Files
Yogstation/code/modules/ruins/objects_and_mobs/sin_ruins.dm

135 lines
4.9 KiB
Plaintext

//These objects are used in the cardinal sin-themed ruins (i.e. Gluttony, Pride...)
/obj/structure/cursed_slot_machine //Greed's slot machine: Used in the Greed ruin. Deals clone damage on each use, with a successful use giving a d20 of fate.
name = "greed's slot machine"
desc = "High stakes, high rewards."
icon = 'icons/obj/economy.dmi'
icon_state = "slots1"
anchored = TRUE
density = TRUE
var/win_prob = 5
/obj/structure/cursed_slot_machine/attack_hand(mob/living/carbon/human/user)
if(!istype(user))
return
if(in_use)
return
in_use = TRUE
user.adjustCloneLoss(20)
if(user.stat)
to_chat(user, "<span class='userdanger'>No... just one more try...</span>")
user.gib()
else
user.visible_message("<span class='warning'>[user] pulls [src]'s lever with a glint in [user.p_their()] eyes!</span>", "<span class='warning'>You feel a draining as you pull the lever, but you \
know it'll be worth it.</span>")
icon_state = "slots2"
playsound(src, 'sound/lavaland/cursed_slot_machine.ogg', 50, 0)
sleep(50)
icon_state = "slots1"
in_use = FALSE
if(prob(win_prob))
playsound(src, 'sound/lavaland/cursed_slot_machine_jackpot.ogg', 50, 0)
new/obj/structure/cursed_money(get_turf(src))
if(user)
to_chat(user, "<span class='boldwarning'>You've hit jackpot. Laughter echoes around you as your reward appears in the machine's place.</span>")
qdel(src)
else
if(user)
to_chat(user, "<span class='boldwarning'>Fucking machine! Must be rigged. Still... one more try couldn't hurt, right?</span>")
/obj/structure/cursed_money
name = "bag of money"
desc = "RICH! YES! YOU KNEW IT WAS WORTH IT! YOU'RE RICH! RICH! RICH!"
icon = 'icons/obj/storage.dmi'
icon_state = "moneybag"
anchored = FALSE
density = TRUE
/obj/structure/cursed_money/Initialize()
. = ..()
addtimer(CALLBACK(src, .proc/collapse), 600)
/obj/structure/cursed_money/proc/collapse()
visible_message("<span class='warning'>[src] falls in on itself, \
canvas rotting away and contents vanishing.</span>")
qdel(src)
/obj/structure/cursed_money/attack_hand(mob/living/user)
user.visible_message("<span class='warning'>[user] opens the bag and \
and removes a die. The bag then vanishes.</span>",
"<span class='boldwarning'>You open the bag...!</span>\n\
<span class='danger'>And see a bag full of dice. Confused, \
you take one... and the bag vanishes.</span>")
var/turf/T = get_turf(user)
var/obj/item/weapon/dice/d20/fate/one_use/critical_fail = new(T)
user.put_in_hands(critical_fail)
qdel(src)
/obj/effect/gluttony //Gluttony's wall: Used in the Gluttony ruin. Only lets the overweight through.
name = "gluttony's wall"
desc = "Only those who truly indulge may pass."
anchored = TRUE
density = TRUE
icon_state = "blob"
icon = 'icons/mob/blob.dmi'
color = rgb(145, 150, 0)
/obj/effect/gluttony/CanPass(atom/movable/mover, turf/target)//So bullets will fly over and stuff.
if(ishuman(mover))
var/mob/living/carbon/human/H = mover
if(H.nutrition >= NUTRITION_LEVEL_FAT)
H.visible_message("<span class='warning'>[H] pushes through [src]!</span>", "<span class='notice'>You've seen and eaten worse than this.</span>")
return 1
else
to_chat(H, "<span class='warning'>You're repulsed by even looking at [src]. Only a pig could force themselves to go through it.</span>")
if(istype(mover, /mob/living/simple_animal/hostile/morph))
return 1
else
return 0
/obj/structure/mirror/magic/pride //Pride's mirror: Used in the Pride ruin.
name = "pride's mirror"
desc = "Pride cometh before the..."
icon_state = "magic_mirror"
/obj/structure/mirror/magic/pride/curse(mob/user)
user.visible_message("<span class='danger'><B>The ground splits beneath [user] as [user.p_their()] hand leaves the mirror!</B></span>", \
"<span class='notice'>Perfect. Much better! Now <i>nobody</i> will be able to resist yo-</span>")
var/turf/T = get_turf(user)
T.ChangeTurf(/turf/open/chasm/straight_down)
var/turf/open/chasm/straight_down/C = T
C.drop(user)
//can't be bothered to do sloth right now, will make later
/obj/item/weapon/kitchen/knife/envy //Envy's knife: Found in the Envy ruin. Attackers take on the appearance of whoever they strike.
name = "envy's knife"
desc = "Their success will be yours."
icon = 'icons/obj/wizard.dmi'
icon_state = "render"
item_state = "render"
force = 18
throwforce = 10
w_class = WEIGHT_CLASS_NORMAL
hitsound = 'sound/weapons/bladeslice.ogg'
/obj/item/weapon/kitchen/knife/envy/afterattack(atom/movable/AM, mob/living/carbon/human/user, proximity)
..()
if(!proximity)
return
if(!istype(user))
return
if(ishuman(AM))
var/mob/living/carbon/human/H = AM
if(user.real_name != H.dna.real_name)
user.real_name = H.dna.real_name
H.dna.transfer_identity(user, transfer_SE=1)
user.updateappearance(mutcolor_update=1)
user.domutcheck()
user.visible_message("<span class='warning'>[user]'s appearance shifts into [H]'s!</span>", \
"<span class='boldannounce'>They think they're <i>sooo</i> much better than you. Not anymore, they won't.</span>")