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In interest of getting things fixed without having to constantly crawl through game.log to find map issues, moved them to their own log file.
293 lines
8.5 KiB
Plaintext
293 lines
8.5 KiB
Plaintext
/*
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Holodeck Update
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The on-station holodeck area is of type [holodeck_type].
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All subtypes of [program_type] are loaded into the program cache or emag programs list.
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If init_program is null, a random program will be loaded on startup.
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If you don't wish this, set it to the offline program or another of your choosing.
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You can use this to add holodecks with minimal code:
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1) Define new areas for the holodeck programs
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2) Map them
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3) Create a new control console that uses those areas
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Non-mapped areas should be skipped but you should probably comment them out anyway.
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The base of program_type will always be ignored; only subtypes will be loaded.
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*/
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#define HOLODECK_CD 25
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#define HOLODECK_DMG_CD 500
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/obj/machinery/computer/holodeck
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name = "holodeck control console"
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desc = "A computer used to control a nearby holodeck."
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icon_screen = "holocontrol"
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idle_power_usage = 10
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active_power_usage = 50
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var/area/holodeck/linked
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var/area/holodeck/program
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var/area/holodeck/last_program
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var/area/offline_program = /area/holodeck/rec_center/offline
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var/list/program_cache
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var/list/emag_programs
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// Splitting this up allows two holodecks of the same size
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// to use the same source patterns. Y'know, if you want to.
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var/holodeck_type = /area/holodeck/rec_center // locate(this) to get the target holodeck
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var/program_type = /area/holodeck/rec_center // subtypes of this (but not this itself) are loadable programs
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var/active = FALSE
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var/damaged = FALSE
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var/list/spawned = list()
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var/list/effects = list()
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var/current_cd = 0
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/obj/machinery/computer/holodeck/Initialize(mapload)
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..()
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return INITIALIZE_HINT_LATELOAD
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/obj/machinery/computer/holodeck/LateInitialize()
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if(ispath(holodeck_type, /area))
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linked = pop(get_areas(holodeck_type, FALSE))
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if(ispath(offline_program, /area))
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offline_program = pop(get_areas(offline_program), FALSE)
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// the following is necessary for power reasons
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if(!linked || !offline_program)
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log_world("No matching holodeck area found")
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qdel(src)
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return
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var/area/AS = get_area(src)
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if(istype(AS, /area/holodeck))
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log_mapping("Holodeck computer cannot be in a holodeck, This would cause circular power dependency.")
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qdel(src)
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return
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else
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linked.linked = src
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generate_program_list()
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load_program(offline_program, FALSE, FALSE)
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/obj/machinery/computer/holodeck/Destroy()
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emergency_shutdown()
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if(linked)
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linked.linked = null
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return ..()
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/obj/machinery/computer/holodeck/power_change()
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. = ..()
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toggle_power(!stat)
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/obj/machinery/computer/holodeck/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "holodeck", name, 400, 500, master_ui, state)
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ui.open()
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/obj/machinery/computer/holodeck/ui_data(mob/user)
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var/list/data = list()
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data["default_programs"] = program_cache
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if(obj_flags & EMAGGED)
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data["emagged"] = TRUE
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data["emag_programs"] = emag_programs
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data["program"] = program
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data["can_toggle_safety"] = issilicon(user) || IsAdminGhost(user)
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return data
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/obj/machinery/computer/holodeck/ui_act(action, params)
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if(..())
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return
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. = TRUE
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switch(action)
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if("load_program")
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var/program_to_load = text2path(params["type"])
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if(!ispath(program_to_load))
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return FALSE
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var/area/A = locate(program_to_load) in GLOB.sortedAreas
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if(A)
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load_program(A)
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if("safety")
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obj_flags ^= EMAGGED
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if((obj_flags & EMAGGED) && program && emag_programs[program.name])
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emergency_shutdown()
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nerf(obj_flags & EMAGGED)
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/obj/machinery/computer/holodeck/process()
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if(damaged && prob(10))
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for(var/turf/T in linked)
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if(prob(5))
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do_sparks(2, 1, T)
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return
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if(!..() || !active)
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return
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if(!floorcheck())
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emergency_shutdown()
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damaged = TRUE
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for(var/mob/M in urange(10,src))
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M.show_message("The holodeck overloads!")
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for(var/turf/T in linked)
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if(prob(30))
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do_sparks(2, 1, T)
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T.ex_act(EXPLODE_LIGHT)
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T.hotspot_expose(1000,500,1)
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if(!(obj_flags & EMAGGED))
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for(var/item in spawned)
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if(!(get_turf(item) in linked))
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derez(item, 0)
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for(var/e in effects)
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var/obj/effect/holodeck_effect/HE = e
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HE.tick()
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active_power_usage = 50 + spawned.len * 3 + effects.len * 5
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/obj/machinery/computer/holodeck/emag_act(mob/user)
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if(obj_flags & EMAGGED)
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return
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if(!LAZYLEN(emag_programs))
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to_chat(user, "[src] does not seem to have a card swipe port. It must be an inferior model.")
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return
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playsound(src, "sparks", 75, 1)
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obj_flags |= EMAGGED
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to_chat(user, "<span class='warning'>You vastly increase projector power and override the safety and security protocols.</span>")
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say("Warning. Automatic shutoff and derezzing protocols have been corrupted. Please call Nanotrasen maintenance and do not use the simulator.")
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log_game("[key_name(user)] emagged the Holodeck Control Console")
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nerf(!(obj_flags & EMAGGED))
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/obj/machinery/computer/holodeck/emp_act(severity)
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. = ..()
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if(. & EMP_PROTECT_SELF)
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return
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emergency_shutdown()
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/obj/machinery/computer/holodeck/ex_act(severity, target)
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emergency_shutdown()
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return ..()
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/obj/machinery/computer/holodeck/blob_act(obj/structure/blob/B)
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emergency_shutdown()
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return ..()
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/obj/machinery/computer/holodeck/proc/generate_program_list()
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for(var/typekey in subtypesof(program_type))
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var/area/holodeck/A = GLOB.areas_by_type[typekey]
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if(!A || !A.contents.len)
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continue
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var/list/info_this = list()
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info_this["name"] = A.name
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info_this["type"] = A.type
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if(A.restricted)
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LAZYADD(emag_programs, list(info_this))
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else
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LAZYADD(program_cache, list(info_this))
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/obj/machinery/computer/holodeck/proc/toggle_power(toggleOn = FALSE)
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if(active == toggleOn)
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return
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if(toggleOn)
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if(last_program && last_program != offline_program)
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addtimer(CALLBACK(src, .proc/load_program, last_program, TRUE), 25)
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active = TRUE
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else
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last_program = program
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load_program(offline_program, TRUE)
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active = FALSE
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/obj/machinery/computer/holodeck/proc/emergency_shutdown()
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last_program = program
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load_program(offline_program, TRUE)
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active = FALSE
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/obj/machinery/computer/holodeck/proc/floorcheck()
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for(var/turf/T in linked)
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if(!T.intact || isspaceturf(T))
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return FALSE
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return TRUE
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/obj/machinery/computer/holodeck/proc/nerf(active)
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for(var/obj/item/I in spawned)
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I.damtype = active ? STAMINA : initial(I.damtype)
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for(var/e in effects)
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var/obj/effect/holodeck_effect/HE = e
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HE.safety(active)
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/obj/machinery/computer/holodeck/proc/load_program(area/A, force = FALSE, add_delay = TRUE)
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if(!is_operational())
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A = offline_program
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force = TRUE
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if(program == A)
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return
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if(current_cd > world.time && !force)
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say("ERROR. Recalibrating projection apparatus.")
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return
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if(add_delay)
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current_cd = world.time + HOLODECK_CD
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if(damaged)
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current_cd += HOLODECK_DMG_CD
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active = (A != offline_program)
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use_power = active + IDLE_POWER_USE
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for(var/e in effects)
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var/obj/effect/holodeck_effect/HE = e
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HE.deactivate(src)
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for(var/item in spawned)
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derez(item, !force)
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program = A
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// note nerfing does not yet work on guns, should
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// should also remove/limit/filter reagents?
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// this is an exercise left to others I'm afraid. -Sayu
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spawned = A.copy_contents_to(linked, 1, nerf_weapons = !(obj_flags & EMAGGED))
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for(var/obj/machinery/M in spawned)
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M.flags_1 |= NODECONSTRUCT_1
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for(var/obj/structure/S in spawned)
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S.flags_1 |= NODECONSTRUCT_1
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effects = list()
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addtimer(CALLBACK(src, .proc/finish_spawn), 30)
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/obj/machinery/computer/holodeck/proc/finish_spawn()
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var/list/added = list()
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for(var/obj/effect/holodeck_effect/HE in spawned)
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effects += HE
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spawned -= HE
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var/atom/x = HE.activate(src)
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if(istype(x) || islist(x))
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spawned += x // holocarp are not forever
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added += x
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for(var/obj/machinery/M in added)
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M.flags_1 |= NODECONSTRUCT_1
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for(var/obj/structure/S in added)
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S.flags_1 |= NODECONSTRUCT_1
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/obj/machinery/computer/holodeck/proc/derez(obj/O, silent = TRUE, forced = FALSE)
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// Emagging a machine creates an anomaly in the derez systems.
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if(O && (obj_flags & EMAGGED) && !stat && !forced)
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if((ismob(O) || ismob(O.loc)) && prob(50))
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addtimer(CALLBACK(src, .proc/derez, O, silent), 50) // may last a disturbingly long time
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return
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spawned -= O
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if(!O)
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return
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var/turf/T = get_turf(O)
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for(var/atom/movable/AM in O) // these should be derezed if they were generated
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AM.forceMove(T)
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if(ismob(AM))
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silent = FALSE // otherwise make sure they are dropped
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if(!silent)
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visible_message("[O] fades away!")
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qdel(O)
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#undef HOLODECK_CD
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#undef HOLODECK_DMG_CD
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