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Yogstation/code/modules/surgery/organs/augments_chest.dm
Qustinnus c00a94b80e Adds a new race: Ethereal (also adds wrappers for nutrition adjustment) (#40995)
cl Qustinnus / Floyd / Ethereal sprites by Space, is that it? / Alerts and food sprites by MrDroppodBringer
add: Adds Ethereal; a race which lives off of electricity and shines bright. If they are healthy they shine a bright green light, and the more damaged they are, the less they shine and the greyer they become. Their punches do burn damage and they are weak to blunt attacks!
They dont need to eat normal food and dont have nutrition, Instead they gain charge by going into borg rechargers, eating ethereal food or doign specific interactions.
refactor: all nutrition changes now go through a proc so we can override behavior
/cl

Adds Ethereal. A race which is essentialy inspired by Zoltan but then with different mechanics to make it fit with SS13 more. I'm trying to stay away from making them actually provide power but the change from nutrition to electricity seemed kind of fun.

They have the following specifications:

    They are walking lights; and shine bright and green if healthy, and get greyer and darker the more damaged they are. When dead they are just a grey unlit corpse.
    They do burn punch damage instead of blunt.
    They are weaker to blunt; especially when low on charge
    They have charge instead of nutrition. Charge is gained by some interactions or by going into a borg charger. or eating new ethereal food.
    They are slightly stronger to shock damage, and gain charge from it a bit; however, it is still deadly to them and thus they aren't free insulated gloves.
2018-11-28 22:09:32 +01:00

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/obj/item/organ/cyberimp/chest
name = "cybernetic torso implant"
desc = "Implants for the organs in your torso."
icon_state = "chest_implant"
implant_overlay = "chest_implant_overlay"
zone = BODY_ZONE_CHEST
/obj/item/organ/cyberimp/chest/nutriment
name = "Nutriment pump implant"
desc = "This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are starving."
icon_state = "chest_implant"
implant_color = "#00AA00"
var/hunger_threshold = NUTRITION_LEVEL_STARVING
var/synthesizing = 0
var/poison_amount = 5
slot = ORGAN_SLOT_STOMACH_AID
/obj/item/organ/cyberimp/chest/nutriment/on_life()
if(synthesizing)
return
if(owner.nutrition <= hunger_threshold)
synthesizing = TRUE
to_chat(owner, "<span class='notice'>You feel less hungry...</span>")
owner.adjust_nutrition(50)
addtimer(CALLBACK(src, .proc/synth_cool), 50)
/obj/item/organ/cyberimp/chest/nutriment/proc/synth_cool()
synthesizing = FALSE
/obj/item/organ/cyberimp/chest/nutriment/emp_act(severity)
. = ..()
if(!owner || . & EMP_PROTECT_SELF)
return
owner.reagents.add_reagent("bad_food", poison_amount / severity)
to_chat(owner, "<span class='warning'>You feel like your insides are burning.</span>")
/obj/item/organ/cyberimp/chest/nutriment/plus
name = "Nutriment pump implant PLUS"
desc = "This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry."
icon_state = "chest_implant"
implant_color = "#006607"
hunger_threshold = NUTRITION_LEVEL_HUNGRY
poison_amount = 10
/obj/item/organ/cyberimp/chest/reviver
name = "Reviver implant"
desc = "This implant will attempt to revive and heal you if you lose consciousness. For the faint of heart!"
icon_state = "chest_implant"
implant_color = "#AD0000"
slot = ORGAN_SLOT_HEART_AID
var/revive_cost = 0
var/reviving = 0
var/cooldown = 0
/obj/item/organ/cyberimp/chest/reviver/on_life()
if(reviving)
if(owner.stat == UNCONSCIOUS)
addtimer(CALLBACK(src, .proc/heal), 30)
else
cooldown = revive_cost + world.time
reviving = FALSE
to_chat(owner, "<span class='notice'>Your reviver implant shuts down and starts recharging. It will be ready again in [DisplayTimeText(revive_cost)].</span>")
return
if(cooldown > world.time)
return
if(owner.stat != UNCONSCIOUS)
return
if(owner.suiciding)
return
revive_cost = 0
reviving = TRUE
to_chat(owner, "<span class='notice'>You feel a faint buzzing as your reviver implant starts patching your wounds...</span>")
/obj/item/organ/cyberimp/chest/reviver/proc/heal()
if(owner.getOxyLoss())
owner.adjustOxyLoss(-5)
revive_cost += 5
if(owner.getBruteLoss())
owner.adjustBruteLoss(-2)
revive_cost += 40
if(owner.getFireLoss())
owner.adjustFireLoss(-2)
revive_cost += 40
if(owner.getToxLoss())
owner.adjustToxLoss(-1)
revive_cost += 40
/obj/item/organ/cyberimp/chest/reviver/emp_act(severity)
. = ..()
if(!owner || . & EMP_PROTECT_SELF)
return
if(reviving)
revive_cost += 200
else
cooldown += 200
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
if(H.stat != DEAD && prob(50 / severity) && H.can_heartattack())
H.set_heartattack(TRUE)
to_chat(H, "<span class='userdanger'>You feel a horrible agony in your chest!</span>")
addtimer(CALLBACK(src, .proc/undo_heart_attack), 600 / severity)
/obj/item/organ/cyberimp/chest/reviver/proc/undo_heart_attack()
var/mob/living/carbon/human/H = owner
if(!istype(H))
return
H.set_heartattack(FALSE)
if(H.stat == CONSCIOUS)
to_chat(H, "<span class='notice'>You feel your heart beating again!</span>")
/obj/item/organ/cyberimp/chest/thrusters
name = "implantable thrusters set"
desc = "An implantable set of thruster ports. They use the gas from environment or subject's internals for propulsion in zero-gravity areas. \
Unlike regular jetpacks, this device has no stabilization system."
slot = ORGAN_SLOT_THRUSTERS
icon_state = "imp_jetpack"
implant_overlay = null
implant_color = null
actions_types = list(/datum/action/item_action/organ_action/toggle)
w_class = WEIGHT_CLASS_NORMAL
var/on = FALSE
var/datum/effect_system/trail_follow/ion/ion_trail
/obj/item/organ/cyberimp/chest/thrusters/Insert(mob/living/carbon/M, special = 0)
. = ..()
if(!ion_trail)
ion_trail = new
ion_trail.set_up(M)
/obj/item/organ/cyberimp/chest/thrusters/Remove(mob/living/carbon/M, special = 0)
if(on)
toggle(silent = TRUE)
..()
/obj/item/organ/cyberimp/chest/thrusters/ui_action_click()
toggle()
/obj/item/organ/cyberimp/chest/thrusters/proc/toggle(silent = FALSE)
if(!on)
if(crit_fail)
if(!silent)
to_chat(owner, "<span class='warning'>Your thrusters set seems to be broken!</span>")
return 0
on = TRUE
if(allow_thrust(0.01))
ion_trail.start()
RegisterSignal(owner, COMSIG_MOVABLE_MOVED, .proc/move_react)
owner.add_movespeed_modifier(MOVESPEED_ID_CYBER_THRUSTER, priority=100, multiplicative_slowdown=-2, movetypes=FLOATING, conflict=MOVE_CONFLICT_JETPACK)
if(!silent)
to_chat(owner, "<span class='notice'>You turn your thrusters set on.</span>")
else
ion_trail.stop()
UnregisterSignal(owner, COMSIG_MOVABLE_MOVED)
owner.remove_movespeed_modifier(MOVESPEED_ID_CYBER_THRUSTER)
if(!silent)
to_chat(owner, "<span class='notice'>You turn your thrusters set off.</span>")
on = FALSE
update_icon()
/obj/item/organ/cyberimp/chest/thrusters/update_icon()
if(on)
icon_state = "imp_jetpack-on"
else
icon_state = "imp_jetpack"
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
/obj/item/organ/cyberimp/chest/thrusters/proc/move_react()
allow_thrust(0.01)
/obj/item/organ/cyberimp/chest/thrusters/proc/allow_thrust(num)
if(!on || !owner)
return 0
var/turf/T = get_turf(owner)
if(!T) // No more runtimes from being stuck in nullspace.
return 0
// Priority 1: use air from environment.
var/datum/gas_mixture/environment = T.return_air()
if(environment && environment.return_pressure() > 30)
return 1
// Priority 2: use plasma from internal plasma storage.
// (just in case someone would ever use this implant system to make cyber-alien ops with jetpacks and taser arms)
if(owner.getPlasma() >= num*100)
owner.adjustPlasma(-num*100)
return 1
// Priority 3: use internals tank.
var/obj/item/tank/I = owner.internal
if(I && I.air_contents && I.air_contents.total_moles() > num)
var/datum/gas_mixture/removed = I.air_contents.remove(num)
if(removed.total_moles() > 0.005)
T.assume_air(removed)
return 1
else
T.assume_air(removed)
toggle(silent = TRUE)
return 0