mirror of
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155 lines
5.1 KiB
Plaintext
155 lines
5.1 KiB
Plaintext
// Security equipment, security records, gulag item storage, secbots
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#define ACCESS_SECURITY 1
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/// Brig cells+timers, permabrig, gulag+gulag shuttle, prisoner management console
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#define ACCESS_BRIG 2
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/// Armory, gulag teleporter, execution chamber
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#define ACCESS_ARMORY 3
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///Detective's office, forensics lockers, security+medical records
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#define ACCESS_FORENSICS_LOCKERS 4
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/// Medical general access
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#define ACCESS_MEDICAL 5
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/// Morgue access
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#define ACCESS_MORGUE 6
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/// R&D department, burn chamber on some maps
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#define ACCESS_TOX 7
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/// Toxins storage, burn chamber on some maps
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#define ACCESS_TOX_STORAGE 8
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/// Genetics access
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#define ACCESS_GENETICS 9
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/// Engineering area, power monitor, power flow control console
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#define ACCESS_ENGINE 10
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///APCs, EngiVend/YouTool, engineering equipment lockers
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#define ACCESS_ENGINE_EQUIP 11
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#define ACCESS_MAINT_TUNNELS 12
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#define ACCESS_EXTERNAL_AIRLOCKS 13
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#define ACCESS_CHANGE_IDS 15
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#define ACCESS_AI_UPLOAD 16
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#define ACCESS_TELEPORTER 17
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#define ACCESS_EVA 18
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/// Bridge, EVA storage windoors, gateway shutters, AI integrity restorer, clone record deletion, comms console
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#define ACCESS_HEADS 19
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#define ACCESS_CAPTAIN 20
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#define ACCESS_ALL_PERSONAL_LOCKERS 21
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#define ACCESS_CHAPEL_OFFICE 22
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#define ACCESS_TECH_STORAGE 23
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#define ACCESS_ATMOSPHERICS 24
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#define ACCESS_BAR 25
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#define ACCESS_JANITOR 26
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#define ACCESS_CREMATORIUM 27
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#define ACCESS_KITCHEN 28
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#define ACCESS_ROBO_CONTROL 29
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#define ACCESS_RD 30
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#define ACCESS_CARGO 31
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#define ACCESS_CONSTRUCTION 32
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#define ACCESS_CHEMISTRY 33
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#define ACCESS_HYDROPONICS 35
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#define ACCESS_MANUFACTURING 36 // used by clerk
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#define ACCESS_LIBRARY 37
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#define ACCESS_LAWYER 38
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#define ACCESS_VIROLOGY 39
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#define ACCESS_CMO 40
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#define ACCESS_QM 41
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#define ACCESS_COURT 42
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#define ACCESS_SURGERY 45
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#define ACCESS_THEATRE 46
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#define ACCESS_RESEARCH 47
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#define ACCESS_MINING 48
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#define ACCESS_MAILSORTING 50
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#define ACCESS_VAULT 53
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#define ACCESS_MINING_STATION 54
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#define ACCESS_XENOBIOLOGY 55
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#define ACCESS_CE 56
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#define ACCESS_HOP 57
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#define ACCESS_HOS 58
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/// Request console announcements
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#define ACCESS_RC_ANNOUNCE 59
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/// Used for events which require at least two people to confirm them
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#define ACCESS_KEYCARD_AUTH 60
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/// has access to the entire telecomms satellite / machinery
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#define ACCESS_TCOMSAT 61
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#define ACCESS_GATEWAY 62
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/// Outer brig doors, department security posts
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#define ACCESS_SEC_DOORS 63
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/// For releasing minerals from the ORM
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#define ACCESS_MINERAL_STOREROOM 64
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#define ACCESS_MINISAT 65
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/// Weapon authorization for secbots
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#define ACCESS_WEAPONS 66
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/// NTnet diagnostics/monitoring software
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#define ACCESS_NETWORK 67
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///Cloning room and clone pod ejection
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#define ACCESS_CLONING 68
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///Paramedic Office
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#define ACCESS_PARAMEDIC 69
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///Access to the Network admins monitoring room
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#define ACCESS_TCOM_ADMIN 70
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#define ACCESS_FREEMINER 71
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#define ACCESS_FREEMINER_CAPTAIN 72
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#define ACCESS_FREEMINER_ENGINEER 73
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//Yogs: Brig Physician access, used for their locker and offices if one is added
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#define ACCESS_BRIG_PHYS 74
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#define ACCESS_ROBOTICS 75 // Access to robotics airlocks & buttons only, old ACCESS_ROBOTICS renamed to ACCESS_ROBO_CONTROL
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#define ACCESS_SECURE_TECH_STORAGE 76 // Creating this to cleanly fix door remote bug will be equivalent to ACCESS_AI_UPLOAD for Cap and RD
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#define ACCESS_PSYCH 77 // For the psych's back office area with the flashes/chem machines
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#define ACCESS_RND 78 //rnd console
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//BEGIN CENTCOM ACCESS
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/*Should leave plenty of room if we need to add more access levels.
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Mostly for admin fun times.*/
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/// General facilities. CentCom ferry.
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#define ACCESS_CENT_GENERAL 101
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/// Thunderdome.
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#define ACCESS_CENT_THUNDER 102
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/// Special Ops. Captain's display case, Marauder and Seraph mechs.
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#define ACCESS_CENT_SPECOPS 103
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/// Medical/Research
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#define ACCESS_CENT_MEDICAL 104
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/// Living quarters.
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#define ACCESS_CENT_LIVING 105
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/// Generic storage areas.
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#define ACCESS_CENT_STORAGE 106
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/// Teleporter.
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#define ACCESS_CENT_TELEPORTER 107
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/// Captain's office/ID comp/AI.
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#define ACCESS_CENT_CAPTAIN 109
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/// The non-existent CentCom Bar
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#define ACCESS_CENT_BAR 110
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//The Syndicate
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/// General Syndicate Access. Includes Syndicate mechs and ruins.
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#define ACCESS_SYNDICATE 150
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/// Nuke Op Leader Access
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#define ACCESS_SYNDICATE_LEADER 151
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//Away Missions or Ruins
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/*For generic away-mission/ruin access. Why would normal crew have access to a long-abandoned derelict
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or a 2000 year-old temple? */
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/// Away general facilities.
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#define ACCESS_AWAY_GENERAL 200
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/// Away maintenance
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#define ACCESS_AWAY_MAINT 201
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/// Away medical
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#define ACCESS_AWAY_MED 202
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/// Away security
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#define ACCESS_AWAY_SEC 203
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/// Away engineering
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#define ACCESS_AWAY_ENGINE 204
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///Away generic access
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#define ACCESS_AWAY_GENERIC1 205
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#define ACCESS_AWAY_GENERIC2 206
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#define ACCESS_AWAY_GENERIC3 207
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#define ACCESS_AWAY_GENERIC4 208
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//Special, for anything that's basically internal
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#define ACCESS_BLOODCULT 250
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#define ACCESS_CLOCKCULT 251
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// Mech Access, allows maintanenace of internal components and altering keycard requirements.
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#define ACCESS_MECH_MINING 300
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#define ACCESS_MECH_MEDICAL 301
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#define ACCESS_MECH_SECURITY 302
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#define ACCESS_MECH_SCIENCE 303
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#define ACCESS_MECH_ENGINE 304
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#define ACCESS_MECH_FREEMINER 310
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