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* TGUI Preferences Menu + total rewrite of the preferences backend (#17368) * It compiles * It opens * Sync 1 * Add asset caching * Sync 2 * It opens without dev now * Update a few packages * Sync 3 * Sync 4 keybind fix * start of dehardcoded species * Small fixes * Add more individual preferences * ASS sync * Automatic changelog generation #17368 [ci skip] * AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH * e * Fix some TS stuff * Sort quirks starting from good * Fix skin tone selector * Jamie Fixes * Update moth.dm * Fix latejoin menu + tweaks * Some fixes * Finally fix job selection * e * Ling * MORE * config * Convert pref: ooccolor * Convert pref: asay color * Convert pref: tooltips * Convert pref: ui style * Convert pref: buttons locked * Convert pref: hotkeys * Convert pref: tgui stuff * Convert pref: windowflashing * Convert pref: ghost stuff * Convert pref: map & antag * Convert pref: PDA stuff * Convert pref: credits & glasses 1 * Convert pref: name * Convert pref: appearances 1 * Convert pref: appearances 2 * Convert pref: jobless role * Convert pref: runechat * Convert pref: yogtoggles + tail wagging 1 * Convert pref: client fps * Convert pref: graphic settings * Convert pref: pda uplink & menuoptions * Convert pref: map & flare * Convert pref: Bar choice * Fix setup character button * Convert pref: alt announcer * Fix * Add cycle background button * Convert pref: disable balloon alert * fix * Clean savefile * Fix backpack pref * Fix underwear selection * Fixes some shit * Updates * Fix computer runtime * Fix pref names * Convert pref: donor item & hat * More computer fixes * Convert pref: borg hat * Convert pref: donor pda (broken) * Convert pref: purrbation * Convert pref: afreeze * Convert pref: accent * Various savefile improvements * Convert pref: persistent scars 1 * A few pref fixes * Some more fixes * Various SSoverlays improvements * Add IPC appearances * Add polysmorph appearances * No icons for ipc and polysmorph * Podpeople deserve death * Add plasmaman appearance * h * fix * fix2 * asdf * fsdf * aaaaa * FUCK MOTHS * Preternis color * e * e * Update human.dmi * icon fix * un snowflake * fix underwear icon * remove color from here * donor ree * aa * maybe * Restore a bunch of TGUI files * More TGUI fixes * test * Fix more errors * a * test * e? * a;lso this * maybe * Fix * Revert "maybe" This reverts commit14d044a7e3. * fuck off m8 * e * fak off m8 * e2? * AHHH * AHA * AHHH * fix linter 2 * debug * fix runtime * Update dynamic.json * Revert "debug" This reverts commit18681432bd. * 2 * who sleeps in an async? * Hack * e * Fix a few blocking calls * Oh bother * Stay dead * fuck * Update jobs.dm * move debugging * Update jobs.dm * Test * YEET * Revert "YEET" This reverts commit4082e3b133. * Update jobs.dm * Update jobs.dm * e * Fix sechailer runtime * Fix human hair color * d * Ports part of that job refactor * Convert latejoin to new departments * Fix ghost form * Quirk validation * Hopefully pod color fix * oops * Prayge job fix * test * Better unit test asset loading * Remove print * Add error just in case * Remove brief outfit and bypass centcom deadmin * Remove broadcast login/logout * Remove darkened flash * Remove fov darkness * Remove ghost lighting * Remove some tgui prefs * Typo fix * Small fixes * IPC name fix * IPC and pod colors * Jobless fix * Donor item fix * Oopsie * Quirk bandaid * Misc * Move new prefs to Preferences tab for now * Add skillcape * FUCK THIS SHIT * Remove /tg/ gamer cloak * Restrict some job related preferences to clean up UI * Remove useless client var * e * Small tweaks * Dont allow selecting mood quirks if mood is disabled * AHHH * Filter ckey-locked donor items * stupid jamie * AI core display fix * Move donor stuff back to the top * Remove TODOs * Clean up perks * Linter fixes * e * WORKS * LORE * Fix skillcape list * Backpack why * Fixes * Fix cargo console * Remove these * Add horns, frills and mark * Fix not applying all features * Add some missing mutant bodyparts * Update numberinput * Makes animatednumber cooler * Oops * Add default ghost orbit * Default to normal backpack * Fixes skillcapes not being filtered * Donor fix prayge * yep * Adds fallback latejoin menu * Rework donor stuff a bit * Fix donor tgui logic * Delete unused proc * Update FA * Un-yogify quirks * Better checking of quirks * Update tgfont * Fix quirk icons * Fix backup name * Fix donor stuff * A few runtime fixes * Fix another runtime * Give fallback latejoin verb upon connecting * Update AirAlarm interface * maybe this works * Test * Sentient * Remove AI core display preview icons * Fix resetting plasmaman helmet style * Equip plasman in preview * Fix plasmaman preview icon * fuck keybind fix * Extra keybind sanity --------- Co-authored-by: Yogbot-13 <admin@yogstation.net> Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com> Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com> Co-authored-by: adamsong <adamsong@users.noreply.github.com>
361 lines
9.4 KiB
Plaintext
361 lines
9.4 KiB
Plaintext
/*!
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* Copyright (c) 2020 Aleksej Komarov
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* SPDX-License-Identifier: MIT
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*/
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/**
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* tgui subsystem
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*
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* Contains all tgui state and subsystem code.
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*
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*/
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SUBSYSTEM_DEF(tgui)
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name = "tgui"
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wait = 9
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flags = SS_NO_INIT
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priority = FIRE_PRIORITY_TGUI
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runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
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/// A list of UIs scheduled to process
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var/list/current_run = list()
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/// A list of open UIs
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var/list/open_uis = list()
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/// A list of open UIs, grouped by src_object.
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var/list/open_uis_by_src = list()
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/// The HTML base used for all UIs.
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var/basehtml
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/datum/controller/subsystem/tgui/PreInit()
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basehtml = file2text('tgui/public/tgui.html')
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// Inject inline polyfills
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var/polyfill = file2text('tgui/public/tgui-polyfill.bundle.js')
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polyfill = "<script>\n[polyfill]\n</script>"
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basehtml = replacetextEx(basehtml, "<!-- tgui:inline-polyfill -->", polyfill)
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/datum/controller/subsystem/tgui/Shutdown()
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close_all_uis()
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/datum/controller/subsystem/tgui/stat_entry(msg)
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msg = "P:[length(open_uis)]"
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return ..()
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/datum/controller/subsystem/tgui/fire(resumed = FALSE)
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if(!resumed)
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src.current_run = open_uis.Copy()
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// Cache for sanic speed (lists are references anyways)
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var/list/current_run = src.current_run
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while(current_run.len)
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var/datum/tgui/ui = current_run[current_run.len]
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current_run.len--
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// TODO: Move user/src_object check to process()
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if(ui?.user && ui.src_object)
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ui.process(wait * 0.1)
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else
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open_uis.Remove(ui)
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if(MC_TICK_CHECK)
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return
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/**
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* public
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*
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* Requests a usable tgui window from the pool.
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* Returns null if pool was exhausted.
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*
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* required user mob
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* return datum/tgui
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*/
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/datum/controller/subsystem/tgui/proc/request_pooled_window(mob/user)
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if(!user.client)
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return null
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var/list/windows = user.client.tgui_windows
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var/window_id
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var/datum/tgui_window/window
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var/window_found = FALSE
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// Find a usable window
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for(var/i in 1 to TGUI_WINDOW_HARD_LIMIT)
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window_id = TGUI_WINDOW_ID(i)
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window = windows[window_id]
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// As we are looping, create missing window datums
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if(!window)
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window = new(user.client, window_id, pooled = TRUE)
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// Skip windows with acquired locks
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if(window.locked)
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continue
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if(window.status == TGUI_WINDOW_READY)
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return window
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if(window.status == TGUI_WINDOW_CLOSED)
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window.status = TGUI_WINDOW_LOADING
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window_found = TRUE
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break
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if(!window_found)
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log_tgui(user, "Error: Pool exhausted",
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context = "SStgui/request_pooled_window")
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return null
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return window
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/**
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* public
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*
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* Force closes all tgui windows.
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*
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* required user mob
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*/
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/datum/controller/subsystem/tgui/proc/force_close_all_windows(mob/user)
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log_tgui(user, context = "SStgui/force_close_all_windows")
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if(user.client)
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user.client.tgui_windows = list()
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for(var/i in 1 to TGUI_WINDOW_HARD_LIMIT)
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var/window_id = TGUI_WINDOW_ID(i)
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user << browse(null, "window=[window_id]")
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/**
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* public
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*
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* Force closes the tgui window by window_id.
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*
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* required user mob
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* required window_id string
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*/
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/datum/controller/subsystem/tgui/proc/force_close_window(mob/user, window_id)
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log_tgui(user, context = "SStgui/force_close_window")
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// Close all tgui datums based on window_id.
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for(var/datum/tgui/ui in user.tgui_open_uis)
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if(ui.window && ui.window.id == window_id)
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ui.close(can_be_suspended = FALSE)
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// Unset machine just to be sure.
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user.unset_machine()
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// Close window directly just to be sure.
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user << browse(null, "window=[window_id]")
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/**
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* public
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*
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* Try to find an instance of a UI, and push an update to it.
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*
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* required user mob The mob who opened/is using the UI.
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* required src_object datum The object/datum which owns the UI.
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* optional ui datum/tgui The UI to be updated, if it exists.
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* optional force_open bool If the UI should be re-opened instead of updated.
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*
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* return datum/tgui The found UI.
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*/
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/datum/controller/subsystem/tgui/proc/try_update_ui(
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mob/user,
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datum/src_object,
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datum/tgui/ui)
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// Look up a UI if it wasn't passed
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if(isnull(ui))
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ui = get_open_ui(user, src_object)
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// Couldn't find a UI.
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if(isnull(ui))
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return null
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ui.process_status()
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// UI ended up with the closed status
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// or is actively trying to close itself.
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// FIXME: Doesn't actually fix the paper bug.
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if(ui.status <= UI_CLOSE)
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ui.close()
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return null
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ui.send_update()
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return ui
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/**
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* public
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*
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* Get a open UI given a user and src_object.
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*
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* required user mob The mob who opened/is using the UI.
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* required src_object datum The object/datum which owns the UI.
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*
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* return datum/tgui The found UI.
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*/
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/datum/controller/subsystem/tgui/proc/get_open_ui(mob/user, datum/src_object)
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var/key = "[REF(src_object)]"
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// No UIs opened for this src_object
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if(isnull(open_uis_by_src[key]) || !istype(open_uis_by_src[key], /list))
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return null
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for(var/datum/tgui/ui in open_uis_by_src[key])
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// Make sure we have the right user
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if(ui.user == user)
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return ui
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return null
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/**
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* public
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*
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* Update all UIs attached to src_object.
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*
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* required src_object datum The object/datum which owns the UIs.
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*
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* return int The number of UIs updated.
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*/
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/datum/controller/subsystem/tgui/proc/update_uis(datum/src_object)
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var/count = 0
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var/key = "[REF(src_object)]"
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// No UIs opened for this src_object
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if(isnull(open_uis_by_src[key]) || !istype(open_uis_by_src[key], /list))
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return count
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for(var/datum/tgui/ui in open_uis_by_src[key])
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// Check if UI is valid.
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if(ui?.src_object && ui.user && ui.src_object.ui_host(ui.user))
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ui.process(wait * 0.1, force = 1)
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count++
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return count
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/**
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* public
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*
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* Close all UIs attached to src_object.
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*
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* required src_object datum The object/datum which owns the UIs.
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*
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* return int The number of UIs closed.
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*/
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/datum/controller/subsystem/tgui/proc/close_uis(datum/src_object)
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var/count = 0
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var/key = "[REF(src_object)]"
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// No UIs opened for this src_object
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if(isnull(open_uis_by_src[key]) || !istype(open_uis_by_src[key], /list))
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return count
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for(var/datum/tgui/ui in open_uis_by_src[key])
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// Check if UI is valid.
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if(ui?.src_object && ui.user && ui.src_object.ui_host(ui.user))
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ui.close()
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count++
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return count
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/**
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* public
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*
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* Close all UIs regardless of their attachment to src_object.
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*
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* return int The number of UIs closed.
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*/
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/datum/controller/subsystem/tgui/proc/close_all_uis()
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var/count = 0
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for(var/key in open_uis_by_src)
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for(var/datum/tgui/ui in open_uis_by_src[key])
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// Check if UI is valid.
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if(ui?.src_object && ui.user && ui.src_object.ui_host(ui.user))
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ui.close()
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count++
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return count
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/**
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* public
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*
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* Update all UIs belonging to a user.
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*
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* required user mob The mob who opened/is using the UI.
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* optional src_object datum If provided, only update UIs belonging this src_object.
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*
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* return int The number of UIs updated.
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*/
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/datum/controller/subsystem/tgui/proc/update_user_uis(mob/user, datum/src_object)
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var/count = 0
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if(length(user?.tgui_open_uis) == 0)
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return count
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for(var/datum/tgui/ui in user.tgui_open_uis)
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if(isnull(src_object) || ui.src_object == src_object)
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ui.process(wait * 0.1, force = 1)
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count++
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return count
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/**
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* public
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*
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* Close all UIs belonging to a user.
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*
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* required user mob The mob who opened/is using the UI.
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* optional src_object datum If provided, only close UIs belonging this src_object.
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*
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* return int The number of UIs closed.
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*/
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/datum/controller/subsystem/tgui/proc/close_user_uis(mob/user, datum/src_object)
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var/count = 0
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if(length(user?.tgui_open_uis) == 0)
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return count
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for(var/datum/tgui/ui in user.tgui_open_uis)
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if(isnull(src_object) || ui.src_object == src_object)
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ui.close()
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count++
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return count
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/**
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* private
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*
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* Add a UI to the list of open UIs.
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*
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* required ui datum/tgui The UI to be added.
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*/
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/datum/controller/subsystem/tgui/proc/on_open(datum/tgui/ui)
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var/key = "[REF(ui.src_object)]"
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if(isnull(open_uis_by_src[key]) || !istype(open_uis_by_src[key], /list))
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open_uis_by_src[key] = list()
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ui.user.tgui_open_uis |= ui
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var/list/uis = open_uis_by_src[key]
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uis |= ui
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open_uis |= ui
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/**
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* private
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*
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* Remove a UI from the list of open UIs.
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*
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* required ui datum/tgui The UI to be removed.
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*
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* return bool If the UI was removed or not.
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*/
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/datum/controller/subsystem/tgui/proc/on_close(datum/tgui/ui)
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var/key = "[REF(ui.src_object)]"
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if(isnull(open_uis_by_src[key]) || !istype(open_uis_by_src[key], /list))
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return FALSE
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// Remove it from the list of processing UIs.
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open_uis.Remove(ui)
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// If the user exists, remove it from them too.
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if(ui.user)
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ui.user.tgui_open_uis.Remove(ui)
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var/list/uis = open_uis_by_src[key]
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uis.Remove(ui)
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if(length(uis) == 0)
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open_uis_by_src.Remove(key)
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return TRUE
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/**
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* private
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*
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* Handle client logout, by closing all their UIs.
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*
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* required user mob The mob which logged out.
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*
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* return int The number of UIs closed.
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*/
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/datum/controller/subsystem/tgui/proc/on_logout(mob/user)
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close_user_uis(user)
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/**
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* private
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*
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* Handle clients switching mobs, by transferring their UIs.
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*
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* required user source The client's original mob.
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* required user target The client's new mob.
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*
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* return bool If the UIs were transferred.
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*/
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/datum/controller/subsystem/tgui/proc/on_transfer(mob/source, mob/target)
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// The old mob had no open UIs.
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if(length(source?.tgui_open_uis) == 0)
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return FALSE
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if(isnull(target.tgui_open_uis) || !istype(target.tgui_open_uis, /list))
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target.tgui_open_uis = list()
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// Transfer all the UIs.
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for(var/datum/tgui/ui in source.tgui_open_uis)
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// Inform the UIs of their new owner.
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ui.user = target
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target.tgui_open_uis.Add(ui)
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// Clear the old list.
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source.tgui_open_uis.Cut()
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return TRUE
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