mirror of
https://github.com/yogstation13/Yogstation.git
synced 2025-02-26 09:04:50 +00:00
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@12 316c924e-a436-60f5-8080-3fe189b3f50e
1352 lines
36 KiB
Plaintext
1352 lines
36 KiB
Plaintext
// Bottles transfer 50 units
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// Beakers transfer 30 units
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// Syringes transfer 15 units
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// Droppers transfer 5 units
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//BUG!!!: reactions on splashing etc cause errors because stuff gets deleted before it executes.
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// Bandaid fix using spawn - very ugly, need to fix this.
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///////////////////////////////Grenades
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/obj/item/weapon/chem_grenade
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name = "metal casing"
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icon_state = "chemg1"
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icon = 'chemical.dmi'
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item_state = "flashbang"
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w_class = 2.0
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force = 2.0
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var/stage = 0
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var/state = 0
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var/list/beakers = new/list()
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throw_speed = 4
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throw_range = 20
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flags = FPRINT | TABLEPASS | CONDUCT | ONBELT | USEDELAY
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New()
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var/datum/reagents/R = new/datum/reagents(1000)
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reagents = R
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R.my_atom = src
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W,/obj/item/assembly/time_ignite) && !stage)
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user << "\blue You add [W] to the metal casing."
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playsound(src.loc, 'Screwdriver2.ogg', 25, -3)
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del(W) //Okay so we're not really adding anything here. cheating.
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icon_state = "chemg2"
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name = "unsecured grenade"
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stage = 1
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else if(istype(W,/obj/item/weapon/screwdriver) && stage == 1)
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if(beakers.len)
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user << "\blue You lock the assembly."
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playsound(src.loc, 'Screwdriver.ogg', 25, -3)
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name = "grenade"
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icon_state = "chemg3"
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stage = 2
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else
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user << "\red You need to add at least one beaker before locking the assembly."
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else if (istype(W,/obj/item/weapon/reagent_containers/glass) && stage == 1)
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if(beakers.len == 2)
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user << "\red The grenade can not hold more containers."
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return
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else
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if(W.reagents.total_volume)
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user << "\blue You add \the [W] to the assembly."
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user.drop_item()
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W.loc = src
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beakers += W
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else
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user << "\red \the [W] is empty."
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afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
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if (istype(target, /obj/item/weapon/storage)) return ..()
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if (!src.state && stage == 2)
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user << "\red You prime the grenade! 3 seconds!"
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src.state = 1
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src.icon_state = "chemg4"
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playsound(src.loc, 'armbomb.ogg', 75, 1, -3)
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spawn(30)
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explode()
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user.drop_item()
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var/t = (isturf(target) ? target : target.loc)
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walk_towards(src, t, 3)
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attack_self(mob/user as mob)
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if (!src.state && stage == 2)
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user << "\red You prime the grenade! 3 seconds!"
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src.state = 1
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src.icon_state = "chemg4"
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playsound(src.loc, 'armbomb.ogg', 75, 1, -3)
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spawn(30)
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explode()
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attack_hand()
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walk(src,0)
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return ..()
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attack_paw()
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return attack_hand()
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proc
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explode()
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var/has_reagents = 0
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for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
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if(G.reagents.total_volume) has_reagents = 1
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if(!has_reagents)
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playsound(src.loc, 'Screwdriver2.ogg', 50, 1)
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state = 0
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return
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playsound(src.loc, 'bamf.ogg', 50, 1)
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for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
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G.reagents.trans_to(src, G.reagents.total_volume)
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if(src.reagents.total_volume) //The possible reactions didnt use up all reagents.
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var/datum/effects/system/steam_spread/steam = new /datum/effects/system/steam_spread()
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steam.set_up(10, 0, get_turf(src))
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steam.attach(src)
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steam.start()
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for(var/atom/A in view(3, src.loc))
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if( A == src ) continue
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src.reagents.reaction(A, 1, 10)
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invisibility = 100 //Why am i doing this?
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spawn(50) //To make sure all reagents can work
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del(src) //correctly before deleting the grenade.
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/obj/item/weapon/chem_grenade/metalfoam
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name = "metal foam grenade"
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desc = "Used for emergency sealing of air breaches."
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icon_state = "chemg3"
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stage = 2
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New()
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..()
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var/obj/item/weapon/reagent_containers/glass/B1 = new(src)
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var/obj/item/weapon/reagent_containers/glass/B2 = new(src)
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B1.reagents.add_reagent("aluminium", 30)
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B2.reagents.add_reagent("foaming_agent", 10)
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B2.reagents.add_reagent("pacid", 10)
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beakers += B1
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beakers += B2
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/obj/item/weapon/chem_grenade/cleaner
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name = "cleaner grenade"
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desc = "BLAM!-brand foaming space cleaner. In a special applicator for rapid cleaning of wide areas."
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icon_state = "chemg3"
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stage = 2
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New()
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..()
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var/obj/item/weapon/reagent_containers/glass/B1 = new(src)
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var/obj/item/weapon/reagent_containers/glass/B2 = new(src)
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B1.reagents.add_reagent("fluorosurfactant", 30)
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B2.reagents.add_reagent("water", 10)
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B2.reagents.add_reagent("cleaner", 10)
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beakers += B1
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beakers += B2
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/*
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/obj/item/weapon/chem_grenade/poo
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name = "poo grenade"
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desc = "A ShiTastic! brand biological warfare charge. Not very effective unless the target is squeamish."
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icon_state = "chemg3"
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stage = 2
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New()
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..()
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var/obj/item/weapon/reagent_containers/glass/B1 = new(src)
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var/obj/item/weapon/reagent_containers/glass/B2 = new(src)
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B1.reagents.add_reagent("poo", 30)
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B2.reagents.add_reagent("poo", 30)
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beakers += B1
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beakers += B2
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*/
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///////////////////////////////Grenades
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/obj/syringe_gun_dummy
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name = ""
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desc = ""
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icon = 'chemical.dmi'
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icon_state = "null"
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anchored = 1
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density = 0
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New()
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var/datum/reagents/R = new/datum/reagents(15)
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reagents = R
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R.my_atom = src
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/obj/item/weapon/gun/syringe
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name = "syringe gun"
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icon = 'gun.dmi'
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icon_state = "syringegun"
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item_state = "syringegun"
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w_class = 3.0
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throw_speed = 2
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throw_range = 10
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force = 4.0
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var/list/syringes = new/list()
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var/max_syringes = 1
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m_amt = 2000
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examine()
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set src in view(2)
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..()
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usr << "\icon [src] Syringe gun:"
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usr << "\blue [syringes] / [max_syringes] Syringes."
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attackby(obj/item/I as obj, mob/user as mob)
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if(istype(I, /obj/item/weapon/reagent_containers/syringe))
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if(syringes.len < max_syringes)
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user.drop_item()
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I.loc = src
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syringes += I
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user << "\blue You put the syringe in the syringe gun."
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user << "\blue [syringes.len] / [max_syringes] Syringes."
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else
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usr << "\red The syringe gun cannot hold more syringes."
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afterattack(obj/target, mob/user , flag)
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if(!isturf(target.loc) || target == user) return
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if(syringes.len)
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spawn(0) fire_syringe(target,user)
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else
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usr << "\red The syringe gun is empty."
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proc
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fire_syringe(atom/target, mob/user)
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var/turf/trg = get_turf(target)
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var/obj/syringe_gun_dummy/D = new/obj/syringe_gun_dummy(get_turf(src))
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var/obj/item/weapon/reagent_containers/syringe/S = syringes[1]
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S.reagents.trans_to(D, S.reagents.total_volume)
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syringes -= S
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del(S)
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D.icon_state = "syringeproj"
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D.name = "syringe"
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playsound(user.loc, 'syringeproj.ogg', 50, 1)
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for(var/i=0, i<6, i++)
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if(D.loc == trg) break
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step_towards(D,trg)
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for(var/mob/living/carbon/M in D.loc)
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if(!istype(M,/mob/living/carbon)) continue
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if(M == user) continue
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D.reagents.trans_to(M, 15)
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M.bruteloss += 5
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for(var/mob/O in viewers(world.view, D))
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O.show_message(text("\red [] was hit by the syringe!", M), 1)
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del(D)
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for(var/atom/A in D.loc)
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if(A == user) continue
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if(A.density) del(D)
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sleep(1)
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spawn(10) del(D)
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return
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/obj/reagent_dispensers
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name = "Dispenser"
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desc = "..."
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icon = 'objects.dmi'
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icon_state = "watertank"
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density = 1
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anchored = 0
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flags = FPRINT
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pressure_resistance = 2*ONE_ATMOSPHERE
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var/amount_per_transfer_from_this = 10
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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return
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New()
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var/datum/reagents/R = new/datum/reagents(1000)
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reagents = R
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R.my_atom = src
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examine()
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set src in view(2)
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..()
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usr << "\blue It contains:"
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if(!reagents) return
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if(reagents.reagent_list.len)
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for(var/datum/reagent/R in reagents.reagent_list)
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usr << "\blue [R.volume] units of [R.name]"
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else
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usr << "\blue Nothing."
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ex_act(severity)
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switch(severity)
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if(1.0)
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del(src)
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return
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if(2.0)
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if (prob(50))
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new /obj/effects/water(src.loc)
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del(src)
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return
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if(3.0)
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if (prob(5))
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new /obj/effects/water(src.loc)
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del(src)
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return
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else
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return
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blob_act()
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if(prob(25))
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new /obj/effects/water(src.loc)
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del(src)
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/obj/item/weapon/reagent_containers
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name = "Container"
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desc = "..."
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icon = 'chemical.dmi'
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icon_state = null
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w_class = 1
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var/amount_per_transfer_from_this = 5
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New()
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var/datum/reagents/R = new/datum/reagents(50)
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reagents = R
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R.my_atom = src
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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return
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attack_self(mob/user as mob)
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return
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attack(mob/M as mob, mob/user as mob, def_zone)
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return
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attackby(obj/item/I as obj, mob/user as mob)
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return
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afterattack(obj/target, mob/user , flag)
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return
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////////////////////////////////////////////////////////////////////////////////
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/// (Mixing)Glass.
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////////////////////////////////////////////////////////////////////////////////
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/obj/item/weapon/reagent_containers/glass/
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name = " "
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desc = " "
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icon = 'chemical.dmi'
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icon_state = "null"
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item_state = "null"
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amount_per_transfer_from_this = 10
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flags = FPRINT | TABLEPASS | OPENCONTAINER
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examine()
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set src in view(2)
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..()
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usr << "\blue It contains:"
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if(!reagents) return
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if(reagents.reagent_list.len)
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for(var/datum/reagent/R in reagents.reagent_list)
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usr << "\blue [R.volume] units of [R.name]"
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else
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usr << "\blue Nothing."
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New()
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var/datum/reagents/R = new/datum/reagents(50)
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reagents = R
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R.my_atom = src
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afterattack(obj/target, mob/user , flag)
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if(ismob(target) && target.reagents && reagents.total_volume)
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user << "\blue You splash the solution onto [target]."
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for(var/mob/O in viewers(world.view, user))
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O.show_message(text("\red [] has been splashed with something by []!", target, user), 1)
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src.reagents.reaction(target, TOUCH)
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spawn(5) src.reagents.clear_reagents()
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return
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else if(istype(target, /obj/reagent_dispensers)) //A dispenser. Transfer FROM it TO us.
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if(!target.reagents.total_volume && target.reagents)
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user << "\red [target] is empty."
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return
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if(reagents.total_volume >= reagents.maximum_volume)
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user << "\red [src] is full."
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return
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var/trans = target.reagents.trans_to(src, 10)
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user << "\blue You fill [src] with [trans] units of the contents of [target]."
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else if(target.is_open_container() && target.reagents) //Something like a glass. Player probably wants to transfer TO it.
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if(!reagents.total_volume)
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user << "\red [src] is empty."
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return
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if(target.reagents.total_volume >= target.reagents.maximum_volume)
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user << "\red [target] is full."
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return
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var/trans = src.reagents.trans_to(target, 10)
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user << "\blue You transfer [trans] units of the solution to [target]."
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else if(reagents.total_volume && !istype(target,/obj/machinery/chem_master/) && !istype(target,/obj/table) && !istype(target,/obj/secure_closet) && !istype(target,/obj/closet) && !istype(target,/obj/item/weapon/storage) && !istype(target, /obj/machinery/atmospherics/unary/cryo_cell) && !istype(target, /obj/item/weapon/chem_grenade) && !istype(target, /obj/machinery/bot/medbot))
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user << "\blue You splash the solution onto [target]."
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src.reagents.reaction(target, TOUCH)
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spawn(5) src.reagents.clear_reagents()
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return
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////////////////////////////////////////////////////////////////////////////////
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/// (Mixing)Glass. END
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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/// Droppers.
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////////////////////////////////////////////////////////////////////////////////
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/obj/item/weapon/reagent_containers/dropper
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name = "Dropper"
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desc = "A dropper. Transfers 5 units."
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icon = 'chemical.dmi'
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icon_state = "dropper0"
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amount_per_transfer_from_this = 5
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var/filled = 0
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New()
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var/datum/reagents/R = new/datum/reagents(5)
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reagents = R
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R.my_atom = src
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afterattack(obj/target, mob/user , flag)
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if(!target.reagents) return
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if(filled)
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if(target.reagents.total_volume >= target.reagents.maximum_volume)
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user << "\red [target] is full."
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return
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if(!target.is_open_container() && !ismob(target) && !istype(target,/obj/item/weapon/reagent_containers/food)) //You can inject humans and food but you cant remove the shit.
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user << "\red You cannot directly fill this object."
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return
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if(ismob(target))
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for(var/mob/O in viewers(world.view, user))
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O.show_message(text("\red <B>[] drips something onto []!</B>", user, target), 1)
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src.reagents.reaction(target, TOUCH)
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spawn(5) src.reagents.trans_to(target, 5)
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user << "\blue You transfer 5 units of the solution."
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filled = 0
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icon_state = "dropper[filled]"
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else
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if(!target.is_open_container() && !istype(target,/obj/reagent_dispensers))
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user << "\red You cannot directly remove reagents from [target]."
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return
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if(!target.reagents.total_volume)
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user << "\red [target] is empty."
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return
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target.reagents.trans_to(src, 5)
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user << "\blue You fill the dropper with 5 units of the solution."
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filled = 1
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icon_state = "dropper[filled]"
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return
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////////////////////////////////////////////////////////////////////////////////
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/// Droppers. END
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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/// Syringes.
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////////////////////////////////////////////////////////////////////////////////
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/obj/item/weapon/reagent_containers/syringe
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name = "Syringe"
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desc = "A syringe."
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icon = 'syringe.dmi'
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item_state = "syringe_0"
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icon_state = "0"
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amount_per_transfer_from_this = 5
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var/mode = "d"
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New()
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var/datum/reagents/R = new/datum/reagents(15)
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reagents = R
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R.maximum_volume = 15
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R.my_atom = src
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|
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on_reagent_change()
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update_icon()
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|
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pickup(mob/user)
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..()
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update_icon()
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dropped(mob/user)
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..()
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update_icon()
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|
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attack_self(mob/user as mob)
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switch(mode)
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if("d")
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mode = "i"
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if("i")
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mode = "d"
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update_icon()
|
|
|
|
attack_hand()
|
|
..()
|
|
update_icon()
|
|
|
|
attack_paw()
|
|
return attack_hand()
|
|
|
|
attackby(obj/item/I as obj, mob/user as mob)
|
|
return
|
|
|
|
afterattack(obj/target, mob/user , flag)
|
|
if(!target.reagents) return
|
|
|
|
switch(mode)
|
|
if("d")
|
|
if(ismob(target)) return //Blood?
|
|
|
|
if(!target.reagents.total_volume)
|
|
user << "\red [target] is empty."
|
|
return
|
|
|
|
if(reagents.total_volume >= reagents.maximum_volume)
|
|
user << "\red The syringe is full."
|
|
return
|
|
|
|
if(!target.is_open_container() && !istype(target,/obj/reagent_dispensers))
|
|
user << "\red You cannot directly remove reagents from this object."
|
|
return
|
|
|
|
target.reagents.trans_to(src, 5)
|
|
|
|
user << "\blue You fill the syringe with 5 units of the solution."
|
|
|
|
if("i")
|
|
if(!reagents.total_volume)
|
|
user << "\red The Syringe is empty."
|
|
return
|
|
|
|
if(target.reagents.total_volume >= target.reagents.maximum_volume)
|
|
user << "\red [target] is full."
|
|
return
|
|
|
|
if(!target.is_open_container() && !ismob(target) && !istype(target,/obj/item/weapon/reagent_containers/food))
|
|
user << "\red You cannot directly fill this object."
|
|
return
|
|
|
|
if(ismob(target) && target != user)
|
|
for(var/mob/O in viewers(world.view, user))
|
|
O.show_message(text("\red <B>[] is trying to inject []!</B>", user, target), 1)
|
|
if(!do_mob(user, target)) return
|
|
for(var/mob/O in viewers(world.view, user))
|
|
O.show_message(text("\red [] injects [] with the syringe!", user, target), 1)
|
|
src.reagents.reaction(target, INGEST)
|
|
if(ismob(target) && target == user)
|
|
src.reagents.reaction(target, INGEST)
|
|
|
|
spawn(5)
|
|
src.reagents.trans_to(target, 5)
|
|
user << "\blue You inject 5 units of the solution. The syringe now contains [src.reagents.total_volume] units."
|
|
return
|
|
|
|
proc
|
|
update_icon()
|
|
var/rounded_vol = round(reagents.total_volume,5)
|
|
if(ismob(loc))
|
|
icon_state = "[mode][rounded_vol]"
|
|
else
|
|
icon_state = "[rounded_vol]"
|
|
item_state = "syringe_[rounded_vol]"
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
/// Syringes. END
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
/// Snacks.
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
/obj/item/weapon/reagent_containers/food
|
|
var/heal_amt = 0
|
|
proc
|
|
heal(var/mob/M)
|
|
if(istype(M, /mob/living/carbon/human))
|
|
var/mob/living/carbon/human/H = M
|
|
for(var/A in H.organs)
|
|
var/datum/organ/external/affecting = null
|
|
if(!H.organs[A]) continue
|
|
affecting = H.organs[A]
|
|
if(!istype(affecting, /datum/organ/external)) continue
|
|
if(affecting.heal_damage(src.heal_amt, src.heal_amt))
|
|
H.UpdateDamageIcon()
|
|
else
|
|
H.UpdateDamage()
|
|
else
|
|
M.bruteloss = max(0, M.bruteloss - src.heal_amt)
|
|
M.fireloss = max(0, M.fireloss - src.heal_amt)
|
|
M.updatehealth()
|
|
|
|
/obj/item/weapon/reagent_containers/food/snacks
|
|
name = "snack"
|
|
desc = "yummy"
|
|
icon = 'food.dmi'
|
|
icon_state = null
|
|
var/amount = 3
|
|
heal_amt = 1
|
|
|
|
New()
|
|
var/datum/reagents/R = new/datum/reagents(10)
|
|
reagents = R
|
|
R.my_atom = src
|
|
|
|
attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
return
|
|
attack_self(mob/user as mob)
|
|
return
|
|
attack(mob/M as mob, mob/user as mob, def_zone)
|
|
if(!src.amount)
|
|
user << "\red None of [src] left, oh no!"
|
|
del(src)
|
|
return 0
|
|
if(istype(M, /mob/living/carbon/human))
|
|
if(M == user)
|
|
M << "\blue You take a bite of [src]."
|
|
if(reagents.total_volume)
|
|
reagents.reaction(M, INGEST)
|
|
spawn(5)
|
|
reagents.trans_to(M, reagents.total_volume)
|
|
src.amount--
|
|
M.nutrition += src.heal_amt * 10
|
|
M.poo += 0.1
|
|
src.heal(M)
|
|
playsound(M.loc,'eatfood.ogg', rand(10,50), 1)
|
|
if(!src.amount)
|
|
user << "\red You finish eating [src]."
|
|
del(src)
|
|
return 1
|
|
else
|
|
for(var/mob/O in viewers(world.view, user))
|
|
O.show_message("\red [user] attempts to feed [M] [src].", 1)
|
|
if(!do_mob(user, M)) return
|
|
for(var/mob/O in viewers(world.view, user))
|
|
O.show_message("\red [user] feeds [M] [src].", 1)
|
|
|
|
if(reagents.total_volume)
|
|
reagents.reaction(M, INGEST)
|
|
spawn(5)
|
|
reagents.trans_to(M, reagents.total_volume)
|
|
src.amount--
|
|
M.nutrition += src.heal_amt * 10
|
|
M.poo += 0.1
|
|
src.heal(M)
|
|
playsound(M.loc, 'eatfood.ogg', rand(10,50), 1)
|
|
if(!src.amount)
|
|
user << "\red [M] finishes eating [src]."
|
|
del(src)
|
|
return 1
|
|
|
|
|
|
return 0
|
|
|
|
attackby(obj/item/I as obj, mob/user as mob)
|
|
return
|
|
afterattack(obj/target, mob/user , flag)
|
|
return
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
/// Snacks. END
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
/// Drinks.
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
/obj/item/weapon/reagent_containers/food/drinks
|
|
name = "drink"
|
|
desc = "yummy"
|
|
icon = 'food.dmi'
|
|
icon_state = null
|
|
flags = FPRINT | TABLEPASS | OPENCONTAINER
|
|
var/gulp_size = 5 //This is now officially broken ... need to think of a nice way to fix it.
|
|
|
|
New()
|
|
var/datum/reagents/R = new/datum/reagents(50)
|
|
reagents = R
|
|
R.my_atom = src
|
|
update_gulp_size()
|
|
|
|
proc
|
|
update_gulp_size()
|
|
gulp_size = round(reagents.total_volume / 5)
|
|
if (gulp_size < 5) gulp_size = 5
|
|
|
|
on_reagent_change()
|
|
update_gulp_size()
|
|
|
|
attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
return
|
|
attack_self(mob/user as mob)
|
|
return
|
|
attack(mob/M as mob, mob/user as mob, def_zone)
|
|
var/datum/reagents/R = src.reagents
|
|
|
|
if(!R.total_volume || !R)
|
|
user << "\red None of [src] left, oh no!"
|
|
return 0
|
|
|
|
if(M == user)
|
|
M << "\blue You swallow a gulp of [src]."
|
|
if(reagents.total_volume)
|
|
reagents.reaction(M, INGEST)
|
|
spawn(5)
|
|
reagents.trans_to(M, gulp_size)
|
|
|
|
playsound(M.loc,'drink.ogg', rand(10,50), 1)
|
|
M.urine += 0.1
|
|
return 1
|
|
|
|
else if( istype(M, /mob/living/carbon/human) )
|
|
|
|
for(var/mob/O in viewers(world.view, user))
|
|
O.show_message("\red [user] attempts to feed [M] [src].", 1)
|
|
if(!do_mob(user, M)) return
|
|
for(var/mob/O in viewers(world.view, user))
|
|
O.show_message("\red [user] feeds [M] [src].", 1)
|
|
|
|
if(reagents.total_volume)
|
|
reagents.reaction(M, INGEST)
|
|
spawn(5)
|
|
reagents.trans_to(M, gulp_size)
|
|
|
|
playsound(M.loc,'drink.ogg', rand(10,50), 1)
|
|
M.urine += 0.1
|
|
return 1
|
|
|
|
return 0
|
|
|
|
attackby(obj/item/I as obj, mob/user as mob)
|
|
return
|
|
|
|
afterattack(obj/target, mob/user , flag)
|
|
|
|
if(istype(target, /obj/reagent_dispensers)) //A dispenser. Transfer FROM it TO us.
|
|
|
|
if(!target.reagents.total_volume)
|
|
user << "\red [target] is empty."
|
|
return
|
|
|
|
if(reagents.total_volume >= reagents.maximum_volume)
|
|
user << "\red [src] is full."
|
|
return
|
|
|
|
var/trans = target.reagents.trans_to(src, 10)
|
|
user << "\blue You fill [src] with [trans] units of the contents of [target]."
|
|
|
|
else if(target.is_open_container()) //Something like a glass. Player probably wants to transfer TO it.
|
|
if(!reagents.total_volume)
|
|
user << "\red [src] is empty."
|
|
return
|
|
|
|
if(target.reagents.total_volume >= target.reagents.maximum_volume)
|
|
user << "\red [target] is full."
|
|
return
|
|
|
|
var/trans = src.reagents.trans_to(target, 10)
|
|
user << "\blue You transfer [trans] units of the solution to [target]."
|
|
|
|
return
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
/// Drinks. END
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
/// Pills.
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
/obj/item/weapon/reagent_containers/pill
|
|
name = "pill"
|
|
desc = "a pill."
|
|
icon = 'chemical.dmi'
|
|
icon_state = null
|
|
item_state = "pill"
|
|
|
|
New()
|
|
var/datum/reagents/R = new/datum/reagents(100)
|
|
reagents = R
|
|
R.my_atom = src
|
|
icon_state = "pill[rand(1,20)]"
|
|
|
|
attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
return
|
|
attack_self(mob/user as mob)
|
|
return
|
|
attack(mob/M as mob, mob/user as mob, def_zone)
|
|
if(M == user)
|
|
M << "\blue You swallow [src]."
|
|
if(reagents.total_volume)
|
|
reagents.reaction(M, INGEST)
|
|
spawn(5)
|
|
reagents.trans_to(M, reagents.total_volume)
|
|
del(src)
|
|
else
|
|
del(src)
|
|
return 1
|
|
|
|
else if(istype(M, /mob/living/carbon/human) )
|
|
|
|
for(var/mob/O in viewers(world.view, user))
|
|
O.show_message("\red [user] attempts to force [M] to swallow [src].", 1)
|
|
|
|
if(!do_mob(user, M)) return
|
|
|
|
for(var/mob/O in viewers(world.view, user))
|
|
O.show_message("\red [user] forces [M] to swallow [src].", 1)
|
|
|
|
if(reagents.total_volume)
|
|
reagents.reaction(M, INGEST)
|
|
spawn(5)
|
|
reagents.trans_to(M, reagents.total_volume)
|
|
del(src)
|
|
else
|
|
del(src)
|
|
|
|
return 1
|
|
|
|
return 0
|
|
|
|
attackby(obj/item/I as obj, mob/user as mob)
|
|
return
|
|
|
|
afterattack(obj/target, mob/user , flag)
|
|
|
|
if(target.is_open_container() == 1 && target.reagents)
|
|
if(!target.reagents.total_volume)
|
|
user << "\red [target] is empty. Cant dissolve pill."
|
|
return
|
|
user << "\blue You dissolve the pill in [target]"
|
|
reagents.trans_to(target, reagents.total_volume)
|
|
for(var/mob/O in viewers(2, user))
|
|
O.show_message("\red [user] puts something in [target].", 1)
|
|
spawn(5)
|
|
del(src)
|
|
|
|
return
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
/// Pills. END
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
/// Subtypes.
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
//Glasses
|
|
/obj/item/weapon/reagent_containers/glass/bucket
|
|
desc = "It's a bucket."
|
|
name = "bucket"
|
|
icon = 'janitor.dmi'
|
|
icon_state = "bucket"
|
|
item_state = "bucket"
|
|
m_amt = 200
|
|
g_amt = 0
|
|
|
|
amount_per_transfer_from_this = 10
|
|
flags = FPRINT | OPENCONTAINER
|
|
New()
|
|
var/datum/reagents/R = new/datum/reagents(30)
|
|
reagents = R
|
|
R.my_atom = src
|
|
|
|
attackby(var/obj/D, mob/user as mob)
|
|
if(istype(D, /obj/item/device/prox_sensor))
|
|
var/obj/item/weapon/bucket_sensor/B = new /obj/item/weapon/bucket_sensor
|
|
B.loc = user
|
|
if (user.r_hand == D)
|
|
user.u_equip(D)
|
|
user.r_hand = B
|
|
else
|
|
user.u_equip(D)
|
|
user.l_hand = B
|
|
B.layer = 20
|
|
user << "You add the sensor to the bucket"
|
|
del(D)
|
|
del(src)
|
|
|
|
/obj/item/weapon/reagent_containers/glass/dispenser
|
|
name = "reagent glass"
|
|
desc = "A reagent glass."
|
|
icon = 'chemical.dmi'
|
|
icon_state = "beaker"
|
|
amount_per_transfer_from_this = 10
|
|
flags = FPRINT | TABLEPASS | OPENCONTAINER
|
|
|
|
|
|
/obj/item/weapon/reagent_containers/glass/dispenser/surfactant
|
|
name = "reagent glass (surfactant)"
|
|
icon_state = "liquid"
|
|
|
|
New()
|
|
..()
|
|
reagents.add_reagent("fluorosurfactant", 20)
|
|
|
|
|
|
/obj/item/weapon/reagent_containers/glass/large
|
|
name = "large reagent glass"
|
|
desc = "A large reagent glass."
|
|
icon = 'chemical.dmi'
|
|
icon_state = "beakerlarge"
|
|
item_state = "beaker"
|
|
amount_per_transfer_from_this = 10
|
|
flags = FPRINT | TABLEPASS | OPENCONTAINER
|
|
|
|
New()
|
|
var/datum/reagents/R = new/datum/reagents(50)
|
|
reagents = R
|
|
R.my_atom = src
|
|
|
|
/obj/item/weapon/reagent_containers/glass/bottle/
|
|
name = "bottle"
|
|
desc = "A small bottle."
|
|
icon = 'chemical.dmi'
|
|
icon_state = "bottle16"
|
|
item_state = "atoxinbottle"
|
|
amount_per_transfer_from_this = 10
|
|
flags = FPRINT | TABLEPASS | OPENCONTAINER
|
|
|
|
New()
|
|
var/datum/reagents/R = new/datum/reagents(30)
|
|
reagents = R
|
|
R.my_atom = src
|
|
icon_state = "bottle[rand(1,20)]"
|
|
|
|
/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline
|
|
name = "inaprovaline bottle"
|
|
desc = "A small bottle. Contains inaprovaline - used to stabilize patients."
|
|
icon = 'chemical.dmi'
|
|
icon_state = "bottle16"
|
|
amount_per_transfer_from_this = 10
|
|
|
|
New()
|
|
var/datum/reagents/R = new/datum/reagents(30)
|
|
reagents = R
|
|
R.my_atom = src
|
|
R.add_reagent("inaprovaline", 30)
|
|
|
|
/obj/item/weapon/reagent_containers/glass/bottle/toxin
|
|
name = "toxin bottle"
|
|
desc = "A small bottle."
|
|
icon = 'chemical.dmi'
|
|
icon_state = "bottle12"
|
|
amount_per_transfer_from_this = 5
|
|
|
|
New()
|
|
var/datum/reagents/R = new/datum/reagents(30)
|
|
reagents = R
|
|
R.my_atom = src
|
|
R.add_reagent("toxin", 30)
|
|
|
|
/obj/item/weapon/reagent_containers/glass/bottle/stoxin
|
|
name = "sleep-toxin bottle"
|
|
desc = "A small bottle."
|
|
icon = 'chemical.dmi'
|
|
icon_state = "bottle20"
|
|
amount_per_transfer_from_this = 5
|
|
|
|
New()
|
|
var/datum/reagents/R = new/datum/reagents(30)
|
|
reagents = R
|
|
R.my_atom = src
|
|
R.add_reagent("stoxin", 30)
|
|
|
|
/obj/item/weapon/reagent_containers/glass/bottle/antitoxin
|
|
name = "anti-toxin bottle"
|
|
desc = "A small bottle."
|
|
icon = 'chemical.dmi'
|
|
icon_state = "bottle17"
|
|
amount_per_transfer_from_this = 5
|
|
|
|
New()
|
|
var/datum/reagents/R = new/datum/reagents(30)
|
|
reagents = R
|
|
R.my_atom = src
|
|
R.add_reagent("anti_toxin", 30)
|
|
|
|
|
|
|
|
/obj/item/weapon/reagent_containers/glass/beaker
|
|
name = "beaker"
|
|
desc = "A beaker. Can hold up to 30 units."
|
|
icon = 'chemical.dmi'
|
|
icon_state = "beaker0"
|
|
item_state = "beaker"
|
|
|
|
on_reagent_change()
|
|
if(reagents.total_volume)
|
|
icon_state = "beaker1"
|
|
else
|
|
icon_state = "beaker0"
|
|
|
|
/obj/item/weapon/reagent_containers/glass/beaker/cryoxadone
|
|
name = "beaker"
|
|
desc = "A beaker. Can hold up to 30 units."
|
|
icon = 'chemical.dmi'
|
|
icon_state = "beaker0"
|
|
item_state = "beaker"
|
|
|
|
New()
|
|
var/datum/reagents/R = new/datum/reagents(30)
|
|
reagents = R
|
|
R.my_atom = src
|
|
R.add_reagent("cryoxadone", 30)
|
|
|
|
|
|
//Syringes
|
|
/obj/item/weapon/reagent_containers/syringe/robot
|
|
name = "Syringe (mixed)"
|
|
desc = "Contains inaprovaline & anti-toxins."
|
|
New()
|
|
var/datum/reagents/R = new/datum/reagents(15)
|
|
reagents = R
|
|
R.maximum_volume = 15
|
|
R.my_atom = src
|
|
R.add_reagent("inaprovaline", 7)
|
|
R.add_reagent("anti_toxin", 8)
|
|
mode = "i"
|
|
update_icon()
|
|
|
|
/obj/item/weapon/reagent_containers/syringe/inaprovaline
|
|
name = "Syringe (inaprovaline)"
|
|
desc = "Contains inaprovaline - used to stabilize patients."
|
|
New()
|
|
var/datum/reagents/R = new/datum/reagents(15)
|
|
reagents = R
|
|
R.maximum_volume = 15
|
|
R.my_atom = src
|
|
R.add_reagent("inaprovaline", 15)
|
|
update_icon()
|
|
|
|
/obj/item/weapon/reagent_containers/syringe/antitoxin
|
|
name = "Syringe (anti-toxin)"
|
|
desc = "Contains anti-toxins."
|
|
New()
|
|
var/datum/reagents/R = new/datum/reagents(15)
|
|
reagents = R
|
|
R.maximum_volume = 15
|
|
R.my_atom = src
|
|
R.add_reagent("anti_toxin", 15)
|
|
update_icon()
|
|
|
|
/obj/item/weapon/reagent_containers/syringe/antiviral
|
|
name = "Syringe (spaceacillin)"
|
|
desc = "Contains antiviral agents."
|
|
New()
|
|
var/datum/reagents/R = new/datum/reagents(15)
|
|
reagents = R
|
|
R.maximum_volume = 15
|
|
R.my_atom = src
|
|
R.add_reagent("spaceacillin", 15)
|
|
update_icon()
|
|
|
|
//Snacks
|
|
/obj/item/weapon/reagent_containers/food/snacks/candy
|
|
name = "candy"
|
|
desc = "Man, that shit looks good. I bet it's got nougat. Fuck."
|
|
icon_state = "candy"
|
|
heal_amt = 1
|
|
|
|
/obj/item/weapon/reagent_containers/food/snacks/chips
|
|
name = "chips"
|
|
desc = "Commander Riker's What-The-Crisps"
|
|
icon_state = "chips"
|
|
heal_amt = 1
|
|
|
|
/obj/item/weapon/reagent_containers/food/snacks/donut
|
|
name = "donut"
|
|
desc = "Goes great with Robust Coffee."
|
|
icon_state = "donut1"
|
|
heal_amt = 1
|
|
New()
|
|
..()
|
|
if(rand(1,3) == 1)
|
|
src.icon_state = "donut2"
|
|
src.name = "frosted donut"
|
|
src.heal_amt = 2
|
|
heal(var/mob/M)
|
|
if(istype(M, /mob/living/carbon/human) && M.job in list("Security Officer", "Head of Security", "Detective"))
|
|
src.heal_amt *= 2
|
|
..()
|
|
src.heal_amt /= 2
|
|
|
|
/obj/item/weapon/reagent_containers/food/snacks/egg
|
|
name = "egg"
|
|
desc = "An egg!"
|
|
icon_state = "egg"
|
|
amount = 1
|
|
heal_amt = 1
|
|
|
|
/obj/item/weapon/reagent_containers/food/snacks/flour
|
|
name = "flour"
|
|
desc = "Some flour"
|
|
icon_state = "flour"
|
|
amount = 1
|
|
|
|
/obj/item/weapon/reagent_containers/food/snacks/humanmeat
|
|
name = "-meat"
|
|
desc = "A slab of meat"
|
|
icon_state = "meat"
|
|
var/subjectname = ""
|
|
var/subjectjob = null
|
|
amount = 1
|
|
|
|
|
|
/obj/item/weapon/reagent_containers/food/snacks/assburger
|
|
name = "assburger"
|
|
desc = "This burger gives off an air of awkwardness."
|
|
icon_state = "assburger"
|
|
amount = 5
|
|
heal_amt = 2
|
|
|
|
/obj/item/weapon/reagent_containers/food/snacks/brainburger
|
|
name = "brainburger"
|
|
desc = "A strange looking burger. It looks almost sentient."
|
|
icon_state = "brainburger"
|
|
amount = 5
|
|
heal_amt = 2
|
|
|
|
/obj/item/weapon/reagent_containers/food/snacks/faggot
|
|
name = "faggot"
|
|
desc = "A great meal all round."
|
|
icon_state = "faggot"
|
|
amount = 1
|
|
heal_amt = 2
|
|
heal(var/mob/M)
|
|
..()
|
|
|
|
/obj/item/weapon/reagent_containers/food/snacks/donkpocket
|
|
name = "donk-pocket"
|
|
desc = "The food of choice for the seasoned traitor."
|
|
icon_state = "donkpocket"
|
|
heal_amt = 1
|
|
amount = 1
|
|
var/warm = 0
|
|
heal(var/mob/M)
|
|
if(src.warm && M.reagents)
|
|
M.reagents.add_reagent("tricordrazine",15)
|
|
else
|
|
M << "\red It's just not good enough cold.."
|
|
..()
|
|
|
|
proc/cooltime()
|
|
if (src.warm)
|
|
spawn( 4200 )
|
|
src.warm = 0
|
|
src.name = "donk-pocket"
|
|
return
|
|
|
|
/obj/item/weapon/reagent_containers/food/snacks/humanburger
|
|
name = "-burger"
|
|
var/hname = ""
|
|
var/job = null
|
|
desc = "A bloody burger."
|
|
icon_state = "hburger"
|
|
amount = 5
|
|
heal_amt = 2
|
|
heal(var/mob/M)
|
|
..()
|
|
|
|
/obj/item/weapon/reagent_containers/food/snacks/monkeyburger
|
|
name = "monkeyburger"
|
|
desc = "The cornerstone of every nutritious breakfast."
|
|
icon_state = "mburger"
|
|
amount = 5
|
|
heal_amt = 2
|
|
|
|
/obj/item/weapon/reagent_containers/food/snacks/roburger
|
|
name = "roburger"
|
|
desc = "The lettuce is the only organic component. Beep."
|
|
icon_state = "roburger"
|
|
New()
|
|
var/datum/reagents/R = new/datum/reagents(5)
|
|
reagents = R
|
|
R.my_atom = src
|
|
R.add_reagent("nanites", 5)
|
|
|
|
/obj/item/weapon/reagent_containers/food/snacks/xenoburger
|
|
name = "xenoburger"
|
|
desc = "Smells caustic. Tastes like heresy."
|
|
icon_state = "xburger"
|
|
New()
|
|
var/datum/reagents/R = new/datum/reagents(5)
|
|
reagents = R
|
|
R.my_atom = src
|
|
R.add_reagent("xenomicrobes", 5)
|
|
|
|
/obj/item/weapon/reagent_containers/food/snacks/monkeymeat
|
|
name = "meat"
|
|
desc = "A slab of meat"
|
|
icon_state = "meat"
|
|
amount = 1
|
|
|
|
/obj/item/weapon/reagent_containers/food/snacks/xenomeat
|
|
name = "meat"
|
|
desc = "A slab of meat"
|
|
icon_state = "xenomeat"
|
|
amount = 1
|
|
|
|
/obj/item/weapon/reagent_containers/food/snacks/pie
|
|
name = "custard pie"
|
|
desc = "It smells delicious. You just want to plant your face in it."
|
|
icon_state = "pie"
|
|
amount = 3
|
|
|
|
/obj/item/weapon/reagent_containers/food/snacks/waffles
|
|
name = "waffles"
|
|
desc = "Mmm, waffles"
|
|
icon_state = "waffles"
|
|
amount = 5
|
|
heal_amt = 2
|
|
|
|
//Drinks
|
|
/obj/item/weapon/reagent_containers/food/drinks/coffee
|
|
name = "Robust Coffee"
|
|
desc = "Careful, the beverage you're about to enjoy is extremely hot."
|
|
icon_state = "coffee"
|
|
heal_amt = 1
|
|
New()
|
|
var/datum/reagents/R = new/datum/reagents(50)
|
|
reagents = R
|
|
R.my_atom = src
|
|
R.add_reagent("coffee", 30)
|
|
|
|
/obj/item/weapon/reagent_containers/food/drinks/cola
|
|
name = "space cola"
|
|
desc = "Cola. in space."
|
|
icon_state = "cola"
|
|
heal_amt = 1
|
|
New()
|
|
var/datum/reagents/R = new/datum/reagents(50)
|
|
reagents = R
|
|
R.my_atom = src
|
|
R.add_reagent("cola", 30)
|
|
|
|
/obj/item/weapon/reagent_containers/food/drinks/beer
|
|
name = "Space Beer"
|
|
desc = "Beer. in space."
|
|
icon_state = "beer"
|
|
heal_amt = 1
|
|
New()
|
|
var/datum/reagents/R = new/datum/reagents(50)
|
|
reagents = R
|
|
R.my_atom = src
|
|
R.add_reagent("beer", 30)
|
|
|
|
//Pills
|
|
/obj/item/weapon/reagent_containers/pill/antitox
|
|
name = "Anti-toxins pill"
|
|
desc = "Neutralizes many common toxins."
|
|
icon_state = "pill17"
|
|
|
|
New()
|
|
var/datum/reagents/R = new/datum/reagents(100)
|
|
reagents = R
|
|
R.my_atom = src
|
|
R.add_reagent("anti_toxin", 50)
|
|
|
|
/obj/item/weapon/reagent_containers/pill/tox
|
|
name = "Toxins pill"
|
|
desc = "Highly toxic."
|
|
icon_state = "pill5"
|
|
|
|
New()
|
|
var/datum/reagents/R = new/datum/reagents(100)
|
|
reagents = R
|
|
R.my_atom = src
|
|
R.add_reagent("toxin", 50)
|
|
|
|
/obj/item/weapon/reagent_containers/pill/stox
|
|
name = "Sleeping pill"
|
|
desc = "Commonly used to treat insomnia."
|
|
icon_state = "pill8"
|
|
|
|
New()
|
|
var/datum/reagents/R = new/datum/reagents(100)
|
|
reagents = R
|
|
R.my_atom = src
|
|
R.add_reagent("stoxin", 30)
|
|
|
|
/obj/item/weapon/reagent_containers/pill/kelotane
|
|
name = "Kelotane pill"
|
|
desc = "Used to treat burns."
|
|
icon_state = "pill11"
|
|
|
|
New()
|
|
var/datum/reagents/R = new/datum/reagents(100)
|
|
reagents = R
|
|
R.my_atom = src
|
|
R.add_reagent("kelotane", 30)
|
|
|
|
/obj/item/weapon/reagent_containers/pill/inaprovaline
|
|
name = "Inaprovaline pill"
|
|
desc = "Used to stabilize patients."
|
|
icon_state = "pill20"
|
|
|
|
New()
|
|
var/datum/reagents/R = new/datum/reagents(100)
|
|
reagents = R
|
|
R.my_atom = src
|
|
R.add_reagent("inaprovaline", 30)
|
|
|
|
//Dispensers
|
|
/obj/reagent_dispensers/watertank
|
|
name = "watertank"
|
|
desc = "A watertank"
|
|
icon = 'objects.dmi'
|
|
icon_state = "watertank"
|
|
amount_per_transfer_from_this = 10
|
|
|
|
New()
|
|
..()
|
|
reagents.add_reagent("water",1000)
|
|
|
|
/obj/reagent_dispensers/fueltank
|
|
name = "fueltank"
|
|
desc = "A fueltank"
|
|
icon = 'objects.dmi'
|
|
icon_state = "weldtank"
|
|
amount_per_transfer_from_this = 10
|
|
|
|
New()
|
|
..()
|
|
reagents.add_reagent("fuel",1000)
|
|
|
|
/obj/reagent_dispensers/beerkeg
|
|
name = "beer keg"
|
|
desc = "A beer keg"
|
|
icon = 'objects.dmi'
|
|
icon_state = "beertankTEMP"
|
|
amount_per_transfer_from_this = 10
|
|
|
|
New()
|
|
..()
|
|
reagents.add_reagent("beer",1000)
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////// |