Files
Yogstation/code/game/machinery/harvester.dm
adamsong 3baeaeb0c4 Steals tg's span macros (#12232)
* Steals tg's span macros

* Fix alphabet

* Updated some more spans

* Misses a conflict

* Fix compile errors

* Converts more spans

* oops
2021-09-17 12:50:16 +01:00

193 lines
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/obj/machinery/harvester
name = "organ harvester"
desc = "An advanced machine used for harvesting organs and limbs from the deceased."
density = TRUE
icon = 'icons/obj/machines/harvester.dmi'
icon_state = "harvester"
verb_say = "states"
state_open = FALSE
idle_power_usage = 50
circuit = /obj/item/circuitboard/machine/harvester
light_color = LIGHT_COLOR_BLUE
var/interval = 20
var/harvesting = FALSE
var/list/operation_order = list() //Order of wich we harvest limbs.
var/allow_clothing = FALSE
var/allow_living = FALSE
/obj/machinery/harvester/Initialize()
. = ..()
if(prob(1))
name = "auto-autopsy"
/obj/machinery/harvester/RefreshParts()
interval = 0
var/max_time = 40
for(var/obj/item/stock_parts/micro_laser/L in component_parts)
max_time -= L.rating
interval = max(max_time,1)
/obj/machinery/harvester/update_icon(warming_up)
if(warming_up)
icon_state = initial(icon_state)+"-charging"
return
if(state_open)
icon_state = initial(icon_state)+"-open"
else if(harvesting)
icon_state = initial(icon_state)+"-active"
else
icon_state = initial(icon_state)
/obj/machinery/harvester/open_machine(drop = TRUE)
if(panel_open)
return
. = ..()
harvesting = FALSE
/obj/machinery/harvester/attack_hand(mob/user)
if(state_open)
close_machine()
else if(!harvesting)
open_machine()
/obj/machinery/harvester/AltClick(mob/user)
if(harvesting || !user || !isliving(user) || state_open)
return
if(can_harvest())
start_harvest()
/obj/machinery/harvester/proc/can_harvest()
if(!powered(EQUIP) || state_open || !occupant || !iscarbon(occupant))
return
var/mob/living/carbon/C = occupant
if(!allow_clothing)
for(var/A in C.held_items + C.get_equipped_items())
if(!isitem(A))
continue
var/obj/item/I = A
if(!(HAS_TRAIT(I, TRAIT_NODROP)))
say("Subject may not have abiotic items on.")
playsound(src, 'sound/machines/buzz-sigh.ogg', 30, 1)
return
if(!(MOB_ORGANIC in C.mob_biotypes))
say("Subject is not organic.")
playsound(src, 'sound/machines/buzz-sigh.ogg', 30, 1)
return
if(!allow_living && !(C.stat == DEAD || HAS_TRAIT(C, TRAIT_FAKEDEATH))) //I mean, the machines scanners arent advanced enough to tell you're alive
say("Subject is still alive.")
playsound(src, 'sound/machines/buzz-sigh.ogg', 30, 1)
return
return TRUE
/obj/machinery/harvester/proc/start_harvest()
if(!occupant || !iscarbon(occupant))
return
var/mob/living/carbon/C = occupant
operation_order = reverseList(C.bodyparts) //Chest and head are first in bodyparts, so we invert it to make them suffer more
harvesting = TRUE
visible_message(span_notice("The [name] begins warming up!"))
say("Initializing harvest protocol.")
update_icon(TRUE)
addtimer(CALLBACK(src, .proc/harvest), interval)
/obj/machinery/harvester/proc/harvest()
update_icon()
if(!harvesting || state_open || !powered(EQUIP) || !occupant || !iscarbon(occupant))
return
playsound(src, 'sound/machines/juicer.ogg', 20, 1)
var/mob/living/carbon/C = occupant
if(!LAZYLEN(operation_order)) //The list is empty, so we're done here
end_harvesting()
return
var/turf/target
for(var/adir in list(EAST,NORTH,SOUTH,WEST))
var/turf/T = get_step(src,adir)
if(!T)
continue
if(istype(T, /turf/closed))
continue
target = T
break
if(!target)
target = get_turf(src)
for(var/obj/item/bodypart/BP in operation_order) //first we do non-essential limbs
BP.drop_limb()
C.emote("scream")
if(BP.body_zone != "chest")
BP.forceMove(target) //Move the limbs right next to it, except chest, that's a weird one
BP.drop_organs()
else
for(var/obj/item/organ/O in BP.dismember())
O.forceMove(target) //Some organs, like chest ones, are different so we need to manually move them
operation_order.Remove(BP)
break
use_power(5000)
addtimer(CALLBACK(src, .proc/harvest), interval)
/obj/machinery/harvester/proc/end_harvesting()
harvesting = FALSE
open_machine()
say("Subject has been successfully harvested.")
playsound(src, 'sound/machines/microwave/microwave-end.ogg', 100, 0)
/obj/machinery/harvester/screwdriver_act(mob/living/user, obj/item/I)
. = TRUE
if(..())
return
if(occupant)
to_chat(user, span_warning("[src] is currently occupied!"))
return
if(state_open)
to_chat(user, span_warning("[src] must be closed to [panel_open ? "close" : "open"] its maintenance hatch!"))
return
if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", initial(icon_state), I))
return
return FALSE
/obj/machinery/harvester/crowbar_act(mob/living/user, obj/item/I)
if(default_pry_open(I))
return TRUE
if(default_deconstruction_crowbar(I))
return TRUE
/obj/machinery/harvester/default_pry_open(obj/item/I) //wew
. = !(state_open || panel_open || (flags_1 & NODECONSTRUCT_1)) && I.tool_behaviour == TOOL_CROWBAR //We removed is_operational() here
if(.)
I.play_tool_sound(src, 50)
visible_message(span_notice("[usr] pries open \the [src]."), span_notice("You pry open [src]."))
open_machine()
/obj/machinery/harvester/emag_act(mob/user)
if(obj_flags & EMAGGED)
return
obj_flags |= EMAGGED
allow_living = TRUE
to_chat(user, span_warning("You overload [src]'s lifesign scanners."))
/obj/machinery/harvester/container_resist(mob/living/user)
if(!harvesting)
visible_message(span_notice("[occupant] emerges from [src]!"),
span_notice("You climb out of [src]!"))
open_machine()
else
to_chat(user,span_warning("[src] is active and can't be opened!")) //rip
/obj/machinery/harvester/Exited(atom/movable/user)
if (!state_open && user == occupant)
container_resist(user)
/obj/machinery/harvester/relaymove(mob/user)
if (!state_open)
container_resist(user)
/obj/machinery/harvester/examine(mob/user)
. = ..()
if(stat & BROKEN)
return
if(state_open)
. += span_notice("[src] must be closed before harvesting.")
else if(!harvesting)
. += span_notice("Alt-click [src] to start harvesting.")
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Harvest speed at <b>[interval*0.1]</b> seconds per organ.<span>"