mirror of
https://github.com/yogstation13/Yogstation.git
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543 lines
24 KiB
Plaintext
543 lines
24 KiB
Plaintext
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/////////////////////////////////////////
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/////////////////HUDs////////////////////
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/////////////////////////////////////////
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/datum/design/shuttle_speed_upgrade
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name = "Shuttle Route Optimisation Upgrade"
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desc = "A disk that allows for calculating shorter routes when inserted into a flight control console."
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id = "disk_shuttle_route"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 1000, /datum/material/glass = 1000)
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build_path = /obj/item/shuttle_route_optimisation
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/shuttle_speed_upgrade_hyper
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name = "Shuttle Bluespace Hyperlane Optimisation Upgrade"
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desc = "A disk that allows for calculating shorter routes when inserted into a flight control console. This one abuses bluespace hyperlanes for increased efficiency."
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id = "disk_shuttle_route_hyper"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 1000, /datum/material/glass = 1000)
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build_path = /obj/item/shuttle_route_optimisation/hyperlane
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/shuttle_speed_upgrade_void
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name = "Shuttle Voidspace Optimisation Upgrade"
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desc = "A disk that allows for calculating shorter routes when inserted into a flight control console. This one access voidspace for increased efficiency."
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id = "disk_shuttle_route_void"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 1000, /datum/material/glass = 1000)
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build_path = /obj/item/shuttle_route_optimisation/void
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/health_hud
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name = "Health Scanner HUD"
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desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
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id = "health_hud"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/plastic = 150)
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build_path = /obj/item/clothing/glasses/hud/health
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
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/datum/design/health_hud_night
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name = "Night Vision Health Scanner HUD"
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desc = "An advanced medical heads-up display that allows doctors to find patients in complete darkness."
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id = "health_hud_night"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/uranium = 1000, /datum/material/silver = 350, /datum/material/plastic = 150)
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build_path = /obj/item/clothing/glasses/hud/health/night
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
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/datum/design/health_hud_meson
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name = "Meson Health Scanner HUD"
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desc = "An upgraded version of the Health Scanner HUD, functions the same and in addition allows the user to see basic structural and terrain layouts through walls."
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id = "health_hud_meson"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/plasma = 100, /datum/material/plastic = 150)
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build_path = /obj/item/clothing/glasses/hud/health/meson
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
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/datum/design/security_hud
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name = "Security HUD"
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desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status."
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id = "security_hud"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/plastic = 150)
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build_path = /obj/item/clothing/glasses/hud/security
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/security_hud_night
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name = "Night Vision Security HUD"
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desc = "A heads-up display which provides ID data and vision in complete darkness."
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id = "security_hud_night"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/uranium = 1000, /datum/material/gold = 350, /datum/material/plastic = 150)
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build_path = /obj/item/clothing/glasses/hud/security/night
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/diagnostic_hud
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name = "Diagnostic HUD"
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desc = "A HUD used to analyze and determine faults within robotic machinery."
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id = "diagnostic_hud"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/plastic = 150)
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build_path = /obj/item/clothing/glasses/hud/diagnostic
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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/datum/design/diagnostic_hud_night
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name = "Night Vision Diagnostic HUD"
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desc = "An upgraded version of the diagnostic HUD, designed to function during a power failure."
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id = "diagnostic_hud_night"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/uranium = 1000, /datum/material/plasma = 300, /datum/material/plastic = 150)
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build_path = /obj/item/clothing/glasses/hud/diagnostic/night
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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/////////////////////////////////////////
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//////////////////Misc///////////////////
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/////////////////////////////////////////
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/datum/design/welding_mask
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name = "Welding Gas Mask"
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desc = "A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd."
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id = "weldingmask"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 3000, /datum/material/glass = 1000)
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build_path = /obj/item/clothing/mask/gas/welding
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/portaseeder
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name = "Portable Seed Extractor"
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desc = "For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant."
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id = "portaseeder"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 1000, /datum/material/glass = 400)
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build_path = /obj/item/storage/bag/plants/portaseeder
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SERVICE
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/datum/design/air_horn
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name = "Air Horn"
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desc = "Damn son, where'd you find this?"
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id = "air_horn"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 4000, /datum/material/bananium = 1000)
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build_path = /obj/item/bikehorn/airhorn
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_ALL //HONK!
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/datum/design/mesons
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name = "Optical Meson Scanners"
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desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition."
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id = "mesons"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/plastic = 150)
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build_path = /obj/item/clothing/glasses/meson
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/engine_goggles
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name = "Engineering Scanner Goggles"
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desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes."
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id = "engine_goggles"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/plasma = 100, /datum/material/plastic = 150)
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build_path = /obj/item/clothing/glasses/meson/engine
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/tray_goggles
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name = "Optical T-Ray Scanners"
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desc = "Used by engineering staff to see underfloor objects such as cables and pipes."
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id = "tray_goggles"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
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build_path = /obj/item/clothing/glasses/meson/engine/tray
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/nvgmesons
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name = "Night Vision Optical Meson Scanners"
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desc = "Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the HUD display."
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id = "nvgmesons"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/plasma = 350, /datum/material/uranium = 1000, /datum/material/plastic = 150)
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build_path = /obj/item/clothing/glasses/meson/night
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_CARGO
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/datum/design/night_vision_goggles
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name = "Night Vision Goggles"
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desc = "Goggles that let you see through darkness unhindered."
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id = "night_visision_goggles"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/plasma = 350, /datum/material/uranium = 1000, /datum/material/plastic = 150)
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build_path = /obj/item/clothing/glasses/night
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY
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/datum/design/magboots
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name = "Magnetic Boots"
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desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle."
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id = "magboots"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 4500, /datum/material/silver = 1500, /datum/material/gold = 2500)
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build_path = /obj/item/clothing/shoes/magboots
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/forcefield_projector
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name = "Forcefield Projector"
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desc = "A device which can project temporary forcefields to seal off an area."
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id = "forcefield_projector"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 2500, /datum/material/glass = 1000)
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build_path = /obj/item/forcefield_projector
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/sci_goggles
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name = "Science Goggles"
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desc = "Goggles fitted with a portable analyzer, capable of determining the research worth of an item or components of a machine."
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id = "scigoggles"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
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build_path = /obj/item/clothing/glasses/science
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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/datum/design/diskplantgene
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name = "Plant Data Disk"
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desc = "A disk for storing plant genetic data."
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id = "diskplantgene"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron=200, /datum/material/glass=100)
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build_path = /obj/item/disk/plantgene
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category = list("Electronics")
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departmental_flags = DEPARTMENTAL_FLAG_SERVICE
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/datum/design/roastingstick
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name = "Advanced Roasting Stick"
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desc = "A roasting stick for cooking sausages in exotic ovens."
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id = "roastingstick"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron=1000, /datum/material/glass=500, /datum/material/bluespace = 250)
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build_path = /obj/item/melee/roastingstick
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SERVICE
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/datum/design/locator
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name = "Bluespace Locator"
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desc = "Used to track portable teleportation beacons and targets with embedded tracking implants."
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id = "locator"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron=1000, /datum/material/glass=500, /datum/material/silver = 500)
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build_path = /obj/item/locator
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/quantum_keycard
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name = "Quantum Keycard"
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desc = "Allows for the construction of a quantum keycard."
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id = "quantum_keycard"
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build_type = PROTOLATHE
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materials = list(/datum/material/glass = 500, /datum/material/iron = 500, /datum/material/silver = 500, /datum/material/bluespace = 1000)
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build_path = /obj/item/quantum_keycard
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/anomaly_neutralizer
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name = "Anomaly Neutralizer"
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desc = "An advanced tool capable of instantly neutralizing anomalies, designed to capture the fleeting aberrations created by the engine."
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id = "anomaly_neutralizer"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 2000, /datum/material/gold = 2000, /datum/material/plasma = 5000, /datum/material/uranium = 2000)
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build_path = /obj/item/anomaly_neutralizer
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/donksoft_refill
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name = "Donksoft Toy Vendor Refill"
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desc = "A refill canister for Donksoft Toy Vendors."
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id = "donksoft_refill"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 25000, /datum/material/glass = 15000, /datum/material/plasma = 20000, /datum/material/gold = 10000, /datum/material/silver = 10000)
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build_path = /obj/item/vending_refill/donksoft
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category = list("Equipment")
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/datum/design/oxygen_tank
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name = "Oxygen Tank"
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desc = "An empty oxygen tank."
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id = "oxygen_tank"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 2000)
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build_path = /obj/item/tank/internals/oxygen/empty
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
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/datum/design/plasma_tank
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name = "Plasma Tank"
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desc = "An empty plasma tank."
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id = "plasma_tank"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 2000)
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build_path = /obj/item/tank/internals/plasma/empty
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
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/datum/design/body_camera
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name = "Bodycamera"
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desc = "A camera worn around the neck, meant to keep you safe."
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id = "bodycam"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 1000, /datum/material/glass = 1000, /datum/material/gold = 500)
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build_path = /obj/item/clothing/neck/bodycam/
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/ticket_remote
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name = "Ticket Machine Remote"
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desc = "A remote for operating a ticket machine (sold seperately)"
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id = "ticket_remote"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 1000, /datum/material/glass = 500)
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build_path = /obj/item/ticket_machine_remote
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category = list ("Electronics")
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departmental_flags = DEPARTMENTAL_FLAG_SERVICE | DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_MEDICAL
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/datum/design/wallframe/flasher
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name = "Mounted Flash Frame"
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id = "wallframe/flasher"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 10000, /datum/material/glass = 4000)
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build_path = /obj/item/wallframe/flasher
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category = list("Misc. Machinery")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/////////////////////////////////////////
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////////////Janitor Designs//////////////
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/////////////////////////////////////////
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/datum/design/advmop
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name = "Advanced Mop"
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desc = "An upgraded mop with a large internal capacity for holding water or other cleaning chemicals."
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id = "advmop"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 2500, /datum/material/glass = 200)
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build_path = /obj/item/mop/advanced
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SERVICE
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/datum/design/blutrash
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name = "Trashbag of Holding"
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desc = "An advanced trash bag with bluespace properties; capable of holding a plethora of garbage."
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id = "blutrash"
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build_type = PROTOLATHE
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materials = list(/datum/material/gold = 1500, /datum/material/uranium = 250, /datum/material/plasma = 1500)
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build_path = /obj/item/storage/bag/trash/bluespace
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SERVICE
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/datum/design/buffer
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name = "Floor Buffer Upgrade"
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desc = "A floor buffer that can be attached to vehicular janicarts."
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id = "buffer"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 3000, /datum/material/glass = 200)
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build_path = /obj/item/janiupgrade
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SERVICE
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/datum/design/spraybottle
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name = "Spray Bottle"
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desc = "A spray bottle, with an unscrewable top."
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id = "spraybottle"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 3000, /datum/material/glass = 200)
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build_path = /obj/item/reagent_containers/spray
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SERVICE
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/datum/design/beartrap
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name = "Bear Trap"
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desc = "A trap used to catch space bears and other legged creatures."
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id = "beartrap"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 5000, /datum/material/titanium = 1000)
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build_path = /obj/item/restraints/legcuffs/beartrap
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SERVICE
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/////////////////////////////////////////
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/////////////Holobarriers////////////////
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/////////////////////////////////////////
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/datum/design/holosign
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name = "Holographic Sign Projector"
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desc = "A holograpic projector used to project various warning signs."
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id = "holosign"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 2000, /datum/material/glass = 1000, /datum/material/plastic = 500)
|
|
build_path = /obj/item/holosign_creator
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
|
|
|
/datum/design/holobarrier_jani
|
|
name = "Custodial Holobarrier Projector"
|
|
desc = "A holograpic projector used to project hard light wet floor barriers."
|
|
id = "holobarrier_jani"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/iron = 2000, /datum/material/glass = 1000, /datum/material/silver = 1000, /datum/material/plastic = 500)
|
|
build_path = /obj/structure/holosign/barrier/wetsign
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
|
|
|
/datum/design/holosignsec
|
|
name = "Security Holobarrier Projector"
|
|
desc = "A holographic projector that creates holographic security barriers."
|
|
id = "holosignsec"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 1000, /datum/material/silver = 1000, /datum/material/plastic = 500)
|
|
build_path = /obj/item/holosign_creator/security
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
|
|
|
/datum/design/holosignengi
|
|
name = "Engineering Holobarrier Projector"
|
|
desc = "A holographic projector that creates holographic engineering barriers."
|
|
id = "holosignengi"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 1000, /datum/material/silver = 1000, /datum/material/plastic = 500)
|
|
build_path = /obj/item/holosign_creator/engineering
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
|
|
|
/datum/design/holosignatmos
|
|
name = "ATMOS Holofan Projector"
|
|
desc = "A holographic projector that creates holographic barriers that prevent changes in atmospheric conditions."
|
|
id = "holosignatmos"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 1000, /datum/material/silver = 1000, /datum/material/plastic = 500)
|
|
build_path = /obj/item/holosign_creator/atmos
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
|
|
|
/datum/design/holobarrier_med
|
|
name = "PENLITE Holobarrier Projector"
|
|
desc = "PENLITE holobarriers, a device that halts individuals with malicious diseases."
|
|
build_type = PROTOLATHE
|
|
build_path = /obj/item/holosign_creator/medical
|
|
materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 100, /datum/material/plastic = 500) //a hint of silver since it can troll 2 antags (bad viros and sentient disease)
|
|
id = "holobarrier_med"
|
|
category = list("Medical Designs")
|
|
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
|
|
|
/////////////////////////////////////////
|
|
////////////////Armor///////////////////
|
|
/////////////////////////////////////////
|
|
|
|
/datum/design/reactive_armor
|
|
name = "Reactive Armor Shell"
|
|
desc = "An experimental suit of armor capable of utilizing an implanted anomaly core to protect the user."
|
|
id = "reactive_armor"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/iron = 10000, /datum/material/diamond = 5000, /datum/material/uranium = 8000, /datum/material/silver = 4500, /datum/material/gold = 5000)
|
|
build_path = /obj/item/reactive_armor_shell
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
|
|
|
/////////////////////////////////////////
|
|
/////////////Security////////////////////
|
|
/////////////////////////////////////////
|
|
|
|
/datum/design/seclite
|
|
name = "Seclite"
|
|
desc = "A robust flashlight used by security."
|
|
id = "seclite"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/iron = 2500)
|
|
build_path = /obj/item/flashlight/seclite
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
|
|
|
/datum/design/detective_scanner
|
|
name = "Forensic Scanner"
|
|
desc = "Used to remotely scan objects and biomass for DNA and fingerprints. Can print a report of the findings."
|
|
id = "detective_scanner"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 2500, /datum/material/silver = 2000)
|
|
build_path = /obj/item/detective_scanner
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
|
|
|
/datum/design/detective_scanner_advanced
|
|
name = "Advanced Forensic Scanner"
|
|
desc = "Processes data much quicker at the cost of not being able to scan far remotely. Gives more detailed reports. Scan from 2 tiles away to avoid leaving prints on the scene of the crime!"
|
|
id = "detective_scanner_advanced"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/titanium = 5000, /datum/material/glass = 1000, /datum/material/gold = 2500, /datum/material/silver = 3000) // made of titanium instead of metal + extra silver
|
|
build_path = /obj/item/detective_scanner/advanced
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
|
|
|
/datum/design/pepperspray
|
|
name = "Pepper Spray"
|
|
desc = "Manufactured by UhangInc, used to blind and down an opponent quickly. Printed pepper sprays do not contain reagents."
|
|
id = "pepperspray"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000)
|
|
build_path = /obj/item/reagent_containers/spray/pepper/empty
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
|
|
|
/datum/design/bola_energy
|
|
name = "Energy Bola"
|
|
desc = "A specialized hard-light bola designed to ensnare fleeing criminals and aid in arrests."
|
|
id = "bola_energy"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/silver = 500, /datum/material/plasma = 500, /datum/material/titanium = 500)
|
|
build_path = /obj/item/restraints/legcuffs/bola/energy
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
|
|
|
/datum/design/zipties
|
|
name = "Zipties"
|
|
desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use."
|
|
id = "zipties"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/plastic = 250)
|
|
build_path = /obj/item/restraints/handcuffs/cable/zipties
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
|
|
|
/datum/design/evidencebag
|
|
name = "Evidence Bag"
|
|
desc = "An empty evidence bag."
|
|
id = "evidencebag"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/plastic = 100)
|
|
build_path = /obj/item/evidencebag
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
|
|
|
/datum/design/oven_tray
|
|
name = "Oven Tray"
|
|
desc = "Gotta shove something in!"
|
|
id = "oven_tray"
|
|
build_type = AUTOLATHE | PROTOLATHE
|
|
materials = list(/datum/material/iron = 500)
|
|
build_path = /obj/item/plate/oven_tray
|
|
category = list("initial","Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|