mirror of
https://github.com/yogstation13/Yogstation.git
synced 2025-02-26 09:04:50 +00:00
* Create MiniStation new.dmm * ministation * Update MiniStation.dmm * Update MiniStation.dmm * Update MiniStation.dmm * ministayion * Update MiniStation.dmm * Update MiniStation.dmm * Update MiniStation.dmm * actual changes oops * Update MiniStation.dmm * Update MiniStation.dmm * miniaturestation * Update maps.txt * more fixes * fixes broken path * more fixes * Update MiniStation.dmm * Update MiniStation.dmm * filters * robotics changes * fixes pipes * Update MiniStation.dmm * Update MiniStation.dmm * Update MiniStation.dmm * spawns + job overrides * Update MiniStation.dmm * Update MiniStation.dmm * Update MiniStation.dmm * Update MiniStation.dmm * more work * Update MiniStation.dmm * misc stuff * maint stuff * uopdates * fixes bad area and chair * tool storage + fixes * mining APC * cargo + hooks up some disposals * more disposals + launcher * lights * more fixes * Update MiniStation.dmm * Update MiniStation.dmm * more fixes * sink * remove sign * expand janitor room * Update MiniStation.dmm * ai stuff + more firealarms * meeting room, etc * fixes wire * Update MiniStation.dmm * fixes * Update MiniStation.dmm * yep! * atmos area * fixes some map errors * bookbinder * robo shutters * stair and chem fix * fixes bad decals * honesly no clue what's different * disposals + pets * Update MiniStation.dmm * asteroid area * more fixes * medbay mixup * choom button * wire toxin room to grid * remove this * more fixes * Update ai_whale.dmm * more cameras * Update networking_machines.dm * update freezer * Update MiniStation.dmm * Update MiniStation.dmm * Update MiniStation.dmm * new service * hawk + tuah + backrooms * special charters * remove that lol * move him a little * Update MiniStation.dmm * yeah * Update MiniStation.dmm * psych office + more fixes + robo stuff * thermomachines * Update MiniStation.dmm * maints + APCs * all this stuff * cameras * air alarms * RD office and the like * Update MiniStation.dmm * fixes these * glass floors * Update MiniStation.dmm * more firelocks * Update MiniStation.dmm * Update MiniStation.dmm * Update MiniStation.dmm * Update MiniStation.dmm * Update MiniStation.dmm * extra pipe moment * Update MiniStation.dmm * looking up and down/fixes * neat * wire * Update MiniStation.dmm * fixes some issues * asdad * better SM stuff * amon gus * fixing falling * Update MiniStation.dmm * Update MiniStation.dmm * fixes this * fixes * Update MiniStation.dmm * remove stairs * Update MiniStation.dmm * Update MiniStation.dmm * Update MiniStation.dmm * fixes some ai stuff * Update MiniStation.dmm * adds some missing bells * maint * more maint stuff * ai upload and goodbye meeting room * fixes multiz pda stuff * fixes locker * ministation fixes * requested changes * shadows * removes shadows * adds medhuds * no smoking * move up/down * correct medhuds * brig stuff * cameras * fixes * more lights * more fixes * fix one turf * idk randomstuff * more lights * navigation nation (thanks plant) * fixes + better flooring * jamie changes * myriad changes * some more stuff * server room fix
447 lines
12 KiB
Plaintext
447 lines
12 KiB
Plaintext
/atom/movable/screen/human
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icon = 'icons/mob/screen_midnight.dmi'
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/atom/movable/screen/human/toggle
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name = "toggle"
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icon_state = "toggle"
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/atom/movable/screen/human/toggle/Click()
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var/mob/targetmob = usr
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if(isobserver(usr))
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if(ishuman(usr.client.eye) && (usr.client.eye != usr))
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var/mob/M = usr.client.eye
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targetmob = M
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if(usr.hud_used.inventory_shown && targetmob.hud_used)
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usr.hud_used.inventory_shown = FALSE
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usr.client.screen -= targetmob.hud_used.toggleable_inventory
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else
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usr.hud_used.inventory_shown = TRUE
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usr.client.screen += targetmob.hud_used.toggleable_inventory
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targetmob.hud_used.hidden_inventory_update(usr)
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/atom/movable/screen/human/equip
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name = "equip"
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icon_state = "act_equip"
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/atom/movable/screen/human/equip/Click()
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if(ismecha(usr.loc)) // stops inventory actions in a mech
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return 1
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var/mob/living/carbon/human/H = usr
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H.quick_equip()
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/atom/movable/screen/devil
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invisibility = INVISIBILITY_ABSTRACT
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/atom/movable/screen/devil/soul_counter
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icon = 'icons/mob/screen_gen.dmi'
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name = "souls owned"
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icon_state = "Devil-6"
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screen_loc = ui_devilsouldisplay
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/atom/movable/screen/devil/soul_counter/proc/update_counter(souls)
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invisibility = 0
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maptext = ANTAG_MAPTEXT(souls, COLOR_RED)
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switch(souls)
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if(0, null)
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icon_state = "Devil-1"
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if(1,2)
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icon_state = "Devil-2"
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if(3 to 5)
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icon_state = "Devil-3"
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if(6 to 8)
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icon_state = "Devil-4"
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if(9 to INFINITY)
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icon_state = "Devil-5"
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else
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icon_state = "Devil-6"
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/atom/movable/screen/devil/soul_counter/proc/clear()
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invisibility = INVISIBILITY_ABSTRACT
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/atom/movable/screen/ling/sting
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name = "current sting"
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screen_loc = ui_lingstingdisplay
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invisibility = INVISIBILITY_ABSTRACT
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/atom/movable/screen/ling/sting/Click()
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if(isobserver(usr))
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return
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var/mob/living/carbon/U = usr
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U.unset_sting()
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/atom/movable/screen/ling/chems
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name = "chemical storage"
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icon_state = "power_display"
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screen_loc = ui_lingchemdisplay
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/datum/hud/human/New(mob/living/carbon/human/owner)
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..()
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owner.overlay_fullscreen("see_through_darkness", /atom/movable/screen/fullscreen/see_through_darkness)
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var/widescreen_layout = FALSE
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if(owner.client?.prefs?.read_preference(/datum/preference/toggle/widescreen))
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widescreen_layout = TRUE
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var/atom/movable/screen/using
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var/atom/movable/screen/inventory/inv_box
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using = new /atom/movable/screen/language_menu(src)
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using.icon = ui_style
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if(!widescreen_layout)
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using.screen_loc = UI_BOXLANG
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static_inventory += using
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using = new /atom/movable/screen/area_creator(src)
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using.icon = ui_style
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if(!widescreen_layout)
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using.screen_loc = UI_BOXAREA
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static_inventory += using
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action_intent = new /atom/movable/screen/combattoggle/flashy(src)
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action_intent.icon = ui_style
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action_intent.screen_loc = ui_combat_toggle
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static_inventory += action_intent
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using = new /atom/movable/screen/mov_intent(src)
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using.icon = ui_style
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using.icon_state = (mymob.m_intent == MOVE_INTENT_RUN ? "running" : "walking")
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using.screen_loc = ui_movi
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static_inventory += using
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using = new /atom/movable/screen/drop(src)
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using.icon = ui_style
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using.screen_loc = ui_drop_throw
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static_inventory += using
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inv_box = new /atom/movable/screen/inventory(src)
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inv_box.name = "i_clothing"
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inv_box.icon = ui_style
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inv_box.slot_id = ITEM_SLOT_ICLOTHING
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inv_box.icon_state = "uniform"
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inv_box.screen_loc = ui_iclothing
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toggleable_inventory += inv_box
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inv_box = new /atom/movable/screen/inventory(src)
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inv_box.name = "o_clothing"
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inv_box.icon = ui_style
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inv_box.slot_id = ITEM_SLOT_OCLOTHING
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inv_box.icon_state = "suit"
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inv_box.screen_loc = ui_oclothing
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toggleable_inventory += inv_box
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build_hand_slots()
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using = new /atom/movable/screen/swap_hand(src)
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using.icon = ui_style
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using.icon_state = "swap_1"
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using.screen_loc = ui_swaphand_position(owner,1)
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static_inventory += using
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using = new /atom/movable/screen/swap_hand(src)
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using.icon = ui_style
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using.icon_state = "swap_2"
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using.screen_loc = ui_swaphand_position(owner,2)
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static_inventory += using
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inv_box = new /atom/movable/screen/inventory(src)
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inv_box.name = "id"
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inv_box.icon = ui_style
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inv_box.icon_state = "id"
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inv_box.screen_loc = ui_id
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inv_box.slot_id = ITEM_SLOT_ID
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static_inventory += inv_box
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inv_box = new /atom/movable/screen/inventory(src)
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inv_box.name = "mask"
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inv_box.icon = ui_style
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inv_box.icon_state = "mask"
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inv_box.screen_loc = ui_mask
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inv_box.slot_id = ITEM_SLOT_MASK
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toggleable_inventory += inv_box
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inv_box = new /atom/movable/screen/inventory(src)
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inv_box.name = "neck"
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inv_box.icon = ui_style
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inv_box.icon_state = "neck"
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inv_box.screen_loc = ui_neck
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inv_box.slot_id = ITEM_SLOT_NECK
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toggleable_inventory += inv_box
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inv_box = new /atom/movable/screen/inventory(src)
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inv_box.name = "back"
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inv_box.icon = ui_style
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inv_box.icon_state = "back"
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inv_box.screen_loc = ui_back
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inv_box.slot_id = ITEM_SLOT_BACK
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static_inventory += inv_box
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inv_box = new /atom/movable/screen/inventory(src)
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inv_box.name = "storage1"
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inv_box.icon = ui_style
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inv_box.icon_state = "pocket"
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inv_box.screen_loc = ui_storage1
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inv_box.slot_id = ITEM_SLOT_LPOCKET
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static_inventory += inv_box
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inv_box = new /atom/movable/screen/inventory(src)
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inv_box.name = "storage2"
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inv_box.icon = ui_style
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inv_box.icon_state = "pocket"
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inv_box.screen_loc = ui_storage2
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inv_box.slot_id = ITEM_SLOT_RPOCKET
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static_inventory += inv_box
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inv_box = new /atom/movable/screen/inventory(src)
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inv_box.name = "suit storage"
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inv_box.icon = ui_style
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inv_box.icon_state = "suit_storage"
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inv_box.screen_loc = ui_sstore1
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inv_box.slot_id = ITEM_SLOT_SUITSTORE
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static_inventory += inv_box
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using = new /atom/movable/screen/resist(src)
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using.icon = ui_style
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using.screen_loc = ui_above_intent
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hotkeybuttons += using
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using = new /atom/movable/screen/human/toggle(src)
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using.icon = ui_style
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using.screen_loc = ui_inventory
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static_inventory += using
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using = new /atom/movable/screen/human/equip(src)
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using.icon = ui_style
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using.screen_loc = ui_equip_position(mymob)
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static_inventory += using
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inv_box = new /atom/movable/screen/inventory(src)
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inv_box.name = "gloves"
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inv_box.icon = ui_style
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inv_box.icon_state = "gloves"
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inv_box.screen_loc = ui_gloves
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inv_box.slot_id = ITEM_SLOT_GLOVES
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toggleable_inventory += inv_box
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inv_box = new /atom/movable/screen/inventory(src)
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inv_box.name = "eyes"
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inv_box.icon = ui_style
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inv_box.icon_state = "glasses"
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inv_box.screen_loc = ui_glasses
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inv_box.slot_id = ITEM_SLOT_EYES
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toggleable_inventory += inv_box
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inv_box = new /atom/movable/screen/inventory(src)
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inv_box.name = "ears"
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inv_box.icon = ui_style
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inv_box.icon_state = "ears"
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inv_box.screen_loc = ui_ears
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inv_box.slot_id = ITEM_SLOT_EARS
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toggleable_inventory += inv_box
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inv_box = new /atom/movable/screen/inventory(src)
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inv_box.name = "head"
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inv_box.icon = ui_style
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inv_box.icon_state = "head"
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inv_box.screen_loc = ui_head
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inv_box.slot_id = ITEM_SLOT_HEAD
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toggleable_inventory += inv_box
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inv_box = new /atom/movable/screen/inventory(src)
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inv_box.name = "shoes"
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inv_box.icon = ui_style
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inv_box.icon_state = "shoes"
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inv_box.screen_loc = ui_shoes
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inv_box.slot_id = ITEM_SLOT_FEET
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toggleable_inventory += inv_box
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inv_box = new /atom/movable/screen/inventory(src)
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inv_box.name = "belt"
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inv_box.icon = ui_style
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inv_box.icon_state = "belt"
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// inv_box.icon_full = "template_small"
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inv_box.screen_loc = ui_belt
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inv_box.slot_id = ITEM_SLOT_BELT
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static_inventory += inv_box
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throw_icon = new /atom/movable/screen/throw_catch(src)
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throw_icon.icon = ui_style
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throw_icon.screen_loc = ui_drop_throw
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hotkeybuttons += throw_icon
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rest_icon = new /atom/movable/screen/rest(src)
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rest_icon.icon = ui_style
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rest_icon.screen_loc = ui_above_movement
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static_inventory += rest_icon
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healths = new /atom/movable/screen/healths(src)
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infodisplay += healths
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stamina = new /atom/movable/screen/stamina(src)
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infodisplay += stamina
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healthdoll = new /atom/movable/screen/healthdoll(src)
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infodisplay += healthdoll
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pull_icon = new /atom/movable/screen/pull(src)
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pull_icon.icon = ui_style
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pull_icon.update_appearance(UPDATE_ICON)
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pull_icon.screen_loc = ui_above_intent
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static_inventory += pull_icon
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move_up = new /atom/movable/screen/move(src)
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move_up.icon = ui_style
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move_up.update_appearance(UPDATE_ICON)
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//move_up.screen_loc = ui_move_up
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static_inventory += move_up
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move_down = new /atom/movable/screen/move/down(src)
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move_down.icon = ui_style
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move_down.update_appearance(UPDATE_ICON)
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//move_down.screen_loc = ui_move_down
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static_inventory += move_down
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devilsouldisplay = new /atom/movable/screen/devil/soul_counter(src)
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infodisplay += devilsouldisplay
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zone_select = new /atom/movable/screen/zone_sel(src)
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zone_select.icon = ui_style
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zone_select.update_appearance(UPDATE_ICON)
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static_inventory += zone_select
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for(var/atom/movable/screen/inventory/inv in (static_inventory + toggleable_inventory))
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if(inv.slot_id)
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inv_slots[TOBITSHIFT(inv.slot_id) + 1] = inv
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inv.update_appearance(UPDATE_ICON)
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update_locked_slots()
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/datum/hud/human/update_locked_slots()
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if(!mymob)
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return
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var/mob/living/carbon/human/H = mymob
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if(!istype(H) || !H.dna.species)
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return
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var/datum/species/S = H.dna.species
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for(var/atom/movable/screen/inventory/inv in (static_inventory + toggleable_inventory))
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if(inv.slot_id)
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if(inv.slot_id in S.no_equip)
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inv.alpha = 128
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else
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inv.alpha = initial(inv.alpha)
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/datum/hud/human/hidden_inventory_update(mob/viewer)
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if(!mymob)
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return
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var/mob/living/carbon/human/H = mymob
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var/mob/screenmob = viewer || H
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if(screenmob.hud_used.inventory_shown && screenmob.hud_used.hud_shown)
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if(H.shoes)
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H.shoes.screen_loc = ui_shoes
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screenmob.client.screen += H.shoes
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if(H.gloves)
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H.gloves.screen_loc = ui_gloves
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screenmob.client.screen += H.gloves
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if(H.ears)
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H.ears.screen_loc = ui_ears
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screenmob.client.screen += H.ears
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if(H.glasses)
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H.glasses.screen_loc = ui_glasses
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screenmob.client.screen += H.glasses
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if(H.w_uniform)
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H.w_uniform.screen_loc = ui_iclothing
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screenmob.client.screen += H.w_uniform
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if(H.wear_suit)
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H.wear_suit.screen_loc = ui_oclothing
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screenmob.client.screen += H.wear_suit
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if(H.wear_mask)
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H.wear_mask.screen_loc = ui_mask
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screenmob.client.screen += H.wear_mask
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if(H.wear_neck)
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H.wear_neck.screen_loc = ui_neck
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screenmob.client.screen += H.wear_neck
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if(H.head)
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H.head.screen_loc = ui_head
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screenmob.client.screen += H.head
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else
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if(H.shoes) screenmob.client.screen -= H.shoes
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if(H.gloves) screenmob.client.screen -= H.gloves
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if(H.ears) screenmob.client.screen -= H.ears
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if(H.glasses) screenmob.client.screen -= H.glasses
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if(H.w_uniform) screenmob.client.screen -= H.w_uniform
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if(H.wear_suit) screenmob.client.screen -= H.wear_suit
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if(H.wear_mask) screenmob.client.screen -= H.wear_mask
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if(H.wear_neck) screenmob.client.screen -= H.wear_neck
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if(H.head) screenmob.client.screen -= H.head
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/datum/hud/human/persistent_inventory_update(mob/viewer)
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if(!mymob)
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return
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..()
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var/mob/living/carbon/human/H = mymob
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var/mob/screenmob = viewer || H
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if(screenmob.hud_used)
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if(screenmob.hud_used.hud_shown)
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if(H.s_store)
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H.s_store.screen_loc = ui_sstore1
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screenmob.client.screen += H.s_store
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if(H.wear_id)
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H.wear_id.screen_loc = ui_id
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screenmob.client.screen += H.wear_id
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if(H.belt)
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H.belt.screen_loc = ui_belt
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screenmob.client.screen += H.belt
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if(H.back)
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H.back.screen_loc = ui_back
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screenmob.client.screen += H.back
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if(H.l_store)
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H.l_store.screen_loc = ui_storage1
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screenmob.client.screen += H.l_store
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if(H.r_store)
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H.r_store.screen_loc = ui_storage2
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screenmob.client.screen += H.r_store
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else
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if(H.s_store)
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screenmob.client.screen -= H.s_store
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if(H.wear_id)
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screenmob.client.screen -= H.wear_id
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if(H.belt)
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screenmob.client.screen -= H.belt
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if(H.back)
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screenmob.client.screen -= H.back
|
|
if(H.l_store)
|
|
screenmob.client.screen -= H.l_store
|
|
if(H.r_store)
|
|
screenmob.client.screen -= H.r_store
|
|
|
|
if(hud_version != HUD_STYLE_NOHUD)
|
|
for(var/obj/item/I in H.held_items)
|
|
I.screen_loc = ui_hand_position(H.get_held_index_of_item(I))
|
|
screenmob.client.screen += I
|
|
else
|
|
for(var/obj/item/I in H.held_items)
|
|
I.screen_loc = null
|
|
screenmob.client.screen -= I
|
|
|
|
|
|
/mob/living/carbon/human/verb/toggle_hotkey_verbs()
|
|
set category = "OOC"
|
|
set name = "Toggle hotkey buttons"
|
|
set desc = "This disables or enables the user interface buttons which can be used with hotkeys."
|
|
|
|
if(hud_used.hotkey_ui_hidden)
|
|
client.screen += hud_used.hotkeybuttons
|
|
hud_used.hotkey_ui_hidden = FALSE
|
|
else
|
|
client.screen -= hud_used.hotkeybuttons
|
|
hud_used.hotkey_ui_hidden = TRUE
|