Files
Yogstation/code/modules/mapping/mapping_helpers.dm
coiax 252d84e3b3 Removes /abandoned type for airlocks; adds helper instead (#41514)
Airlocks no longer have a series of /abandoned types, and instead, to
mark an airlock as abandoned, include an abandoned airlock map helper on
the same tile, which has the icon of an exclaimation mark and cobwebs.

Why? Better visibility in map editors, less magic types.
2018-11-15 18:03:03 +01:00

207 lines
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//Landmarks and other helpers which speed up the mapping process and reduce the number of unique instances/subtypes of items/turf/ect
/obj/effect/baseturf_helper //Set the baseturfs of every turf in the /area/ it is placed.
name = "baseturf editor"
icon = 'icons/effects/mapping_helpers.dmi'
icon_state = ""
var/list/baseturf_to_replace
var/baseturf
layer = POINT_LAYER
/obj/effect/baseturf_helper/Initialize()
. = ..()
return INITIALIZE_HINT_LATELOAD
/obj/effect/baseturf_helper/LateInitialize()
if(!baseturf_to_replace)
baseturf_to_replace = typecacheof(/turf/open/space)
else if(!length(baseturf_to_replace))
baseturf_to_replace = list(baseturf_to_replace = TRUE)
else if(baseturf_to_replace[baseturf_to_replace[1]] != TRUE) // It's not associative
var/list/formatted = list()
for(var/i in baseturf_to_replace)
formatted[i] = TRUE
baseturf_to_replace = formatted
var/area/our_area = get_area(src)
for(var/i in get_area_turfs(our_area, z))
replace_baseturf(i)
qdel(src)
/obj/effect/baseturf_helper/proc/replace_baseturf(turf/thing)
var/list/baseturf_cache = thing.baseturfs
if(length(baseturf_cache))
for(var/i in baseturf_cache)
if(baseturf_to_replace[i])
baseturf_cache -= i
if(!baseturf_cache.len)
thing.assemble_baseturfs(baseturf)
else
thing.PlaceOnBottom(null, baseturf)
else if(baseturf_to_replace[thing.baseturfs])
thing.assemble_baseturfs(baseturf)
else
thing.PlaceOnBottom(null, baseturf)
/obj/effect/baseturf_helper/space
name = "space baseturf editor"
baseturf = /turf/open/space
/obj/effect/baseturf_helper/asteroid
name = "asteroid baseturf editor"
baseturf = /turf/open/floor/plating/asteroid
/obj/effect/baseturf_helper/asteroid/airless
name = "asteroid airless baseturf editor"
baseturf = /turf/open/floor/plating/asteroid/airless
/obj/effect/baseturf_helper/asteroid/basalt
name = "asteroid basalt baseturf editor"
baseturf = /turf/open/floor/plating/asteroid/basalt
/obj/effect/baseturf_helper/asteroid/snow
name = "asteroid snow baseturf editor"
baseturf = /turf/open/floor/plating/asteroid/snow
/obj/effect/baseturf_helper/beach/sand
name = "beach sand baseturf editor"
baseturf = /turf/open/floor/plating/beach/sand
/obj/effect/baseturf_helper/beach/water
name = "water baseturf editor"
baseturf = /turf/open/floor/plating/beach/water
/obj/effect/baseturf_helper/lava
name = "lava baseturf editor"
baseturf = /turf/open/lava/smooth
/obj/effect/baseturf_helper/lava_land/surface
name = "lavaland baseturf editor"
baseturf = /turf/open/lava/smooth/lava_land_surface
/obj/effect/mapping_helpers
icon = 'icons/effects/mapping_helpers.dmi'
icon_state = ""
var/late = FALSE
/obj/effect/mapping_helpers/Initialize()
..()
return late ? INITIALIZE_HINT_LATELOAD : INITIALIZE_HINT_QDEL
//airlock helpers
/obj/effect/mapping_helpers/airlock
layer = DOOR_HELPER_LAYER
/obj/effect/mapping_helpers/airlock/Initialize(mapload)
. = ..()
if(!mapload)
log_world("### MAP WARNING, [src] spawned outside of mapload!")
return
var/obj/machinery/door/airlock/airlock = locate(/obj/machinery/door/airlock) in loc
if(!airlock)
log_world("### MAP WARNING, [src] failed to find an airlock at [AREACOORD(src)]")
else
payload(airlock)
/obj/effect/mapping_helpers/airlock/proc/payload(obj/machinery/door/airlock/payload)
return
/obj/effect/mapping_helpers/airlock/cyclelink_helper
name = "airlock cyclelink helper"
icon_state = "airlock_cyclelink_helper"
/obj/effect/mapping_helpers/airlock/cyclelink_helper/payload(obj/machinery/door/airlock/airlock)
if(airlock.cyclelinkeddir)
log_world("### MAP WARNING, [src] at [AREACOORD(src)] tried to set [airlock] cyclelinkeddir, but it's already set!")
else
airlock.cyclelinkeddir = dir
/obj/effect/mapping_helpers/airlock/locked
name = "airlock lock helper"
icon_state = "airlock_locked_helper"
/obj/effect/mapping_helpers/airlock/locked/payload(obj/machinery/door/airlock/airlock)
if(airlock.locked)
log_world("### MAP WARNING, [src] at [AREACOORD(src)] tried to bolt [airlock] but it's already locked!")
else
airlock.locked = TRUE
/obj/effect/mapping_helpers/airlock/unres
name = "airlock unresctricted side helper"
icon_state = "airlock_unres_helper"
/obj/effect/mapping_helpers/airlock/unres/payload(obj/machinery/door/airlock/airlock)
airlock.unres_sides ^= dir
/obj/effect/mapping_helpers/airlock/abandoned
name = "airlock abandoned helper"
icon_state = "airlock_abandoned"
/obj/effect/mapping_helpers/airlock/abandoned/payload(obj/machinery/door/airlock/airlock)
if(airlock.abandoned)
log_world("### MAP WARNING, [src] at [AREACOORD(src)] tried to make [airlock] abandoned but it's already abandoned!")
else
airlock.abandoned = TRUE
//needs to do its thing before spawn_rivers() is called
INITIALIZE_IMMEDIATE(/obj/effect/mapping_helpers/no_lava)
/obj/effect/mapping_helpers/no_lava
icon_state = "no_lava"
/obj/effect/mapping_helpers/no_lava/Initialize()
. = ..()
var/turf/T = get_turf(src)
T.flags_1 |= NO_LAVA_GEN_1
//This helper applies components to things on the map directly.
/obj/effect/mapping_helpers/component_injector
name = "Component Injector"
late = TRUE
var/target_type
var/target_name
var/component_type
//Late init so everything is likely ready and loaded (no warranty)
/obj/effect/mapping_helpers/component_injector/LateInitialize()
if(!ispath(component_type,/datum/component))
CRASH("Wrong component type in [type] - [component_type] is not a component")
var/turf/T = get_turf(src)
for(var/atom/A in T.GetAllContents())
if(A == src)
continue
if(target_name && A.name != target_name)
continue
if(target_type && !istype(A,target_type))
continue
var/cargs = build_args()
A.AddComponent(arglist(cargs))
qdel(src)
return
/obj/effect/mapping_helpers/component_injector/proc/build_args()
return list(component_type)
/obj/effect/mapping_helpers/component_injector/infective
name = "Infective Injector"
icon_state = "component_infective"
component_type = /datum/component/infective
var/disease_type
/obj/effect/mapping_helpers/component_injector/infective/build_args()
if(!ispath(disease_type,/datum/disease))
CRASH("Wrong disease type passed in.")
var/datum/disease/D = new disease_type()
return list(component_type,D)