mirror of
https://github.com/yogstation13/Yogstation.git
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303 lines
10 KiB
Plaintext
303 lines
10 KiB
Plaintext
/obj/item/weapon/gun/energy/ionrifle
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name = "ion rifle"
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desc = "A man-portable anti-armor weapon designed to disable mechanical threats at range."
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icon_state = "ionrifle"
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item_state = null //so the human update icon uses the icon_state instead.
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origin_tech = "combat=2;magnets=4"
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can_flashlight = 1
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w_class = 5
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flags = CONDUCT
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slot_flags = SLOT_BACK
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ammo_type = list(/obj/item/ammo_casing/energy/ion)
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ammo_x_offset = 3
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flight_x_offset = 17
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flight_y_offset = 9
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/obj/item/weapon/gun/energy/ionrifle/emp_act(severity)
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return
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/obj/item/weapon/gun/energy/ionrifle/carbine
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name = "ion carbine"
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desc = "The MK.II Prototype Ion Projector is a lightweight carbine version of the larger ion rifle, built to be ergonomic and efficient."
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icon_state = "ioncarbine"
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origin_tech = "combat=4;magnets=4;materials=4"
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w_class = 3
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slot_flags = SLOT_BELT
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pin = null
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ammo_x_offset = 2
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flight_x_offset = 18
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flight_y_offset = 11
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/obj/item/weapon/gun/energy/decloner
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name = "biological demolecularisor"
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desc = "A gun that discharges high amounts of controlled radiation to slowly break a target into component elements."
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icon_state = "decloner"
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origin_tech = "combat=5;materials=4;powerstorage=3"
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ammo_type = list(/obj/item/ammo_casing/energy/declone)
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pin = null
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ammo_x_offset = 1
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/obj/item/weapon/gun/energy/decloner/update_icon()
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..()
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var/obj/item/ammo_casing/energy/shot = ammo_type[select]
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if(power_supply.charge > shot.e_cost)
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overlays += "decloner_spin"
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/obj/item/weapon/gun/energy/floragun
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name = "floral somatoray"
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desc = "A tool that discharges controlled radiation which induces mutation in plant cells."
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icon_state = "flora"
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item_state = "gun"
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ammo_type = list(/obj/item/ammo_casing/energy/flora/yield, /obj/item/ammo_casing/energy/flora/mut)
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origin_tech = "materials=2;biotech=3;powerstorage=3"
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modifystate = 1
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ammo_x_offset = 1
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selfcharge = 1
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/obj/item/weapon/gun/energy/meteorgun
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name = "meteor gun"
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desc = "For the love of god, make sure you're aiming this the right way!"
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icon_state = "riotgun"
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item_state = "c20r"
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w_class = 4
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ammo_type = list(/obj/item/ammo_casing/energy/meteor)
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cell_type = "/obj/item/weapon/stock_parts/cell/potato"
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clumsy_check = 0 //Admin spawn only, might as well let clowns use it.
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selfcharge = 1
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/obj/item/weapon/gun/energy/meteorgun/pen
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name = "meteor pen"
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desc = "The pen is mightier than the sword."
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "pen"
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item_state = "pen"
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lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items_righthand.dmi'
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w_class = 1
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/obj/item/weapon/gun/energy/mindflayer
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name = "\improper Mind Flayer"
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desc = "A prototype weapon recovered from the ruins of Research-Station Epsilon."
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icon_state = "xray"
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ammo_type = list(/obj/item/ammo_casing/energy/mindflayer)
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ammo_x_offset = 2
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/obj/item/weapon/gun/energy/kinetic_accelerator
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name = "proto-kinetic accelerator"
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desc = "According to Nanotrasen accounting, this is mining equipment. It's been modified for extreme power output to crush rocks, but often serves as a miner's first defense against hostile alien life; it's not very powerful unless used in a low pressure environment."
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icon_state = "kineticgun"
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item_state = "kineticgun"
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ammo_type = list(/obj/item/ammo_casing/energy/kinetic)
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cell_type = "/obj/item/weapon/stock_parts/cell/emproof"
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needs_permit = 0 // Aparently these are safe to carry? I'm sure Golliaths would disagree.
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var/overheat = 0
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var/overheat_time = 16
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var/recent_reload = 1
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unique_rename = 1
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origin_tech = "combat=2;powerstorage=1"
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/obj/item/weapon/gun/energy/kinetic_accelerator/super
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name = "super-kinetic accelerator"
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desc = "An upgraded, superior version of the proto-kinetic accelerator."
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icon_state = "kineticgun_u"
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ammo_type = list(/obj/item/ammo_casing/energy/kinetic/super)
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overheat_time = 15
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origin_tech = "combat=3;powerstorage=2"
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/obj/item/weapon/gun/energy/kinetic_accelerator/hyper
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name = "hyper-kinetic accelerator"
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desc = "An upgraded, even more superior version of the proto-kinetic accelerator."
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icon_state = "kineticgun_h"
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ammo_type = list(/obj/item/ammo_casing/energy/kinetic/hyper)
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overheat_time = 14
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origin_tech = "combat=4;powerstorage=3"
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/obj/item/weapon/gun/energy/kinetic_accelerator/shoot_live_shot()
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overheat = 1
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spawn(overheat_time)
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overheat = 0
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recent_reload = 0
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..()
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/obj/item/weapon/gun/energy/kinetic_accelerator/emp_act(severity)
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return
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/obj/item/weapon/gun/energy/kinetic_accelerator/attack_self(mob/living/user)
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if(overheat || recent_reload)
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return
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power_supply.give(500)
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if(!suppressed)
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playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
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else
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user << "<span class='warning'>You silently charge [src].<span>"
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recent_reload = 1
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update_icon()
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return
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/obj/item/weapon/gun/energy/kinetic_accelerator/update_icon()
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var/obj/item/ammo_casing/energy/shot = ammo_type[select]
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if(power_supply.charge < shot.e_cost)
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icon_state = "[initial(icon_state)]_empty"
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else
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icon_state = initial(icon_state)
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/obj/item/weapon/gun/energy/kinetic_accelerator/crossbow
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name = "mini energy crossbow"
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desc = "A weapon favored by syndicate stealth specialists."
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icon_state = "crossbow"
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item_state = "crossbow"
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w_class = 2
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materials = list(MAT_METAL=2000)
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origin_tech = "combat=2;magnets=2;syndicate=5"
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suppressed = 1
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ammo_type = list(/obj/item/ammo_casing/energy/bolt)
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unique_rename = 0
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overheat_time = 20
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/obj/item/weapon/gun/energy/kinetic_accelerator/crossbow/large
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name = "energy crossbow"
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desc = "A reverse engineered weapon using syndicate technology."
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icon_state = "crossbowlarge"
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w_class = 3
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materials = list(MAT_METAL=4000)
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origin_tech = "combat=2;magnets=2;syndicate=3" //can be further researched for more syndie tech
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suppressed = 0
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ammo_type = list(/obj/item/ammo_casing/energy/bolt/large)
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pin = null
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/obj/item/weapon/gun/energy/kinetic_accelerator/suicide_act(mob/user)
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if(!suppressed)
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playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
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user.visible_message("<span class='suicide'>[user] cocks the [src.name] and pretends to blow \his brains out! It looks like \he's trying to commit suicide!</b></span>")
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shoot_live_shot()
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return (OXYLOSS)
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/obj/item/weapon/gun/energy/plasmacutter
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name = "plasma cutter"
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desc = "A mining tool capable of expelling concentrated plasma bursts. You could use it to cut limbs off of xenos! Or, you know, mine stuff."
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icon_state = "plasmacutter"
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item_state = "plasmacutter"
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modifystate = -1
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origin_tech = "combat=1;materials=3;magnets=2;plasmatech=2;engineering=1"
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ammo_type = list(/obj/item/ammo_casing/energy/plasma)
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flags = CONDUCT | OPENCONTAINER
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attack_verb = list("attacked", "slashed", "cut", "sliced")
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can_charge = 0
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heat = 3800
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/obj/item/weapon/gun/energy/plasmacutter/examine(mob/user)
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..()
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if(power_supply)
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user <<"<span class='notice'>[src] is [round(power_supply.percent())]% charged.</span>"
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/obj/item/weapon/gun/energy/plasmacutter/attackby(obj/item/A, mob/user)
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if(istype(A, /obj/item/stack/sheet/mineral/plasma))
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var/obj/item/stack/sheet/S = A
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S.use(1)
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power_supply.give(1000)
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user << "<span class='notice'>You insert [A] in [src], recharging it.</span>"
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else if(istype(A, /obj/item/weapon/ore/plasma))
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qdel(A)
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power_supply.give(500)
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user << "<span class='notice'>You insert [A] in [src], recharging it.</span>"
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else
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..()
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/obj/item/weapon/gun/energy/plasmacutter/update_icon()
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return
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/obj/item/weapon/gun/energy/plasmacutter/adv
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name = "advanced plasma cutter"
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icon_state = "adv_plasmacutter"
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origin_tech = "combat=3;materials=4;magnets=3;plasmatech=3;engineering=2"
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ammo_type = list(/obj/item/ammo_casing/energy/plasma/adv)
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/obj/item/weapon/gun/energy/wormhole_projector
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name = "bluespace wormhole projector"
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desc = "A projector that emits high density quantum-coupled bluespace beams."
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ammo_type = list(/obj/item/ammo_casing/energy/wormhole, /obj/item/ammo_casing/energy/wormhole/orange)
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item_state = null
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icon_state = "wormhole_projector"
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var/obj/effect/portal/blue
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var/obj/effect/portal/orange
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/obj/item/weapon/gun/energy/wormhole_projector/update_icon()
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icon_state = "[initial(icon_state)][select]"
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item_state = icon_state
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return
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/obj/item/weapon/gun/energy/wormhole_projector/process_chamber()
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..()
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select_fire()
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/obj/item/weapon/gun/energy/wormhole_projector/proc/portal_destroyed(obj/effect/portal/P)
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if(P.icon_state == "portal")
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blue = null
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if(orange)
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orange.target = null
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else
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orange = null
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if(blue)
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blue.target = null
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/obj/item/weapon/gun/energy/wormhole_projector/proc/create_portal(obj/item/projectile/beam/wormhole/W)
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var/obj/effect/portal/P = new /obj/effect/portal(get_turf(W), null, src)
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P.precision = 0
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if(W.name == "bluespace beam")
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qdel(blue)
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blue = P
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else
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qdel(orange)
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P.icon_state = "portal1"
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orange = P
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if(orange && blue)
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blue.target = get_turf(orange)
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orange.target = get_turf(blue)
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/* 3d printer 'pseudo guns' for borgs */
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/obj/item/weapon/gun/energy/printer
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name = "cyborg lmg"
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desc = "A machinegun that fires 3d-printed flachettes slowly regenerated using a cyborg's internal power source."
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icon_state = "l6closed0"
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icon = 'icons/obj/guns/projectile.dmi'
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cell_type = "/obj/item/weapon/stock_parts/cell/secborg"
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ammo_type = list(/obj/item/ammo_casing/energy/c3dbullet)
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can_charge = 0
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/obj/item/weapon/gun/energy/printer/update_icon()
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return
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/obj/item/weapon/gun/energy/printer/emp_act()
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return
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/obj/item/weapon/gun/energy/printer/newshot()
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..()
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robocharge()
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/obj/item/weapon/gun/energy/temperature
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name = "temperature gun"
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icon_state = "freezegun"
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desc = "A gun that changes temperatures."
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origin_tech = "combat=3;materials=4;powerstorage=3;magnets=2"
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ammo_type = list(/obj/item/ammo_casing/energy/temp, /obj/item/ammo_casing/energy/temp/hot)
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cell_type = "/obj/item/weapon/stock_parts/cell/high"
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pin = null
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/obj/item/weapon/gun/energy/laser/instakill
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name = "instakill rifle"
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icon_state = "instagib"
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item_state = "instagib"
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desc = "A specialized ASMD laser-rifle, capable of flat-out disintegrating most targets in a single hit."
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ammo_type = list(/obj/item/ammo_casing/energy/instakill)
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force = 60
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origin_tech = null
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/obj/item/weapon/gun/energy/laser/instakill/blue
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icon_state = "instagibblue"
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item_state = "instagibblue"
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ammo_type = list(/obj/item/ammo_casing/energy/instakill/blue)
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/obj/item/weapon/gun/energy/laser/instagib/emp_act() //implying you could stop the instagib
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return |