Files
Yogstation/code/modules/admin/admin.dm
ikarrus eac854ec97 Secret Button to set everyone's mutant race
Mostly as a way to reverse the consequence of an badmin's lapse of good judgement (There's no easy way to reverse the Halloween event button.). This can also be used for an assortment of badminning.
2014-08-24 15:52:53 -06:00

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var/global/BSACooldown = 0
var/global/floorIsLava = 0
////////////////////////////////
/proc/message_admins(var/msg)
msg = "<span class=\"admin\"><span class=\"prefix\">ADMIN LOG:</span> <span class=\"message\">[msg]</span></span>"
log_adminwarn(msg)
admins << msg
///////////////////////////////////////////////////////////////////////////////////////////////Panels
/datum/admins/proc/show_player_panel(var/mob/M in mob_list)
set category = "Admin"
set name = "Show Player Panel"
set desc="Edit player (respawn, ban, heal, etc)"
if(!check_rights())
return
if(!M)
usr << "You seem to be selecting a mob that doesn't exist anymore."
return
var/body = "<html><head><title>Options for [M.key]</title></head>"
body += "<body>Options panel for <b>[M]</b>"
if(M.client)
body += " played by <b>[M.client]</b> "
body += "\[<A href='?_src_=holder;editrights=show'>[M.client.holder ? M.client.holder.rank : "Player"]</A>\]"
if(istype(M, /mob/new_player))
body += " <B>Hasn't Entered Game</B> "
else
body += " \[<A href='?_src_=holder;revive=\ref[M]'>Heal</A>\] "
body += "<br><br>\[ "
body += "<a href='?_src_=vars;Vars=\ref[M]'>VV</a> - "
body += "<a href='?_src_=holder;traitor=\ref[M]'>TP</a> - "
body += "<a href='?priv_msg=[M.ckey]'>PM</a> - "
body += "<a href='?_src_=holder;subtlemessage=\ref[M]'>SM</a> - "
body += "<a href='?_src_=holder;adminplayerobservejump=\ref[M]'>JMP</a>\] </b><br>"
body += "<b>Mob type</b> = [M.type]<br><br>"
body += "<A href='?_src_=holder;boot2=\ref[M]'>Kick</A> | "
body += "<A href='?_src_=holder;newban=\ref[M]'>Ban</A> | "
body += "<A href='?_src_=holder;jobban2=\ref[M]'>Jobban</A> | "
body += "<A href='?_src_=holder;appearanceban=\ref[M]'>Identity Ban</A> | "
body += "<A href='?_src_=holder;notes=show;ckey=[M.ckey]'>Notes</A> "
if(M.client)
body += "| <A HREF='?_src_=holder;sendtoprison=\ref[M]'>Prison</A> | "
var/muted = M.client.prefs.muted
body += "<br><b>Mute: </b> "
body += "\[<A href='?_src_=holder;mute=[M.ckey];mute_type=[MUTE_IC]'><font color='[(muted & MUTE_IC)?"red":"blue"]'>IC</font></a> | "
body += "<A href='?_src_=holder;mute=[M.ckey];mute_type=[MUTE_OOC]'><font color='[(muted & MUTE_OOC)?"red":"blue"]'>OOC</font></a> | "
body += "<A href='?_src_=holder;mute=[M.ckey];mute_type=[MUTE_PRAY]'><font color='[(muted & MUTE_PRAY)?"red":"blue"]'>PRAY</font></a> | "
body += "<A href='?_src_=holder;mute=[M.ckey];mute_type=[MUTE_ADMINHELP]'><font color='[(muted & MUTE_ADMINHELP)?"red":"blue"]'>ADMINHELP</font></a> | "
body += "<A href='?_src_=holder;mute=[M.ckey];mute_type=[MUTE_DEADCHAT]'><font color='[(muted & MUTE_DEADCHAT)?"red":"blue"]'>DEADCHAT</font></a>\]"
body += "(<A href='?_src_=holder;mute=[M.ckey];mute_type=[MUTE_ALL]'><font color='[(muted & MUTE_ALL)?"red":"blue"]'>toggle all</font></a>)"
body += "<br><br>"
body += "<A href='?_src_=holder;jumpto=\ref[M]'><b>Jump to</b></A> | "
body += "<A href='?_src_=holder;getmob=\ref[M]'>Get</A> | "
body += "<A href='?_src_=holder;sendmob=\ref[M]'>Send To</A>"
body += "<br><br>"
body += "<A href='?_src_=holder;traitor=\ref[M]'>Traitor panel</A> | "
body += "<A href='?_src_=holder;narrateto=\ref[M]'>Narrate to</A> | "
body += "<A href='?_src_=holder;subtlemessage=\ref[M]'>Subtle message</A>"
if (M.client)
if(!istype(M, /mob/new_player))
body += "<br><br>"
body += "<b>Transformation:</b>"
body += "<br>"
//Human
if(ishuman(M))
body += "<B>Human</B> | "
else
body += "<A href='?_src_=holder;humanone=\ref[M]'>Humanize</A> | "
//Monkey
if(ismonkey(M))
body += "<B>Monkeyized</B> | "
else
body += "<A href='?_src_=holder;monkeyone=\ref[M]'>Monkeyize</A> | "
//Corgi
if(iscorgi(M))
body += "<B>Corgized</B> | "
else
body += "<A href='?_src_=holder;corgione=\ref[M]'>Corgize</A> | "
//AI / Cyborg
if(isAI(M))
body += "<B>Is an AI</B> "
else if(ishuman(M))
body += "<A href='?_src_=holder;makeai=\ref[M]'>Make AI</A> | "
body += "<A href='?_src_=holder;makerobot=\ref[M]'>Make Robot</A> | "
body += "<A href='?_src_=holder;makealien=\ref[M]'>Make Alien</A> | "
body += "<A href='?_src_=holder;makeslime=\ref[M]'>Make Slime</A> | "
body += "<A href='?_src_=holder;makeblob=\ref[M]'>Make Blob</A> | "
//Simple Animals
if(isanimal(M))
body += "<A href='?_src_=holder;makeanimal=\ref[M]'>Re-Animalize</A> | "
else
body += "<A href='?_src_=holder;makeanimal=\ref[M]'>Animalize</A> | "
body += "<br><br>"
body += "<b>Rudimentary transformation:</b><font size=2><br>These transformations only create a new mob type and copy stuff over. They do not take into account MMIs and similar mob-specific things. The buttons in 'Transformations' are preferred, when possible.</font><br>"
body += "<A href='?_src_=holder;simplemake=observer;mob=\ref[M]'>Observer</A> | "
body += "\[ Alien: <A href='?_src_=holder;simplemake=drone;mob=\ref[M]'>Drone</A>, "
body += "<A href='?_src_=holder;simplemake=hunter;mob=\ref[M]'>Hunter</A>, "
body += "<A href='?_src_=holder;simplemake=queen;mob=\ref[M]'>Queen</A>, "
body += "<A href='?_src_=holder;simplemake=sentinel;mob=\ref[M]'>Sentinel</A>, "
body += "<A href='?_src_=holder;simplemake=larva;mob=\ref[M]'>Larva</A> \] "
body += "<A href='?_src_=holder;simplemake=human;mob=\ref[M]'>Human</A> "
body += "\[ slime: <A href='?_src_=holder;simplemake=slime;mob=\ref[M]'>Baby</A>, "
body += "<A href='?_src_=holder;simplemake=adultslime;mob=\ref[M]'>Adult</A> \] "
body += "<A href='?_src_=holder;simplemake=monkey;mob=\ref[M]'>Monkey</A> | "
body += "<A href='?_src_=holder;simplemake=robot;mob=\ref[M]'>Cyborg</A> | "
body += "<A href='?_src_=holder;simplemake=cat;mob=\ref[M]'>Cat</A> | "
body += "<A href='?_src_=holder;simplemake=runtime;mob=\ref[M]'>Runtime</A> | "
body += "<A href='?_src_=holder;simplemake=corgi;mob=\ref[M]'>Corgi</A> | "
body += "<A href='?_src_=holder;simplemake=ian;mob=\ref[M]'>Ian</A> | "
body += "<A href='?_src_=holder;simplemake=crab;mob=\ref[M]'>Crab</A> | "
body += "<A href='?_src_=holder;simplemake=coffee;mob=\ref[M]'>Coffee</A> | "
//body += "<A href='?_src_=holder;simplemake=parrot;mob=\ref[M]'>Parrot</A> | "
//body += "<A href='?_src_=holder;simplemake=polyparrot;mob=\ref[M]'>Poly</A> | "
body += "\[ Construct: <A href='?_src_=holder;simplemake=constructarmored;mob=\ref[M]'>Armored</A> , "
body += "<A href='?_src_=holder;simplemake=constructbuilder;mob=\ref[M]'>Builder</A> , "
body += "<A href='?_src_=holder;simplemake=constructwraith;mob=\ref[M]'>Wraith</A> \] "
body += "<A href='?_src_=holder;simplemake=shade;mob=\ref[M]'>Shade</A>"
body += "<br>"
if (M.client)
body += "<br><br>"
body += "<b>Other actions:</b>"
body += "<br>"
body += "<A href='?_src_=holder;forcespeech=\ref[M]'>Forcesay</A> | "
body += "<A href='?_src_=holder;tdome1=\ref[M]'>Thunderdome 1</A> | "
body += "<A href='?_src_=holder;tdome2=\ref[M]'>Thunderdome 2</A> | "
body += "<A href='?_src_=holder;tdomeadmin=\ref[M]'>Thunderdome Admin</A> | "
body += "<A href='?_src_=holder;tdomeobserve=\ref[M]'>Thunderdome Observer</A> | "
body += "<br>"
body += "</body></html>"
usr << browse(body, "window=adminplayeropts;size=550x515")
feedback_add_details("admin_verb","SPP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/access_news_network() //MARKER
set category = "Fun"
set name = "Access Newscaster Network"
set desc = "Allows you to view, add and edit news feeds."
if (!istype(src,/datum/admins))
src = usr.client.holder
if (!istype(src,/datum/admins))
usr << "Error: you are not an admin!"
return
var/dat
dat = text("<HEAD><TITLE>Admin Newscaster</TITLE></HEAD><H3>Admin Newscaster Unit</H3>")
switch(admincaster_screen)
if(0)
dat += "Welcome to the admin newscaster.<BR> Here you can add, edit and censor every newspiece on the network."
dat += "<BR>Feed channels and stories entered through here will be uneditable and handled as official news by the rest of the units."
dat += "<BR>Note that this panel allows full freedom over the news network, there are no constrictions except the few basic ones. Don't break things!</FONT>"
if(news_network.wanted_issue)
dat+= "<HR><A href='?src=\ref[src];ac_view_wanted=1'>Read Wanted Issue</A>"
dat+= "<HR><BR><A href='?src=\ref[src];ac_create_channel=1'>Create Feed Channel</A>"
dat+= "<BR><A href='?src=\ref[src];ac_view=1'>View Feed Channels</A>"
dat+= "<BR><A href='?src=\ref[src];ac_create_feed_story=1'>Submit new Feed story</A>"
dat+= "<BR><BR><A href='?src=\ref[usr];mach_close=newscaster_main'>Exit</A>"
var/wanted_already = 0
if(news_network.wanted_issue)
wanted_already = 1
dat+="<HR><B>Feed Security functions:</B><BR>"
dat+="<BR><A href='?src=\ref[src];ac_menu_wanted=1'>[(wanted_already) ? ("Manage") : ("Publish")] \"Wanted\" Issue</A>"
dat+="<BR><A href='?src=\ref[src];ac_menu_censor_story=1'>Censor Feed Stories</A>"
dat+="<BR><A href='?src=\ref[src];ac_menu_censor_channel=1'>Mark Feed Channel with Nanotrasen D-Notice (disables and locks the channel.</A>"
dat+="<BR><HR><A href='?src=\ref[src];ac_set_signature=1'>The newscaster recognises you as:<BR> <FONT COLOR='green'>[src.admincaster_signature]</FONT></A>"
if(1)
dat+= "Station Feed Channels<HR>"
if( isemptylist(news_network.network_channels) )
dat+="<I>No active channels found...</I>"
else
for(var/datum/feed_channel/CHANNEL in news_network.network_channels)
if(CHANNEL.is_admin_channel)
dat+="<B><FONT style='BACKGROUND-COLOR: LightGreen'><A href='?src=\ref[src];ac_show_channel=\ref[CHANNEL]'>[CHANNEL.channel_name]</A></FONT></B><BR>"
else
dat+="<B><A href='?src=\ref[src];ac_show_channel=\ref[CHANNEL]'>[CHANNEL.channel_name]</A> [(CHANNEL.censored) ? ("<FONT COLOR='red'>***</FONT>") : ()]<BR></B>"
dat+="<BR><HR><A href='?src=\ref[src];ac_refresh=1'>Refresh</A>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Back</A>"
if(2)
dat+="Creating new Feed Channel..."
dat+="<HR><B><A href='?src=\ref[src];ac_set_channel_name=1'>Channel Name</A>:</B> [src.admincaster_feed_channel.channel_name]<BR>"
dat+="<B><A href='?src=\ref[src];ac_set_signature=1'>Channel Author</A>:</B> <FONT COLOR='green'>[src.admincaster_signature]</FONT><BR>"
dat+="<B><A href='?src=\ref[src];ac_set_channel_lock=1'>Will Accept Public Feeds</A>:</B> [(src.admincaster_feed_channel.locked) ? ("NO") : ("YES")]<BR><BR>"
dat+="<BR><A href='?src=\ref[src];ac_submit_new_channel=1'>Submit</A><BR><BR><A href='?src=\ref[src];ac_setScreen=[0]'>Cancel</A><BR>"
if(3)
dat+="Creating new Feed Message..."
dat+="<HR><B><A href='?src=\ref[src];ac_set_channel_receiving=1'>Receiving Channel</A>:</B> [src.admincaster_feed_channel.channel_name]<BR>" //MARK
dat+="<B>Message Author:</B> <FONT COLOR='green'>[src.admincaster_signature]</FONT><BR>"
dat+="<B><A href='?src=\ref[src];ac_set_new_message=1'>Message Body</A>:</B> [src.admincaster_feed_message.body] <BR>"
dat+="<BR><A href='?src=\ref[src];ac_submit_new_message=1'>Submit</A><BR><BR><A href='?src=\ref[src];ac_setScreen=[0]'>Cancel</A><BR>"
if(4)
dat+="Feed story successfully submitted to [src.admincaster_feed_channel.channel_name].<BR><BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>"
if(5)
dat+="Feed Channel [src.admincaster_feed_channel.channel_name] created successfully.<BR><BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>"
if(6)
dat+="<B><FONT COLOR='maroon'>ERROR: Could not submit Feed story to Network.</B></FONT><HR><BR>"
if(src.admincaster_feed_channel.channel_name=="")
dat+="<FONT COLOR='maroon'><3E>Invalid receiving channel name.</FONT><BR>"
if(src.admincaster_feed_message.body == "" || src.admincaster_feed_message.body == "\[REDACTED\]")
dat+="<FONT COLOR='maroon'><3E>Invalid message body.</FONT><BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[3]'>Return</A><BR>"
if(7)
dat+="<B><FONT COLOR='maroon'>ERROR: Could not submit Feed Channel to Network.</B></FONT><HR><BR>"
if(src.admincaster_feed_channel.channel_name =="" || src.admincaster_feed_channel.channel_name == "\[REDACTED\]")
dat+="<FONT COLOR='maroon'><3E>Invalid channel name.</FONT><BR>"
var/check = 0
for(var/datum/feed_channel/FC in news_network.network_channels)
if(FC.channel_name == src.admincaster_feed_channel.channel_name)
check = 1
break
if(check)
dat+="<FONT COLOR='maroon'><3E>Channel name already in use.</FONT><BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[2]'>Return</A><BR>"
if(9)
dat+="<B>[src.admincaster_feed_channel.channel_name]: </B><FONT SIZE=1>\[created by: <FONT COLOR='maroon'>[src.admincaster_feed_channel.author]</FONT>\]</FONT><HR>"
if(src.admincaster_feed_channel.censored)
dat+="<FONT COLOR='red'><B>ATTENTION: </B></FONT>This channel has been deemed as threatening to the welfare of the station, and marked with a Nanotrasen D-Notice.<BR>"
dat+="No further feed story additions are allowed while the D-Notice is in effect.</FONT><BR><BR>"
else
if( isemptylist(src.admincaster_feed_channel.messages) )
dat+="<I>No feed messages found in channel...</I><BR>"
else
var/i = 0
for(var/datum/feed_message/MESSAGE in src.admincaster_feed_channel.messages)
i++
dat+="-[MESSAGE.body] <BR>"
if(MESSAGE.img)
usr << browse_rsc(MESSAGE.img, "tmp_photo[i].png")
dat+="<img src='tmp_photo[i].png' width = '180'><BR><BR>"
dat+="<FONT SIZE=1>\[Story by <FONT COLOR='maroon'>[MESSAGE.author]</FONT>\]</FONT><BR>"
dat+="<BR><HR><A href='?src=\ref[src];ac_refresh=1'>Refresh</A>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[1]'>Back</A>"
if(10)
dat+="<B>Nanotrasen Feed Censorship Tool</B><BR>"
dat+="<FONT SIZE=1>NOTE: Due to the nature of news Feeds, total deletion of a Feed Story is not possible.<BR>"
dat+="Keep in mind that users attempting to view a censored feed will instead see the \[REDACTED\] tag above it.</FONT>"
dat+="<HR>Select Feed channel to get Stories from:<BR>"
if(isemptylist(news_network.network_channels))
dat+="<I>No feed channels found active...</I><BR>"
else
for(var/datum/feed_channel/CHANNEL in news_network.network_channels)
dat+="<A href='?src=\ref[src];ac_pick_censor_channel=\ref[CHANNEL]'>[CHANNEL.channel_name]</A> [(CHANNEL.censored) ? ("<FONT COLOR='red'>***</FONT>") : ()]<BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Cancel</A>"
if(11)
dat+="<B>Nanotrasen D-Notice Handler</B><HR>"
dat+="<FONT SIZE=1>A D-Notice is to be bestowed upon the channel if the handling Authority deems it as harmful for the station's"
dat+="morale, integrity or disciplinary behaviour. A D-Notice will render a channel unable to be updated by anyone, without deleting any feed"
dat+="stories it might contain at the time. You can lift a D-Notice if you have the required access at any time.</FONT><HR>"
if(isemptylist(news_network.network_channels))
dat+="<I>No feed channels found active...</I><BR>"
else
for(var/datum/feed_channel/CHANNEL in news_network.network_channels)
dat+="<A href='?src=\ref[src];ac_pick_d_notice=\ref[CHANNEL]'>[CHANNEL.channel_name]</A> [(CHANNEL.censored) ? ("<FONT COLOR='red'>***</FONT>") : ()]<BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Back</A>"
if(12)
dat+="<B>[src.admincaster_feed_channel.channel_name]: </B><FONT SIZE=1>\[ created by: <FONT COLOR='maroon'>[src.admincaster_feed_channel.author]</FONT> \]</FONT><BR>"
dat+="<FONT SIZE=2><A href='?src=\ref[src];ac_censor_channel_author=\ref[src.admincaster_feed_channel]'>[(src.admincaster_feed_channel.author=="\[REDACTED\]") ? ("Undo Author censorship") : ("Censor channel Author")]</A></FONT><HR>"
if( isemptylist(src.admincaster_feed_channel.messages) )
dat+="<I>No feed messages found in channel...</I><BR>"
else
for(var/datum/feed_message/MESSAGE in src.admincaster_feed_channel.messages)
dat+="-[MESSAGE.body] <BR><FONT SIZE=1>\[Story by <FONT COLOR='maroon'>[MESSAGE.author]</FONT>\]</FONT><BR>"
dat+="<FONT SIZE=2><A href='?src=\ref[src];ac_censor_channel_story_body=\ref[MESSAGE]'>[(MESSAGE.body == "\[REDACTED\]") ? ("Undo story censorship") : ("Censor story")]</A> - <A href='?src=\ref[src];ac_censor_channel_story_author=\ref[MESSAGE]'>[(MESSAGE.author == "\[REDACTED\]") ? ("Undo Author Censorship") : ("Censor message Author")]</A></FONT><BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[10]'>Back</A>"
if(13)
dat+="<B>[src.admincaster_feed_channel.channel_name]: </B><FONT SIZE=1>\[ created by: <FONT COLOR='maroon'>[src.admincaster_feed_channel.author]</FONT> \]</FONT><BR>"
dat+="Channel messages listed below. If you deem them dangerous to the station, you can <A href='?src=\ref[src];ac_toggle_d_notice=\ref[src.admincaster_feed_channel]'>Bestow a D-Notice upon the channel</A>.<HR>"
if(src.admincaster_feed_channel.censored)
dat+="<FONT COLOR='red'><B>ATTENTION: </B></FONT>This channel has been deemed as threatening to the welfare of the station, and marked with a Nanotrasen D-Notice.<BR>"
dat+="No further feed story additions are allowed while the D-Notice is in effect.</FONT><BR><BR>"
else
if( isemptylist(src.admincaster_feed_channel.messages) )
dat+="<I>No feed messages found in channel...</I><BR>"
else
for(var/datum/feed_message/MESSAGE in src.admincaster_feed_channel.messages)
dat+="-[MESSAGE.body] <BR><FONT SIZE=1>\[Story by <FONT COLOR='maroon'>[MESSAGE.author]</FONT>\]</FONT><BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[11]'>Back</A>"
if(14)
dat+="<B>Wanted Issue Handler:</B>"
var/wanted_already = 0
var/end_param = 1
if(news_network.wanted_issue)
wanted_already = 1
end_param = 2
if(wanted_already)
dat+="<FONT SIZE=2><BR><I>A wanted issue is already in Feed Circulation. You can edit or cancel it below.</FONT></I>"
dat+="<HR>"
dat+="<A href='?src=\ref[src];ac_set_wanted_name=1'>Criminal Name</A>: [src.admincaster_feed_message.author] <BR>"
dat+="<A href='?src=\ref[src];ac_set_wanted_desc=1'>Description</A>: [src.admincaster_feed_message.body] <BR>"
if(wanted_already)
dat+="<B>Wanted Issue created by:</B><FONT COLOR='green'> [news_network.wanted_issue.backup_author]</FONT><BR>"
else
dat+="<B>Wanted Issue will be created under prosecutor:</B><FONT COLOR='green'> [src.admincaster_signature]</FONT><BR>"
dat+="<BR><A href='?src=\ref[src];ac_submit_wanted=[end_param]'>[(wanted_already) ? ("Edit Issue") : ("Submit")]</A>"
if(wanted_already)
dat+="<BR><A href='?src=\ref[src];ac_cancel_wanted=1'>Take down Issue</A>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Cancel</A>"
if(15)
dat+="<FONT COLOR='green'>Wanted issue for [src.admincaster_feed_message.author] is now in Network Circulation.</FONT><BR><BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>"
if(16)
dat+="<B><FONT COLOR='maroon'>ERROR: Wanted Issue rejected by Network.</B></FONT><HR><BR>"
if(src.admincaster_feed_message.author =="" || src.admincaster_feed_message.author == "\[REDACTED\]")
dat+="<FONT COLOR='maroon'><3E>Invalid name for person wanted.</FONT><BR>"
if(src.admincaster_feed_message.body == "" || src.admincaster_feed_message.body == "\[REDACTED\]")
dat+="<FONT COLOR='maroon'><3E>Invalid description.</FONT><BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>"
if(17)
dat+="<B>Wanted Issue successfully deleted from Circulation</B><BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>"
if(18)
dat+="<B><FONT COLOR ='maroon'>-- STATIONWIDE WANTED ISSUE --</B></FONT><BR><FONT SIZE=2>\[Submitted by: <FONT COLOR='green'>[news_network.wanted_issue.backup_author]</FONT>\]</FONT><HR>"
dat+="<B>Criminal</B>: [news_network.wanted_issue.author]<BR>"
dat+="<B>Description</B>: [news_network.wanted_issue.body]<BR>"
dat+="<B>Photo:</B>: "
if(news_network.wanted_issue.img)
usr << browse_rsc(news_network.wanted_issue.img, "tmp_photow.png")
dat+="<BR><img src='tmp_photow.png' width = '180'>"
else
dat+="None"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Back</A><BR>"
if(19)
dat+="<FONT COLOR='green'>Wanted issue for [src.admincaster_feed_message.author] successfully edited.</FONT><BR><BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>"
else
dat+="I'm sorry to break your immersion. This shit's bugged. Report this bug to Agouri, polyxenitopalidou@gmail.com"
//world << "Channelname: [src.admincaster_feed_channel.channel_name] [src.admincaster_feed_channel.author]"
//world << "Msg: [src.admincaster_feed_message.author] [src.admincaster_feed_message.body]"
usr << browse(dat, "window=admincaster_main;size=400x600")
onclose(usr, "admincaster_main")
/datum/admins/proc/Jobbans()
if(!check_rights(R_BAN)) return
var/dat = "<B>Job Bans!</B><HR><table>"
for(var/t in jobban_keylist)
var/r = t
if( findtext(r,"##") )
r = copytext( r, 1, findtext(r,"##") )//removes the description
dat += text("<tr><td>[t] (<A href='?src=\ref[src];removejobban=[r]'>unban</A>)</td></tr>")
dat += "</table>"
usr << browse(dat, "window=ban;size=400x400")
/datum/admins/proc/Game()
if(!check_rights(0)) return
var/dat = {"
<center><B>Game Panel</B></center><hr>\n
<A href='?src=\ref[src];c_mode=1'>Change Game Mode</A><br>
"}
if(master_mode == "secret")
dat += "<A href='?src=\ref[src];f_secret=1'>(Force Secret Mode)</A><br>"
dat += {"
<BR>
<A href='?src=\ref[src];create_object=1'>Create Object</A><br>
<A href='?src=\ref[src];quick_create_object=1'>Quick Create Object</A><br>
<A href='?src=\ref[src];create_turf=1'>Create Turf</A><br>
<A href='?src=\ref[src];create_mob=1'>Create Mob</A><br>
"}
usr << browse(dat, "window=admin2;size=210x180")
return
/datum/admins/proc/Secrets()
if(!check_rights(0)) return
var/dat = "<B>The first rule of adminbuse is: you don't talk about the adminbuse.</B><HR>"
dat +={"
<B>General Secrets</B><BR>
<BR>
<A href='?src=\ref[src];secretsgeneral=list_job_debug'>Show Job Debug</A><BR>
<A href='?src=\ref[src];secretsgeneral=spawn_objects'>Admin Log</A><BR>
<A href='?src=\ref[src];secretsgeneral=show_admins'>Show Admin List</A><BR>
<BR>
"}
if(check_rights(R_ADMIN,0))
dat += {"
<B>Admin Secrets</B><BR>
<BR>
<A href='?src=\ref[src];secretsadmin=clear_virus'>Cure all diseases currently in existence</A><BR>
<A href='?src=\ref[src];secretsadmin=list_bombers'>Bombing List</A><BR>
<A href='?src=\ref[src];secretsadmin=check_antagonist'>Show current traitors and objectives</A><BR>
<A href='?src=\ref[src];secretsadmin=list_signalers'>Show last [length(lastsignalers)] signalers</A><BR>
<A href='?src=\ref[src];secretsadmin=list_lawchanges'>Show last [length(lawchanges)] law changes</A><BR>
<A href='?src=\ref[src];secretsadmin=showailaws'>Show AI Laws</A><BR>
<A href='?src=\ref[src];secretsadmin=showgm'>Show Game Mode</A><BR>
<A href='?src=\ref[src];secretsadmin=manifest'>Show Crew Manifest</A><BR>
<A href='?src=\ref[src];secretsadmin=DNA'>List DNA (Blood)</A><BR>
<A href='?src=\ref[src];secretsadmin=fingerprints'>List Fingerprints</A><BR><BR>
<BR>
<B>Shuttles</B><BR>
<BR>
<A href='?src=\ref[src];secretsadmin=moveferry'>Move Ferry</A><BR>
<A href='?src=\ref[src];secretsadmin=moveminingshuttle'>Move Mining Shuttle</A><BR>
<A href='?src=\ref[src];secretsadmin=movelaborshuttle'>Move Labor Shuttle</A><BR>
<BR>
"}
if(check_rights(R_FUN,0))
dat += {"
<B>Fun Secrets</B><BR>
<BR>
<A href='?src=\ref[src];secretsfun=monkey'>Turn all humans into monkeys</A><BR>
<A href='?src=\ref[src];secretsfun=allspecies'>Change the species of all humans</A><BR>
<A href='?src=\ref[src];secretsfun=power'>Make all areas powered</A><BR>
<A href='?src=\ref[src];secretsfun=unpower'>Make all areas unpowered</A><BR>
<A href='?src=\ref[src];secretsfun=quickpower'>Power all SMES</A><BR>
<A href='?src=\ref[src];secretsfun=tripleAI'>Triple AI mode (needs to be used in the lobby)</A><BR>
<A href='?src=\ref[src];secretsfun=traitor_all'>Everyone is the traitor</A><BR>
<A href='?src=\ref[src];secretsfun=guns'>Summon Guns</A><BR>
<A href='?src=\ref[src];secretsfun=magic'>Summon Magic</A><BR>
<A href='?src=\ref[src];secretsfun=onlyone'>There can only be one!</A><BR>
<A href='?src=\ref[src];secretsfun=retardify'>Make all players retarded</A><BR>
<A href='?src=\ref[src];secretsfun=eagles'>Egalitarian Station Mode</A><BR>
<A href='?src=\ref[src];secretsfun=blackout'>Break all lights</A><BR>
<A href='?src=\ref[src];secretsfun=whiteout'>Fix all lights</A><BR>
<A href='?src=\ref[src];secretsfun=floorlava'>The floor is lava! (DANGEROUS: extremely lame)</A><BR>
<BR>
"}
/* DEATH SQUADS
<A href='?src=\ref[src];secretsfun=striketeam'>Send in a strike team</A><BR>
*/
if(check_rights(R_SERVER,0))
dat += "<A href='?src=\ref[src];secretsfun=togglebombcap'>Toggle bomb cap</A><BR>"
dat += "<BR>"
if(check_rights(R_DEBUG,0))
dat += {"
<B>Security Level Elevated</B><BR>
<BR>
<A href='?src=\ref[src];secretscoder=maint_access_engiebrig'>Change all maintenance doors to engie/brig access only</A><BR>
<A href='?src=\ref[src];secretscoder=maint_access_brig'>Change all maintenance doors to brig access only</A><BR>
<A href='?src=\ref[src];secretscoder=infinite_sec'>Remove cap on security officers</A><BR>
<BR>
"}
usr << browse(dat, "window=secrets")
return
/////////////////////////////////////////////////////////////////////////////////////////////////admins2.dm merge
//i.e. buttons/verbs
/datum/admins/proc/restart()
set category = "Server"
set name = "Restart"
set desc="Restarts the world"
if (!usr.client.holder)
return
var/confirm = alert("Restart the game world?", "Restart", "Yes", "Cancel")
if(confirm == "Cancel")
return
if(confirm == "Yes")
world << "\red <b>Restarting world!</b> \blue Initiated by [usr.client.holder.fakekey ? "Admin" : usr.key]!"
log_admin("[key_name(usr)] initiated a reboot.")
feedback_set_details("end_error","admin reboot - by [usr.key] [usr.client.holder.fakekey ? "(stealth)" : ""]")
feedback_add_details("admin_verb","R") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
if(blackbox)
blackbox.save_all_data_to_sql()
sleep(50)
world.Reboot()
/datum/admins/proc/announce()
set category = "Special Verbs"
set name = "Announce"
set desc="Announce your desires to the world"
if(!check_rights(0)) return
var/message = input("Global message to send:", "Admin Announce", null, null) as message
if(message)
if(!check_rights(R_SERVER,0))
message = adminscrub(message,500)
world << "\blue <b>[usr.client.holder.fakekey ? "Administrator" : usr.key] Announces:</b>\n \t [message]"
log_admin("Announce: [key_name(usr)] : [message]")
feedback_add_details("admin_verb","A") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/set_admin_notice()
set category = "Special Verbs"
set name = "Set Admin Notice"
set desc ="Set an announcement that appears to everyone who joins the server. Only lasts this round"
if(!check_rights(0)) return
var/new_admin_notice = input(src,"Set a public notice for this round. Everyone who joins the server will see it.\n(Leaving it blank will delete the current notice):","Set Notice",admin_notice) as message|null
if(new_admin_notice == null)
return
if(new_admin_notice == admin_notice)
return
if(new_admin_notice == "")
message_admins("[key_name(usr)] removed the admin notice.")
log_admin("[key_name(usr)] removed the admin notice:\n[admin_notice]")
else
message_admins("[key_name(usr)] set the admin notice.")
log_admin("[key_name(usr)] set the admin notice:\n[new_admin_notice]")
world << "<span class ='notice'><b>Admin Notice:</b>\n \t [new_admin_notice]</span>"
feedback_add_details("admin_verb","SAN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
admin_notice = new_admin_notice
return
/datum/admins/proc/toggleooc()
set category = "Server"
set desc="Toggle dis bitch"
set name="Toggle OOC"
toggle_ooc()
log_admin("[key_name(usr)] toggled OOC.")
message_admins("[key_name_admin(usr)] toggled OOC.", 1)
feedback_add_details("admin_verb","TOOC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/toggleoocdead()
set category = "Server"
set desc="Toggle dis bitch"
set name="Toggle Dead OOC"
dooc_allowed = !( dooc_allowed )
log_admin("[key_name(usr)] toggled OOC.")
message_admins("[key_name_admin(usr)] toggled Dead OOC.", 1)
feedback_add_details("admin_verb","TDOOC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/*
/datum/admins/proc/toggletraitorscaling()
set category = "Server"
set desc="Toggle traitor scaling"
set name="Toggle Traitor Scaling"
traitor_scaling = !traitor_scaling
log_admin("[key_name(usr)] toggled Traitor Scaling to [traitor_scaling].")
message_admins("[key_name_admin(usr)] toggled Traitor Scaling [traitor_scaling ? "on" : "off"].", 1)
feedback_add_details("admin_verb","TTS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
*/
/datum/admins/proc/startnow()
set category = "Server"
set desc="Start the round RIGHT NOW"
set name="Start Now"
if(!ticker)
alert("Unable to start the game as it is not set up.")
return
if(ticker.current_state == GAME_STATE_PREGAME)
ticker.current_state = GAME_STATE_SETTING_UP
log_admin("[usr.key] has started the game.")
message_admins("<font color='blue'>[usr.key] has started the game.</font>")
feedback_add_details("admin_verb","SN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return 1
else
usr << "<font color='red'>Error: Start Now: Game has already started.</font>"
return 0
/datum/admins/proc/toggleenter()
set category = "Server"
set desc="People can't enter"
set name="Toggle Entering"
enter_allowed = !( enter_allowed )
if (!( enter_allowed ))
world << "<B>New players may no longer enter the game.</B>"
else
world << "<B>New players may now enter the game.</B>"
log_admin("[key_name(usr)] toggled new player game entering.")
message_admins("\blue [key_name_admin(usr)] toggled new player game entering.", 1)
world.update_status()
feedback_add_details("admin_verb","TE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/toggleAI()
set category = "Server"
set desc="People can't be AI"
set name="Toggle AI"
config.allow_ai = !( config.allow_ai )
if (!( config.allow_ai ))
world << "<B>The AI job is no longer chooseable.</B>"
else
world << "<B>The AI job is chooseable now.</B>"
log_admin("[key_name(usr)] toggled AI allowed.")
world.update_status()
feedback_add_details("admin_verb","TAI") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/toggleaban()
set category = "Server"
set desc="Respawn basically"
set name="Toggle Respawn"
abandon_allowed = !( abandon_allowed )
if (abandon_allowed)
world << "<B>You may now respawn.</B>"
else
world << "<B>You may no longer respawn :(</B>"
message_admins("\blue [key_name_admin(usr)] toggled respawn to [abandon_allowed ? "On" : "Off"].", 1)
log_admin("[key_name(usr)] toggled respawn to [abandon_allowed ? "On" : "Off"].")
world.update_status()
feedback_add_details("admin_verb","TR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/delay()
set category = "Server"
set desc="Delay the game start"
set name="Delay"
if (!ticker || ticker.current_state != GAME_STATE_PREGAME)
return alert("Too late... The game has already started!", null, null, null, null, null)
going = !( going )
if (!( going ))
world << "<b>The game start has been delayed.</b>"
log_admin("[key_name(usr)] delayed the game.")
else
world << "<b>The game will start soon.</b>"
log_admin("[key_name(usr)] removed the delay.")
feedback_add_details("admin_verb","DELAY") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/immreboot()
set category = "Server"
set desc="Reboots the server post haste"
set name="Immediate Reboot"
if(!usr.client.holder) return
if( alert("Reboot server?",,"Yes","No") == "No")
return
world << "\red <b>Rebooting world!</b> \blue Initiated by [usr.client.holder.fakekey ? "Admin" : usr.key]!"
log_admin("[key_name(usr)] initiated an immediate reboot.")
feedback_set_details("end_error","immediate admin reboot - by [usr.key] [usr.client.holder.fakekey ? "(stealth)" : ""]")
feedback_add_details("admin_verb","IR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
if(blackbox)
blackbox.save_all_data_to_sql()
world.Reboot()
/datum/admins/proc/unprison(var/mob/M in mob_list)
set category = "Admin"
set name = "Unprison"
if (M.z == 2)
M.loc = pick(latejoin)
message_admins("[key_name_admin(usr)] has unprisoned [key_name_admin(M)]", 1)
log_admin("[key_name(usr)] has unprisoned [key_name(M)]")
else
alert("[M.name] is not prisoned.")
feedback_add_details("admin_verb","UP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
////////////////////////////////////////////////////////////////////////////////////////////////ADMIN HELPER PROCS
/*
/datum/admins/proc/get_sab_desc(var/target)
switch(target)
if(1)
return "Destroy at least 70% of the plasma canisters on the station"
if(2)
return "Destroy the AI"
if(3)
var/count = 0
for(var/mob/living/carbon/monkey/Monkey in world)
if(Monkey.z == 1)
count++
return "Kill all [count] of the monkeys on the station"
if(4)
return "Cut power to at least 80% of the station"
else
return "Error: Invalid sabotage target: [target]"
*/
/datum/admins/proc/spawn_atom(var/object as text)
set category = "Debug"
set desc = "(atom path) Spawn an atom"
set name = "Spawn"
if(!check_rights(R_SPAWN)) return
var/list/matches = get_fancy_list_of_types()
if (!isnull(object) && object!="")
matches = filter_fancy_list(matches, object)
if(matches.len==0)
return
var/chosen
if(matches.len==1)
chosen = matches[1]
else
chosen = input("Select an atom type", "Spawn Atom", matches[1]) as null|anything in matches
if(!chosen)
return
chosen = matches[chosen]
if(ispath(chosen,/turf))
var/turf/T = get_turf(usr.loc)
T.ChangeTurf(chosen)
else
new chosen(usr.loc)
log_admin("[key_name(usr)] spawned [chosen] at ([usr.x],[usr.y],[usr.z])")
feedback_add_details("admin_verb","SA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/show_traitor_panel(var/mob/M in mob_list)
set category = "Admin"
set desc = "Edit mobs's memory and role"
set name = "Show Traitor Panel"
if(!istype(M))
usr << "This can only be used on instances of type /mob"
return
if(!M.mind)
usr << "This mob has no mind!"
return
M.mind.edit_memory()
feedback_add_details("admin_verb","STP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/toggletintedweldhelmets()
set category = "Debug"
set desc="Reduces view range when wearing welding helmets"
set name="Toggle tinted welding helmes"
tinted_weldhelh = !( tinted_weldhelh )
if (tinted_weldhelh)
world << "<B>The tinted_weldhelh has been enabled!</B>"
else
world << "<B>The tinted_weldhelh has been disabled!</B>"
log_admin("[key_name(usr)] toggled tinted_weldhelh.")
message_admins("[key_name_admin(usr)] toggled tinted_weldhelh.", 1)
feedback_add_details("admin_verb","TTWH") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/toggleguests()
set category = "Server"
set desc="Guests can't enter"
set name="Toggle guests"
guests_allowed = !( guests_allowed )
if (!( guests_allowed ))
world << "<B>Guests may no longer enter the game.</B>"
else
world << "<B>Guests may now enter the game.</B>"
log_admin("[key_name(usr)] toggled guests game entering [guests_allowed?"":"dis"]allowed.")
message_admins("\blue [key_name_admin(usr)] toggled guests game entering [guests_allowed?"":"dis"]allowed.", 1)
feedback_add_details("admin_verb","TGU") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/unjobban_panel()
set name = "Unjobban Panel"
set category = "Admin"
if (src.holder)
src.holder.unjobbanpanel()
feedback_add_details("admin_verb","UJBP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
/datum/admins/proc/output_ai_laws()
var/ai_number = 0
for(var/mob/living/silicon/S in mob_list)
ai_number++
if(isAI(S))
usr << "<b>AI [key_name(S, usr)]'s laws:</b>"
else if(isrobot(S))
var/mob/living/silicon/robot/R = S
usr << "<b>CYBORG [key_name(S, usr)] [R.connected_ai?"(Slaved to: [R.connected_ai])":"(Independant)"]: laws:</b>"
else if (ispAI(S))
usr << "<b>pAI [key_name(S, usr)]'s laws:</b>"
else
usr << "<b>SOMETHING SILICON [key_name(S, usr)]'s laws:</b>"
if (S.laws == null)
usr << "[key_name(S, usr)]'s laws are null?? Contact a coder."
else
S.laws.show_laws(usr)
if(!ai_number)
usr << "<b>No AIs located</b>" //Just so you know the thing is actually working and not just ignoring you.
/datum/admins/proc/list_free_slots()
if(!check_rights())
return
var/dat = "<html><head><title>List Free Slots</title></head><body>"
var/count = 0
if(job_master)
for(var/datum/job/job in job_master.occupations)
count++
var/J_title = html_encode(job.title)
var/J_totPos = html_encode(job.total_positions)
dat += "[J_title]: [J_totPos]<br>"
dat += "</body>"
var/winheight = 100 + (count * 20)
winheight = min(winheight, 690)
usr << browse(dat, "window=players;size=316x[winheight]")
//
//
//ALL DONE
//*********************************************************************************************************
//TO-DO:
//
//
//RIP ferry snowflakes
//Kicks all the clients currently in the lobby. The second parameter (kick_only_afk) determins if an is_afk() check is ran, or if all clients are kicked
//defaults to kicking everyone (afk + non afk clients in the lobby)
//returns a list of ckeys of the kicked clients
proc/kick_clients_in_lobby(var/message, var/kick_only_afk = 0)
var/list/kicked_client_names = list()
for(var/client/C in clients)
if(istype(C.mob, /mob/new_player))
if(kick_only_afk && !C.is_afk()) //Ignore clients who are not afk
continue
if(message)
C << message
kicked_client_names.Add("[C.ckey]")
del(C)
return kicked_client_names