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212 lines
7.6 KiB
Plaintext
212 lines
7.6 KiB
Plaintext
// Shotgun
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/obj/item/ammo_casing/shotgun
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name = "shotgun slug"
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desc = "A 12 gauge lead slug."
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icon_state = "blshell"
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caliber = "shotgun"
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projectile_type = /obj/item/projectile/bullet/shotgun_slug
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materials = list(/datum/material/iron=4000)
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/obj/item/ammo_casing/shotgun/syndie
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name = "syndicate shotgun slug"
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desc = "An illegal type of ammunition used by the syndicate for their bulldog shotguns. Hopefully you're not the one on the receiving end."
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projectile_type = /obj/item/projectile/bullet/shotgun_slug/syndie
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/obj/item/ammo_casing/shotgun/beanbag
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name = "beanbag slug"
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desc = "A weak beanbag slug for riot control."
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icon_state = "bshell"
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projectile_type = /obj/item/projectile/bullet/shotgun_beanbag
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materials = list(/datum/material/iron=250)
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/obj/item/ammo_casing/shotgun/incendiary
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name = "incendiary slug"
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desc = "An incendiary-coated shotgun slug."
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icon_state = "ishell"
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projectile_type = /obj/item/projectile/bullet/incendiary/shotgun
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/obj/item/ammo_casing/shotgun/dragonsbreath
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name = "dragonsbreath shell"
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desc = "A shotgun shell which fires a spread of incendiary pellets."
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icon_state = "ishell2"
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projectile_type = /obj/item/projectile/bullet/incendiary/shotgun/dragonsbreath
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pellets = 4
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variance = 35
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/obj/item/ammo_casing/shotgun/stunslug
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name = "taser slug"
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desc = "A stunning taser slug."
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icon_state = "stunshell"
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projectile_type = /obj/item/projectile/bullet/shotgun_stunslug
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materials = list(/datum/material/iron=250)
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/obj/item/ammo_casing/shotgun/meteorslug
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name = "meteorslug shell"
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desc = "A shotgun shell rigged with CMC technology, which launches a massive slug when fired."
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icon_state = "mshell"
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projectile_type = /obj/item/projectile/bullet/shotgun_meteorslug
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/obj/item/ammo_casing/shotgun/pulseslug
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name = "pulse slug"
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desc = "A delicate device which can be loaded into a shotgun. The primer acts as a button which triggers the gain medium and fires a powerful \
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energy blast. While the heat and power drain limit it to one use, it can still allow an operator to engage targets that ballistic ammunition \
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would have difficulty with."
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icon_state = "pshell"
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projectile_type = /obj/item/projectile/beam/pulse/shotgun
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/obj/item/ammo_casing/shotgun/frag12
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name = "FRAG-12 slug"
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desc = "A high explosive breaching round for a 12 gauge shotgun."
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icon_state = "heshell"
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projectile_type = /obj/item/projectile/bullet/shotgun_frag12
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/obj/item/ammo_casing/shotgun/buckshot
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name = "buckshot shell"
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desc = "A 12 gauge buckshot shell."
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icon_state = "gshell"
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projectile_type = /obj/item/projectile/bullet/pellet/shotgun_buckshot
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pellets = 6
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variance = 25
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/obj/item/ammo_casing/shotgun/hpbuck
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name = "hollow-point buckshot shell"
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desc = "A 12 gauge hollow-point buckshot shell."
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icon_state = "hpbshell"
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projectile_type = /obj/item/projectile/bullet/pellet/shotgun_hpbuckshot
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pellets = 6
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variance = 25
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/obj/item/ammo_casing/shotgun/flechette
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name = "flechette shell"
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desc = "A 12 gauge flechette shell."
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icon_state = "flshell"
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projectile_type = /obj/item/projectile/bullet/pellet/shotgun_flechette
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pellets = 6
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variance = 15
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/obj/item/ammo_casing/shotgun/clownshot
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name = "buckshot shell..?"
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desc = "This feels a little light for a buckshot shell."
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icon_state = "gshell"
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projectile_type = /obj/item/projectile/bullet/pellet/shotgun_clownshot
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pellets = 20
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variance = 40
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/obj/item/ammo_casing/shotgun/rubbershot
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name = "rubber shot"
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desc = "A shotgun casing filled with densely-packed rubber balls, used to incapacitate crowds from a distance."
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icon_state = "bshell"
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projectile_type = /obj/item/projectile/bullet/pellet/shotgun_rubbershot
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pellets = 6
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variance = 25
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materials = list(/datum/material/iron=4000)
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/obj/item/ammo_casing/shotgun/improvised
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name = "improvised shell"
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desc = "An extremely weak shotgun shell with multiple small pellets made out of metal shards."
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icon_state = "improvshell"
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projectile_type = /obj/item/projectile/bullet/pellet/shotgun_improvised
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materials = list(/datum/material/iron=250)
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pellets = 10
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variance = 25
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/obj/item/ammo_casing/shotgun/ion
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name = "ion shell"
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desc = "An advanced shotgun shell which uses a subspace ansible crystal to produce an effect similar to a standard ion rifle. \
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The unique properties of the crystal split the pulse into a spread of individually weaker bolts."
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icon_state = "ionshell"
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projectile_type = /obj/item/projectile/ion/weak
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pellets = 4
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variance = 35
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/obj/item/ammo_casing/shotgun/laserbuckshot
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name = "laser buckshot"
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desc = "An advanced shotgun shell that uses micro lasers to replicate the effects of a laser weapon in a ballistic package."
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icon_state = "lshell"
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projectile_type = /obj/item/projectile/beam/laser/buckshot
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pellets = 5
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variance = 35
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/obj/item/ammo_casing/shotgun/uraniumpenetrator
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name = "depleted uranium slug"
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desc = "A relatively low-tech shell, utilizing the unique properties of Uranium, and possessing \
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very impressive armor penetration capabilities."
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icon_state = "dushell"
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projectile_type = /obj/item/projectile/bullet/shotgun_uraniumslug
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/obj/item/ammo_casing/shotgun/cryoshot
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name = "cryoshot shell"
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desc = "A state-of-the-art shell which uses the cooling power of Rhigoxane to snap freeze a target, without causing \
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them much harm."
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icon_state = "fshell"
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projectile_type = /obj/item/projectile/bullet/pellet/shotgun_cryoshot
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pellets = 4
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variance = 35
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/obj/item/ammo_casing/shotgun/techshell
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name = "unloaded technological shell"
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desc = "A high-tech shotgun shell which can be loaded with materials to produce unique effects."
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icon_state = "cshell"
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projectile_type = null
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/obj/item/ammo_casing/shotgun/dart
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name = "shotgun dart"
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desc = "A dart for use in shotguns. Can be injected with up to 30 units of any chemical."
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icon_state = "cshell"
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projectile_type = /obj/item/projectile/bullet/reusable/dart
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var/reagent_amount = 30
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var/no_react = FALSE
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/obj/item/ammo_casing/shotgun/dart/Initialize()
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. = ..()
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create_reagents(reagent_amount, OPENCONTAINER)
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if(no_react)
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ENABLE_BITFIELD(reagents.flags, NO_REACT)
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/obj/item/ammo_casing/shotgun/dart/ready_proj(atom/target, mob/living/user, quiet, zone_override = "")
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if(!BB)
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return
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if(reagents.total_volume < 0)
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return
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var/obj/item/projectile/bullet/reusable/dart/D = BB
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var/obj/item/reagent_containers/syringe/dart/temp/new_dart = new(D)
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new_dart.volume = reagents.total_volume
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if(no_react)
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new_dart.reagent_flags |= NO_REACT
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reagents.trans_to(new_dart, reagents.total_volume, transfered_by = user)
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D.add_dart(new_dart)
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..()
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/obj/item/ammo_casing/shotgun/dart/attackby()
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return
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/obj/item/ammo_casing/shotgun/dart/bioterror
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desc = "A shotgun dart filled with deadly toxins."
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/obj/item/ammo_casing/shotgun/dart/bioterror/Initialize()
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. = ..()
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reagents.add_reagent(/datum/reagent/consumable/ethanol/neurotoxin, 6)
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reagents.add_reagent(/datum/reagent/toxin/spore, 6)
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reagents.add_reagent(/datum/reagent/toxin/mutetoxin, 6) //;HELP OPS IN MAINT
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reagents.add_reagent(/datum/reagent/toxin/coniine, 6)
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reagents.add_reagent(/datum/reagent/toxin/sodium_thiopental, 6)
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/obj/item/ammo_casing/shotgun/breacher
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name = "breaching slug"
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desc = "A 12 gauge anti-material slug. Great for breaching airlocks and windows with minimal shots. Only fits in tactical breaching shotguns."
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icon_state = "breacher"
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projectile_type = /obj/item/projectile/bullet/shotgun_breaching
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materials = list(/datum/material/iron=4000)
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caliber = "breaching"
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/obj/item/ammo_casing/shotgun/thundershot
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name = "thunder slug"
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desc = "An advanced shotgun shell that uses stored electrical energy to discharge a massive shock on impact, arcing to nearby targets."
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icon_state = "Thshell"
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pellets = 3
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variance = 30
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projectile_type = /obj/item/projectile/bullet/pellet/shotgun_thundershot
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