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Yogstation/code/modules/power/turbine.dm

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// TURBINE v2 AKA rev4407 Engine reborn!
// How to use it? - Mappers
//
// This is a very good power generating mechanism. All you need is a blast furnace with soaring flames and output.
// Not everything is included yet so the turbine can run out of fuel quiet quickly. The best thing about the turbine is that even
// though something is on fire that passes through it, it won't be on fire as it passes out of it. So the exhaust fumes can still
// containt unreacted fuel - plasma and oxygen that needs to be filtered out and re-routed back. This of course requires smart piping
// For a computer to work with the turbine the compressor requires a comp_id matching with the turbine computer's id. This will be
// subjected to a change in the near future mind you. Right now this method of generating power is a good backup but don't expect it
// become a main power source unless some work is done. Have fun. At 50k RPM it generates 60k power. So more than one turbine is needed!
//
// - Numbers
//
// Example setup S - sparker
// B - Blast doors into space for venting
// *BBB****BBB* C - Compressor
// S CT * T - Turbine
// * ^ * * V * D - Doors with firedoor
// **|***D**|** ^ - Fuel feed (Not vent, but a gas outlet)
// | | V - Suction vent (Like the ones in atmos
//
/obj/machinery/power/compressor
name = "compressor"
desc = "The compressor stage of a gas turbine generator."
icon = 'icons/obj/atmospherics/pipes/simple.dmi'
icon_state = "compressor"
anchored = TRUE
density = TRUE
resistance_flags = FIRE_PROOF
CanAtmosPass = ATMOS_PASS_DENSITY
var/obj/machinery/power/turbine/turbine
var/datum/gas_mixture/gas_contained
var/turf/inturf
var/starter = 0
var/rpm = 0
var/rpmtarget = 0
var/capacity = 1e6
var/comp_id = 0
var/efficiency
/obj/machinery/power/turbine
name = "gas turbine generator"
desc = "A gas turbine used for backup power generation."
icon = 'icons/obj/atmospherics/pipes/simple.dmi'
icon_state = "turbine"
anchored = TRUE
density = TRUE
resistance_flags = FIRE_PROOF
CanAtmosPass = ATMOS_PASS_DENSITY
var/opened = 0
var/obj/machinery/power/compressor/compressor
var/turf/outturf
var/lastgen
var/productivity = 1
/obj/machinery/computer/turbine_computer
name = "gas turbine control computer"
desc = "A computer to remotely control a gas turbine."
icon_screen = "turbinecomp"
icon_keyboard = "tech_key"
circuit = /obj/item/weapon/circuitboard/computer/turbine_computer
var/obj/machinery/power/compressor/compressor
var/id = 0
// the inlet stage of the gas turbine electricity generator
/obj/machinery/power/compressor/New()
..()
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/power_compressor(null)
B.apply_default_parts(src)
// The inlet of the compressor is the direction it faces
gas_contained = new
inturf = get_step(src, dir)
/obj/item/weapon/circuitboard/machine/power_compressor
name = "Power Compressor (Machine Board)"
build_path = /obj/machinery/power/compressor
origin_tech = "programming=4;powerstorage=4;engineering=4"
req_components = list(
/obj/item/stack/cable_coil = 5,
/obj/item/weapon/stock_parts/manipulator = 6)
/obj/machinery/power/compressor/Initialize()
. = ..()
locate_machinery()
if(!turbine)
stat |= BROKEN
#define COMPFRICTION 5e5
#define COMPSTARTERLOAD 2800
// Crucial to make things work!!!!
// OLD FIX - explanation given down below.
// /obj/machinery/power/compressor/CanPass(atom/movable/mover, turf/target)
// return !density
/obj/machinery/power/compressor/locate_machinery()
if(turbine)
return
turbine = locate() in get_step(src, get_dir(inturf, src))
if(turbine)
turbine.locate_machinery()
/obj/machinery/power/compressor/RefreshParts()
var/E = 0
for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts)
E += M.rating
efficiency = E / 6
/obj/machinery/power/compressor/attackby(obj/item/I, mob/user, params)
if(default_deconstruction_screwdriver(user, initial(icon_state), initial(icon_state), I))
return
if(default_change_direction_wrench(user, I))
turbine = null
inturf = get_step(src, dir)
locate_machinery()
if(turbine)
to_chat(user, "<span class='notice'>Turbine connected.</span>")
stat &= ~BROKEN
else
to_chat(user, "<span class='alert'>Turbine not connected.</span>")
stat |= BROKEN
return
if(exchange_parts(user, I))
return
default_deconstruction_crowbar(I)
/obj/machinery/power/compressor/process()
if(!turbine)
stat = BROKEN
if(stat & BROKEN || panel_open)
return
if(!starter)
return
cut_overlays()
rpm = 0.9* rpm + 0.1 * rpmtarget
var/datum/gas_mixture/environment = inturf.return_air()
// It's a simplified version taking only 1/10 of the moles from the turf nearby. It should be later changed into a better version
var/transfer_moles = environment.total_moles()/10
//var/transfer_moles = rpm/10000*capacity
var/datum/gas_mixture/removed = inturf.remove_air(transfer_moles)
gas_contained.merge(removed)
// RPM function to include compression friction - be advised that too low/high of a compfriction value can make things screwy
rpm = max(0, rpm - (rpm*rpm)/(COMPFRICTION*efficiency))
if(starter && !(stat & NOPOWER))
use_power(2800)
if(rpm<1000)
rpmtarget = 1000
else
if(rpm<1000)
rpmtarget = 0
if(rpm>50000)
add_overlay(mutable_appearance(icon, "comp-o4", FLY_LAYER))
else if(rpm>10000)
add_overlay(mutable_appearance(icon, "comp-o3", FLY_LAYER))
else if(rpm>2000)
add_overlay(mutable_appearance(icon, "comp-o2", FLY_LAYER))
else if(rpm>500)
add_overlay(mutable_appearance(icon, "comp-o1", FLY_LAYER))
//TODO: DEFERRED
// These are crucial to working of a turbine - the stats modify the power output. TurbGenQ modifies how much raw energy can you get from
// rpms, TurbGenG modifies the shape of the curve - the lower the value the less straight the curve is.
#define TURBPRES 9000000
#define TURBGENQ 100000
#define TURBGENG 0.5
/obj/machinery/power/turbine/New()
..()
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/power_turbine(null)
B.apply_default_parts(src)
// The outlet is pointed at the direction of the turbine component
outturf = get_step(src, dir)
/obj/item/weapon/circuitboard/machine/power_turbine
name = "Power Turbine (Machine Board)"
build_path = /obj/machinery/power/turbine
origin_tech = "programming=4;powerstorage=4;engineering=4"
req_components = list(
/obj/item/stack/cable_coil = 5,
/obj/item/weapon/stock_parts/capacitor = 6)
/obj/machinery/power/turbine/Initialize()
. = ..()
locate_machinery()
if(!compressor)
stat |= BROKEN
/obj/machinery/power/turbine/RefreshParts()
var/P = 0
for(var/obj/item/weapon/stock_parts/capacitor/C in component_parts)
P += C.rating
productivity = P / 6
/obj/machinery/power/turbine/locate_machinery()
if(compressor)
return
compressor = locate() in get_step(src, get_dir(outturf, src))
if(compressor)
compressor.locate_machinery()
/obj/machinery/power/turbine/process()
if(!compressor)
stat = BROKEN
if((stat & BROKEN) || panel_open)
return
if(!compressor.starter)
return
cut_overlays()
// This is the power generation function. If anything is needed it's good to plot it in EXCEL before modifying
// the TURBGENQ and TURBGENG values
lastgen = ((compressor.rpm / TURBGENQ)**TURBGENG) * TURBGENQ * productivity
add_avail(lastgen)
// Weird function but it works. Should be something else...
var/newrpm = ((compressor.gas_contained.temperature) * compressor.gas_contained.total_moles())/4
newrpm = max(0, newrpm)
if(!compressor.starter || newrpm > 1000)
compressor.rpmtarget = newrpm
if(compressor.gas_contained.total_moles()>0)
var/oamount = min(compressor.gas_contained.total_moles(), (compressor.rpm+100)/35000*compressor.capacity)
var/datum/gas_mixture/removed = compressor.gas_contained.remove(oamount)
outturf.assume_air(removed)
// If it works, put an overlay that it works!
if(lastgen > 100)
add_overlay(mutable_appearance(icon, "turb-o", FLY_LAYER))
updateDialog()
/obj/machinery/power/turbine/attack_hand(mob/user)
if(..())
return
interact(user)
/obj/machinery/power/turbine/attackby(obj/item/I, mob/user, params)
if(default_deconstruction_screwdriver(user, initial(icon_state), initial(icon_state), I))
return
if(default_change_direction_wrench(user, I))
compressor = null
outturf = get_step(src, dir)
locate_machinery()
if(compressor)
to_chat(user, "<span class='notice'>Compressor connected.</span>")
stat &= ~BROKEN
else
to_chat(user, "<span class='alert'>Compressor not connected.</span>")
stat |= BROKEN
return
if(exchange_parts(user, I))
return
default_deconstruction_crowbar(I)
/obj/machinery/power/turbine/interact(mob/user)
if(!Adjacent(user) || (stat & (NOPOWER|BROKEN)) && !issilicon(user))
user.unset_machine(src)
user << browse(null, "window=turbine")
return
var/t = "<TT><B>Gas Turbine Generator</B><HR><PRE>"
t += "Generated power : [round(lastgen)] W<BR><BR>"
t += "Turbine: [round(compressor.rpm)] RPM<BR>"
t += "Starter: [ compressor.starter ? "<A href='?src=\ref[src];str=1'>Off</A> <B>On</B>" : "<B>Off</B> <A href='?src=\ref[src];str=1'>On</A>"]"
t += "</PRE><HR><A href='?src=\ref[src];close=1'>Close</A>"
t += "</TT>"
var/datum/browser/popup = new(user, "turbine", name)
popup.set_content(t)
popup.open()
return
/obj/machinery/power/turbine/Topic(href, href_list)
if(..())
return
if( href_list["close"] )
usr << browse(null, "window=turbine")
usr.unset_machine(src)
return
else if( href_list["str"] )
if(compressor)
compressor.starter = !compressor.starter
updateDialog()
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// COMPUTER NEEDS A SERIOUS REWRITE.
/obj/machinery/computer/turbine_computer/Initialize()
. = ..()
locate_machinery()
/obj/machinery/computer/turbine_computer/locate_machinery()
compressor = locate(/obj/machinery/power/compressor) in range(5, src)
/obj/machinery/computer/turbine_computer/attack_hand(var/mob/user as mob)
if(..())
return
interact(user)
/obj/machinery/computer/turbine_computer/interact(mob/user)
var/dat
if(compressor && compressor.turbine)
dat += "<BR><B>Gas turbine remote control system</B><HR>"
if(compressor.stat || compressor.turbine.stat)
dat += "[compressor.stat ? "<B>Compressor is inoperable</B><BR>" : "<B>Turbine is inoperable</B>"]"
else
dat += {"Turbine status: [ src.compressor.starter ? "<A href='?src=\ref[src];str=1'>Off</A> <B>On</B>" : "<B>Off</B> <A href='?src=\ref[src];str=1'>On</A>"]
\n<BR>
\nTurbine speed: [src.compressor.rpm]rpm<BR>
\nPower currently being generated: [src.compressor.turbine.lastgen]W<BR>
\nInternal gas temperature: [src.compressor.gas_contained.temperature]K<BR>
\n</PRE><HR><A href='?src=\ref[src];close=1'>Close</A>
\n<BR>
\n"}
else
dat += "<B>There is [!compressor ? "no compressor" : " compressor[!compressor.turbine ? " but no turbine" : ""]"].</B><BR>"
if(!compressor)
dat += "<A href='?src=\ref[src];search=1'>Search for compressor</A>"
var/datum/browser/popup = new(user, "turbinecomputer", name)
popup.set_content(dat)
popup.open()
return
/obj/machinery/computer/turbine_computer/Topic(href, href_list)
if(..())
return
else if( href_list["str"] )
if(compressor && compressor.turbine)
compressor.starter = !compressor.starter
else if( href_list["close"] )
usr << browse(null, "window=turbinecomputer")
usr.unset_machine(src)
return
else if(href_list["search"])
locate_machinery()
src.updateUsrDialog()
return
/obj/machinery/computer/turbine_computer/process()
src.updateDialog()
return