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Yogstation/code/modules/tgui/tgui.dm
John Willard 892cee1705 Adds grep for mapload and var in Args (#19203)
* Adds grep for mapload and var in Args

* vars in args

* some more

* stuff

* Update shuttle_creator.dm

* Update __techweb_helpers.dm

* fix

* Update discoball.dm

* Update check_grep.sh

* Update check_grep.sh

* Update check_grep.sh

* Update check_grep.sh

* I'll finish this later

* datum and lateinit maploads

* componentinit stuff

* mapload fixes

* why isnt CI catching these major issues

* MERGE CONFLICT FUCKED MY PR OVER

* Update check_grep.sh

* Update food.dm
2023-06-15 12:04:36 -05:00

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/*!
* Copyright (c) 2020 Aleksej Komarov
* SPDX-License-Identifier: MIT
*/
/**
* tgui datum (represents a UI).
*/
/datum/tgui
/// The mob who opened/is using the UI.
var/mob/user
/// The object which owns the UI.
var/datum/src_object
/// The title of te UI.
var/title
/// The window_id for browse() and onclose().
var/datum/tgui_window/window
/// Key that is used for remembering the window geometry.
var/window_key
/// Deprecated: Window size.
var/window_size
/// The interface (template) to be used for this UI.
var/interface
/// Update the UI every MC tick.
var/autoupdate = TRUE
/// If the UI has been initialized yet.
var/initialized = FALSE
/// Time of opening the window.
var/opened_at
/// Stops further updates when close() was called.
var/closing = FALSE
/// The status/visibility of the UI.
var/status = UI_INTERACTIVE
/// Timed refreshing state
var/refreshing = FALSE
/// Topic state used to determine status/interactability.
var/datum/ui_state/state = null
/// Rate limit client refreshes to prevent DoS.
COOLDOWN_DECLARE(refresh_cooldown)
/**
* public
*
* Create a new UI.
*
* required user mob The mob who opened/is using the UI.
* required src_object datum The object or datum which owns the UI.
* required interface string The interface used to render the UI.
* optional title string The title of the UI.
* optional ui_x int Deprecated: Window width.
* optional ui_y int Deprecated: Window height.
*
* return datum/tgui The requested UI.
*/
/datum/tgui/New(mob/user, datum/src_object, interface, title, ui_x, ui_y)
log_tgui(user,
"new [interface] fancy [user?.client?.prefs.read_preference(/datum/preference/toggle/tgui_fancy)]",
src_object = src_object)
src.user = user
src.src_object = src_object
src.window_key = "[REF(src_object)]-main"
src.interface = interface
if(title)
src.title = title
src.state = src_object.ui_state(user)
// Deprecated
if(ui_x && ui_y)
src.window_size = list(ui_x, ui_y)
/datum/tgui/Destroy()
user = null
src_object = null
return ..()
/**
* public
*
* Open this UI (and initialize it with data).
*
* return bool - TRUE if a new pooled window is opened, FALSE in all other situations including if a new pooled window didn't open because one already exists.
*/
/datum/tgui/proc/open()
if(!user.client)
return FALSE
if(window)
return FALSE
process_status()
if(status < UI_UPDATE)
return FALSE
window = SStgui.request_pooled_window(user)
if(!window)
return FALSE
opened_at = world.time
window.acquire_lock(src)
if(!window.is_ready())
window.Initialize(
fancy = user.client.prefs.read_preference(/datum/preference/toggle/tgui_fancy),
assets = list(
get_asset_datum(/datum/asset/simple/tgui),
))
else
window.send_message("ping")
var/flush_queue = window.send_asset(get_asset_datum(
/datum/asset/simple/namespaced/fontawesome))
flush_queue |= window.send_asset(get_asset_datum(
/datum/asset/simple/namespaced/tgfont))
for(var/datum/asset/asset in src_object.ui_assets(user))
flush_queue |= window.send_asset(asset)
if (flush_queue)
user.client.browse_queue_flush()
window.send_message("update", get_payload(
with_data = TRUE,
with_static_data = TRUE))
SStgui.on_open(src)
return TRUE
/**
* public
*
* Close the UI.
*
* optional can_be_suspended bool
*/
/datum/tgui/proc/close(can_be_suspended = TRUE)
if(closing)
return
closing = TRUE
// If we don't have window_id, open proc did not have the opportunity
// to finish, therefore it's safe to skip this whole block.
if(window)
// Windows you want to keep are usually blue screens of death
// and we want to keep them around, to allow user to read
// the error message properly.
window.release_lock()
window.close(can_be_suspended)
src_object.ui_close(user)
SStgui.on_close(src)
state = null
qdel(src)
/**
* public
*
* Enable/disable auto-updating of the UI.
*
* required value bool Enable/disable auto-updating.
*/
/datum/tgui/proc/set_autoupdate(autoupdate)
src.autoupdate = autoupdate
/**
* public
*
* Replace current ui.state with a new one.
*
* required state datum/ui_state/state Next state
*/
/datum/tgui/proc/set_state(datum/ui_state/state)
src.state = state
/**
* public
*
* Makes an asset available to use in tgui.
*
* required asset datum/asset
*
* return bool - true if an asset was actually sent
*/
/datum/tgui/proc/send_asset(datum/asset/asset)
if(!window)
CRASH("send_asset() was called either without calling open() first or when open() did not return TRUE.")
return window.send_asset(asset)
/**
* public
*
* Send a full update to the client (includes static data).
*
* optional custom_data list Custom data to send instead of ui_data.
* optional force bool Send an update even if UI is not interactive.
*/
/datum/tgui/proc/send_full_update(custom_data, force)
if(!user.client || !initialized || closing)
return
if(!COOLDOWN_FINISHED(src, refresh_cooldown))
refreshing = TRUE
addtimer(CALLBACK(src, PROC_REF(send_full_update)), TGUI_REFRESH_FULL_UPDATE_COOLDOWN, TIMER_UNIQUE)
return
refreshing = FALSE
var/should_update_data = force || status >= UI_UPDATE
window.send_message("update", get_payload(
custom_data,
with_data = should_update_data,
with_static_data = TRUE))
COOLDOWN_START(src, refresh_cooldown, TGUI_REFRESH_FULL_UPDATE_COOLDOWN)
/**
* public
*
* Send a partial update to the client (excludes static data).
*
* optional custom_data list Custom data to send instead of ui_data.
* optional force bool Send an update even if UI is not interactive.
*/
/datum/tgui/proc/send_update(custom_data, force)
if(!user.client || !initialized || closing)
return
var/should_update_data = force || status >= UI_UPDATE
window.send_message("update", get_payload(
custom_data,
with_data = should_update_data))
/**
* private
*
* Package the data to send to the UI, as JSON.
*
* return list
*/
/datum/tgui/proc/get_payload(custom_data, with_data, with_static_data)
var/list/json_data = list()
json_data["config"] = list(
"title" = title,
"status" = status,
"interface" = interface,
"refreshing" = refreshing,
"window" = list(
"key" = window_key,
"size" = window_size,
"fancy" = user.client.prefs.read_preference(/datum/preference/toggle/tgui_fancy),
"locked" = user.client.prefs.read_preference(/datum/preference/toggle/tgui_lock),
),
"client" = list(
"ckey" = user.client.ckey,
"address" = user.client.address,
"computer_id" = user.client.computer_id,
),
"user" = list(
"name" = "[user]",
"observer" = isobserver(user),
),
)
var/data = custom_data || with_data && src_object.ui_data(user)
if(data)
json_data["data"] = data
var/static_data = with_static_data && src_object.ui_static_data(user)
if(static_data)
json_data["static_data"] = static_data
if(src_object.tgui_shared_states)
json_data["shared"] = src_object.tgui_shared_states
return json_data
/**
* private
*
* Run an update cycle for this UI. Called internally by SStgui
* every second or so.
*/
/datum/tgui/process(delta_time, force = FALSE)
if(closing)
return
var/datum/host = src_object.ui_host(user)
// If the object or user died (or something else), abort.
if(QDELETED(src_object) || QDELETED(host) || QDELETED(user) || QDELETED(window))
close(can_be_suspended = FALSE)
return
// Validate ping
if(!initialized && world.time - opened_at > TGUI_PING_TIMEOUT)
log_tgui(user, "Error: Zombie window detected, closing.",
window = window,
src_object = src_object)
close(can_be_suspended = FALSE)
return
// Update through a normal call to ui_interact
if(status != UI_DISABLED && (autoupdate || force))
src_object.ui_interact(user, src)
return
// Update status only
var/needs_update = process_status()
if(status <= UI_CLOSE)
close()
return
if(needs_update)
window.send_message("update", get_payload())
/**
* private
*
* Updates the status, and returns TRUE if status has changed.
*/
/datum/tgui/proc/process_status()
var/prev_status = status
status = src_object.ui_status(user, state)
return prev_status != status
/**
* private
*
* Callback for handling incoming tgui messages.
*/
/datum/tgui/proc/on_message(type, list/payload, list/href_list)
// Pass act type messages to ui_act
if(type && copytext(type, 1, 5) == "act/")
var/act_type = copytext(type, 5)
log_tgui(user, "Action: [act_type] [href_list["payload"]]",
window = window,
src_object = src_object)
process_status()
if(src_object.ui_act(act_type, payload, src, state))
SStgui.update_uis(src_object)
return FALSE
switch(type)
if("ready")
// Send a full update when the user manually refreshes the UI
if(initialized)
send_full_update()
initialized = TRUE
if("pingReply")
initialized = TRUE
if("suspend")
close(can_be_suspended = TRUE)
if("close")
close(can_be_suspended = FALSE)
if("log")
if(href_list["fatal"])
close(can_be_suspended = FALSE)
if("setSharedState")
if(status != UI_INTERACTIVE)
return
LAZYINITLIST(src_object.tgui_shared_states)
src_object.tgui_shared_states[href_list["key"]] = href_list["value"]
SStgui.update_uis(src_object)