Files
Yogstation/code/controllers/subsystem/processing/overlays.dm
Cyberboss 31ee152489 Repaths subsystem to controller/subsystem (#24624)
* Repaths subsystem to controller/subsystem

* Fix the shit
2017-03-08 22:05:45 +01:00

188 lines
5.2 KiB
Plaintext

var/datum/controller/subsystem/processing/overlays/SSoverlays
/datum/controller/subsystem/processing/overlays
name = "Overlay"
flags = SS_TICKER|SS_FIRE_IN_LOBBY
wait = 1
priority = 500
init_order = -6
stat_tag = "Ov"
currentrun = null
var/list/overlay_icon_state_caches
var/initialized = FALSE
/datum/controller/subsystem/processing/overlays/New()
NEW_SS_GLOBAL(SSoverlays)
LAZYINITLIST(overlay_icon_state_caches)
/datum/controller/subsystem/processing/overlays/Initialize()
initialized = TRUE
Flush()
..()
/datum/controller/subsystem/processing/overlays/Recover()
overlay_icon_state_caches = SSoverlays.overlay_icon_state_caches
processing = SSoverlays.processing
/datum/controller/subsystem/processing/overlays/fire(resumed = FALSE, mc_check = TRUE)
while(processing.len)
var/atom/thing = processing[processing.len]
processing.len--
if(thing)
thing.compile_overlays(FALSE)
if(mc_check)
if(MC_TICK_CHECK)
break
else
CHECK_TICK
/datum/controller/subsystem/processing/overlays/proc/Flush()
if(processing.len)
testing("Flushing [processing.len] overlays")
fire(mc_check = FALSE) //pair this thread up with the MC to get extra compile time
/atom/proc/compile_overlays()
if(LAZYLEN(priority_overlays) && LAZYLEN(our_overlays))
overlays = our_overlays + priority_overlays
else if(LAZYLEN(our_overlays))
overlays = our_overlays
else if(LAZYLEN(priority_overlays))
overlays = priority_overlays
else
overlays.Cut()
flags &= ~OVERLAY_QUEUED
/atom/proc/iconstate2appearance(iconstate)
var/static/image/stringbro = new()
var/list/icon_states_cache = SSoverlays.overlay_icon_state_caches
var/list/cached_icon = icon_states_cache[icon]
if (cached_icon)
var/cached_appearance = cached_icon["[iconstate]"]
if (cached_appearance)
return cached_appearance
stringbro.icon = icon
stringbro.icon_state = iconstate
if (!cached_icon) //not using the macro to save an associated lookup
cached_icon = list()
icon_states_cache[icon] = cached_icon
var/cached_appearance = stringbro.appearance
cached_icon["[iconstate]"] = cached_appearance
return cached_appearance
#define NOT_QUEUED_ALREADY (!(flags & OVERLAY_QUEUED))
#define QUEUE_FOR_COMPILE flags |= OVERLAY_QUEUED; SSoverlays.processing += src;
/atom/proc/cut_overlays(priority = FALSE)
var/list/cached_overlays = our_overlays
var/list/cached_priority = priority_overlays
var/need_compile = FALSE
if(LAZYLEN(cached_overlays)) //don't queue empty lists, don't cut priority overlays
cached_overlays.Cut() //clear regular overlays
need_compile = TRUE
if(priority && LAZYLEN(cached_priority))
cached_priority.Cut()
need_compile = TRUE
if(NOT_QUEUED_ALREADY && need_compile)
QUEUE_FOR_COMPILE
/atom/proc/cut_overlay(list/overlays, priority)
var/static/image/appearance_bro = new()
if(!overlays)
return
if (!islist(overlays))
overlays = list(overlays)
else
listclearnulls(overlays)
for (var/i in 1 to length(overlays))
if (istext(overlays[i]))
overlays[i] = iconstate2appearance(overlays[i])
else
var/image/I = overlays[i]
appearance_bro.appearance = overlays[i]
appearance_bro.dir = I.dir
overlays[i] = appearance_bro.appearance
var/list/cached_overlays = our_overlays //sanic
var/list/cached_priority = priority_overlays
var/init_o_len = LAZYLEN(cached_overlays)
var/init_p_len = LAZYLEN(cached_priority) //starter pokemon
LAZYREMOVE(cached_overlays, overlays)
if(priority)
LAZYREMOVE(cached_priority, overlays)
if(NOT_QUEUED_ALREADY && ((init_o_len != LAZYLEN(cached_priority)) || (init_p_len != LAZYLEN(cached_overlays))))
QUEUE_FOR_COMPILE
/atom/proc/add_overlay(list/overlays, priority = FALSE)
var/static/image/appearance_bro = new()
if(!overlays)
return
if (!islist(overlays))
overlays = list(overlays)
else
listclearnulls(overlays)
for (var/i in 1 to length(overlays))
if (istext(overlays[i]))
overlays[i] = iconstate2appearance(overlays[i])
else
var/image/I = overlays[i]
appearance_bro.appearance = overlays[i]
appearance_bro.dir = I.dir
overlays[i] = appearance_bro.appearance
LAZYINITLIST(our_overlays) //always initialized after this point
LAZYINITLIST(priority_overlays)
var/list/cached_overlays = our_overlays //sanic
var/list/cached_priority = priority_overlays
var/init_o_len = cached_overlays.len
var/init_p_len = cached_priority.len //starter pokemon
var/need_compile
if(priority)
cached_priority += overlays //or in the image. Can we use [image] = image?
need_compile = init_p_len != cached_priority.len
else
cached_overlays += overlays
need_compile = init_o_len != cached_overlays.len
if(NOT_QUEUED_ALREADY && need_compile) //have we caught more pokemon?
QUEUE_FOR_COMPILE
/atom/proc/copy_overlays(atom/other, cut_old = FALSE) //copys our_overlays from another atom
if(!other)
if(cut_old)
cut_overlays()
return
var/list/cached_other = other.our_overlays
if(cached_other)
if(cut_old)
our_overlays = cached_other.Copy()
else
our_overlays |= cached_other
if(NOT_QUEUED_ALREADY)
QUEUE_FOR_COMPILE
else if(cut_old)
cut_overlays()
#undef NOT_QUEUED_ALREADY
#undef QUEUE_FOR_COMPILE
//TODO: Better solution for these?
/image/proc/add_overlay(x)
overlays += x
/image/proc/cut_overlay(x)
overlays -= x
/image/proc/cut_overlays(x)
overlays.Cut()