering" = 5, "plasmatech" = 6)
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build_type = PROTOLATHE
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materials = list(MAT_GOLD = 3000, MAT_DIAMOND = 1500, MAT_URANIUM = 250, MAT_BLUESPACE = 2000)
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build_path = /obj/item/storage/backpack/holding
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category = list("Bluespace Designs")
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/datum/design/bluespace_crystal
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name = "Artificial Bluespace Crystal"
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desc = "A small blue crystal with mystical properties."
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id = "bluespace_crystal"
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req_tech = list("bluespace" = 3, "materials" = 6, "plasmatech" = 4)
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build_type = PROTOLATHE
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materials = list(MAT_DIAMOND = 1500, MAT_PLASMA = 1500)
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build_path = /obj/item/ore/bluespace_crystal/artificial
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category = list("Bluespace Designs")
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/datum/design/telesci_gps
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name = "GPS Device"
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desc = "Little thingie that can track its position at all times."
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id = "telesci_gps"
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req_tech = list("materials" = 2, "bluespace" = 2)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 500, MAT_GLASS = 1000)
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build_path = /obj/item/device/gps
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category = list("Bluespace Designs")
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/datum/design/miningsatchel_holding
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name = "Mining Satchel of Holding"
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desc = "A mining satchel that can hold an infinite amount of ores."
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id = "minerbag_holding"
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req_tech = list("bluespace" = 4, "materials" = 3, "engineering" = 4)
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build_type = PROTOLATHE
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materials = list(MAT_GOLD = 250, MAT_URANIUM = 500) //quite cheap, for more convenience
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build_path = /obj/item/storage/bag/ore/holding
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category = list("Bluespace Designs")
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/////////////////////////////////////////
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/////////////////HUDs////////////////////
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/////////////////////////////////////////
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/datum/design/health_hud
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name = "Health Scanner HUD"
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desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
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id = "health_hud"
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req_tech = list("biotech" = 2, "magnets" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 500, MAT_GLASS = 500)
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build_path = /obj/item/clothing/glasses/hud/health
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category = list("Equipment")
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/datum/design/health_hud_night
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name = "Night Vision Health Scanner HUD"
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desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness."
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id = "health_hud_night"
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req_tech = list("biotech" = 4, "magnets" = 5, "plasmatech" = 4, "engineering" = 6)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_SILVER = 350)
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build_path = /obj/item/clothing/glasses/hud/health/night
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category = list("Equipment")
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/datum/design/security_hud
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name = "Security HUD"
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desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status."
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id = "security_hud"
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req_tech = list("magnets" = 3, "combat" = 2)
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build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
|
build_path = /obj/item/clothing/glasses/hud/security
|
|
category = list("Equipment")
|
|
|
|
/datum/design/security_hud_night
|
|
name = "Night Vision Security HUD"
|
|
desc = "A heads-up display which provides id data and vision in complete darkness."
|
|
id = "security_hud_night"
|
|
req_tech = list("combat" = 4, "magnets" = 5, "plasmatech" = 4, "engineering" = 6)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_GOLD = 350)
|
|
build_path = /obj/item/clothing/glasses/hud/security/night
|
|
category = list("Equipment")
|
|
|
|
/datum/design/diagnostic_hud
|
|
name = "Diagnostic HUD"
|
|
desc = "A HUD used to analyze and determine faults within robotic machinery."
|
|
id = "dianostic_hud"
|
|
req_tech = list("magnets" = 3, "engineering" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
|
build_path = /obj/item/clothing/glasses/hud/diagnostic
|
|
category = list("Equipment")
|
|
|
|
/datum/design/diagnostic_hud_night
|
|
name = "Night Vision Diagnostic HUD"
|
|
desc = "Upgraded version of the diagnostic HUD designed to function during a power failure."
|
|
id = "dianostic_hud_night"
|
|
req_tech = list("magnets" = 5, "plasmatech" = 4, "engineering" = 6, "powerstorage" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_PLASMA = 300)
|
|
build_path = /obj/item/clothing/glasses/hud/diagnostic/night
|
|
category = list("Equipment")
|
|
|
|
/////////////////////////////////////////
|
|
//////////////////Test///////////////////
|
|
/////////////////////////////////////////
|
|
|
|
/* test
|
|
name = "Test Design"
|
|
desc = "A design to test the new protolathe."
|
|
id = "protolathe_test"
|
|
build_type = PROTOLATHE
|
|
req_tech = list("materials" = 1)
|
|
materials = list(MAT_GOLD = 3000, "iron" = 15, "copper" = 10, MAT_SILVER = 2500)
|
|
build_path = /obj/item/banhammer"
|
|
category = list("Weapons") */
|
|
|
|
/////////////////////////////////////////
|
|
//////////////////Misc///////////////////
|
|
/////////////////////////////////////////
|
|
|
|
/datum/design/welding_mask
|
|
name = "Welding Gas Mask"
|
|
desc = "A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd."
|
|
id = "weldingmask"
|
|
req_tech = list("materials" = 2, "engineering" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000)
|
|
build_path = /obj/item/clothing/mask/gas/welding
|
|
category = list("Equipment")
|
|
|
|
/datum/design/portaseeder
|
|
name = "Portable Seed Extractor"
|
|
desc = "For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant."
|
|
build_type = PROTOLATHE
|
|
req_tech = list("biotech" = 3, "engineering" = 2)
|
|
materials = list(MAT_METAL = 1000, MAT_GLASS = 400)
|
|
build_path = /obj/item/storage/bag/plants/portaseeder
|
|
category = list("Equipment")
|
|
|
|
/datum/design/air_horn
|
|
name = "Air Horn"
|
|
desc = "Damn son, where'd you find this?"
|
|
id = "air_horn"
|
|
req_tech = list("materials" = 4, "engineering" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 4000, MAT_BANANIUM = 1000)
|
|
build_path = /obj/item/bikehorn/airhorn
|
|
category = list("Equipment")
|
|
|
|
/datum/design/mesons
|
|
name = "Optical Meson Scanners"
|
|
desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition."
|
|
id = "mesons"
|
|
req_tech = list("magnets" = 2, "engineering" = 2, "plasmatech" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
|
build_path = /obj/item/clothing/glasses/meson
|
|
category = list("Equipment")
|
|
|
|
/datum/design/engine_goggles
|
|
name = "Engineering Scanner Goggles"
|
|
desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes."
|
|
id = "engine_goggles"
|
|
req_tech = list("materials" = 4, "magnets" = 3, "engineering" = 4, "plasmatech" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_PLASMA = 100)
|
|
build_path = /obj/item/clothing/glasses/meson/engine
|
|
category = list("Equipment")
|
|
|
|
/datum/design/tray_goggles
|
|
name = "Optical T-Ray Scanners"
|
|
desc = "Used by engineering staff to see underfloor objects such as cables and pipes."
|
|
id = "tray_goggles"
|
|
req_tech = list("materials" = 3, "magnets" = 2, "engineering" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
|
build_path = /obj/item/clothing/glasses/meson/engine/tray
|
|
category = list("Equipment")
|
|
|
|
/datum/design/nvgmesons
|
|
name = "Night Vision Optical Meson Scanners"
|
|
desc = "Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display."
|
|
id = "nvgmesons"
|
|
req_tech = list("magnets" = 5, "plasmatech" = 5, "engineering" = 6)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000)
|
|
build_path = /obj/item/clothing/glasses/meson/night
|
|
category = list("Equipment")
|
|
|
|
/datum/design/night_vision_goggles
|
|
name = "Night Vision Goggles"
|
|
desc = "Goggles that let you see through darkness unhindered."
|
|
id = "night_visision_goggles"
|
|
req_tech = list("materials" = 4, "magnets" = 5, "plasmatech" = 4, "engineering" = 5)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000)
|
|
build_path = /obj/item/clothing/glasses/night
|
|
category = list("Equipment")
|
|
|
|
/datum/design/magboots
|
|
name = "Magnetic Boots"
|
|
desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle."
|
|
id = "magboots"
|
|
req_tech = list("materials" = 4, "magnets" = 4, "engineering" = 5)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 4500, MAT_SILVER = 1500, MAT_GOLD = 2500)
|
|
build_path = /obj/item/clothing/shoes/magboots
|
|
category = list("Equipment")
|
|
|
|
/datum/design/sci_goggles
|
|
name = "Science Goggles"
|
|
desc = "Goggles fitted with a portable analyzer capable of determining the research worth of an item or components of a machine."
|
|
id = "scigoggles"
|
|
req_tech = list("magnets" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
|
build_path = /obj/item/clothing/glasses/science
|
|
category = list("Equipment")
|
|
|
|
/datum/design/handdrill
|
|
name = "Hand Drill"
|
|
desc = "A small electric hand drill with an interchangeable screwdriver and bolt bit"
|
|
id = "handdrill"
|
|
req_tech = list("materials" = 4, "engineering" = 6)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 3500, MAT_SILVER = 1500, MAT_TITANIUM = 2500)
|
|
build_path = /obj/item/screwdriver/power
|
|
category = list("Equipment")
|
|
|
|
/datum/design/jawsoflife
|
|
name = "Jaws of Life"
|
|
desc = "A small, compact Jaws of Life with an interchangeable pry jaws and cutting jaws"
|
|
id = "jawsoflife"
|
|
req_tech = list("materials" = 4, "engineering" = 6, "magnets" = 6) // added one more requirment since the Jaws of Life are a bit OP
|
|
build_path = /obj/item/crowbar/power
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 4500, MAT_SILVER = 2500, MAT_TITANIUM = 3500)
|
|
category = list("Equipment")
|
|
|
|
/datum/design/alienwrench
|
|
name = "Alien Wrench"
|
|
desc = "An advanced wrench obtained through Abductor technology."
|
|
id = "alien_wrench"
|
|
req_tech = list("engineering" = 5, "materials" = 5, "abductor" = 4)
|
|
build_path = /obj/item/wrench/abductor
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
|
|
category = list("Equipment")
|
|
|
|
/datum/design/alienwirecutters
|
|
name = "Alien Wirecutters"
|
|
desc = "Advanced wirecutters obtained through Abductor technology."
|
|
id = "alien_wirecutters"
|
|
req_tech = list("engineering" = 5, "materials" = 5, "abductor" = 4)
|
|
build_path = /obj/item/wirecutters/abductor
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
|
|
category = list("Equipment")
|
|
|
|
/datum/design/alienscrewdriver
|
|
name = "Alien Screwdriver"
|
|
desc = "An advanced screwdriver obtained through Abductor technology."
|
|
id = "alien_screwdriver"
|
|
req_tech = list("engineering" = 5, "materials" = 5, "abductor" = 4)
|
|
build_path = /obj/item/screwdriver/abductor
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
|
|
category = list("Equipment")
|
|
|
|
/datum/design/aliencrowbar
|
|
name = "Alien Crowbar"
|
|
desc = "An advanced crowbar obtained through Abductor technology."
|
|
id = "alien_crowbar"
|
|
req_tech = list("engineering" = 5, "materials" = 5, "abductor" = 4)
|
|
build_path = /obj/item/crowbar/abductor
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
|
|
category = list("Equipment")
|
|
|
|
/datum/design/alienwelder
|
|
name = "Alien Welding Tool"
|
|
desc = "An advanced welding tool obtained through Abductor technology."
|
|
id = "alien_welder"
|
|
req_tech = list("engineering" = 5, "plasmatech" = 5, "abductor" = 4)
|
|
build_path = /obj/item/weldingtool/abductor
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
|
|
category = list("Equipment")
|
|
|
|
/datum/design/alienmultitool
|
|
name = "Alien Multitool"
|
|
desc = "An advanced multitool obtained through Abductor technology."
|
|
id = "alien_multitool"
|
|
req_tech = list("engineering" = 5, "programming" = 5, "abductor" = 4)
|
|
build_path = /obj/item/device/multitool/abductor
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
|
|
category = list("Equipment")
|
|
|
|
/datum/design/diskplantgene
|
|
name = "Plant Data Disk"
|
|
desc = "A disk for storing plant genetic data."
|
|
id = "diskplantgene"
|
|
req_tech = list("programming" = 4, "biotech" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL=200, MAT_GLASS=100)
|
|
build_path = /obj/item/disk/plantgene
|
|
category = list("Electronics")
|
|
|
|
/////////////////////////////////////////
|
|
////////////Janitor Designs//////////////
|
|
/////////////////////////////////////////
|
|
|
|
/datum/design/advmop
|
|
name = "Advanced Mop"
|
|
desc = "An upgraded mop with a large internal capacity for holding water or other cleaning chemicals."
|
|
id = "advmop"
|
|
req_tech = list("materials" = 4, "engineering" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 2500, MAT_GLASS = 200)
|
|
build_path = /obj/item/mop/advanced
|
|
category = list("Equipment")
|
|
|
|
/datum/design/blutrash
|
|
name = "Trashbag of Holding"
|
|
desc = "An advanced trash bag with bluespace properties; capable of holding a plethora of garbage."
|
|
id = "blutrash"
|
|
req_tech = list("materials" = 5, "bluespace" = 4, "engineering" = 4, "plasmatech" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_GOLD = 1500, MAT_URANIUM = 250, MAT_PLASMA = 1500)
|
|
build_path = /obj/item/storage/bag/trash/bluespace
|
|
category = list("Equipment")
|
|
|
|
/datum/design/buffer
|
|
name = "Floor Buffer Upgrade"
|
|
desc = "A floor buffer that can be attached to vehicular janicarts."
|
|
id = "buffer"
|
|
req_tech = list("materials" = 4, "engineering" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 3000, MAT_GLASS = 200)
|
|
build_path = /obj/item/janiupgrade
|
|
category = list("Equipment")
|
|
|
|
/datum/design/holosign
|
|
name = "Holographic Sign Projector"
|
|
desc = "A holograpic projector used to project various warning signs."
|
|
id = "holosign"
|
|
req_tech = list("programming" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 2000, MAT_GLASS = 1000)
|
|
build_path = /obj/item/holosign_creator
|
|
category = list("Equipment")
|
|
|
|
/////////////////////////////////////////
|
|
////////////Tools//////////////
|
|
/////////////////////////////////////////
|
|
|
|
/datum/design/exwelder
|
|
name = "Experimental Welding Tool"
|
|
desc = "An experimental welder capable of self-fuel generation."
|
|
id = "exwelder"
|
|
req_tech = list("materials" = 4, "engineering" = 5, "bluespace" = 3, "plasmatech" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_PLASMA = 1500, MAT_URANIUM = 200)
|
|
build_path = /obj/item/weldingtool/experimental
|
|
category = list("Equipment")
|