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Yogstation/code/modules/flufftext/Hallucination.dm
2023-10-31 13:08:02 -05:00

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#define HALLUCINATION_FILE "hallucination.json"
GLOBAL_LIST_INIT(hallucination_list, list(
/datum/hallucination/chat = 100,
/datum/hallucination/message = 60,
/datum/hallucination/sounds = 50,
/datum/hallucination/battle = 20,
/datum/hallucination/dangerflash = 15,
/datum/hallucination/hudscrew = 12,
/datum/hallucination/fake_alert = 12,
/datum/hallucination/weird_sounds = 8,
/datum/hallucination/stationmessage = 7,
/datum/hallucination/fake_flood = 7,
/datum/hallucination/stray_bullet = 7,
/datum/hallucination/bolts = 7,
/datum/hallucination/items_other = 7,
/datum/hallucination/husks = 7,
/datum/hallucination/items = 4,
/datum/hallucination/fire = 3,
/datum/hallucination/self_delusion = 2,
/datum/hallucination/delusion = 2,
/datum/hallucination/shock = 1,
/datum/hallucination/death = 1,
/datum/hallucination/oh_yeah = 1
))
/mob/living/carbon/proc/set_screwyhud(hud_type)
hal_screwyhud = hud_type
update_health_hud()
/datum/hallucination
var/natural = TRUE
/// What is this hallucination's weight in the random hallucination pool?
var/random_hallucination_weight = 0
/// Who's our next highest abstract parent type?
var/abstract_hallucination_parent = /datum/hallucination
var/mob/living/carbon/target
var/feedback_details //extra info for investigate
/datum/hallucination/New(mob/living/carbon/C, forced = TRUE)
set waitfor = FALSE
target = C
natural = !forced
/datum/hallucination/proc/start()
return TRUE //unfortunate
/datum/hallucination/proc/wake_and_restore()
target.set_screwyhud(SCREWYHUD_NONE)
target.SetSleeping(0)
/datum/hallucination/Destroy()
target.investigate_log("was afflicted with a hallucination of type [type] by [natural?"hallucination status":"an external source"]. [feedback_details]", INVESTIGATE_HALLUCINATIONS)
target = null
return ..()
//Returns a random turf in a ring around the target mob, useful for sound hallucinations
/datum/hallucination/proc/random_far_turf()
var/x_based = prob(50)
var/first_offset = pick(-8,-7,-6,-5,5,6,7,8)
var/second_offset = rand(-8,8)
var/x_off
var/y_off
if(x_based)
x_off = first_offset
y_off = second_offset
else
y_off = first_offset
x_off = second_offset
var/turf/T = locate(target.x + x_off, target.y + y_off, target.z)
return T
/obj/effect/hallucination
invisibility = INVISIBILITY_OBSERVER
anchored = TRUE
var/mob/living/carbon/target = null
/obj/effect/hallucination/simple
var/image_icon = 'icons/mob/alien.dmi'
var/image_state = "alienh_pounce"
var/px = 0
var/py = 0
var/col_mod = null
var/image/current_image = null
var/image_layer = MOB_LAYER
var/active = TRUE //qdelery
/obj/effect/hallucination/singularity_pull()
return
/obj/effect/hallucination/singularity_act()
return
/obj/effect/hallucination/simple/Initialize(mapload, mob/living/carbon/T)
. = ..()
target = T
current_image = GetImage()
if(target.client)
target.client.images |= current_image
/obj/effect/hallucination/simple/proc/GetImage()
var/image/I = image(image_icon,src,image_state,image_layer,dir=src.dir)
I.pixel_x = px
I.pixel_y = py
if(col_mod)
I.color = col_mod
return I
/obj/effect/hallucination/simple/proc/Show(update=1)
if(active)
if(target.client)
target.client.images.Remove(current_image)
if(update)
current_image = GetImage()
if(target.client)
target.client.images |= current_image
/obj/effect/hallucination/simple/update_icon(updates=ALL, new_state, new_icon, new_px=0, new_py=0)
. = ..()
image_state = new_state
if(new_icon)
image_icon = new_icon
else
image_icon = initial(image_icon)
px = new_px
py = new_py
Show()
/obj/effect/hallucination/simple/Moved(atom/OldLoc, Dir)
. = ..()
Show()
/obj/effect/hallucination/simple/Destroy()
if(target.client)
target.client.images.Remove(current_image)
active = FALSE
return ..()
#define FAKE_FLOOD_EXPAND_TIME 20
#define FAKE_FLOOD_MAX_RADIUS 10
/datum/hallucination/fake_flood
random_hallucination_weight = 7
//Plasma starts flooding from the nearby vent
var/turf/center
var/list/flood_images = list()
var/list/turf/flood_turfs = list()
var/image_icon = 'icons/effects/atmospherics.dmi'
var/image_state = "plasma"
var/radius = 0
var/next_expand = 0
/datum/hallucination/fake_flood/New(mob/living/carbon/C, forced = TRUE)
set waitfor = FALSE
..()
for(var/obj/machinery/atmospherics/components/unary/vent_pump/U in orange(7,target))
if(!U.welded)
center = get_turf(U)
break
if(!center)
qdel(src)
return
feedback_details += "Vent Coords: [center.x],[center.y],[center.z]"
var/image/plasma_image = image(image_icon,center,image_state,FLY_LAYER)
plasma_image.alpha = 50
plasma_image.plane = GAME_PLANE
plasma_image.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
flood_images += plasma_image
flood_turfs += center
if(target.client)
target.client.images |= flood_images
next_expand = world.time + FAKE_FLOOD_EXPAND_TIME
START_PROCESSING(SSobj, src)
/datum/hallucination/fake_flood/process()
if(next_expand <= world.time)
radius++
if(radius > FAKE_FLOOD_MAX_RADIUS)
qdel(src)
return
Expand()
if((get_turf(target) in flood_turfs) && !target.internal)
new /datum/hallucination/fake_alert(target, TRUE, "too_much_tox")
next_expand = world.time + FAKE_FLOOD_EXPAND_TIME
/datum/hallucination/fake_flood/proc/Expand()
for(var/image/I in flood_images)
I.alpha = min(I.alpha + 50, 255)
for(var/turf/FT in flood_turfs)
for(var/dir in GLOB.cardinals)
var/turf/T = get_step(FT, dir)
if((T in flood_turfs) || !FT.CanAtmosPass(T))
continue
var/image/new_plasma = image(image_icon,T,image_state,FLY_LAYER)
new_plasma.alpha = 50
new_plasma.plane = GAME_PLANE
flood_images += new_plasma
flood_turfs += T
if(target.client)
target.client.images |= flood_images
/datum/hallucination/fake_flood/Destroy()
STOP_PROCESSING(SSobj, src)
qdel(flood_turfs)
flood_turfs = list()
if(target.client)
target.client.images.Remove(flood_images)
qdel(flood_images)
flood_images = list()
return ..()
/obj/effect/hallucination/simple/xeno
image_icon = 'icons/mob/alien.dmi'
image_state = "alienh_pounce"
/obj/effect/hallucination/simple/xeno/Initialize(mapload, mob/living/carbon/T)
. = ..()
name = "alien hunter ([rand(1, 1000)])"
/obj/effect/hallucination/simple/xeno/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
update_icon(new_state = "alienh_pounce")
if(hit_atom == target && target.stat!=DEAD)
target.Paralyze(100)
target.visible_message(span_danger("[target] flails around wildly."),"<span class ='userdanger'>[name] pounces on you!</span>")
/datum/hallucination/xeno_attack
random_hallucination_weight = 2
//Xeno crawls from nearby vent,jumps at you, and goes back in
var/obj/machinery/atmospherics/components/unary/vent_pump/pump = null
var/obj/effect/hallucination/simple/xeno/xeno = null
/datum/hallucination/xeno_attack/New(mob/living/carbon/C, forced = TRUE)
set waitfor = FALSE
..()
for(var/obj/machinery/atmospherics/components/unary/vent_pump/U in orange(7,target))
if(!U.welded)
pump = U
break
if(pump)
feedback_details += "Vent Coords: [pump.x],[pump.y],[pump.z]"
xeno = new(pump.loc,target)
sleep(1 SECONDS)
xeno.update_icon(new_state = "alienh_leap", new_icon = 'icons/mob/alienleap.dmi', new_px = -32, new_py = -32)
xeno.throw_at(target,7,1, xeno, FALSE, TRUE)
sleep(1 SECONDS)
xeno.update_icon(new_state = "alienh_leap", new_icon = 'icons/mob/alienleap.dmi', new_px = -32, new_py = -32)
xeno.throw_at(pump,7,1, xeno, FALSE, TRUE)
sleep(1 SECONDS)
var/xeno_name = xeno.name
to_chat(target, span_notice("[xeno_name] begins climbing into the ventilation system..."))
sleep(3 SECONDS)
qdel(xeno)
to_chat(target, span_notice("[xeno_name] scrambles into the ventilation ducts!"))
qdel(src)
/obj/effect/hallucination/simple/clown
image_icon = 'icons/mob/animal.dmi'
image_state = "clown"
/obj/effect/hallucination/simple/clown/Initialize(mapload, mob/living/carbon/T, duration)
..(loc, T)
name = pick(GLOB.clown_names)
QDEL_IN(src,duration)
/obj/effect/hallucination/simple/clown/scary
image_state = "scary_clown"
/obj/effect/hallucination/simple/bubblegum
name = "Bubblegum"
image_icon = 'icons/mob/lavaland/96x96megafauna.dmi'
image_state = "bubblegum"
px = -32
/datum/hallucination/oh_yeah
random_hallucination_weight = 1
var/obj/effect/hallucination/simple/bubblegum/bubblegum
var/image/fakebroken
var/image/fakerune
/datum/hallucination/oh_yeah/New(mob/living/carbon/C, forced = TRUE)
set waitfor = FALSE
. = ..()
var/turf/closed/wall/wall
for(var/turf/closed/wall/W in range(7,target))
wall = W
break
if(!wall)
return INITIALIZE_HINT_QDEL
feedback_details += "Source: [wall.x],[wall.y],[wall.z]"
fakebroken = image('icons/turf/floors.dmi', wall, "plating", layer = TURF_LAYER)
var/turf/landing = get_turf(target)
var/turf/landing_image_turf = get_step(landing, SOUTHWEST) //the icon is 3x3
fakerune = image('icons/effects/96x96.dmi', landing_image_turf, "landing", layer = ABOVE_OPEN_TURF_LAYER)
fakebroken.override = TRUE
if(target.client)
target.client.images |= fakebroken
target.client.images |= fakerune
target.playsound_local(wall,'sound/effects/meteorimpact.ogg', 150, 1)
bubblegum = new(wall, target)
addtimer(CALLBACK(src, PROC_REF(bubble_attack), landing), 10)
/datum/hallucination/oh_yeah/proc/bubble_attack(turf/landing)
var/charged = FALSE //only get hit once
while(get_turf(bubblegum) != landing && target && target.stat != DEAD)
bubblegum.forceMove(get_step_towards(bubblegum, landing))
bubblegum.setDir(get_dir(bubblegum, landing))
target.playsound_local(get_turf(bubblegum), 'sound/effects/meteorimpact.ogg', 150, 1)
shake_camera(target, 2, 1)
if(bubblegum.Adjacent(target) && !charged)
charged = TRUE
target.Paralyze(8 SECONDS)
target.adjustStaminaLoss(40)
step_away(target, bubblegum)
shake_camera(target, 4, 3)
target.visible_message(span_warning("[target] jumps backwards, falling on the ground!"),span_userdanger("[bubblegum] slams into you!"))
sleep(0.2 SECONDS)
sleep(3 SECONDS)
qdel(src)
/datum/hallucination/oh_yeah/Destroy()
if(target.client)
target.client.images.Remove(fakebroken)
target.client.images.Remove(fakerune)
QDEL_NULL(fakebroken)
QDEL_NULL(fakerune)
QDEL_NULL(bubblegum)
return ..()
/datum/hallucination/battle
random_hallucination_weight = 3
/datum/hallucination/battle/New(mob/living/carbon/C, forced = TRUE, battle_type)
set waitfor = FALSE
..()
var/turf/source = random_far_turf()
if(!battle_type)
battle_type = pick(LASER,"disabler","esword","gun","stunprod","harmbaton",BOMB)
feedback_details += "Type: [battle_type]"
switch(battle_type)
if(LASER)
var/hits = 0
for(var/i in 1 to rand(5, 10))
target.playsound_local(source, 'sound/weapons/laser.ogg', 25, 1)
if(prob(50))
addtimer(CALLBACK(target, TYPE_PROC_REF(/mob, playsound_local), source, 'sound/weapons/sear.ogg', 25, 1), rand(5,10))
hits++
else
addtimer(CALLBACK(target, TYPE_PROC_REF(/mob, playsound_local), source, 'sound/weapons/effects/searwall.ogg', 25, 1), rand(5,10))
sleep(rand(CLICK_CD_RANGE, CLICK_CD_RANGE + 6))
if(hits >= 4 && prob(70))
target.playsound_local(source, get_sfx("bodyfall"), 25, 1)
break
if("disabler")
var/hits = 0
for(var/i in 1 to rand(5, 10))
target.playsound_local(source, 'sound/weapons/taser2.ogg', 25, 1)
if(prob(50))
addtimer(CALLBACK(target, TYPE_PROC_REF(/mob, playsound_local), source, 'sound/weapons/tap.ogg', 25, 1), rand(5,10))
hits++
else
addtimer(CALLBACK(target, TYPE_PROC_REF(/mob, playsound_local), source, 'sound/weapons/effects/searwall.ogg', 25, 1), rand(5,10))
sleep(rand(CLICK_CD_RANGE, CLICK_CD_RANGE + 6))
if(hits >= 3 && prob(70))
target.playsound_local(source, get_sfx("bodyfall"), 25, 1)
break
if("esword")
target.playsound_local(source, 'sound/weapons/saberon.ogg',15, 1)
for(var/i in 1 to rand(4, 8))
target.playsound_local(source, 'sound/weapons/blade1.ogg', 50, 1)
if(i == 4)
target.playsound_local(source, get_sfx("bodyfall"), 25, 1)
sleep(rand(CLICK_CD_MELEE, CLICK_CD_MELEE + 6))
target.playsound_local(source, 'sound/weapons/saberoff.ogg', 15, 1)
if("gun")
var/hits = 0
for(var/i in 1 to rand(3, 6))
target.playsound_local(source, "sound/weapons/gunshot.ogg", 25, TRUE)
if(prob(60))
addtimer(CALLBACK(target, TYPE_PROC_REF(/mob, playsound_local), source, 'sound/weapons/pierce.ogg', 25, 1), rand(5,10))
hits++
else
addtimer(CALLBACK(target, TYPE_PROC_REF(/mob, playsound_local), source, "ricochet", 25, 1), rand(5,10))
sleep(rand(CLICK_CD_RANGE, CLICK_CD_RANGE + 6))
if(hits >= 2 && prob(80))
target.playsound_local(source, get_sfx("bodyfall"), 25, 1)
break
if("stunprod") //Stunprod + cablecuff
target.playsound_local(source, 'sound/weapons/egloves.ogg', 40, 1)
target.playsound_local(source, get_sfx("bodyfall"), 25, 1)
sleep(2 SECONDS)
target.playsound_local(source, 'sound/weapons/cablecuff.ogg', 15, 1)
if("harmbaton") //zap n slap
target.playsound_local(source, 'sound/weapons/egloves.ogg', 40, 1)
target.playsound_local(source, get_sfx("bodyfall"), 25, 1)
sleep(2 SECONDS)
for(var/i in 1 to rand(5, 12))
target.playsound_local(source, "swing_hit", 50, 1)
sleep(rand(CLICK_CD_MELEE, CLICK_CD_MELEE + 4))
if("bomb") // Tick Tock
for(var/i in 1 to rand(3, 11))
target.playsound_local(source, 'sound/items/timer.ogg', 25, 0)
sleep(1.5 SECONDS)
qdel(src)
/datum/hallucination/items_other
random_hallucination_weight = 1
/datum/hallucination/items_other/New(mob/living/carbon/C, forced = TRUE, item_type)
set waitfor = FALSE
..()
var/item
if(!item_type)
item = pick(list("esword","taser","ebow","baton","dual_esword","clockspear","ttv","flash","armblade"))
else
item = item_type
feedback_details += "Item: [item]"
var/side
var/image_file
var/image/A = null
var/list/mob_pool = list()
for(var/mob/living/carbon/human/M in view(7,target))
if(M != target)
mob_pool += M
if(!mob_pool.len)
return
var/mob/living/carbon/human/H = pick(mob_pool)
feedback_details += " Mob: [H.real_name]"
var/free_hand = H.get_empty_held_index_for_side(side = "left")
if(free_hand)
side = "left"
else
free_hand = H.get_empty_held_index_for_side(side = "right")
if(free_hand)
side = "right"
if(side)
switch(item)
if("esword")
if(side == "right")
image_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
else
image_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
target.playsound_local(H, 'sound/weapons/saberon.ogg',35,1)
A = image(image_file,H,"swordred", layer=ABOVE_MOB_LAYER)
if("dual_esword")
if(side == "right")
image_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
else
image_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
target.playsound_local(H, 'sound/weapons/saberon.ogg',35,1)
A = image(image_file,H,"dualsaberred1", layer=ABOVE_MOB_LAYER)
if("taser")
if(side == "right")
image_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
else
image_file = 'icons/mob/inhands/weapons/guns_lefthand.dmi'
A = image(image_file,H,"advtaserstun4", layer=ABOVE_MOB_LAYER)
if("ebow")
if(side == "right")
image_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
else
image_file = 'icons/mob/inhands/weapons/guns_lefthand.dmi'
A = image(image_file,H,"ecrossbow", layer=ABOVE_MOB_LAYER)
if("baton")
if(side == "right")
image_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
else
image_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
target.playsound_local(H, "sparks",75,1,-1)
A = image(image_file,H,"baton", layer=ABOVE_MOB_LAYER)
if("clockspear")
if(side == "right")
image_file = 'icons/mob/inhands/antag/clockwork_righthand.dmi'
else
image_file = 'icons/mob/inhands/antag/clockwork_lefthand.dmi'
A = image(image_file,H,"ratvarian_spear", layer=ABOVE_MOB_LAYER)
if("ttv")
if(side == "right")
image_file = 'icons/mob/inhands/weapons/bombs_righthand.dmi'
else
image_file = 'icons/mob/inhands/weapons/bombs_lefthand.dmi'
A = image(image_file,H,"ttv", layer=ABOVE_MOB_LAYER)
if("flash")
if(side == "right")
image_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
else
image_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
A = image(image_file,H,"flashtool", layer=ABOVE_MOB_LAYER)
if("armblade")
if(side == "right")
image_file = 'icons/mob/inhands/antag/changeling_righthand.dmi'
else
image_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
target.playsound_local(H, 'sound/effects/blobattack.ogg',30,1)
A = image(image_file,H,"arm_blade", layer=ABOVE_MOB_LAYER)
if(target.client)
target.client.images |= A
sleep(rand(15,25) SECONDS)
if(item == "esword" || item == "dual_esword")
target.playsound_local(H, 'sound/weapons/saberoff.ogg',35,1)
if(item == "armblade")
target.playsound_local(H, 'sound/effects/blobattack.ogg',30,1)
target.client.images.Remove(A)
qdel(src)
/datum/hallucination/delusion
random_hallucination_weight = 1
var/list/image/delusions = list()
/datum/hallucination/delusion/New(mob/living/carbon/C, forced, force_kind = null , duration = 300,skip_nearby = TRUE, custom_icon = null, custom_icon_file = null, custom_name = null)
set waitfor = FALSE
. = ..()
var/image/A = null
var/kind = force_kind ? force_kind : pick("nothing","monkey","corgi","carp","skeleton","demon","zombie")
feedback_details += "Type: [kind]"
var/list/nearby
if(skip_nearby)
nearby = get_hearers_in_view(7, target)
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
if(H == target)
continue
if(skip_nearby && (H in nearby))
continue
switch(kind)
if("nothing")
A = image('icons/effects/effects.dmi',H,"nothing")
A.name = "..."
if("monkey")//Monkey
A = image('icons/mob/monkey.dmi',H,"monkey1")
A.name = "Monkey ([rand(1,999)])"
if("carp")//Carp
A = image('icons/mob/carp.dmi',H,"carp")
A.name = "Space Carp"
if("corgi")//Corgi
A = image('icons/mob/pets.dmi',H,"corgi")
A.name = "Corgi"
if("skeleton")//Skeletons
A = image('icons/mob/human.dmi',H,"skeleton")
A.name = "Skeleton"
if("zombie")//Zombies
A = image('icons/mob/human.dmi',H,"zombie")
A.name = "Zombie"
if("demon")//Demon
A = image('icons/mob/mob.dmi',H,"daemon")
A.name = "Demon"
if("custom")
A = image(custom_icon_file, H, custom_icon)
A.name = custom_name
A.override = 1
if(target.client)
delusions |= A
target.client.images |= A
if(duration)
QDEL_IN(src, duration)
/datum/hallucination/delusion/Destroy()
for(var/image/I in delusions)
if(target.client)
target.client.images.Remove(I)
return ..()
/datum/hallucination/self_delusion
random_hallucination_weight = 1
var/image/delusion
/datum/hallucination/self_delusion/New(mob/living/carbon/C, forced, force_kind = null , duration = 300, custom_icon = null, custom_icon_file = null, wabbajack = TRUE) //set wabbajack to false if you want to use another fake source
set waitfor = FALSE
..()
var/image/A = null
var/kind = force_kind ? force_kind : pick("monkey","corgi","carp","skeleton","demon","zombie","robot")
feedback_details += "Type: [kind]"
switch(kind)
if("monkey")//Monkey
A = image('icons/mob/monkey.dmi',target,"monkey1")
if("carp")//Carp
A = image('icons/mob/animal.dmi',target,"carp")
if("corgi")//Corgi
A = image('icons/mob/pets.dmi',target,"corgi")
if("skeleton")//Skeletons
A = image('icons/mob/human.dmi',target,"skeleton")
if("zombie")//Zombies
A = image('icons/mob/human.dmi',target,"zombie")
if("demon")//Demon
A = image('icons/mob/mob.dmi',target,"daemon")
if("robot")//Cyborg
A = image('icons/mob/robots.dmi',target,"robot")
target.playsound_local(target,'sound/voice/liveagain.ogg', 75, 1)
if("custom")
A = image(custom_icon_file, target, custom_icon)
A.override = 1
if(target.client)
if(wabbajack)
to_chat(target, span_italics("...wabbajack...wabbajack..."))
target.playsound_local(target,'sound/magic/staff_change.ogg', 50, 1)
delusion = A
target.client.images |= A
QDEL_IN(src, duration)
/datum/hallucination/self_delusion/Destroy()
if(target.client)
target.client.images.Remove(delusion)
return ..()
/datum/hallucination/bolts
random_hallucination_weight = 7
var/list/locks = list()
/datum/hallucination/bolts/New(mob/living/carbon/C, forced, door_number)
set waitfor = FALSE
..()
if(!door_number)
door_number = rand(0,4) //if 0 bolts all visible doors
var/count = 0
feedback_details += "Door amount: [door_number]"
for(var/obj/machinery/door/airlock/A in range(7, target))
if(count>door_number && door_number>0)
break
if(!A.density)
continue
count++
var/obj/effect/hallucination/fake_door_lock/lock = new(get_turf(A))
lock.target = target
lock.airlock = A
locks += lock
lock.lock()
sleep(rand(0.4,1.2) SECONDS)
sleep(10 SECONDS)
for(var/obj/effect/hallucination/fake_door_lock/lock in locks)
locks -= lock
lock.unlock()
sleep(rand(0.4,1.2) SECONDS)
qdel(src)
/obj/effect/hallucination/fake_door_lock
layer = CLOSED_DOOR_LAYER + 1 //for Bump priority
var/image/bolt_light
var/obj/machinery/door/airlock/airlock
/obj/effect/hallucination/fake_door_lock/proc/lock()
bolt_light = image(airlock.overlays_file, get_turf(airlock), "lights_bolts",layer=airlock.layer+0.1)
if(target.client)
target.client.images |= bolt_light
target.playsound_local(get_turf(airlock), 'sound/machines/boltsdown.ogg',30,0,3)
/obj/effect/hallucination/fake_door_lock/proc/unlock()
if(target.client)
target.client.images.Remove(bolt_light)
target.playsound_local(get_turf(airlock), 'sound/machines/boltsup.ogg',30,0,3)
qdel(src)
/obj/effect/hallucination/fake_door_lock/CanAllowThrough(atom/movable/mover, turf/_target)
. = ..()
if(mover == target && airlock.density)
return FALSE
/datum/hallucination/chat
random_hallucination_weight = 100
/datum/hallucination/chat/New(mob/living/carbon/C, forced = TRUE, force_radio, specific_message)
set waitfor = FALSE
..()
var/target_name = target.first_name()
var/speak_messages = list("[pick_list_replacements(HALLUCINATION_FILE, "suspicion")]",\
"[pick_list_replacements(HALLUCINATION_FILE, "conversation")]",\
"[pick_list_replacements(HALLUCINATION_FILE, "greetings")][target.first_name()]!",\
"[pick_list_replacements(HALLUCINATION_FILE, "getout")]",\
"[pick_list_replacements(HALLUCINATION_FILE, "weird")]",\
"[pick_list_replacements(HALLUCINATION_FILE, "didyouhearthat")]",\
"[pick_list_replacements(HALLUCINATION_FILE, "doubt")]",\
"[pick_list_replacements(HALLUCINATION_FILE, "aggressive")]",\
"[pick_list_replacements(HALLUCINATION_FILE, "help")]!!",\
"[pick_list_replacements(HALLUCINATION_FILE, "escape")]",\
"I'm infected, [pick_list_replacements(HALLUCINATION_FILE, "infection_advice")]!")
var/radio_messages = list("[pick_list_replacements(HALLUCINATION_FILE, "people")] is [pick_list_replacements(HALLUCINATION_FILE, "accusations")]!",\
"Help!",\
"[pick_list_replacements(HALLUCINATION_FILE, "threat")] in [pick_list_replacements(HALLUCINATION_FILE, "location")][prob(50)?"!":"!!"]",\
"[pick("Where's [target.first_name()]?", "Set [target.first_name()] to arrest!")]",\
"[pick("C","Ai, c","Someone c","Rec")]all the shuttle!",\
"AI [pick("rogue", "is dead")]!!")
var/mob/living/carbon/person = null
var/datum/language/understood_language = target.get_random_understood_language()
for(var/mob/living/carbon/H in view(target))
if(H == target)
continue
if(!person)
person = H
else
if(get_dist(target,H)<get_dist(target,person))
person = H
// Get person to affect if radio hallucination
var/is_radio = !person || force_radio
if (is_radio)
var/list/humans = list()
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
humans += H
person = pick(humans)
// Generate message
var/spans = list(person.speech_span)
var/chosen = !specific_message ? capitalize(pick(is_radio ? speak_messages : radio_messages)) : specific_message
chosen = replacetext(chosen, "%TARGETNAME%", target_name)
var/message = target.compose_message(person, understood_language, chosen, is_radio ? "[FREQ_COMMON]" : null, spans, face_name = TRUE)
feedback_details += "Type: [is_radio ? "Radio" : "Talk"], Source: [person.real_name], Message: [message]"
// Display message
if (!is_radio && !target.client?.prefs.read_preference(/datum/preference/toggle/enable_runechat))
var/image/speech_overlay = image('icons/mob/talk.dmi', person, "default0", layer = ABOVE_MOB_LAYER)
INVOKE_ASYNC(GLOBAL_PROC, /proc/flick_overlay, speech_overlay, list(target.client), 30)
if (target.client?.prefs.read_preference(/datum/preference/toggle/enable_runechat))
target.create_chat_message(person, understood_language, chosen, spans)
to_chat(target, message)
qdel(src)
/datum/hallucination/message
random_hallucination_weight = 60
/datum/hallucination/message/New(mob/living/carbon/C, forced = TRUE)
set waitfor = FALSE
..()
var/list/mobpool = list()
var/mob/living/carbon/human/other
var/close_other = FALSE
for(var/mob/living/carbon/human/H in oview(target, 7))
if(get_dist(H, target) <= 1)
other = H
close_other = TRUE
break
mobpool += H
if(!other && mobpool.len)
other = pick(mobpool)
var/list/message_pool = list()
if(other)
if(close_other) //increase the odds
for(var/i in 1 to 5)
message_pool.Add(span_warning("You feel a tiny prick!"))
var/obj/item/storage/equipped_backpack = other.get_item_by_slot(ITEM_SLOT_BACK)
if(istype(equipped_backpack))
for(var/i in 1 to 5) //increase the odds
message_pool.Add("<span class='notice'>[other] puts the [pick(\
"revolver","energy sword","cryptographic sequencer","power sink","energy bow",\
"hybrid taser","stun baton","flash","syringe gun","circular saw","tank transfer valve",\
"ritual dagger","clockwork slab","spellbook",\
"Codex Cicatrix", "living heart", "sickly blade", "medallion",\
"pulse rifle","captain's spare ID","hand teleporter","hypospray","antique laser gun","X-01 MultiPhase Energy Gun","station's blueprints"\
)] into [equipped_backpack].</span>")
message_pool.Add("<B>[other]</B> [pick("sneezes","coughs")].")
message_pool.Add(span_notice("You hear something squeezing through the ducts..."), \
span_notice("Your [pick("arm", "leg", "back", "head")] itches."),\
span_warning("You feel [pick("hot","cold","dry","wet","woozy","faint")]."),
span_warning("Your stomach rumbles."),
span_warning("Your head hurts."),
span_warning("You hear a faint buzz in your head."),
"<B>[target]</B> sneezes.")
if(prob(10))
message_pool.Add(span_warning("Behind you."),\
span_warning("You hear a faint laughter."),
span_warning("You see something move."),
span_warning("You hear skittering on the ceiling."),
span_warning("You see an inhumanly tall silhouette moving in the distance."))
if(prob(10))
message_pool.Add("[pick_list_replacements(HALLUCINATION_FILE, "advice")]")
var/chosen = pick(message_pool)
feedback_details += "Message: [chosen]"
to_chat(target, chosen)
qdel(src)
/datum/hallucination/sounds
random_hallucination_weight = 5
/datum/hallucination/sounds/New(mob/living/carbon/C, forced = TRUE, sound_type)
set waitfor = FALSE
..()
var/turf/source = random_far_turf()
if(!sound_type)
sound_type = pick("airlock","airlock pry","console","explosion","far explosion","mech","glass","alarm","beepsky","mech","wall decon","door hack")
feedback_details += "Type: [sound_type]"
//Strange audio
switch(sound_type)
if("airlock")
target.playsound_local(source,'sound/machines/airlock.ogg', 30, 1)
if("airlock pry")
target.playsound_local(source,'sound/machines/airlock_alien_prying.ogg', 100, 1)
sleep(5 SECONDS)
target.playsound_local(source, 'sound/machines/airlockforced.ogg', 30, 1)
if("console")
target.playsound_local(source,'sound/machines/terminal_prompt.ogg', 25, 1)
if("explosion")
if(prob(50))
target.playsound_local(source,'sound/effects/explosion1.ogg', 50, 1)
else
target.playsound_local(source, 'sound/effects/explosion2.ogg', 50, 1)
if("far explosion")
target.playsound_local(source, 'sound/effects/explosionfar.ogg', 50, 1)
if("glass")
target.playsound_local(source, pick('sound/effects/glassbr1.ogg','sound/effects/glassbr2.ogg','sound/effects/glassbr3.ogg'), 50, 1)
if("alarm")
target.playsound_local(source, 'sound/machines/alarm.ogg', 100, 0)
if("beepsky")
target.playsound_local(source, 'sound/voice/beepsky/freeze.ogg', 35, 0)
if("mech")
var/mech_dir = pick(GLOB.cardinals)
for(var/i in 1 to rand(4,9))
if(prob(75))
target.playsound_local(source, 'sound/mecha/mechstep.ogg', 40, 1)
source = get_step(source, mech_dir)
else
target.playsound_local(source, 'sound/mecha/mechturn.ogg', 40, 1)
mech_dir = pick(GLOB.cardinals)
sleep(1 SECONDS)
//Deconstructing a wall
if("wall decon")
target.playsound_local(source, 'sound/items/welder.ogg', 50, 1)
sleep(10.5 SECONDS)
target.playsound_local(source, 'sound/items/welder2.ogg', 50, 1)
sleep(1.5 SECONDS)
target.playsound_local(source, 'sound/items/ratchet.ogg', 50, 1)
//Hacking a door
if("door hack")
target.playsound_local(source, 'sound/items/screwdriver.ogg', 50, 1)
sleep(rand(4,8) SECONDS)
target.playsound_local(source, 'sound/machines/airlockforced.ogg', 30, 1)
qdel(src)
/datum/hallucination/weird_sounds
random_hallucination_weight = 1
/datum/hallucination/weird_sounds/New(mob/living/carbon/C, forced = TRUE, sound_type)
set waitfor = FALSE
..()
var/turf/source = random_far_turf()
if(!sound_type)
sound_type = pick("phone","hallelujah","highlander","laughter","hyperspace","game over","creepy","tesla")
feedback_details += "Type: [sound_type]"
//Strange audio
switch(sound_type)
if("phone")
target.playsound_local(source, 'sound/weapons/ring.ogg', 15)
sleep(2.5 SECONDS)
target.playsound_local(source, 'sound/weapons/ring.ogg', 15)
sleep(2.5 SECONDS)
target.playsound_local(source, 'sound/weapons/ring.ogg', 15)
sleep(2.5 SECONDS)
target.playsound_local(source, 'sound/weapons/ring.ogg', 15)
if("hyperspace")
target.playsound_local(null, 'sound/effects/hyperspace_begin.ogg', 50)
if("hallelujah")
target.playsound_local(source, 'sound/effects/pray_chaplain.ogg', 50)
if("highlander")
target.playsound_local(null, 'sound/misc/highlander.ogg', 50)
if("game over")
target.playsound_local(source, 'sound/misc/compiler-failure.ogg', 50)
if("laughter")
if(prob(50))
target.playsound_local(source, 'sound/voice/human/womanlaugh.ogg', 50, 1)
else
target.playsound_local(source, pick('sound/voice/human/manlaugh1.ogg', 'sound/voice/human/manlaugh2.ogg'), 50, 1)
if("creepy")
//These sounds are (mostly) taken from Hidden: Source
target.playsound_local(source, pick(GLOB.creepy_ambience), 50, 1)
if("tesla") //Tesla loose!
target.playsound_local(source, 'sound/magic/lightningbolt.ogg', 35, 1)
sleep(3 SECONDS)
target.playsound_local(source, 'sound/magic/lightningbolt.ogg', 65, 1)
sleep(3 SECONDS)
target.playsound_local(source, 'sound/magic/lightningbolt.ogg', 100, 1)
qdel(src)
/datum/hallucination/stationmessage
random_hallucination_weight = 1
/datum/hallucination/stationmessage/New(mob/living/carbon/C, forced = TRUE, message)
set waitfor = FALSE
..()
if(!message)
message = pick("ratvar","shuttle dock","blob alert","malf ai","meteors","supermatter")
feedback_details += "Type: [message]"
switch(message)
if("blob alert")
to_chat(target, "<h1 class='alert'>Biohazard Alert</h1>")
to_chat(target, "<br>[span_alert("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.")]<br>")
if(target.client.prefs.read_preference(/datum/preference/toggle/disable_alternative_announcers))
SEND_SOUND(target, SSstation.default_announcer.event_sounds[ANNOUNCER_OUTBREAK5])
else
SEND_SOUND(target, SSstation.announcer.event_sounds[ANNOUNCER_OUTBREAK5])
if("ratvar")
target.playsound_local(target, 'sound/machines/clockcult/ark_deathrattle.ogg', 50, FALSE, pressure_affected = FALSE)
target.playsound_local(target, 'sound/effects/clockcult_gateway_disrupted.ogg', 50, FALSE, pressure_affected = FALSE)
sleep(2.7 SECONDS)
target.playsound_local(target, 'sound/effects/explosion_distant.ogg', 50, FALSE, pressure_affected = FALSE)
if("shuttle dock")
to_chat(target, "<h1 class='alert'>Priority Announcement</h1>")
to_chat(target, "<br>[span_alert("The Emergency Shuttle has docked with the station. You have 3 minutes to board the Emergency Shuttle.")]<br>")
if(target.client.prefs.read_preference(/datum/preference/toggle/disable_alternative_announcers))
SEND_SOUND(target, SSstation.default_announcer.event_sounds[ANNOUNCER_SHUTTLEDOCK])
else
SEND_SOUND(target, SSstation.announcer.event_sounds[ANNOUNCER_SHUTTLEDOCK])
if("malf ai") //AI is doomsdaying!
to_chat(target, "<h1 class='alert'>Anomaly Alert</h1>")
to_chat(target, "<br>[span_alert("Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.")]<br>")
if(target.client.prefs.read_preference(/datum/preference/toggle/disable_alternative_announcers))
SEND_SOUND(target, SSstation.default_announcer.event_sounds[ANNOUNCER_AIMALF])
else
SEND_SOUND(target, SSstation.announcer.event_sounds[ANNOUNCER_AIMALF])
if("meteors") //Meteors inbound!
to_chat(target, "<h1 class='alert'>Meteor Alert</h1>")
to_chat(target, "<br>[span_alert("Meteors have been detected on collision course with the station.")]<br>")
if(target.client.prefs.read_preference(/datum/preference/toggle/disable_alternative_announcers))
SEND_SOUND(target, SSstation.default_announcer.event_sounds[ANNOUNCER_OUTBREAK5])
else
SEND_SOUND(target, SSstation.announcer.event_sounds[ANNOUNCER_OUTBREAK5])
if("supermatter")
SEND_SOUND(target, 'sound/magic/charge.ogg')
to_chat(target, span_boldannounce("You feel reality distort for a moment..."))
/datum/hallucination/hudscrew
random_hallucination_weight = 4
/datum/hallucination/hudscrew/New(mob/living/carbon/C, forced = TRUE, screwyhud_type)
set waitfor = FALSE
..()
//Screwy HUD
var/chosen_screwyhud = screwyhud_type
if(!chosen_screwyhud)
chosen_screwyhud = pick(SCREWYHUD_CRIT,SCREWYHUD_DEAD,SCREWYHUD_HEALTHY)
target.set_screwyhud(chosen_screwyhud)
feedback_details += "Type: [target.hal_screwyhud]"
sleep(rand(10,25) SECONDS)
target.set_screwyhud(SCREWYHUD_NONE)
qdel(src)
/datum/hallucination/fake_alert
random_hallucination_weight = 1
/datum/hallucination/fake_alert/New(mob/living/carbon/C, forced = TRUE, specific, duration = 15 SECONDS)
set waitfor = FALSE
..()
var/alert_type = pick("not_enough_oxy","not_enough_tox","not_enough_co2","too_much_oxy","too_much_co2","too_much_tox","newlaw","nutrition","charge","gravity","fire","locked","hacked","temphot","tempcold","pressure")
if(specific)
alert_type = specific
feedback_details += "Type: [alert_type]"
switch(alert_type)
if("not_enough_oxy")
target.throw_alert(alert_type, /atom/movable/screen/alert/not_enough_oxy, override = TRUE)
if("not_enough_tox")
target.throw_alert(alert_type, /atom/movable/screen/alert/not_enough_tox, override = TRUE)
if("not_enough_co2")
target.throw_alert(alert_type, /atom/movable/screen/alert/not_enough_co2, override = TRUE)
if("too_much_oxy")
target.throw_alert(alert_type, /atom/movable/screen/alert/too_much_oxy, override = TRUE)
if("too_much_co2")
target.throw_alert(alert_type, /atom/movable/screen/alert/too_much_co2, override = TRUE)
if("too_much_tox")
target.throw_alert(alert_type, /atom/movable/screen/alert/too_much_tox, override = TRUE)
if("nutrition")
if(prob(50))
target.throw_alert(alert_type, /atom/movable/screen/alert/fat, override = TRUE)
else
target.throw_alert(alert_type, /atom/movable/screen/alert/starving, override = TRUE)
if("gravity")
target.throw_alert(alert_type, /atom/movable/screen/alert/weightless, override = TRUE)
if("fire")
target.throw_alert(alert_type, /atom/movable/screen/alert/fire, override = TRUE)
if("temphot")
alert_type = "temp"
target.throw_alert(alert_type, /atom/movable/screen/alert/hot, 3, override = TRUE)
if("tempcold")
alert_type = "temp"
target.throw_alert(alert_type, /atom/movable/screen/alert/cold, 3, override = TRUE)
if("pressure")
if(prob(50))
target.throw_alert(alert_type, /atom/movable/screen/alert/highpressure, 2, override = TRUE)
else
target.throw_alert(alert_type, /atom/movable/screen/alert/lowpressure, 2, override = TRUE)
//BEEP BOOP I AM A ROBOT
if("newlaw")
target.throw_alert(alert_type, /atom/movable/screen/alert/newlaw, override = TRUE)
if("locked")
target.throw_alert(alert_type, /atom/movable/screen/alert/locked, override = TRUE)
if("hacked")
target.throw_alert(alert_type, /atom/movable/screen/alert/hacked, override = TRUE)
if("charge")
target.throw_alert(alert_type, /atom/movable/screen/alert/emptycell, override = TRUE)
sleep(duration)
target.clear_alert(alert_type, clear_override = TRUE)
qdel(src)
/datum/hallucination/items
random_hallucination_weight = 1
/datum/hallucination/items/New(mob/living/carbon/C, forced = TRUE)
set waitfor = FALSE
..()
//Strange items
if(!target.halitem)
target.halitem = new
var/obj/item/l_hand = target.get_item_for_held_index(1)
var/obj/item/r_hand = target.get_item_for_held_index(2)
var/l = ui_hand_position(target.get_held_index_of_item(l_hand))
var/r = ui_hand_position(target.get_held_index_of_item(r_hand))
var/list/slots_free = list(l,r)
if(l_hand)
slots_free -= l
if(r_hand)
slots_free -= r
if(ishuman(target))
var/mob/living/carbon/human/H = target
if(!H.belt)
slots_free += ui_belt
if(!H.l_store)
slots_free += ui_storage1
if(!H.r_store)
slots_free += ui_storage2
if(slots_free.len)
target.halitem.screen_loc = pick(slots_free)
target.halitem.layer = ABOVE_HUD_LAYER
target.halitem.plane = ABOVE_HUD_PLANE
switch(rand(1,6))
if(1) //revolver
target.halitem.icon = 'icons/obj/guns/projectile.dmi'
target.halitem.icon_state = "revolver"
target.halitem.name = "Revolver"
if(2) //c4
target.halitem.icon = 'icons/obj/grenade.dmi'
target.halitem.icon_state = "plastic-explosive0"
target.halitem.name = "C4"
if(prob(25))
target.halitem.icon_state = "plasticx40"
if(3) //sword
target.halitem.icon = 'icons/obj/weapons/energy.dmi'
target.halitem.icon_state = "sword0"
target.halitem.name = "Energy Sword"
if(4) //stun baton
target.halitem.icon = 'icons/obj/weapons/baton.dmi'
target.halitem.icon_state = "stunbaton"
target.halitem.name = "Stun Baton"
if(5) //emag
target.halitem.icon = 'icons/obj/card.dmi'
target.halitem.icon_state = "emag"
target.halitem.name = "Cryptographic Sequencer"
if(6) //flashbang
target.halitem.icon = 'icons/obj/grenade.dmi'
target.halitem.icon_state = "flashbang1"
target.halitem.name = "Flashbang"
feedback_details += "Type: [target.halitem.name]"
if(target.client)
target.client.screen += target.halitem
QDEL_IN(target.halitem, rand(150, 350))
qdel(src)
/datum/hallucination/dangerflash
random_hallucination_weight = 5
/datum/hallucination/dangerflash/New(mob/living/carbon/C, forced = TRUE, danger_type)
set waitfor = FALSE
..()
//Flashes of danger
if(!target.halimage)
var/list/possible_points = list()
for(var/turf/open/floor/F in view(target,world.view))
possible_points += F
if(possible_points.len)
var/turf/open/floor/danger_point = pick(possible_points)
if(!danger_type)
danger_type = pick("lava","chasm","anomaly")
switch(danger_type)
if("lava")
new /obj/effect/hallucination/danger/lava(danger_point, target)
if("chasm")
new /obj/effect/hallucination/danger/chasm(danger_point, target)
if("anomaly")
new /obj/effect/hallucination/danger/anomaly(danger_point, target)
qdel(src)
/obj/effect/hallucination/danger
var/image/image
/obj/effect/hallucination/danger/proc/show_icon()
return
/obj/effect/hallucination/danger/proc/clear_icon()
if(image && target.client)
target.client.images -= image
/obj/effect/hallucination/danger/Initialize(mapload, _target)
. = ..()
target = _target
show_icon()
QDEL_IN(src, rand(200, 450))
/obj/effect/hallucination/danger/Destroy()
clear_icon()
. = ..()
/obj/effect/hallucination/danger/lava
name = "lava"
/obj/effect/hallucination/danger/lava/show_icon()
image = image('icons/turf/floors/lava.dmi',src,"smooth",TURF_LAYER)
if(target.client)
target.client.images += image
/obj/effect/hallucination/danger/lava/Crossed(atom/movable/AM)
. = ..()
if(AM == target)
target.adjustStaminaLoss(20)
new /datum/hallucination/fire(target)
/obj/effect/hallucination/danger/chasm
name = "chasm"
/obj/effect/hallucination/danger/chasm/show_icon()
image = image('icons/turf/floors/Chasms.dmi',src,"smooth",TURF_LAYER)
if(target.client)
target.client.images += image
/obj/effect/hallucination/danger/chasm/Crossed(atom/movable/AM)
. = ..()
if(AM == target)
if(istype(target, /obj/effect/dummy/phased_mob) || istype(target, /obj/effect/dummy/crawling))
return
to_chat(target, span_userdanger("You fall into the chasm!"))
target.Paralyze(40)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), target, span_notice("It's surprisingly shallow.")), 15)
QDEL_IN(src, 30)
/obj/effect/hallucination/danger/anomaly
name = "flux wave anomaly"
/obj/effect/hallucination/danger/anomaly/Initialize(mapload)
. = ..()
START_PROCESSING(SSobj, src)
/obj/effect/hallucination/danger/anomaly/process(delta_time)
if(DT_PROB(45, delta_time))
step(src,pick(GLOB.alldirs))
/obj/effect/hallucination/danger/anomaly/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/effect/hallucination/danger/anomaly/show_icon()
image = image('icons/effects/effects.dmi',src,"electricity2",OBJ_LAYER+0.01)
if(target.client)
target.client.images += image
/obj/effect/hallucination/danger/anomaly/Crossed(atom/movable/AM)
. = ..()
if(AM == target)
new /datum/hallucination/shock(target)
/datum/hallucination/death
random_hallucination_weight = 1
/datum/hallucination/death/New(mob/living/carbon/C, forced = TRUE)
set waitfor = FALSE
..()
target.set_screwyhud(SCREWYHUD_DEAD)
target.Paralyze(300)
target.silent += 10
to_chat(target, span_deadsay("<b>[target.real_name]</b> has died at <b>[get_area_name(target)]</b>."))
if(prob(50))
var/mob/fakemob
var/list/dead_people = list()
for(var/mob/dead/observer/G in GLOB.player_list)
dead_people += G
if(LAZYLEN(dead_people))
fakemob = pick(dead_people)
else
fakemob = target //ever been so lonely you had to haunt yourself?
if(fakemob)
sleep(rand(2, 5) SECONDS)
to_chat(target, "<span class='deadsay'><b>DEAD: [fakemob.name]</b> says, \"[pick("rip","why did i just drop dead?","hey [target.first_name()]","git gud","you too?","is the AI rogue?",\
"i[prob(50)?" fucking":""] hate [pick("blood cult", "clock cult", "revenants", "this round","this","myself","admins","you")]")]\"</span>")
sleep(rand(7,9) SECONDS)
target.set_screwyhud(SCREWYHUD_NONE)
target.SetParalyzed(0)
target.silent = FALSE
qdel(src)
#define RAISE_FIRE_COUNT 3
#define RAISE_FIRE_TIME 3
/datum/hallucination/fire
random_hallucination_weight = 3
/// Are we currently burning our mob?
var/active = TRUE
/// What stare of fire are we in?
var/stage = 0
/// What icon file to use for our hallucinator
var/fire_icon = 'icons/mob/effects/onfire.dmi'
/// What icon state to use for our hallucinator
var/fire_icon_state = "human_big_fire"
/// Our fire overlay we generate
var/image/fire_overlay
/// When should we do our next action of the hallucination?
var/next_action = 0
/// How may times do we apply stamina damage to our mob?
var/times_to_lower_stamina
/// Are we currently fake-clearing our hallucinated fire?
var/fire_clearing = FALSE
/// Are the stages going up or down?
var/increasing_stages = TRUE
/// How long have we spent on fire?
var/time_spent = 0
/datum/hallucination/fire/New(mob/living/hallucinator)
if(ismonkey(hallucinator))
fire_icon_state = "monkey_big_fire"
else if(!ishuman(hallucinator))
fire_icon_state = "generic_fire"
return ..()
/datum/hallucination/fire/start()
target.set_fire_stacks(max(target.fire_stacks, 0.1)) //Placebo flammability
fire_overlay = image(fire_icon, target, fire_icon_state, ABOVE_MOB_LAYER)
target.client?.images |= fire_overlay
to_chat(target, span_userdanger("You're set on fire!"))
target.throw_alert(ALERT_FIRE, /atom/movable/screen/alert/fire, override = TRUE)
times_to_lower_stamina = rand(5, 10)
addtimer(CALLBACK(src, PROC_REF(start_expanding)), 2 SECONDS)
return TRUE
/datum/hallucination/fire/Destroy()
target.adjust_fire_stacks(-0.1)
target.clear_alert(ALERT_FIRE, clear_override = TRUE)
target.clear_alert("temp", clear_override = TRUE)
if(fire_overlay)
target.client?.images -= fire_overlay
fire_overlay = null
STOP_PROCESSING(SSfastprocess, src)
return ..()
/datum/hallucination/fire/proc/start_expanding()
if(QDELETED(src))
return
START_PROCESSING(SSfastprocess, src)
/datum/hallucination/fire/process(seconds_per_tick)
if(QDELETED(src))
return
if(target.fire_stacks <= 0)
clear_fire()
time_spent += seconds_per_tick
if(fire_clearing)
next_action -= seconds_per_tick
if(next_action < 0)
stage -= 1
update_temp()
next_action += 3
else if(increasing_stages)
var/new_stage = min(round(time_spent / RAISE_FIRE_TIME), RAISE_FIRE_COUNT)
if(stage != new_stage)
stage = new_stage
update_temp()
if(stage == RAISE_FIRE_COUNT)
increasing_stages = FALSE
else if(times_to_lower_stamina)
next_action -= seconds_per_tick
if(next_action < 0)
target.adjustStaminaLoss(15)
next_action += 2
times_to_lower_stamina -= 1
else
clear_fire()
/datum/hallucination/fire/proc/update_temp()
if(stage <= 0)
target.clear_alert("temp", clear_override = TRUE)
else
target.clear_alert("temp", clear_override = TRUE)
target.throw_alert("temp", /atom/movable/screen/alert/hot, stage, override = TRUE)
/datum/hallucination/fire/proc/clear_fire()
if(!active)
return
active = FALSE
target.clear_alert(ALERT_FIRE, clear_override = TRUE)
target.client?.images -= fire_overlay
fire_overlay = null
fire_clearing = TRUE
next_action = 0
#undef RAISE_FIRE_COUNT
#undef RAISE_FIRE_TIME
/datum/hallucination/shock
random_hallucination_weight = 1
var/image/shock_image
var/image/electrocution_skeleton_anim
/datum/hallucination/shock/New(mob/living/carbon/C, forced = TRUE)
set waitfor = FALSE
..()
shock_image = image(target, target, dir = target.dir)
shock_image.appearance_flags |= KEEP_APART
shock_image.color = rgb(0,0,0)
shock_image.override = TRUE
electrocution_skeleton_anim = image('icons/mob/human.dmi', target, icon_state = "electrocuted_base", layer=ABOVE_MOB_LAYER)
electrocution_skeleton_anim.appearance_flags |= RESET_COLOR|KEEP_APART
to_chat(target, span_userdanger("You feel a powerful shock course through your body!"))
if(target.client)
target.client.images |= shock_image
target.client.images |= electrocution_skeleton_anim
addtimer(CALLBACK(src, PROC_REF(reset_shock_animation)), 4 SECONDS)
target.playsound_local(get_turf(src), "sparks", 100, 1)
target.staminaloss += 50
target.Stun(4 SECONDS)
target.do_jitter_animation(1000)
addtimer(CALLBACK(src, PROC_REF(shock_drop)), 2 SECONDS)
/datum/hallucination/shock/proc/reset_shock_animation()
if(target.client)
target.client.images.Remove(shock_image)
target.client.images.Remove(electrocution_skeleton_anim)
/datum/hallucination/shock/proc/shock_drop()
target.adjust_jitter(10 SECONDS) //Still jittery, but vastly less
target.Paralyze(6 SECONDS)
/datum/hallucination/husks
random_hallucination_weight = 8
/datum/hallucination/husks/New(mob/living/carbon/C, forced = TRUE)
set waitfor = FALSE
..()
if(!target.halbody)
var/list/possible_points = list()
for(var/turf/open/floor/F in view(target,world.view))
possible_points += F
if(possible_points.len)
var/turf/open/floor/husk_point = pick(possible_points)
switch(rand(1,4))
if(1)
var/image/body = image('icons/mob/human.dmi',husk_point,"husk",TURF_LAYER)
var/matrix/M = matrix()
M.Turn(90)
body.transform = M
target.halbody = body
if(2,3)
target.halbody = image('icons/mob/human.dmi',husk_point,"husk",TURF_LAYER)
if(4)
target.halbody = image('icons/mob/alien.dmi',husk_point,"alienother",TURF_LAYER)
if(target.client)
target.client.images += target.halbody
sleep(rand(3,5) SECONDS) //Only seen for a brief moment.
if(target.client)
target.client.images -= target.halbody
QDEL_NULL(target.halbody)
qdel(src)
//hallucination projectile code in code/modules/projectiles/projectile/special.dm
/datum/hallucination/stray_bullet
random_hallucination_weight = 7
/datum/hallucination/stray_bullet/New(mob/living/carbon/C, forced = TRUE)
set waitfor = FALSE
..()
var/list/turf/startlocs = list()
for(var/turf/open/T in view(world.view+1,target)-view(world.view,target))
startlocs += T
if(!startlocs.len)
qdel(src)
return
var/turf/start = pick(startlocs)
var/proj_type = pick(subtypesof(/obj/projectile/hallucination))
feedback_details += "Type: [proj_type]"
var/obj/projectile/hallucination/H = new proj_type(start)
target.playsound_local(start, H.hal_fire_sound, 60, 1)
H.hal_target = target
H.preparePixelProjectile(target, start)
H.fire()
qdel(src)