Files
Yogstation/code/game/objects/structures/spawner.dm
Molti df51b30a0c Deletes all gamemodes in favor of storytellers (#22661)
* storytellers

* Update _base_event.dm

* Update _base_event.dm

* storytellers and midround events

* work

* antags

* last

* Update vote.dm

* fixes

* Update backrooms.dm

* so long gay dynamic

* Update vote.dm

* dynamic unit test

* cleanup

* delete minimum pop

* fix

* storyteller tweaks

* traitor awakening

* Update traitor.dm

* Update _basemap.dm

* Update ghost.dm

* oh god so much stuff

* Update _logging.dm

* buh bye events

* Update nuclearbomb.dm

* Update collections.ts

* Revert "Update collections.ts"

This reverts commit ff93cf170a.

* maybe

* fix

* fix

* Update game_mode.dm

* fixes

* fixes and more logging

* oh good gravy

* Update portal_storm.dm

* bring them back

* Update gamemode_subsystem.dm

* Update admin_verbs.dm

* Update force_event.dm

* damnit

* Update _base_event.dm

* fixes

* more

* it compiles :)

* more

* passes linter

* Update radiation_leak.dm

* Update dolphin_migration.dm

* Update brother.dm

* Update gamemode_subsystem.dm

* Update _base_event.dm

* Update _base_event.dm

* updates

* fixup

* add vampire remove prompt

* Update vampire.dm

* Update vampire.dm

* Update vampire.dm

* Update _base_event.dm

* Update gamemode_subsystem.dm

* Update gamemode_subsystem.dm

* Update dolphin_migration.dm

* fix migration

* title icon

* fixes

* formatting

* Update gamemode_subsystem.dm

* Update tzimisce.dm

* Update tzimisce.dm

* Update gamemode_subsystem.dm

* Update storytellers.dm

* tweak for our pop

* Update darkspawn.dm

* Update gamemode_subsystem.dm

* tweaks and fixes

* more and less roundstart

* Update ghost.dm

* lol lets just port the voting system

* Update scrubber_overflow.dm

* fix scrubber

* bye gamemode

* cleanup

* Update clown_operative.dm

* Update clown_operative.dm

* Update _base_event.dm

* probably fixed

* Update supermatter_surge.dm

* buh bye

* Update brain_trauma.dm

* more

* new pseudogamemode vote

* tweaks

* Update gamemode_subsystem.dm

* Update high_priority_bounty.dm

* Update gamemode_subsystem.dm

* Update storytellers.dm

* Update high_priority_bounty.dm

* tweaks

* Update high_priority_bounty.dm

* Update high_priority_bounty.dm

* fixes

* fixes

* tweak

* Update obsessed.dm

* so long pal

* Update battleroyale.dm

* deletions

* Update implant_dusting.dm

* bye

* uplinks fix

* Update uplink_items.dm

* Update uplink_items.dm

* delete more gamemodes

* more

* lol one ctrl f change

* hm what

* Update antagonists.dm

* Revert "Update antagonists.dm"

This reverts commit c3c2ee192e.

* Revert "hm what"

This reverts commit 43dbbcebcf.

* Revert "lol one ctrl f change"

This reverts commit 95e28f5221.

* cleanup

* more stuff

* more deletion

* this one gone too

* you and only you i shall save

* Update revolution.dm

* hold this please

* it's done

* bye admin stuff

* Update uplink.dm

* Update alert.dm

* should be fine

* fixes

* tweaks

* fixes

* fixes

* Update ticker.dm

* this is important

* Update heretic.dm

* Update clown_operative.dm

* rewrite

* fixes

* Update clockwork_cult.dm

* fixes

* Update uplink_items.dm

* reorganize

* Update objective.dm

* rewrite nightmare

* Update storytellers.dm

* tweak

* tweaks

* Update stray_cargo.dm

* Update stray_cargo.dm

* Update stray_cargo.dm

* delete unneeded tgui

* Update ticker.dm

* Update roundend.dm

* Update anomaly_grav.dm

* Update gamemode_subsystem.dm

* Update statpanel.dm

* Update statpanel.dm

* no additional delay

* clean up

* Update _base_event.dm

* Update _event.dm

* antag token and brothers

* no token picked

* Update _base_event.dm

---------

Co-authored-by: Byemoh <baiomurang@gmail.com>
2024-10-18 17:20:14 -05:00

149 lines
5.9 KiB
Plaintext

/obj/structure/spawner
name = "monster nest"
icon = 'icons/mob/animal.dmi'
icon_state = "hole"
max_integrity = 100
move_resist = MOVE_FORCE_EXTREMELY_STRONG
anchored = TRUE
density = TRUE
var/faction = list("hostile")
var/max_mobs = 5
var/spawn_time = 30 SECONDS
var/mob_types = list(/mob/living/simple_animal/hostile/carp)
var/spawn_text = "emerges from"
var/spawner_type = /datum/component/spawner
/// Is this spawner taggable with something?
var/scanner_taggable = FALSE
/// If this spawner's taggable, what can we tag it with?
var/static/list/scanner_types = list(/obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner)
/// If this spawner's taggable, what's the text we use to describe what we can tag it with?
var/scanner_descriptor = "mining analyzer"
/// Has this spawner been tagged/analyzed by a mining scanner?
var/gps_tagged = FALSE
/// A short identifier for the mob it spawns. Keep around 3 characters or less?
var/mob_gps_id = "???"
/// A short identifier for what kind of spawner it is, for use in putting together its GPS tag.
var/spawner_gps_id = "Creature Nest"
/// A complete identifier. Generated on tag (if tagged), used for its examine.
var/assigned_tag
/obj/structure/spawner/examine(mob/user)
. = ..()
if(!scanner_taggable)
return
if(gps_tagged)
. += span_notice("A holotag's been attached, projecting \"<b>[assigned_tag]</b>\".")
else
. += span_notice("It looks like you could probably scan and tag it with a <b>[scanner_descriptor]</b>.")
/obj/structure/spawner/attackby(obj/item/item, mob/user, params)
. = ..()
if(.)
return TRUE
if(scanner_taggable && is_type_in_list(item, scanner_types))
gps_tag(user)
return TRUE
/// Tag the spawner, prefixing its GPS entry with an identifier - or giving it one, if nonexistent.
/obj/structure/spawner/proc/gps_tag(mob/user)
if(gps_tagged)
to_chat(user, span_warning("[src] already has a holotag attached!"))
return
to_chat(user, span_notice("You affix a holotag to [src]."))
playsound(src, 'sound/machines/twobeep.ogg', 100)
gps_tagged = TRUE
assigned_tag = "\[[mob_gps_id]-[rand(100,999)]\] " + spawner_gps_id
var/datum/component/gps/our_gps = GetComponent(/datum/component/gps)
if(our_gps)
our_gps.gpstag = assigned_tag
return
AddComponent(/datum/component/gps, assigned_tag)
/obj/structure/spawner/Initialize(mapload)
. = ..()
AddComponent(\
spawner_type, \
spawn_types = mob_types, \
spawn_time = spawn_time, \
max_spawned = max_mobs, \
faction = faction, \
spawn_text = spawn_text, \
)
/obj/structure/spawner/attack_animal(mob/living/simple_animal/M)
if(faction_check(faction, M.faction, FALSE)&&!M.client)
return
..()
/obj/structure/spawner/syndicate
name = "warp beacon"
icon = 'icons/obj/device.dmi'
icon_state = "syndbeacon"
spawn_text = "warps in from"
mob_types = list(/mob/living/simple_animal/hostile/syndicate/ranged)
faction = list(ROLE_ANTAG)
/obj/structure/spawner/skeleton
name = "bone pit"
desc = "A pit full of bones, and some still seem to be moving..."
icon_state = "hole"
icon = 'icons/mob/nest.dmi'
max_integrity = 150
max_mobs = 15
spawn_time = 150
mob_types = list(/mob/living/simple_animal/hostile/skeleton)
spawn_text = "climbs out of"
faction = list("skeleton")
/obj/structure/spawner/clown
name = "Laughing Larry"
desc = "A laughing, jovial figure. Something seems stuck in his throat."
icon_state = "clownbeacon"
icon = 'icons/obj/device.dmi'
max_integrity = 200
max_mobs = 15
spawn_time = 150
mob_types = list(/mob/living/simple_animal/hostile/retaliate/clown, /mob/living/simple_animal/hostile/retaliate/clown/fleshclown, /mob/living/simple_animal/hostile/retaliate/clown/clownhulk, /mob/living/simple_animal/hostile/retaliate/clown/longface, /mob/living/simple_animal/hostile/retaliate/clown/clownhulk/chlown, /mob/living/simple_animal/hostile/retaliate/clown/clownhulk/honcmunculus, /mob/living/simple_animal/hostile/retaliate/clown/mutant/blob, /mob/living/simple_animal/hostile/retaliate/clown/banana, /mob/living/simple_animal/hostile/retaliate/clown/honkling, /mob/living/simple_animal/hostile/retaliate/clown/lube, /mob/living/simple_animal/hostile/retaliate/clown/afro, /mob/living/simple_animal/hostile/retaliate/clown/thin, /mob/living/simple_animal/hostile/retaliate/clown/clownhulk/punisher, /mob/living/simple_animal/hostile/retaliate/clown/mutant/thicc)
spawn_text = "climbs out of"
faction = list("clown")
/obj/structure/spawner/mining
name = "monster den"
desc = "A hole dug into the ground, harboring all kinds of monsters found within most caves or mining asteroids."
icon_state = "hole"
max_integrity = 200
max_mobs = 3
icon = 'icons/mob/nest.dmi'
spawn_text = "crawls out of"
mob_types = list(/mob/living/simple_animal/hostile/asteroid/goldgrub, /mob/living/simple_animal/hostile/asteroid/goliath, /mob/living/simple_animal/hostile/asteroid/hivelord, /mob/living/simple_animal/hostile/asteroid/basilisk, /mob/living/simple_animal/hostile/asteroid/fugu)
faction = list("mining")
/obj/structure/spawner/mining/goldgrub
name = "goldgrub den"
desc = "A den housing a nest of goldgrubs, annoying but arguably much better than anything else you'll find in a nest."
mob_types = list(/mob/living/simple_animal/hostile/asteroid/goldgrub)
/obj/structure/spawner/mining/goliath
name = "goliath den"
desc = "A den housing a nest of goliaths, oh god why?"
mob_types = list(/mob/living/simple_animal/hostile/asteroid/goliath)
/obj/structure/spawner/mining/hivelord
name = "hivelord den"
desc = "A den housing a nest of hivelords."
mob_types = list(/mob/living/simple_animal/hostile/asteroid/hivelord)
/obj/structure/spawner/mining/basilisk
name = "basilisk den"
desc = "A den housing a nest of basilisks, bring a coat."
mob_types = list(/mob/living/simple_animal/hostile/asteroid/basilisk)
/obj/structure/spawner/mining/wumborian
name = "wumborian fugu den"
desc = "A den housing a nest of wumborian fugus, how do they all even fit in there?"
mob_types = list(/mob/living/simple_animal/hostile/asteroid/fugu)