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Each turf in camera-range is marked with a maptext number indicating how many cameras can see that turf. IMPORTANT: Changed the default fonts of the skinfile. This works around an issue with byond, where certain font-faces can cause HUGE increases in memory usage client-side, giving the illusion of lag, or severe crashes. Before changing the font-face to 'Arial': using the camera range display verb would cause dream-seeker's memory usage to climb from 146,000 K to 800,000 K (and greater, but that is the limit of my laptop's pagefile, hence crashing my entire system) After changing the font-face to 'Arial': using the same verb (with same code) resulted in negligible memory usage increase in dreamseeker, and works absolutely fine. Status displays and such were not affected by this bug as they use a different font to the default set in the skinfile. It did however affect stuff such as mining satchels, and may explain why some users found the game extremely 'laggy' or crashy
291 lines
11 KiB
Plaintext
291 lines
11 KiB
Plaintext
//- Are all the floors with or without air, as they should be? (regular or airless)
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//- Does the area have an APC?
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//- Does the area have an Air Alarm?
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//- Does the area have a Request Console?
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//- Does the area have lights?
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//- Does the area have a light switch?
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//- Does the area have enough intercoms?
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//- Does the area have enough security cameras? (Use the 'Camera Range Display' verb under Debug)
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//- Is the area connected to the scrubbers air loop?
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//- Is the area connected to the vent air loop? (vent pumps)
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//- Is everything wired properly?
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//- Does the area have a fire alarm and firedoors?
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//- Do all pod doors work properly?
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//- Are accesses set properly on doors, pod buttons, etc.
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//- Are all items placed properly? (not below vents, scrubbers, tables)
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//- Does the disposal system work properly from all the disposal units in this room and all the units, the pipes of which pass through this room?
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//- Check for any misplaced or stacked piece of pipe (air and disposal)
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//- Check for any misplaced or stacked piece of wire
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//- Identify how hard it is to break into the area and where the weak points are
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//- Check if the area has too much empty space. If so, make it smaller and replace the rest with maintenance tunnels.
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var/intercom_range_display_status = 0
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/obj/effect/debugging/marker
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icon = 'icons/turf/areas.dmi'
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icon_state = "yellow"
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/obj/effect/debugging/marker/Move()
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return 0
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/client/proc/do_not_use_these()
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set category = "Mapping"
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set name = "-None of these are for ingame use!!"
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..()
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/client/proc/camera_view()
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set category = "Mapping"
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set name = "Camera Range Display"
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var/on = 0
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for(var/turf/T in world)
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if(T.maptext)
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on = 1
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T.maptext = null
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if(!on)
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var/list/seen = list()
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for(var/obj/machinery/camera/C in cameranet.cameras)
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for(var/turf/T in C.can_see())
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seen[T]++
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for(var/turf/T in seen)
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T.maptext = "[seen[T]]"
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feedback_add_details("admin_verb","mCRD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/sec_camera_report()
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set category = "Mapping"
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set name = "Camera Report"
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if(!master_controller)
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alert(usr,"Master_controller not found.","Sec Camera Report")
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return 0
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var/list/obj/machinery/camera/CL = list()
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for(var/obj/machinery/camera/C in cameranet.cameras)
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CL += C
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var/output = {"<B>CAMERA ANNOMALITIES REPORT</B><HR>
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<B>The following annomalities have been detected. The ones in red need immediate attention: Some of those in black may be intentional.</B><BR><ul>"}
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for(var/obj/machinery/camera/C1 in CL)
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for(var/obj/machinery/camera/C2 in CL)
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if(C1 != C2)
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if(C1.c_tag == C2.c_tag)
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output += "<li><font color='red'>c_tag match for sec. cameras at \[[C1.x], [C1.y], [C1.z]\] ([C1.loc.loc]) and \[[C2.x], [C2.y], [C2.z]\] ([C2.loc.loc]) - c_tag is [C1.c_tag]</font></li>"
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if(C1.loc == C2.loc && C1.dir == C2.dir && C1.pixel_x == C2.pixel_x && C1.pixel_y == C2.pixel_y)
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output += "<li><font color='red'>FULLY overlapping sec. cameras at \[[C1.x], [C1.y], [C1.z]\] ([C1.loc.loc]) Networks: [C1.network] and [C2.network]</font></li>"
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if(C1.loc == C2.loc)
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output += "<li>overlapping sec. cameras at \[[C1.x], [C1.y], [C1.z]\] ([C1.loc.loc]) Networks: [C1.network] and [C2.network]</font></li>"
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var/turf/T = get_step(C1,turn(C1.dir,180))
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if(!T || !isturf(T) || !T.density )
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if(!(locate(/obj/structure/grille,T)))
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var/window_check = 0
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for(var/obj/structure/window/W in T)
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if (W.dir == turn(C1.dir,180) || W.dir in list(5,6,9,10) )
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window_check = 1
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break
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if(!window_check)
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output += "<li><font color='red'>Camera not connected to wall at \[[C1.x], [C1.y], [C1.z]\] ([C1.loc.loc]) Network: [C1.network]</color></li>"
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output += "</ul>"
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usr << browse(output,"window=airreport;size=1000x500")
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feedback_add_details("admin_verb","mCRP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/intercom_view()
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set category = "Mapping"
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set name = "Intercom Range Display"
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if(intercom_range_display_status)
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intercom_range_display_status = 0
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else
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intercom_range_display_status = 1
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for(var/obj/effect/debugging/marker/M in world)
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del(M)
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if(intercom_range_display_status)
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for(var/obj/item/device/radio/intercom/I in world)
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for(var/turf/T in orange(7,I))
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var/obj/effect/debugging/marker/F = new/obj/effect/debugging/marker(T)
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if (!(F in view(7,I.loc)))
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del(F)
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feedback_add_details("admin_verb","mIRD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/enable_debug_verbs()
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set category = "Debug"
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set name = "Debug verbs"
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if(!check_rights(R_DEBUG)) return
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src.verbs += /client/proc/do_not_use_these //-errorage
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src.verbs += /client/proc/camera_view //-errorage
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src.verbs += /client/proc/sec_camera_report //-errorage
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src.verbs += /client/proc/intercom_view //-errorage
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src.verbs += /client/proc/air_status //Air things
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src.verbs += /client/proc/Cell //More air things
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src.verbs += /client/proc/atmosscan //check plumbing
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src.verbs += /client/proc/powerdebug //check power
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src.verbs += /client/proc/count_objects_on_z_level
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src.verbs += /client/proc/count_objects_all
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src.verbs += /client/proc/cmd_assume_direct_control //-errorage
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src.verbs += /client/proc/jump_to_dead_group
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src.verbs += /client/proc/startSinglo
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src.verbs += /client/proc/ticklag //allows you to set the ticklag.
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src.verbs += /client/proc/cmd_admin_grantfullaccess
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src.verbs += /client/proc/kaboom
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src.verbs += /client/proc/cmd_admin_areatest
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src.verbs += /client/proc/cmd_admin_rejuvenate
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src.verbs += /datum/admins/proc/show_traitor_panel
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src.verbs += /client/proc/print_jobban_old
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src.verbs += /client/proc/print_jobban_old_filter
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src.verbs += /client/proc/forceEvent
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src.verbs += /client/proc/break_all_air_groups
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src.verbs += /client/proc/regroup_all_air_groups
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src.verbs += /client/proc/kill_pipe_processing
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src.verbs += /client/proc/kill_air_processing
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src.verbs += /client/proc/disable_communication
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src.verbs += /client/proc/disable_movement
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src.verbs += /client/proc/print_pointers
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//src.verbs += /client/proc/cmd_admin_rejuvenate
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feedback_add_details("admin_verb","mDV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/count_objects_on_z_level()
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set category = "Mapping"
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set name = "Count Objects On Level"
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var/level = input("Which z-level?","Level?") as text
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if(!level) return
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var/num_level = text2num(level)
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if(!num_level) return
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if(!isnum(num_level)) return
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var/type_text = input("Which type path?","Path?") as text
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if(!type_text) return
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var/type_path = text2path(type_text)
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if(!type_path) return
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var/count = 0
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var/list/atom/atom_list = list()
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for(var/atom/A in world)
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if(istype(A,type_path))
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var/atom/B = A
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while(!(isturf(B.loc)))
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if(B && B.loc)
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B = B.loc
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else
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break
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if(B)
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if(B.z == num_level)
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count++
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atom_list += A
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/*
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var/atom/temp_atom
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for(var/i = 0; i <= (atom_list.len/10); i++)
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var/line = ""
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for(var/j = 1; j <= 10; j++)
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if(i*10+j <= atom_list.len)
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temp_atom = atom_list[i*10+j]
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line += " no.[i+10+j]@\[[temp_atom.x], [temp_atom.y], [temp_atom.z]\]; "
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world << line*/
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world << "There are [count] objects of type [type_path] on z-level [num_level]"
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feedback_add_details("admin_verb","mOBJZ") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/count_objects_all()
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set category = "Mapping"
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set name = "Count Objects All"
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var/type_text = input("Which type path?","") as text
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if(!type_text) return
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var/type_path = text2path(type_text)
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if(!type_path) return
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var/count = 0
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for(var/atom/A in world)
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if(istype(A,type_path))
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count++
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/*
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var/atom/temp_atom
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for(var/i = 0; i <= (atom_list.len/10); i++)
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var/line = ""
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for(var/j = 1; j <= 10; j++)
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if(i*10+j <= atom_list.len)
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temp_atom = atom_list[i*10+j]
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line += " no.[i+10+j]@\[[temp_atom.x], [temp_atom.y], [temp_atom.z]\]; "
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world << line*/
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world << "There are [count] objects of type [type_path] in the game world"
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feedback_add_details("admin_verb","mOBJ") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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var/global/prevent_airgroup_regroup = 0
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/client/proc/break_all_air_groups()
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set category = "Mapping"
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set name = "Break All Airgroups"
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prevent_airgroup_regroup = 1
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for(var/datum/air_group/AG in air_master.air_groups)
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AG.suspend_group_processing()
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message_admins("[src.ckey] used 'Break All Airgroups'")
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/client/proc/regroup_all_air_groups()
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set category = "Mapping"
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set name = "Regroup All Airgroups Attempt"
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prevent_airgroup_regroup = 0
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for(var/datum/air_group/AG in air_master.air_groups)
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AG.check_regroup()
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message_admins("[src.ckey] used 'Regroup All Airgroups Attempt'")
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/client/proc/kill_pipe_processing()
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set category = "Mapping"
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set name = "Kill pipe processing"
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pipe_processing_killed = !pipe_processing_killed
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if(pipe_processing_killed)
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message_admins("[src.ckey] used 'kill pipe processing', stopping all pipe processing.")
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else
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message_admins("[src.ckey] used 'kill pipe processing', restoring all pipe processing.")
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/client/proc/kill_air_processing()
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set category = "Mapping"
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set name = "Kill air processing"
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air_processing_killed = !air_processing_killed
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if(air_processing_killed)
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message_admins("[src.ckey] used 'kill air processing', stopping all air processing.")
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else
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message_admins("[src.ckey] used 'kill air processing', restoring all air processing.")
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//This proc is intended to detect lag problems relating to communication procs
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var/global/say_disabled = 0
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/client/proc/disable_communication()
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set category = "Mapping"
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set name = "Disable all communication verbs"
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say_disabled = !say_disabled
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if(say_disabled)
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message_admins("[src.ckey] used 'Disable all communication verbs', killing all communication methods.")
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else
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message_admins("[src.ckey] used 'Disable all communication verbs', restoring all communication methods.")
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//This proc is intended to detect lag problems relating to movement
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var/global/movement_disabled = 0
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var/global/movement_disabled_exception //This is the client that calls the proc, so he can continue to run around to gauge any change to lag.
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/client/proc/disable_movement()
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set category = "Mapping"
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set name = "Disable all movement"
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movement_disabled = !movement_disabled
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if(movement_disabled)
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message_admins("[src.ckey] used 'Disable all movement', killing all movement.")
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movement_disabled_exception = usr.ckey
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else
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message_admins("[src.ckey] used 'Disable all movement', restoring all movement.") |