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https://github.com/yogstation13/Yogstation.git
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* Ports stuff Ports a lot of stuff from TG, some of it might even work! * Should fix the failed check Should fix the failed check * Allows phones to use the ID card program and aux card slot Allows phones to use one of the two useful programs * Changes preset stuff Removes the old syndicate tablet preset with the nukie one and adds command and atmos phone presets. Replaces all head tablets with phones and fixes atmos techs starting with tablets. * Fixes secureye icon and comms agents not being able to download apps Does as it says * Fixes the build error cant code Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
105 lines
4.0 KiB
Plaintext
105 lines
4.0 KiB
Plaintext
/obj/item/computer_hardware
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name = "hardware"
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desc = "Unknown Hardware."
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icon = 'icons/obj/module.dmi'
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icon_state = "std_mod"
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w_class = WEIGHT_CLASS_TINY // w_class limits which devices can contain this component.
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// 1: PDAs/Tablets, 2: Laptops, 3-4: Consoles only
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var/obj/item/modular_computer/holder = null
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// Computer that holds this hardware, if any.
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var/power_usage = 0 // If the hardware uses extra power, change this.
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var/enabled = TRUE // If the hardware is turned off set this to 0.
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var/critical = FALSE // Prevent disabling for important component, like the CPU.
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var/can_install = TRUE // Prevents direct installation of removable media.
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var/expansion_hw = FALSE // Hardware that fits into expansion bays.
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var/removable = TRUE // Whether the hardware is removable or not.
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var/damage = 0 // Current damage level
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var/max_damage = 100 // Maximal damage level.
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var/damage_malfunction = 20 // "Malfunction" threshold. When damage exceeds this value the hardware piece will semi-randomly fail and do !!FUN!! things
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var/damage_failure = 50 // "Failure" threshold. When damage exceeds this value the hardware piece will not work at all.
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var/malfunction_probability = 10// Chance of malfunction when the component is damaged
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var/device_type
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/obj/item/computer_hardware/New(var/obj/L)
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..()
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pixel_x = rand(-8, 8)
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pixel_y = rand(-8, 8)
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/obj/item/computer_hardware/Destroy()
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if(holder)
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holder.uninstall_component(src)
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return ..()
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/obj/item/computer_hardware/attackby(obj/item/I, mob/living/user)
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// Cable coil. Works as repair method, but will probably require multiple applications and more cable.
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if(istype(I, /obj/item/stack/cable_coil))
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var/obj/item/stack/S = I
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if(obj_integrity == max_integrity)
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to_chat(user, span_warning("\The [src] doesn't seem to require repairs."))
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return 1
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if(S.use(1))
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to_chat(user, span_notice("You patch up \the [src] with a bit of \the [I]."))
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obj_integrity = min(obj_integrity + 10, max_integrity)
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return 1
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if(try_insert(I, user))
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return TRUE
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return ..()
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/obj/item/computer_hardware/multitool_act(mob/living/user, obj/item/I)
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to_chat(user, "***** DIAGNOSTICS REPORT *****")
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diagnostics(user)
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to_chat(user, "******************************")
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return TRUE
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// Called on multitool click, prints diagnostic information to the user.
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/obj/item/computer_hardware/proc/diagnostics(var/mob/user)
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to_chat(user, "Hardware Integrity Test... (Corruption: [damage]/[max_damage]) [damage > damage_failure ? "FAIL" : damage > damage_malfunction ? "WARN" : "PASS"]")
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// Handles damage checks
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/obj/item/computer_hardware/proc/check_functionality()
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if(!enabled) // Disabled.
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return FALSE
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if(damage > damage_failure) // Too damaged to work at all.
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return FALSE
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if(damage > damage_malfunction) // Still working. Well, sometimes...
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if(prob(malfunction_probability))
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return FALSE
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return TRUE // Good to go.
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/obj/item/computer_hardware/examine(var/mob/user)
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. = ..()
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if(damage > damage_failure)
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. += span_danger("It seems to be severely damaged!")
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else if(damage > damage_malfunction)
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. += span_warning("It seems to be damaged!")
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else if(damage)
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. += span_notice("It seems to be slightly damaged.")
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// Component-side compatibility check.
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/obj/item/computer_hardware/proc/can_install(obj/item/modular_computer/M, mob/living/user = null)
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return can_install
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// Called when component is installed into PC.
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/obj/item/computer_hardware/proc/on_install(obj/item/modular_computer/M, mob/living/user = null)
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return
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// Called when component is removed from PC.
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/obj/item/computer_hardware/proc/on_remove(obj/item/modular_computer/M, mob/living/user = null)
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try_eject(forced = 1)
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// Called when someone tries to insert something in it - paper in printer, card in card reader, etc.
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/obj/item/computer_hardware/proc/try_insert(obj/item/I, mob/living/user = null)
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return FALSE
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// Called when someone tries to eject something from it - card from card reader, etc.
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/obj/item/computer_hardware/proc/try_eject(slot=0, mob/living/user = null, forced = 0)
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return FALSE
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