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https://github.com/yogstation13/Yogstation.git
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135 lines
4.3 KiB
Plaintext
135 lines
4.3 KiB
Plaintext
/datum/game_mode
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var/list/ape_infectees = list()
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var/list/ape_leaders = list()
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/datum/game_mode/monkey
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name = "monkey"
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config_tag = "monkey"
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report_type = "monkey"
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antag_flag = ROLE_MONKEY
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false_report_weight = 1
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required_players = 20
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required_enemies = 1
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recommended_enemies = 1
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restricted_jobs = list("Cyborg", "AI")
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var/carriers_to_make = 1
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var/list/carriers = list()
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var/monkeys_to_win = 1
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var/escaped_monkeys = 0
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var/players_per_carrier = 30
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var/datum/team/monkey/monkey_team
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/datum/game_mode/monkey/pre_setup()
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carriers_to_make = max(round(num_players()/players_per_carrier, 1), 1)
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for(var/j = 0, j < carriers_to_make, j++)
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if (!antag_candidates.len)
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break
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var/datum/mind/carrier = pick(antag_candidates)
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carriers += carrier
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carrier.special_role = "Monkey Leader"
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carrier.restricted_roles = restricted_jobs
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//log_game("[key_name(carrier)] has been selected as a Jungle Fever carrier") | yogs - redundant
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antag_candidates -= carrier
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if(!carriers.len)
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setup_error = "No monkey candidates"
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return FALSE
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return TRUE
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/datum/game_mode/monkey/announce()
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to_chat(world, "<B>The current game mode is - Monkey!</B>")
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to_chat(world, "<B>One or more crewmembers have been infected with Jungle Fever! Crew: Contain the outbreak. None of the infected monkeys may escape alive to CentCom. Monkeys: Ensure that your kind lives on! Rise up against your captors!</B>")
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/datum/game_mode/monkey/post_setup()
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for(var/datum/mind/carriermind in carriers)
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var/datum/antagonist/monkey/M = add_monkey_leader(carriermind, monkey_team)
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if(M)
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monkey_team = M.monkey_team
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return ..()
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/datum/game_mode/monkey/check_finished()
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if((SSshuttle.emergency.mode == SHUTTLE_ENDGAME) || station_was_nuked)
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return TRUE
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if(!round_converted)
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for(var/datum/mind/monkey_mind in ape_infectees)
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continuous_sanity_checked = TRUE
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if(monkey_mind.current && monkey_mind.current.stat != DEAD)
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return FALSE
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var/datum/disease/D = new /datum/disease/transformation/jungle_fever() //ugly but unfortunately needed
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for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
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if(!is_station_level(H.z))
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continue
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if(H.mind && H.client && H.stat != DEAD)
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if(H.HasDisease(D))
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return FALSE
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return ..()
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/datum/game_mode/monkey/proc/check_monkey_victory()
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if(SSshuttle.emergency.mode != SHUTTLE_ENDGAME)
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return FALSE
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var/datum/disease/D = new /datum/disease/transformation/jungle_fever()
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for(var/mob/living/carbon/monkey/M in GLOB.alive_mob_list)
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if (M.HasDisease(D))
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if(M.onCentCom() || M.onSyndieBase())
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escaped_monkeys++
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if(escaped_monkeys >= monkeys_to_win)
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return TRUE
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else
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return FALSE
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/datum/game_mode/monkey/set_round_result()
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..()
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if(check_monkey_victory())
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SSticker.mode_result = "win - monkey win"
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else
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SSticker.mode_result = "loss - staff stopped the monkeys"
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/datum/game_mode/monkey/special_report()
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if(check_monkey_victory())
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return "<span class='redtext big'>The monkeys have overthrown their captors! Eeek eeeek!!</span>"
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else
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return "<span class='redtext big'>The staff managed to contain the monkey infestation!</span>"
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/datum/game_mode/monkey/generate_report()
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return "Reports of an ancient [pick("retrovirus", "flesh eating bacteria", "disease", "magical curse blamed on viruses", "banana blight")] outbreak that turn humans into monkeys has been reported in your quadrant. Any such infections may be treated with banana juice. If an outbreak occurs, ensure the station is quarantined to prevent a largescale outbreak at CentCom."
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/proc/add_monkey_leader(datum/mind/monkey_mind)
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if(is_monkey_leader(monkey_mind))
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return FALSE
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var/datum/antagonist/monkey/leader/M = monkey_mind.add_antag_datum(/datum/antagonist/monkey/leader)
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return M
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/proc/add_monkey(datum/mind/monkey_mind)
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if(is_monkey(monkey_mind))
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return FALSE
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var/datum/antagonist/monkey/M = monkey_mind.add_antag_datum(/datum/antagonist/monkey)
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return M
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/proc/remove_monkey(datum/mind/monkey_mind)
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if(!is_monkey(monkey_mind))
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return FALSE
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var/datum/antagonist/monkey/M = monkey_mind.has_antag_datum(/datum/antagonist/monkey)
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M.on_removal()
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return TRUE
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/proc/is_monkey_leader(datum/mind/monkey_mind)
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return monkey_mind && monkey_mind.has_antag_datum(/datum/antagonist/monkey/leader)
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/proc/is_monkey(datum/mind/monkey_mind)
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return monkey_mind && (monkey_mind.has_antag_datum(/datum/antagonist/monkey) || is_monkey_leader(monkey_mind))
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