Files
Yogstation/code/modules/admin/fun_balloon.dm
2017-12-25 20:11:40 -05:00

187 lines
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/obj/effect/fun_balloon
name = "fun balloon"
desc = "This is going to be a laugh riot."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "syndballoon"
anchored = TRUE
var/popped = FALSE
/obj/effect/fun_balloon/New()
. = ..()
SSobj.processing |= src
/obj/effect/fun_balloon/Destroy()
SSobj.processing -= src
. = ..()
/obj/effect/fun_balloon/process()
if(!popped && check() && !QDELETED(src))
popped = TRUE
effect()
pop()
/obj/effect/fun_balloon/proc/check()
return FALSE
/obj/effect/fun_balloon/proc/effect()
return
/obj/effect/fun_balloon/proc/pop()
visible_message("[src] pops!")
playsound(get_turf(src), 'sound/items/party_horn.ogg', 50, 1, -1)
qdel(src)
/obj/effect/fun_balloon/attack_ghost(mob/user)
if(!user.client || !user.client.holder || popped)
return
switch(alert("Pop [src]?","Fun Balloon","Yes","No"))
if("Yes")
effect()
pop()
/obj/effect/fun_balloon/sentience
name = "sentience fun balloon"
desc = "When this pops, things are gonna get more aware around here."
var/effect_range = 3
var/group_name = "a bunch of giant spiders"
/obj/effect/fun_balloon/sentience/effect()
var/list/bodies = list()
for(var/mob/living/M in range(effect_range, get_turf(src)))
bodies += M
var/question = "Would you like to be [group_name]?"
var/list/candidates = pollCandidatesForMobs(question, "pAI", null, FALSE, 100, bodies)
while(candidates.len && bodies.len)
var/mob/dead/observer/ghost = pick_n_take(candidates)
var/mob/living/body = pick_n_take(bodies)
to_chat(body, "Your mob has been taken over by a ghost!")
message_admins("[key_name_admin(ghost)] has taken control of ([key_name_admin(body)])")
body.ghostize(0)
body.key = ghost.key
new /obj/effect/temp_visual/gravpush(get_turf(body))
/obj/effect/fun_balloon/sentience/emergency_shuttle
name = "shuttle sentience fun balloon"
var/trigger_time = 60
/obj/effect/fun_balloon/sentience/emergency_shuttle/check()
. = FALSE
if(SSshuttle.emergency && (SSshuttle.emergency.timeLeft() <= trigger_time) && (SSshuttle.emergency.mode == SHUTTLE_CALL))
. = TRUE
/obj/effect/fun_balloon/scatter
name = "scatter fun balloon"
desc = "When this pops, you're not going to be around here anymore."
var/effect_range = 5
/obj/effect/fun_balloon/scatter/effect()
for(var/mob/living/M in range(effect_range, get_turf(src)))
var/turf/T = find_safe_turf()
new /obj/effect/temp_visual/gravpush(get_turf(M))
M.forceMove(T)
to_chat(M, "<span class='notice'>Pop!</span>")
/obj/effect/station_crash
name = "station crash"
desc = "With no survivors!"
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "syndballoon"
anchored = TRUE
/obj/effect/station_crash/New()
for(var/S in SSshuttle.stationary)
var/obj/docking_port/stationary/SM = S
if(SM.id == "emergency_home")
var/new_dir = turn(SM.dir, 180)
SM.forceMove(get_ranged_target_turf(SM, new_dir, rand(3,15)))
break
qdel(src)
//Shuttle Build
/obj/effect/shuttle_build
name = "shuttle_build"
desc = "Some assembly required."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "syndballoon"
anchored = TRUE
/obj/effect/shuttle_build/New()
SSshuttle.emergency.initiate_docking(SSshuttle.getDock("emergency_home"))
qdel(src)
//Arena
/obj/effect/forcefield/arena_shuttle
name = "portal"
var/list/warp_points
/obj/effect/forcefield/arena_shuttle/Initialize()
. = ..()
warp_points = get_area_turfs(/area/shuttle/escape)
for(var/thing in warp_points)
CHECK_TICK
var/turf/T = thing
if(istype(T.loc, /area/shuttle/escape/backup))
warp_points -= T
continue
for(var/atom/movable/TAM in T)
if(TAM.density && TAM.anchored)
warp_points -= T
break
/obj/effect/forcefield/arena_shuttle/CollidedWith(atom/movable/AM)
if(!isliving(AM))
return
var/mob/living/L = AM
if(L.pulling && istype(L.pulling, /obj/item/bodypart/head))
to_chat(L, "Your offering is accepted. You may pass.")
qdel(L.pulling)
var/turf/LA = pick(warp_points)
L.forceMove(LA)
L.hallucination = 0
to_chat(L, "<span class='reallybig redtext'>The battle is won. Your bloodlust subsides.</span>")
for(var/obj/item/twohanded/required/chainsaw/doomslayer/chainsaw in L)
qdel(chainsaw)
else
to_chat(L, "You are not yet worthy of passing. Drag a severed head to the barrier to be allowed entry to the hall of champions.")
/obj/effect/landmark/shuttle_arena_safe
name = "hall of champions"
desc = "For the winners."
/obj/effect/landmark/shuttle_arena_entrance
name = "the arena"
desc = "A lava filled battlefield."
/obj/effect/forcefield/arena_shuttle_entrance
name = "portal"
var/list/warp_points = list()
/obj/effect/forcefield/arena_shuttle_entrance/CollidedWith(atom/movable/AM)
if(!isliving(AM))
return
if(!warp_points.len)
for(var/obj/effect/landmark/shuttle_arena_entrance/S in GLOB.landmarks_list)
warp_points |= S
var/obj/effect/landmark/LA = pick(warp_points)
var/mob/living/M = AM
M.forceMove(get_turf(LA))
to_chat(M, "<span class='reallybig redtext'>You're trapped in a deadly arena! To escape, you'll need to drag a severed head to the escape portals.</span>")
spawn()
var/obj/effect/mine/pickup/bloodbath/B = new (M)
B.mineEffect(M)
/area/shuttle_arena
name = "arena"
has_gravity = TRUE
requires_power = FALSE