mirror of
https://github.com/yogstation13/Yogstation.git
synced 2025-02-26 09:04:50 +00:00
* TGUI Preferences Menu + total rewrite of the preferences backend (#17368) * It compiles * It opens * Sync 1 * Add asset caching * Sync 2 * It opens without dev now * Update a few packages * Sync 3 * Sync 4 keybind fix * start of dehardcoded species * Small fixes * Add more individual preferences * ASS sync * Automatic changelog generation #17368 [ci skip] * AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH * e * Fix some TS stuff * Sort quirks starting from good * Fix skin tone selector * Jamie Fixes * Update moth.dm * Fix latejoin menu + tweaks * Some fixes * Finally fix job selection * e * Ling * MORE * config * Convert pref: ooccolor * Convert pref: asay color * Convert pref: tooltips * Convert pref: ui style * Convert pref: buttons locked * Convert pref: hotkeys * Convert pref: tgui stuff * Convert pref: windowflashing * Convert pref: ghost stuff * Convert pref: map & antag * Convert pref: PDA stuff * Convert pref: credits & glasses 1 * Convert pref: name * Convert pref: appearances 1 * Convert pref: appearances 2 * Convert pref: jobless role * Convert pref: runechat * Convert pref: yogtoggles + tail wagging 1 * Convert pref: client fps * Convert pref: graphic settings * Convert pref: pda uplink & menuoptions * Convert pref: map & flare * Convert pref: Bar choice * Fix setup character button * Convert pref: alt announcer * Fix * Add cycle background button * Convert pref: disable balloon alert * fix * Clean savefile * Fix backpack pref * Fix underwear selection * Fixes some shit * Updates * Fix computer runtime * Fix pref names * Convert pref: donor item & hat * More computer fixes * Convert pref: borg hat * Convert pref: donor pda (broken) * Convert pref: purrbation * Convert pref: afreeze * Convert pref: accent * Various savefile improvements * Convert pref: persistent scars 1 * A few pref fixes * Some more fixes * Various SSoverlays improvements * Add IPC appearances * Add polysmorph appearances * No icons for ipc and polysmorph * Podpeople deserve death * Add plasmaman appearance * h * fix * fix2 * asdf * fsdf * aaaaa * FUCK MOTHS * Preternis color * e * e * Update human.dmi * icon fix * un snowflake * fix underwear icon * remove color from here * donor ree * aa * maybe * Restore a bunch of TGUI files * More TGUI fixes * test * Fix more errors * a * test * e? * a;lso this * maybe * Fix * Revert "maybe" This reverts commit14d044a7e3. * fuck off m8 * e * fak off m8 * e2? * AHHH * AHA * AHHH * fix linter 2 * debug * fix runtime * Update dynamic.json * Revert "debug" This reverts commit18681432bd. * 2 * who sleeps in an async? * Hack * e * Fix a few blocking calls * Oh bother * Stay dead * fuck * Update jobs.dm * move debugging * Update jobs.dm * Test * YEET * Revert "YEET" This reverts commit4082e3b133. * Update jobs.dm * Update jobs.dm * e * Fix sechailer runtime * Fix human hair color * d * Ports part of that job refactor * Convert latejoin to new departments * Fix ghost form * Quirk validation * Hopefully pod color fix * oops * Prayge job fix * test * Better unit test asset loading * Remove print * Add error just in case * Remove brief outfit and bypass centcom deadmin * Remove broadcast login/logout * Remove darkened flash * Remove fov darkness * Remove ghost lighting * Remove some tgui prefs * Typo fix * Small fixes * IPC name fix * IPC and pod colors * Jobless fix * Donor item fix * Oopsie * Quirk bandaid * Misc * Move new prefs to Preferences tab for now * Add skillcape * FUCK THIS SHIT * Remove /tg/ gamer cloak * Restrict some job related preferences to clean up UI * Remove useless client var * e * Small tweaks * Dont allow selecting mood quirks if mood is disabled * AHHH * Filter ckey-locked donor items * stupid jamie * AI core display fix * Move donor stuff back to the top * Remove TODOs * Clean up perks * Linter fixes * e * WORKS * LORE * Fix skillcape list * Backpack why * Fixes * Fix cargo console * Remove these * Add horns, frills and mark * Fix not applying all features * Add some missing mutant bodyparts * Update numberinput * Makes animatednumber cooler * Oops * Add default ghost orbit * Default to normal backpack * Fixes skillcapes not being filtered * Donor fix prayge * yep * Adds fallback latejoin menu * Rework donor stuff a bit * Fix donor tgui logic * Delete unused proc * Update FA * Un-yogify quirks * Better checking of quirks * Update tgfont * Fix quirk icons * Fix backup name * Fix donor stuff * A few runtime fixes * Fix another runtime * Give fallback latejoin verb upon connecting * Update AirAlarm interface * maybe this works * Test * Sentient * Remove AI core display preview icons * Fix resetting plasmaman helmet style * Equip plasman in preview * Fix plasmaman preview icon * fuck keybind fix * Extra keybind sanity --------- Co-authored-by: Yogbot-13 <admin@yogstation.net> Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com> Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com> Co-authored-by: adamsong <adamsong@users.noreply.github.com>
663 lines
18 KiB
Plaintext
663 lines
18 KiB
Plaintext
#define TRANSFORMATION_DURATION 22
|
|
|
|
/mob/living/carbon/proc/monkeyize(tr_flags = (TR_KEEPITEMS | TR_KEEPVIRUS | TR_KEEPSTUNS | TR_KEEPREAGENTS | TR_DEFAULTMSG))
|
|
if (notransform || transformation_timer)
|
|
return
|
|
if(has_horror_inside())
|
|
to_chat(src, "<span class='warning'>You feel something strongly clinging to your humanity!</span>")
|
|
return
|
|
//Handle items on mob
|
|
|
|
if(tr_flags & TR_KEEPITEMS)
|
|
var/Itemlist = get_equipped_items(TRUE)
|
|
Itemlist += held_items
|
|
for(var/obj/item/W in Itemlist)
|
|
dropItemToGround(W)
|
|
|
|
//Make mob invisible and spawn animation
|
|
notransform = TRUE
|
|
Paralyze(TRANSFORMATION_DURATION, ignore_canstun = TRUE)
|
|
icon = null
|
|
cut_overlays()
|
|
invisibility = INVISIBILITY_MAXIMUM
|
|
|
|
new /obj/effect/temp_visual/monkeyify(loc)
|
|
|
|
transformation_timer = addtimer(CALLBACK(src, .proc/finish_monkeyize, tr_flags), TRANSFORMATION_DURATION, TIMER_UNIQUE)
|
|
|
|
/mob/living/carbon/proc/finish_monkeyize(tr_flags)
|
|
transformation_timer = null
|
|
|
|
var/list/missing_bodyparts_zones = get_missing_limbs()
|
|
|
|
//first implants & organs
|
|
var/list/stored_implants = list()
|
|
var/list/int_organs = list()
|
|
|
|
if (tr_flags & TR_KEEPIMPLANTS)
|
|
for(var/X in implants)
|
|
var/obj/item/implant/IMP = X
|
|
stored_implants += IMP
|
|
IMP.removed(src, 1, 1)
|
|
|
|
|
|
|
|
var/obj/item/cavity_object
|
|
|
|
var/obj/item/bodypart/chest/CH = get_bodypart(BODY_ZONE_CHEST)
|
|
if(CH.cavity_item)
|
|
cavity_object = CH.cavity_item
|
|
CH.cavity_item = null
|
|
|
|
var/mob/living/carbon/monkey/O = new /mob/living/carbon/monkey( loc )
|
|
|
|
// hash the original name?
|
|
if(tr_flags & TR_HASHNAME)
|
|
O.name = "monkey ([copytext_char(md5(real_name), 2, 6)])"
|
|
O.real_name = "monkey ([copytext_char(md5(real_name), 2, 6)])"
|
|
|
|
//handle DNA and other attributes
|
|
dna.transfer_identity(O)
|
|
O.updateappearance(icon_update=0)
|
|
|
|
if(tr_flags & TR_KEEPSE)
|
|
O.dna.mutation_index = dna.mutation_index
|
|
O.dna.default_mutation_genes = dna.default_mutation_genes
|
|
O.dna.set_se(1, GET_INITIALIZED_MUTATION(RACEMUT))
|
|
|
|
if(suiciding)
|
|
O.set_suicide(suiciding)
|
|
if(hellbound)
|
|
O.hellbound = hellbound
|
|
O.a_intent = INTENT_HARM
|
|
|
|
//keep viruses?
|
|
if (tr_flags & TR_KEEPVIRUS)
|
|
O.diseases = diseases
|
|
diseases = list()
|
|
for(var/thing in O.diseases)
|
|
var/datum/disease/D = thing
|
|
D.affected_mob = O
|
|
|
|
//keep damage?
|
|
if (tr_flags & TR_KEEPDAMAGE)
|
|
O.setToxLoss(getToxLoss(), 0)
|
|
O.adjustBruteLoss(getBruteLoss(), 0)
|
|
O.setOxyLoss(getOxyLoss(), 0)
|
|
O.setCloneLoss(getCloneLoss(), 0)
|
|
O.adjustFireLoss(getFireLoss(), 0)
|
|
O.setOrganLoss(ORGAN_SLOT_BRAIN, getOrganLoss(ORGAN_SLOT_BRAIN))
|
|
O.updatehealth()
|
|
O.radiation = radiation
|
|
O.blood_volume = blood_volume * MONKIFY_BLOOD_COEFFICIENT
|
|
|
|
//re-add implants to new mob
|
|
if (tr_flags & TR_KEEPIMPLANTS)
|
|
for(var/Y in implants)
|
|
var/obj/item/implant/IMP = Y
|
|
IMP.implant(O, null, 1)
|
|
|
|
//re-add organs to new mob. this order prevents moving the mind to a brain at any point
|
|
if(tr_flags & TR_KEEPORGANS)
|
|
for(var/X in O.internal_organs)
|
|
var/obj/item/organ/I = X
|
|
I.Remove(O, 1)
|
|
|
|
if(mind)
|
|
mind.transfer_to(O)
|
|
var/datum/antagonist/changeling/changeling = O.mind.has_antag_datum(/datum/antagonist/changeling)
|
|
if(changeling)
|
|
var/datum/action/changeling/humanform/hf = new
|
|
changeling.purchasedpowers += hf
|
|
changeling.regain_powers()
|
|
|
|
for(var/X in internal_organs)
|
|
var/obj/item/organ/I = X
|
|
int_organs += I
|
|
I.Remove(src, 1)
|
|
|
|
for(var/X in int_organs)
|
|
var/obj/item/organ/I = X
|
|
I.Insert(O, 1)
|
|
|
|
var/obj/item/bodypart/chest/torso = O.get_bodypart(BODY_ZONE_CHEST)
|
|
if(cavity_object)
|
|
torso.cavity_item = cavity_object //cavity item is given to the new chest
|
|
cavity_object.forceMove(O)
|
|
|
|
for(var/missing_zone in missing_bodyparts_zones)
|
|
var/obj/item/bodypart/BP = O.get_bodypart(missing_zone)
|
|
BP.drop_limb(1)
|
|
if(!(tr_flags & TR_KEEPORGANS)) //we didn't already get rid of the organs of the newly spawned mob
|
|
for(var/X in O.internal_organs)
|
|
var/obj/item/organ/G = X
|
|
if(BP.body_zone == check_zone(G.zone))
|
|
if(mind && mind.has_antag_datum(/datum/antagonist/changeling) && istype(G, /obj/item/organ/brain))
|
|
continue //so headless changelings don't lose their brain when transforming
|
|
qdel(G) //we lose the organs in the missing limbs
|
|
qdel(BP)
|
|
|
|
//transfer stuns
|
|
if(tr_flags & TR_KEEPSTUNS)
|
|
O.Stun(AmountStun(), ignore_canstun = TRUE)
|
|
O.Knockdown(AmountKnockdown(), ignore_canstun = TRUE)
|
|
O.Immobilize(AmountImmobilized(), ignore_canstun = TRUE)
|
|
O.Paralyze(AmountParalyzed(), ignore_canstun = TRUE)
|
|
O.Unconscious(AmountUnconscious(), ignore_canstun = TRUE)
|
|
O.Sleeping(AmountSleeping(), ignore_canstun = TRUE)
|
|
|
|
//transfer reagents
|
|
if(tr_flags & TR_KEEPREAGENTS)
|
|
reagents.trans_to(O, reagents.total_volume)
|
|
|
|
//transfer mind if we didn't yet
|
|
if(mind)
|
|
mind.transfer_to(O)
|
|
var/datum/antagonist/changeling/changeling = O.mind.has_antag_datum(/datum/antagonist/changeling)
|
|
if(changeling)
|
|
var/datum/action/changeling/humanform/hf = new
|
|
changeling.purchasedpowers += hf
|
|
changeling.regain_powers()
|
|
|
|
|
|
if (tr_flags & TR_DEFAULTMSG)
|
|
to_chat(O, "<B>You are now a monkey.</B>")
|
|
|
|
for(var/A in loc.vars)
|
|
if(loc.vars[A] == src)
|
|
loc.vars[A] = O
|
|
|
|
transfer_observers_to(O)
|
|
|
|
. = O
|
|
|
|
transfer_trait_datums(O)
|
|
|
|
qdel(src)
|
|
|
|
////////////////////////// Humanize //////////////////////////////
|
|
//Could probably be merged with monkeyize but other transformations got their own procs, too
|
|
|
|
/mob/living/carbon/proc/humanize(tr_flags = (TR_KEEPITEMS | TR_KEEPVIRUS | TR_KEEPSTUNS | TR_KEEPREAGENTS | TR_DEFAULTMSG))
|
|
if (notransform || transformation_timer)
|
|
return
|
|
//now the rest
|
|
if (tr_flags & TR_KEEPITEMS)
|
|
var/Itemlist = get_equipped_items(TRUE)
|
|
Itemlist += held_items
|
|
for(var/obj/item/W in Itemlist)
|
|
dropItemToGround(W, TRUE)
|
|
if (client)
|
|
client.screen -= W
|
|
|
|
//Make mob invisible and spawn animation
|
|
notransform = TRUE
|
|
Paralyze(TRANSFORMATION_DURATION, ignore_canstun = TRUE)
|
|
|
|
icon = null
|
|
cut_overlays()
|
|
invisibility = INVISIBILITY_MAXIMUM
|
|
new /obj/effect/temp_visual/monkeyify/humanify(loc)
|
|
|
|
transformation_timer = addtimer(CALLBACK(src, .proc/finish_humanize, tr_flags), TRANSFORMATION_DURATION, TIMER_UNIQUE)
|
|
|
|
/mob/living/carbon/proc/finish_humanize(tr_flags)
|
|
transformation_timer = null
|
|
var/list/stored_implants = list()
|
|
var/list/int_organs = list()
|
|
|
|
if (tr_flags & TR_KEEPIMPLANTS)
|
|
for(var/X in implants)
|
|
var/obj/item/implant/IMP = X
|
|
stored_implants += IMP
|
|
IMP.removed(src, 1, 1)
|
|
|
|
var/list/missing_bodyparts_zones = get_missing_limbs()
|
|
|
|
var/obj/item/cavity_object
|
|
|
|
var/obj/item/bodypart/chest/CH = get_bodypart(BODY_ZONE_CHEST)
|
|
if(CH.cavity_item)
|
|
cavity_object = CH.cavity_item
|
|
CH.cavity_item = null
|
|
|
|
|
|
var/mob/living/carbon/human/O = new( loc )
|
|
for(var/obj/item/C in O.loc)
|
|
O.equip_to_appropriate_slot(C)
|
|
|
|
dna.transfer_identity(O)
|
|
O.updateappearance(mutcolor_update=1)
|
|
|
|
if(findtext(O.dna.real_name, "monkey", 1, 7)) //7 == length("monkey") + 1
|
|
O.real_name = random_unique_name(O.gender)
|
|
O.dna.generate_unique_enzymes(O)
|
|
else
|
|
O.real_name = O.dna.real_name
|
|
O.name = O.real_name
|
|
|
|
if(tr_flags & TR_KEEPSE)
|
|
O.dna.mutation_index = dna.mutation_index
|
|
O.dna.default_mutation_genes = dna.default_mutation_genes
|
|
O.dna.set_se(0, GET_INITIALIZED_MUTATION(RACEMUT))
|
|
O.domutcheck()
|
|
|
|
if(suiciding)
|
|
O.set_suicide(suiciding)
|
|
if(hellbound)
|
|
O.hellbound = hellbound
|
|
|
|
//keep viruses?
|
|
if (tr_flags & TR_KEEPVIRUS)
|
|
O.diseases = diseases
|
|
diseases = list()
|
|
for(var/thing in O.diseases)
|
|
var/datum/disease/D = thing
|
|
D.affected_mob = O
|
|
O.med_hud_set_status()
|
|
|
|
//keep damage?
|
|
if (tr_flags & TR_KEEPDAMAGE)
|
|
O.setToxLoss(getToxLoss(), 0)
|
|
O.adjustBruteLoss(getBruteLoss(), 0)
|
|
O.setOxyLoss(getOxyLoss(), 0)
|
|
O.setCloneLoss(getCloneLoss(), 0)
|
|
O.adjustFireLoss(getFireLoss(), 0)
|
|
O.adjustOrganLoss(ORGAN_SLOT_BRAIN, getOrganLoss(ORGAN_SLOT_BRAIN))
|
|
O.updatehealth()
|
|
O.radiation = radiation
|
|
O.blood_volume = blood_volume / MONKIFY_BLOOD_COEFFICIENT
|
|
|
|
//re-add implants to new mob
|
|
if (tr_flags & TR_KEEPIMPLANTS)
|
|
for(var/Y in implants)
|
|
var/obj/item/implant/IMP = Y
|
|
IMP.implant(O, null, 1)
|
|
|
|
if(tr_flags & TR_KEEPORGANS)
|
|
for(var/X in O.internal_organs)
|
|
var/obj/item/organ/I = X
|
|
I.Remove(O, 1)
|
|
|
|
if(mind)
|
|
mind.transfer_to(O)
|
|
var/datum/antagonist/changeling/changeling = O.mind.has_antag_datum(/datum/antagonist/changeling)
|
|
if(changeling)
|
|
for(var/datum/action/changeling/humanform/HF in changeling.purchasedpowers)
|
|
changeling.purchasedpowers -= HF
|
|
changeling.regain_powers()
|
|
|
|
for(var/X in internal_organs)
|
|
var/obj/item/organ/I = X
|
|
int_organs += I
|
|
I.Remove(src, 1)
|
|
|
|
for(var/X in int_organs)
|
|
var/obj/item/organ/I = X
|
|
I.Insert(O, 1)
|
|
|
|
|
|
var/obj/item/bodypart/chest/torso = get_bodypart(BODY_ZONE_CHEST)
|
|
if(cavity_object)
|
|
torso.cavity_item = cavity_object //cavity item is given to the new chest
|
|
cavity_object.forceMove(O)
|
|
|
|
for(var/missing_zone in missing_bodyparts_zones)
|
|
var/obj/item/bodypart/BP = O.get_bodypart(missing_zone)
|
|
BP.drop_limb(1)
|
|
if(!(tr_flags & TR_KEEPORGANS)) //we didn't already get rid of the organs of the newly spawned mob
|
|
for(var/X in O.internal_organs)
|
|
var/obj/item/organ/G = X
|
|
if(BP.body_zone == check_zone(G.zone))
|
|
if(mind && mind.has_antag_datum(/datum/antagonist/changeling) && istype(G, /obj/item/organ/brain))
|
|
continue //so headless changelings don't lose their brain when transforming
|
|
qdel(G) //we lose the organs in the missing limbs
|
|
qdel(BP)
|
|
|
|
//transfer stuns
|
|
if(tr_flags & TR_KEEPSTUNS)
|
|
O.Stun(AmountStun(), ignore_canstun = TRUE)
|
|
O.Knockdown(AmountKnockdown(), ignore_canstun = TRUE)
|
|
O.Immobilize(AmountImmobilized(), ignore_canstun = TRUE)
|
|
O.Paralyze(AmountParalyzed(), ignore_canstun = TRUE)
|
|
O.Unconscious(AmountUnconscious(), ignore_canstun = TRUE)
|
|
O.Sleeping(AmountSleeping(), ignore_canstun = TRUE)
|
|
|
|
//transfer reagents
|
|
if(tr_flags & TR_KEEPREAGENTS)
|
|
reagents.trans_to(O, reagents.total_volume)
|
|
|
|
if(mind)
|
|
mind.transfer_to(O)
|
|
var/datum/antagonist/changeling/changeling = O.mind.has_antag_datum(/datum/antagonist/changeling)
|
|
if(changeling)
|
|
for(var/datum/action/changeling/humanform/HF in changeling.purchasedpowers)
|
|
changeling.purchasedpowers -= HF
|
|
changeling.regain_powers()
|
|
|
|
O.a_intent = INTENT_HELP
|
|
if (tr_flags & TR_DEFAULTMSG)
|
|
to_chat(O, "<B>You are now a human.</B>")
|
|
|
|
transfer_observers_to(O)
|
|
|
|
. = O
|
|
|
|
for(var/A in loc.vars)
|
|
if(loc.vars[A] == src)
|
|
loc.vars[A] = O
|
|
|
|
transfer_trait_datums(O)
|
|
|
|
qdel(src)
|
|
|
|
/mob/living/carbon/human/AIize(transfer_after = TRUE, client/preference_source)
|
|
if (notransform)
|
|
return
|
|
for(var/t in bodyparts)
|
|
qdel(t)
|
|
|
|
return ..()
|
|
|
|
/mob/living/carbon/AIize(transfer_after = TRUE, client/preference_source)
|
|
if (notransform)
|
|
return
|
|
notransform = TRUE
|
|
Paralyze(1, ignore_canstun = TRUE)
|
|
for(var/obj/item/W in src)
|
|
dropItemToGround(W)
|
|
regenerate_icons()
|
|
icon = null
|
|
invisibility = INVISIBILITY_MAXIMUM
|
|
return ..()
|
|
|
|
/mob/proc/AIize(transfer_after = TRUE, client/preference_source)
|
|
var/valid_core = FALSE
|
|
for(var/obj/machinery/ai/data_core/core in GLOB.data_cores)
|
|
if(core.valid_data_core())
|
|
valid_core = TRUE
|
|
break
|
|
if(!valid_core)
|
|
message_admins("No valid data core for [src]. Yell at a mapper! The AI will die.")
|
|
|
|
if(client)
|
|
stop_sound_channel(CHANNEL_LOBBYMUSIC)
|
|
|
|
if(!transfer_after)
|
|
mind.active = FALSE
|
|
|
|
. = new /mob/living/silicon/ai(loc, null, src)
|
|
|
|
|
|
if(preference_source)
|
|
apply_pref_name(/datum/preference/name/ai, preference_source)
|
|
|
|
qdel(src)
|
|
|
|
/mob/living/carbon/human/proc/Robotize(delete_items = 0, transfer_after = TRUE)
|
|
if (notransform)
|
|
return
|
|
notransform = TRUE
|
|
Paralyze(1, ignore_canstun = TRUE)
|
|
|
|
for(var/obj/item/W in src)
|
|
if(delete_items)
|
|
qdel(W)
|
|
else
|
|
dropItemToGround(W)
|
|
regenerate_icons()
|
|
icon = null
|
|
invisibility = INVISIBILITY_MAXIMUM
|
|
for(var/t in bodyparts)
|
|
qdel(t)
|
|
|
|
var/mob/living/silicon/robot/R = new /mob/living/silicon/robot(loc)
|
|
|
|
R.gender = gender
|
|
R.invisibility = 0
|
|
|
|
if(client)
|
|
R.updatename(client)
|
|
|
|
if(mind) //TODO
|
|
if(!transfer_after)
|
|
mind.active = FALSE
|
|
mind.transfer_to(R)
|
|
else if(transfer_after)
|
|
R.key = key
|
|
|
|
if(R.mmi)
|
|
R.mmi.name = "[initial(R.mmi.name)]: [real_name]"
|
|
if(R.mmi.brain)
|
|
R.mmi.brain.name = "[real_name]'s brain"
|
|
if(R.mmi.brainmob)
|
|
R.mmi.brainmob.real_name = real_name //the name of the brain inside the cyborg is the robotized human's name.
|
|
R.mmi.brainmob.name = real_name
|
|
|
|
R.job = "Cyborg"
|
|
R.notify_ai(NEW_BORG)
|
|
|
|
. = R
|
|
if(R.ckey && is_banned_from(R.ckey, "Cyborg"))
|
|
INVOKE_ASYNC(R, /mob/living/silicon/robot.proc/replace_banned_cyborg)
|
|
qdel(src)
|
|
|
|
/mob/living/silicon/robot/proc/replace_banned_cyborg()
|
|
to_chat(src, "<b>You are job banned from cyborg! Appeal your job ban if you want to avoid this in the future!</b>")
|
|
ghostize(FALSE)
|
|
|
|
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [src]?", "[src]", null, "Cyborg", 50, src)
|
|
if(LAZYLEN(candidates))
|
|
var/mob/dead/observer/chosen_candidate = pick(candidates)
|
|
message_admins("[key_name_admin(chosen_candidate)] has taken control of ([key_name_admin(src)]) to replace a jobbanned player.")
|
|
key = chosen_candidate.key
|
|
|
|
//human -> alien
|
|
/mob/living/carbon/human/proc/Alienize()
|
|
if (notransform)
|
|
return
|
|
notransform = TRUE
|
|
mobility_flags = NONE
|
|
for(var/obj/item/W in src)
|
|
dropItemToGround(W)
|
|
regenerate_icons()
|
|
icon = null
|
|
invisibility = INVISIBILITY_MAXIMUM
|
|
for(var/t in bodyparts)
|
|
qdel(t)
|
|
|
|
var/alien_caste = pick("Hunter","Sentinel","Drone")
|
|
var/mob/living/carbon/alien/humanoid/new_xeno
|
|
switch(alien_caste)
|
|
if("Hunter")
|
|
new_xeno = new /mob/living/carbon/alien/humanoid/hunter(loc)
|
|
if("Sentinel")
|
|
new_xeno = new /mob/living/carbon/alien/humanoid/sentinel(loc)
|
|
if("Drone")
|
|
new_xeno = new /mob/living/carbon/alien/humanoid/drone(loc)
|
|
|
|
new_xeno.a_intent = INTENT_HARM
|
|
new_xeno.key = key
|
|
update_atom_languages()
|
|
|
|
to_chat(new_xeno, "<B>You are now an alien.</B>")
|
|
. = new_xeno
|
|
qdel(src)
|
|
|
|
/mob/living/carbon/human/proc/slimeize(reproduce as num)
|
|
if (notransform)
|
|
return
|
|
notransform = TRUE
|
|
mobility_flags = NONE
|
|
for(var/obj/item/W in src)
|
|
dropItemToGround(W)
|
|
regenerate_icons()
|
|
icon = null
|
|
invisibility = INVISIBILITY_MAXIMUM
|
|
for(var/t in bodyparts)
|
|
qdel(t)
|
|
|
|
var/mob/living/simple_animal/slime/new_slime
|
|
if(reproduce)
|
|
var/number = pick(14;2,3,4) //reproduce (has a small chance of producing 3 or 4 offspring)
|
|
var/list/babies = list()
|
|
for(var/i=1,i<=number,i++)
|
|
var/mob/living/simple_animal/slime/M = new/mob/living/simple_animal/slime(loc)
|
|
M.set_nutrition(round(nutrition/number))
|
|
step_away(M,src)
|
|
babies += M
|
|
new_slime = pick(babies)
|
|
else
|
|
new_slime = new /mob/living/simple_animal/slime(loc)
|
|
new_slime.a_intent = INTENT_HARM
|
|
new_slime.key = key
|
|
|
|
to_chat(new_slime, "<B>You are now a slime. Skreee!</B>")
|
|
. = new_slime
|
|
qdel(src)
|
|
|
|
/mob/proc/become_overmind(starting_points = 60, pointmodifier = 1)
|
|
var/mob/camera/blob/B = new /mob/camera/blob(get_turf(src), starting_points, pointmodifier)
|
|
B.key = key
|
|
. = B
|
|
qdel(src)
|
|
|
|
|
|
/mob/living/carbon/human/proc/corgize()
|
|
if (notransform)
|
|
return
|
|
notransform = TRUE
|
|
Paralyze(1, ignore_canstun = TRUE)
|
|
for(var/obj/item/W in src)
|
|
dropItemToGround(W)
|
|
regenerate_icons()
|
|
icon = null
|
|
invisibility = INVISIBILITY_MAXIMUM
|
|
for(var/t in bodyparts) //this really should not be necessary
|
|
qdel(t)
|
|
|
|
var/mob/living/simple_animal/pet/dog/corgi/new_corgi = new /mob/living/simple_animal/pet/dog/corgi (loc)
|
|
new_corgi.a_intent = INTENT_HARM
|
|
new_corgi.key = key
|
|
|
|
to_chat(new_corgi, "<B>You are now a Corgi. Yap Yap!</B>")
|
|
. = new_corgi
|
|
qdel(src)
|
|
|
|
/mob/living/carbon/proc/gorillize()
|
|
if(notransform)
|
|
return
|
|
notransform = TRUE
|
|
Paralyze(1, ignore_canstun = TRUE)
|
|
|
|
SSblackbox.record_feedback("amount", "gorillas_created", 1)
|
|
|
|
var/Itemlist = get_equipped_items(TRUE)
|
|
Itemlist += held_items
|
|
for(var/obj/item/W in Itemlist)
|
|
dropItemToGround(W, TRUE)
|
|
|
|
regenerate_icons()
|
|
icon = null
|
|
invisibility = INVISIBILITY_MAXIMUM
|
|
var/mob/living/simple_animal/hostile/gorilla/new_gorilla = new (get_turf(src))
|
|
new_gorilla.a_intent = INTENT_HARM
|
|
if(mind)
|
|
mind.transfer_to(new_gorilla)
|
|
else
|
|
new_gorilla.key = key
|
|
to_chat(new_gorilla, "<B>You are now a gorilla. Ooga ooga!</B>")
|
|
. = new_gorilla
|
|
qdel(src)
|
|
|
|
/mob/living/carbon/human/proc/pacmanize()
|
|
if (notransform)
|
|
return
|
|
notransform = TRUE
|
|
Paralyze(1, ignore_canstun = TRUE)
|
|
for(var/obj/item/W in src)
|
|
dropItemToGround(W)
|
|
regenerate_icons()
|
|
icon = null
|
|
invisibility = INVISIBILITY_MAXIMUM
|
|
for(var/t in bodyparts) //this really should not be necessary
|
|
qdel(t)
|
|
|
|
var/mob/living/simple_animal/pacman/new_pacman = new /mob/living/simple_animal/pacman (loc)
|
|
new_pacman.a_intent = INTENT_HARM
|
|
new_pacman.key = key
|
|
|
|
to_chat(new_pacman, "<B>You are now a pacman. I LOVE PACMAN!</B>")
|
|
. = new_pacman
|
|
qdel(src)
|
|
|
|
/mob/living/carbon/human/Animalize()
|
|
|
|
var/list/mobtypes = typesof(/mob/living/simple_animal)
|
|
var/mobpath = input("Which type of mob should [src] turn into?", "Choose a type") in mobtypes
|
|
|
|
if(!safe_animal(mobpath))
|
|
to_chat(usr, span_danger("Sorry but this mob type is currently unavailable."))
|
|
return
|
|
|
|
if(notransform)
|
|
return
|
|
notransform = TRUE
|
|
Paralyze(1, ignore_canstun = TRUE)
|
|
|
|
for(var/obj/item/W in src)
|
|
dropItemToGround(W)
|
|
|
|
regenerate_icons()
|
|
icon = null
|
|
invisibility = INVISIBILITY_MAXIMUM
|
|
|
|
for(var/t in bodyparts)
|
|
qdel(t)
|
|
|
|
var/mob/new_mob = new mobpath(src.loc)
|
|
|
|
new_mob.key = key
|
|
new_mob.a_intent = INTENT_HARM
|
|
|
|
|
|
to_chat(new_mob, "You suddenly feel more... animalistic.")
|
|
. = new_mob
|
|
qdel(src)
|
|
|
|
/mob/proc/Animalize()
|
|
|
|
var/list/mobtypes = typesof(/mob/living/simple_animal)
|
|
var/mobpath = input(usr, "Which type of mob should [src] turn into?", "Choose a type", sortList(mobtypes, /proc/cmp_typepaths_asc))
|
|
|
|
if(!safe_animal(mobpath))
|
|
to_chat(usr, span_danger("Sorry but this mob type is currently unavailable."))
|
|
return
|
|
|
|
var/mob/new_mob = new mobpath(src.loc)
|
|
|
|
new_mob.key = key
|
|
new_mob.a_intent = INTENT_HARM
|
|
to_chat(new_mob, "You feel more... animalistic")
|
|
|
|
. = new_mob
|
|
qdel(src)
|
|
|
|
/* Certain mob types have problems and should not be allowed to be controlled by players.
|
|
*
|
|
* This proc is here to force coders to manually place their mob in this list, hopefully tested.
|
|
* This also gives a place to explain -why- players shouldnt be turn into certain mobs and hopefully someone can fix them.
|
|
*/
|
|
/mob/proc/safe_animal(MP)
|
|
|
|
//Bad mobs! - Remember to add a comment explaining what's wrong with the mob
|
|
if(!MP)
|
|
return 0 //Sanity, this should never happen.
|
|
// if(ispath(MP, /mob/living/simple_animal/pet/cat))
|
|
// return 0 //Template
|
|
|
|
//Not in here? Must be good!
|
|
return 1
|
|
|
|
#undef TRANSFORMATION_DURATION
|