Files
Yogstation/code/game/objects/items/tanks/jetpack.dm
monster860 bf810f49c2 C++ Monstermos - Putting the 99% LAG FREE in 99% LAG FREE (#7981)
* c++ monstermos

fuck

Fixes the server hemorrhaging memory due to extools not decrementing ref counts

Increases defauilt tank pressure

make space cold or some shit

floor tile rips

Fixes code assuming that the heat capacity is nonzero

🤦

Fixes crash

fixes some bugs

fuck *facepalm*

the fastening

removes Del() in favor of an internal c++ hook

Fixes vent-pump math

* Fix the invisible gases bug

* Linux support

* fix the deploy.sh

* Uses newer BYOND 513 because older one is probably missing an important pattern (it segfaulted on pattern search)

* Updates windows dll to match linux version and cleans up unused BYOND code
2020-04-24 10:29:51 -04:00

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/obj/item/tank/jetpack
name = "jetpack (empty)"
desc = "A tank of compressed gas for use as propulsion in zero-gravity areas. Use with caution."
icon_state = "jetpack"
item_state = "jetpack"
lefthand_file = 'icons/mob/inhands/equipment/jetpacks_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/jetpacks_righthand.dmi'
w_class = WEIGHT_CLASS_BULKY
distribute_pressure = ONE_ATMOSPHERE * O2STANDARD
actions_types = list(/datum/action/item_action/set_internals, /datum/action/item_action/toggle_jetpack, /datum/action/item_action/jetpack_stabilization)
var/gas_type = /datum/gas/oxygen
var/on = FALSE
var/stabilizers = FALSE
var/full_speed = TRUE // If the jetpack will have a speedboost in space/nograv or not
var/datum/effect_system/trail_follow/ion/ion_trail
/obj/item/tank/jetpack/Initialize()
. = ..()
ion_trail = new
ion_trail.set_up(src)
/obj/item/tank/jetpack/populate_gas()
if(gas_type)
air_contents.set_moles(gas_type, ((6 * ONE_ATMOSPHERE) * volume / (R_IDEAL_GAS_EQUATION * T20C)))
/obj/item/tank/jetpack/ui_action_click(mob/user, action)
if(istype(action, /datum/action/item_action/toggle_jetpack))
cycle(user)
else if(istype(action, /datum/action/item_action/jetpack_stabilization))
if(on)
stabilizers = !stabilizers
to_chat(user, "<span class='notice'>You turn the jetpack stabilization [stabilizers ? "on" : "off"].</span>")
else
toggle_internals(user)
/obj/item/tank/jetpack/proc/cycle(mob/user)
if(user.incapacitated())
return
if(!on)
turn_on(user)
to_chat(user, "<span class='notice'>You turn the jetpack on.</span>")
else
turn_off(user)
to_chat(user, "<span class='notice'>You turn the jetpack off.</span>")
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
/obj/item/tank/jetpack/proc/turn_on(mob/user)
on = TRUE
icon_state = "[initial(icon_state)]-on"
ion_trail.start()
RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/move_react)
if(full_speed)
user.add_movespeed_modifier(MOVESPEED_ID_JETPACK, priority=100, multiplicative_slowdown=-2, movetypes=FLOATING, conflict=MOVE_CONFLICT_JETPACK)
/obj/item/tank/jetpack/proc/turn_off(mob/user)
on = FALSE
stabilizers = FALSE
icon_state = initial(icon_state)
ion_trail.stop()
UnregisterSignal(user, COMSIG_MOVABLE_MOVED)
user.remove_movespeed_modifier(MOVESPEED_ID_JETPACK)
/obj/item/tank/jetpack/proc/move_react(mob/user)
allow_thrust(0.01, user)
/obj/item/tank/jetpack/proc/allow_thrust(num, mob/living/user)
if(!on)
return
if((num < 0.005 || air_contents.total_moles() < num))
turn_off(user)
return
var/datum/gas_mixture/removed = air_contents.remove(num)
if(removed.total_moles() < 0.005)
turn_off(user)
return
var/turf/T = get_turf(user)
T.assume_air(removed)
return TRUE
/obj/item/tank/jetpack/suicide_act(mob/user)
if (istype(user, /mob/living/carbon/human/))
var/mob/living/carbon/human/H = user
H.forcesay("WHAT THE FUCK IS CARBON DIOXIDE?")
H.visible_message("<span class='suicide'>[user] is suffocating [user.p_them()]self with [src]! It looks like [user.p_they()] didn't read what that jetpack says!</span>")
return (OXYLOSS)
else
..()
/obj/item/tank/jetpack/improvised
name = "improvised jetpack"
desc = "A jetpack made from two air tanks, a fire extinguisher and some atmospherics equipment. It doesn't look like it can hold much."
icon_state = "jetpack-improvised"
item_state = "jetpack-sec"
volume = 20 //normal jetpacks have 70 volume
gas_type = null //it starts empty
full_speed = FALSE //moves at hardsuit jetpack speeds
/obj/item/tank/jetpack/improvised/allow_thrust(num, mob/living/user)
if(!on)
return
if((num < 0.005 || air_contents.total_moles() < num))
turn_off(user)
return
if(rand(0,250) == 0)
to_chat(user, "<span class='notice'>You feel your jetpack's engines cut out.</span>")
turn_off(user)
return
var/datum/gas_mixture/removed = air_contents.remove(num)
if(removed.total_moles() < 0.005)
turn_off(user)
return
var/turf/T = get_turf(user)
T.assume_air(removed)
return TRUE
/obj/item/tank/jetpack/void
name = "void jetpack (oxygen)"
desc = "It works well in a void."
icon_state = "jetpack-void"
item_state = "jetpack-void"
/obj/item/tank/jetpack/oxygen
name = "jetpack (oxygen)"
desc = "A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution."
icon_state = "jetpack"
item_state = "jetpack"
/obj/item/tank/jetpack/oxygen/harness
name = "jet harness (oxygen)"
desc = "A lightweight tactical harness, used by those who don't want to be weighed down by traditional jetpacks."
icon_state = "jetpack-mini"
item_state = "jetpack-mini"
volume = 40
throw_range = 7
w_class = WEIGHT_CLASS_NORMAL
/obj/item/tank/jetpack/oxygen/captain
name = "\improper Captain's jetpack"
desc = "A compact, lightweight jetpack containing a high amount of compressed oxygen."
icon_state = "jetpack-captain"
item_state = "jetpack-captain"
w_class = WEIGHT_CLASS_NORMAL
volume = 90
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF //steal objective items are hard to destroy.
/obj/item/tank/jetpack/oxygen/security
name = "security jetpack (oxygen)"
desc = "A tank of compressed oxygen for use as propulsion in zero-gravity areas by security forces."
icon_state = "jetpack-sec"
item_state = "jetpack-sec"
/obj/item/tank/jetpack/carbondioxide
name = "jetpack (carbon dioxide)"
desc = "A tank of compressed carbon dioxide for use as propulsion in zero-gravity areas. Painted black to indicate that it should not be used as a source for internals."
icon_state = "jetpack-black"
item_state = "jetpack-black"
distribute_pressure = 0
gas_type = /datum/gas/carbon_dioxide
/obj/item/tank/jetpack/suit
name = "hardsuit jetpack upgrade"
desc = "A modular, compact set of thrusters designed to integrate with a hardsuit. It is fueled by a tank inserted into the suit's storage compartment."
icon_state = "jetpack-mining"
item_state = "jetpack-black"
w_class = WEIGHT_CLASS_NORMAL
actions_types = list(/datum/action/item_action/toggle_jetpack, /datum/action/item_action/jetpack_stabilization)
volume = 1
slot_flags = null
gas_type = null
full_speed = FALSE
var/datum/gas_mixture/temp_air_contents
var/obj/item/tank/internals/tank = null
var/mob/living/carbon/human/cur_user
/obj/item/tank/jetpack/suit/Initialize()
. = ..()
STOP_PROCESSING(SSobj, src)
temp_air_contents = air_contents
/obj/item/tank/jetpack/suit/attack_self()
return
/obj/item/tank/jetpack/suit/cycle(mob/user)
if(!istype(loc, /obj/item/clothing/suit/space/hardsuit))
to_chat(user, "<span class='warning'>\The [src] must be connected to a hardsuit!</span>")
return
var/mob/living/carbon/human/H = user
if(!istype(H.s_store, /obj/item/tank/internals))
to_chat(user, "<span class='warning'>You need a tank in your suit storage!</span>")
return
..()
/obj/item/tank/jetpack/suit/turn_on(mob/user)
if(!istype(loc, /obj/item/clothing/suit/space/hardsuit) || !ishuman(loc.loc) || loc.loc != user)
return
var/mob/living/carbon/human/H = user
tank = H.s_store
air_contents = tank.air_contents
START_PROCESSING(SSobj, src)
cur_user = user
..()
/obj/item/tank/jetpack/suit/turn_off(mob/user)
tank = null
air_contents = temp_air_contents
STOP_PROCESSING(SSobj, src)
cur_user = null
..()
/obj/item/tank/jetpack/suit/process()
if(!istype(loc, /obj/item/clothing/suit/space/hardsuit) || !ishuman(loc.loc))
turn_off(cur_user)
return
var/mob/living/carbon/human/H = loc.loc
if(!tank || tank != H.s_store)
turn_off(cur_user)
return
..()
//Return a jetpack that the mob can use
//Back worn jetpacks, hardsuit internal packs, and so on.
//Used in Process_Spacemove() and wherever you want to check for/get a jetpack
/mob/proc/get_jetpack()
return
/mob/living/carbon/get_jetpack()
var/obj/item/tank/jetpack/J = back
if(istype(J))
return J
/mob/living/carbon/human/get_jetpack()
var/obj/item/tank/jetpack/J = ..()
if(!istype(J) && istype(wear_suit, /obj/item/clothing/suit/space/hardsuit))
var/obj/item/clothing/suit/space/hardsuit/C = wear_suit
J = C.jetpack
return J