Files
Yogstation/code/modules/power/turbine.dm
monster860 bf810f49c2 C++ Monstermos - Putting the 99% LAG FREE in 99% LAG FREE (#7981)
* c++ monstermos

fuck

Fixes the server hemorrhaging memory due to extools not decrementing ref counts

Increases defauilt tank pressure

make space cold or some shit

floor tile rips

Fixes code assuming that the heat capacity is nonzero

🤦

Fixes crash

fixes some bugs

fuck *facepalm*

the fastening

removes Del() in favor of an internal c++ hook

Fixes vent-pump math

* Fix the invisible gases bug

* Linux support

* fix the deploy.sh

* Uses newer BYOND 513 because older one is probably missing an important pattern (it segfaulted on pattern search)

* Updates windows dll to match linux version and cleans up unused BYOND code
2020-04-24 10:29:51 -04:00

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// TURBINE v2 AKA rev4407 Engine reborn!
// How to use it? - Mappers
//
// This is a very good power generating mechanism. All you need is a blast furnace with soaring flames and output.
// Not everything is included yet so the turbine can run out of fuel quiet quickly. The best thing about the turbine is that even
// though something is on fire that passes through it, it won't be on fire as it passes out of it. So the exhaust fumes can still
// containt unreacted fuel - plasma and oxygen that needs to be filtered out and re-routed back. This of course requires smart piping
// For a computer to work with the turbine the compressor requires a comp_id matching with the turbine computer's id. This will be
// subjected to a change in the near future mind you. Right now this method of generating power is a good backup but don't expect it
// become a main power source unless some work is done. Have fun. At 50k RPM it generates 60k power. So more than one turbine is needed!
//
// - Numbers
//
// Example setup S - sparker
// B - Blast doors into space for venting
// *BBB****BBB* C - Compressor
// S CT * T - Turbine
// * ^ * * V * D - Doors with firedoor
// **|***D**|** ^ - Fuel feed (Not vent, but a gas outlet)
// | | V - Suction vent (Like the ones in atmos
//
/obj/machinery/power/compressor
name = "compressor"
desc = "The compressor stage of a gas turbine generator."
icon = 'icons/obj/atmospherics/pipes/simple.dmi'
icon_state = "compressor"
density = TRUE
resistance_flags = FIRE_PROOF
CanAtmosPass = ATMOS_PASS_DENSITY
circuit = /obj/item/circuitboard/machine/power_compressor
var/obj/machinery/power/turbine/turbine
var/datum/gas_mixture/gas_contained
var/turf/inturf
var/starter = 0
var/rpm = 0
var/rpmtarget = 0
var/capacity = 1e6
var/comp_id = 0
var/efficiency
/obj/machinery/power/compressor/Destroy()
if (turbine && turbine.compressor == src)
turbine.compressor = null
turbine = null
return ..()
/obj/machinery/power/turbine
name = "gas turbine generator"
desc = "A gas turbine used for backup power generation."
icon = 'icons/obj/atmospherics/pipes/simple.dmi'
icon_state = "turbine"
density = TRUE
resistance_flags = FIRE_PROOF
CanAtmosPass = ATMOS_PASS_DENSITY
circuit = /obj/item/circuitboard/machine/power_turbine
var/opened = 0
var/obj/machinery/power/compressor/compressor
var/turf/outturf
var/lastgen
var/productivity = 1
/obj/machinery/power/turbine/Destroy()
if (compressor && compressor.turbine == src)
compressor.turbine = null
compressor = null
return ..()
/obj/machinery/computer/turbine_computer
name = "gas turbine control computer"
desc = "A computer to remotely control a gas turbine."
icon_screen = "turbinecomp"
icon_keyboard = "tech_key"
circuit = /obj/item/circuitboard/computer/turbine_computer
var/obj/machinery/power/compressor/compressor
var/id = 0
// the inlet stage of the gas turbine electricity generator
/obj/machinery/power/compressor/Initialize()
. = ..()
// The inlet of the compressor is the direction it faces
gas_contained = new
inturf = get_step(src, dir)
locate_machinery()
if(!turbine)
stat |= BROKEN
#define COMPFRICTION 5e5
/obj/machinery/power/compressor/locate_machinery()
if(turbine)
return
turbine = locate() in get_step(src, get_dir(inturf, src))
if(turbine)
turbine.locate_machinery()
/obj/machinery/power/compressor/RefreshParts()
var/E = 0
for(var/obj/item/stock_parts/manipulator/M in component_parts)
E += M.rating
efficiency = E / 6
/obj/machinery/power/compressor/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Efficiency at <b>[efficiency*100]%</b>.</span>"
/obj/machinery/power/compressor/attackby(obj/item/I, mob/user, params)
if(default_deconstruction_screwdriver(user, initial(icon_state), initial(icon_state), I))
return
if(default_change_direction_wrench(user, I))
turbine = null
inturf = get_step(src, dir)
locate_machinery()
if(turbine)
to_chat(user, "<span class='notice'>Turbine connected.</span>")
stat &= ~BROKEN
else
to_chat(user, "<span class='alert'>Turbine not connected.</span>")
stat |= BROKEN
return
default_deconstruction_crowbar(I)
/obj/machinery/power/compressor/process()
if(!starter)
return
if(!turbine || (turbine.stat & BROKEN))
starter = FALSE
if(stat & BROKEN || panel_open)
starter = FALSE
return
cut_overlays()
rpm = 0.9* rpm + 0.1 * rpmtarget
var/datum/gas_mixture/environment = inturf.return_air()
// It's a simplified version taking only 1/10 of the moles from the turf nearby. It should be later changed into a better version
var/transfer_moles = environment.total_moles()/10
var/datum/gas_mixture/removed = inturf.remove_air(transfer_moles)
gas_contained.merge(removed)
// RPM function to include compression friction - be advised that too low/high of a compfriction value can make things screwy
rpm = min(rpm, (COMPFRICTION*efficiency)/2)
rpm = max(0, rpm - (rpm*rpm)/(COMPFRICTION*efficiency))
if(starter && !(stat & NOPOWER))
use_power(2800)
if(rpm<1000)
rpmtarget = 1000
else
if(rpm<1000)
rpmtarget = 0
if(rpm>50000)
add_overlay(mutable_appearance(icon, "comp-o4", FLY_LAYER))
else if(rpm>10000)
add_overlay(mutable_appearance(icon, "comp-o3", FLY_LAYER))
else if(rpm>2000)
add_overlay(mutable_appearance(icon, "comp-o2", FLY_LAYER))
else if(rpm>500)
add_overlay(mutable_appearance(icon, "comp-o1", FLY_LAYER))
//TODO: DEFERRED
// These are crucial to working of a turbine - the stats modify the power output. TurbGenQ modifies how much raw energy can you get from
// rpms, TurbGenG modifies the shape of the curve - the lower the value the less straight the curve is.
#define TURBGENQ 100000
#define TURBGENG 0.5
/obj/machinery/power/turbine/Initialize()
. = ..()
// The outlet is pointed at the direction of the turbine component
outturf = get_step(src, dir)
locate_machinery()
if(!compressor)
stat |= BROKEN
connect_to_network()
/obj/machinery/power/turbine/RefreshParts()
var/P = 0
for(var/obj/item/stock_parts/capacitor/C in component_parts)
P += C.rating
productivity = P / 6
/obj/machinery/power/turbine/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Productivity at <b>[productivity*100]%</b>.<span>"
/obj/machinery/power/turbine/locate_machinery()
if(compressor)
return
compressor = locate() in get_step(src, get_dir(outturf, src))
if(compressor)
compressor.locate_machinery()
/obj/machinery/power/turbine/process()
if(!compressor)
stat = BROKEN
if((stat & BROKEN) || panel_open)
return
if(!compressor.starter)
return
cut_overlays()
// This is the power generation function. If anything is needed it's good to plot it in EXCEL before modifying
// the TURBGENQ and TURBGENG values
lastgen = ((compressor.rpm / TURBGENQ)**TURBGENG) * TURBGENQ * productivity
add_avail(lastgen)
// Weird function but it works. Should be something else...
var/newrpm = ((compressor.gas_contained.return_temperature()) * compressor.gas_contained.total_moles())/4
newrpm = max(0, newrpm)
if(!compressor.starter || newrpm > 1000)
compressor.rpmtarget = newrpm
if(compressor.gas_contained.total_moles()>0)
var/oamount = min(compressor.gas_contained.total_moles(), (compressor.rpm+100)/35000*compressor.capacity)
var/datum/gas_mixture/removed = compressor.gas_contained.remove(oamount)
outturf.assume_air(removed)
// If it works, put an overlay that it works!
if(lastgen > 100)
add_overlay(mutable_appearance(icon, "turb-o", FLY_LAYER))
updateDialog()
/obj/machinery/power/turbine/attackby(obj/item/I, mob/user, params)
if(default_deconstruction_screwdriver(user, initial(icon_state), initial(icon_state), I))
return
if(default_change_direction_wrench(user, I))
compressor = null
outturf = get_step(src, dir)
locate_machinery()
if(compressor)
to_chat(user, "<span class='notice'>Compressor connected.</span>")
stat &= ~BROKEN
else
to_chat(user, "<span class='alert'>Compressor not connected.</span>")
stat |= BROKEN
return
default_deconstruction_crowbar(I)
/obj/machinery/power/turbine/ui_interact(mob/user)
if(!Adjacent(user) || (stat & (NOPOWER|BROKEN)) && !issilicon(user))
user.unset_machine(src)
user << browse(null, "window=turbine")
return
var/t = "<TT><B>Gas Turbine Generator</B><HR><PRE>"
t += "Generated power : [DisplayPower(lastgen)]<BR><BR>"
t += "Turbine: [round(compressor.rpm)] RPM<BR>"
t += "Starter: [ compressor.starter ? "<A href='?src=[REF(src)];str=1'>Off</A> <B>On</B>" : "<B>Off</B> <A href='?src=[REF(src)];str=1'>On</A>"]"
t += "</PRE><HR><A href='?src=[REF(src)];close=1'>Close</A>"
t += "</TT>"
var/datum/browser/popup = new(user, "turbine", name)
popup.set_content(t)
popup.open()
return
/obj/machinery/power/turbine/Topic(href, href_list)
if(..())
return
if( href_list["close"] )
usr << browse(null, "window=turbine")
usr.unset_machine(src)
return
else if( href_list["str"] )
if(compressor)
compressor.starter = !compressor.starter
updateDialog()
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// COMPUTER NEEDS A SERIOUS REWRITE.
/obj/machinery/computer/turbine_computer/Initialize()
. = ..()
return INITIALIZE_HINT_LATELOAD
/obj/machinery/computer/turbine_computer/LateInitialize()
locate_machinery()
/obj/machinery/computer/turbine_computer/locate_machinery()
if(id)
for(var/obj/machinery/power/compressor/C in GLOB.machines)
if(C.comp_id == id)
compressor = C
return
else
compressor = locate(/obj/machinery/power/compressor) in range(7, src)
/obj/machinery/computer/turbine_computer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "turbine_computer", name, 350, 280, master_ui, state)
ui.open()
/obj/machinery/computer/turbine_computer/ui_data(mob/user)
var/list/data = list()
data["compressor"] = compressor ? TRUE : FALSE
data["compressor_broke"] = (!compressor || (compressor.stat & BROKEN)) ? TRUE : FALSE
data["turbine"] = compressor?.turbine ? TRUE : FALSE
data["turbine_broke"] = (!compressor || !compressor.turbine || (compressor.turbine.stat & BROKEN)) ? TRUE : FALSE
data["online"] = compressor?.starter
data["power"] = DisplayPower(compressor?.turbine?.lastgen)
data["rpm"] = compressor?.rpm
data["temp"] = compressor?.gas_contained.return_temperature()
return data
/obj/machinery/computer/turbine_computer/ui_act(action, params)
if(..())
return
switch(action)
if("toggle_power")
if(compressor && compressor.turbine)
compressor.starter = !compressor.starter
. = TRUE
if("reconnect")
locate_machinery()
. = TRUE
#undef COMPFRICTION
#undef TURBGENQ
#undef TURBGENG