Files
Yogstation/code/modules/projectiles/firing.dm
phil235 dbaba791f3 Fixes critical bug causing multiple hits from single projectile.
Fixes some other potential issues coming from changing a few del() to qdel().
Fixes not being able to shoot mob on same tile as the shooter.
Fixes being able to shoot oneself by simply clicking our mob.
Fixes not being able to shoot non human mobs right next to us.
2015-10-07 20:57:36 +02:00

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/obj/item/ammo_casing/proc/fire(atom/target as mob|obj|turf, mob/living/user as mob|obj, params, distro, quiet, zone_override = "")
distro += variance
for (var/i = max(1, pellets), i > 0, i--)
var/curloc = user.loc
var/targloc = get_turf(target)
ready_proj(target, user, quiet, zone_override)
if(distro)
targloc = spread(targloc, curloc, distro)
if(!throw_proj(target, targloc, user, params))
return 0
if(i > 1)
newshot()
user.changeNext_move(CLICK_CD_RANGE)
user.newtonian_move(get_dir(target, user))
update_icon()
return 1
/obj/item/ammo_casing/proc/ready_proj(atom/target, mob/living/user, quiet, zone_override = "")
if (!BB)
return
BB.original = target
BB.firer = user
if (zone_override)
BB.def_zone = zone_override
else
BB.def_zone = user.zone_sel.selecting
BB.suppressed = quiet
if(reagents && BB.reagents)
reagents.trans_to(BB, reagents.total_volume) //For chemical darts/bullets
qdel(reagents)
/obj/item/ammo_casing/proc/throw_proj(atom/target, turf/targloc, mob/living/user, params)
var/turf/curloc = user.loc
if (!istype(targloc) || !istype(curloc) || !BB)
return 0
if(targloc == curloc)
if(target) //if the target is right on our location we go straight to bullet_act()
target.bullet_act(BB, BB.def_zone)
qdel(BB)
BB = null
return 1
BB.loc = get_turf(user)
BB.starting = get_turf(user)
BB.current = curloc
BB.yo = targloc.y - curloc.y
BB.xo = targloc.x - curloc.x
if(params)
var/list/mouse_control = params2list(params)
if(mouse_control["icon-x"])
BB.p_x = text2num(mouse_control["icon-x"])
if(mouse_control["icon-y"])
BB.p_y = text2num(mouse_control["icon-y"])
if(BB)
BB.fire()
BB = null
return 1
/obj/item/ammo_casing/proc/spread(turf/target, turf/current, distro)
var/dx = abs(target.x - current.x)
var/dy = abs(target.y - current.y)
return locate(target.x + round(gaussian(0, distro) * (dy+2)/8, 1), target.y + round(gaussian(0, distro) * (dx+2)/8, 1), target.z)
// gaussian(0, distro)