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Yogstation/code/game/objects/effects/mines.dm
tattax c278cf30cf moves atom/target in do_after() forward (#14161)
* wowzers

* s2

Co-authored-by: Maxim Nikitin <mnmaxim@gmail.com>

* s3

Co-authored-by: Maxim Nikitin <mnmaxim@gmail.com>

Co-authored-by: Maxim Nikitin <mnmaxim@gmail.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
2022-05-30 21:25:59 +01:00

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/obj/item/deployablemine
name = "deployable mine"
desc = "An unarmed landmine. It can be planted to arm it."
icon = 'icons/obj/misc.dmi'
icon_state = "uglymine"
var/mine_type = /obj/effect/mine
var/arming_time = 3 SECONDS
/obj/item/deployablemine/stun
desc = "An unarmed stun mine. It can be planted to arm it."
mine_type = /obj/effect/mine/stun
/obj/item/deployablemine/smartstun
name = "deployable smart mine"
desc = "An unarmed smart stun mine. It can be planted to arm it."
mine_type = /obj/effect/mine/stun/smart
/obj/item/deployablemine/rapid
name = "deployable rapid smart mine"
desc = "An unarmed smart stun mine designed to be rapidly placeable."
mine_type = /obj/effect/mine/stun/smart/adv
arming_time = 1 SECONDS
w_class = WEIGHT_CLASS_SMALL
/obj/item/deployablemine/heavy
name = "deployable sledgehammer smart mine"
desc = "An unarmed smart heavy stun mine designed to be hard to disarm."
mine_type = /obj/effect/mine/stun/smart/heavy
arming_time = 10 SECONDS
w_class = WEIGHT_CLASS_SMALL
/obj/item/deployablemine/explosive
mine_type = /obj/effect/mine/explosive
/obj/item/deployablemine/honk
name = "deployable honkblaster 1000"
desc = "An advanced pranking landmine for clowns, honk! Delivers an extra loud HONK to the head when triggered. It can be planted to arm it, or have its sound customised with a sound synthesiser."
mine_type = /obj/effect/mine/sound
/obj/item/deployablemine/traitor
name = "exploding rubber duck"
desc = "A pressure activated explosive disguised as a rubber duck. Plant it to arm."
icon = 'icons/obj/watercloset.dmi'
icon_state = "rubberducky"
mine_type = /obj/effect/mine/explosive/traitor
/obj/item/deployablemine/traitor/bigboom
name = "high yield exploding rubber duck"
desc = "A pressure activated explosive disguised as a rubber duck. Plant it to arm. This version is fitted with high yield X4 for a larger blast."
mine_type = /obj/effect/mine/explosive/traitor/bigboom
/obj/item/deployablemine/gas
name = "oxygen gas mine"
desc = "An unarmed mine that releases oxygen into the air when triggered. Pretty pointless huh."
mine_type = /obj/effect/mine/gas
/obj/item/deployablemine/plasma
name = "incendiary mine"
desc = "An unarmed mine that releases plasma into the air when triggered, then ignites it."
mine_type = /obj/effect/mine/gas/plasma
/obj/item/deployablemine/sleepy
name = "knockout mine"
desc = "An unarmed mine that releases N2O into the air when triggered. Nighty Night!"
mine_type = /obj/effect/mine/gas/n2o
/obj/item/deployablemine/afterattack(atom/plantspot, mob/user, proximity)
if(!proximity)
return
if(!istype(plantspot,/turf/open/floor))
to_chat(user, span_warning("You can't plant the mine here!"))
return
to_chat(user, span_notice("You start arming the [src]..."))
if(do_after(user, arming_time, src))
new mine_type(plantspot)
to_chat(user, span_notice("You plant and arm the [src]."))
log_combat(user, src, "planted and armed")
qdel(src)
/obj/effect/mine
name = "dummy mine"
desc = "Better stay away from that thing."
density = FALSE
anchored = TRUE
icon_state = "uglymine"
var/triggered = 0
var/smartmine = FALSE
var/disarm_time = 12 SECONDS
var/disarm_product = /obj/item/deployablemine // ie what drops when the mine is disarmed
/obj/effect/mine/attackby(obj/I, mob/user, params)
if(istype(I, /obj/item/multitool))
to_chat(user, span_notice("You begin to disarm the [src]..."))
if(do_after(user, disarm_time, src))
to_chat(user, span_notice("You disarm the [src]."))
new disarm_product(src.loc)
qdel(src)
return
return ..()
/obj/effect/mine/proc/mineEffect(mob/victim)
to_chat(victim, span_danger("*click*"))
/obj/effect/mine/Crossed(AM as mob|obj)
. = ..()
if(isturf(loc))
if(ismob(AM))
var/mob/MM = AM
if(!(MM.movement_type & FLYING))
checksmartmine(AM)
else
if(istype(AM, /obj/item/projectile))
return
triggermine(AM)
/obj/effect/mine/proc/checksmartmine(mob/target)
if(smartmine && target && !HAS_TRAIT(target, TRAIT_MINDSHIELD))
triggermine(target)
else if(!smartmine)
triggermine(target)
/obj/effect/mine/proc/triggermine(mob/victim)
if(triggered)
return
visible_message(span_danger("[victim] sets off [icon2html(src, viewers(src))] [src]!"))
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, src)
s.start()
mineEffect(victim)
triggered = 1
qdel(src)
/obj/effect/mine/explosive
name = "explosive mine"
var/range_devastation = 0
var/range_heavy = 1
var/range_light = 2
var/range_flash = 3
disarm_product = /obj/item/deployablemine/explosive
/obj/effect/mine/explosive/traitor
name = "rubber ducky"
desc = "Rubber ducky you're so fine, you make bathtime lots of fuuun. Rubber ducky I'm awfully fooooond of yooooouuuu~"
icon = 'icons/obj/watercloset.dmi'
icon_state = "rubberducky"
var/sound = 'sound/items/bikehorn.ogg'
range_heavy = 2
range_light = 3
range_flash = 4
disarm_time = 25 SECONDS
disarm_product = /obj/item/deployablemine/traitor
/obj/effect/mine/explosive/traitor/bigboom
range_devastation = 2
range_heavy = 4
range_light = 8
range_flash = 6
disarm_product = /obj/item/deployablemine/traitor/bigboom
/obj/effect/mine/explosive/mineEffect(mob/victim)
explosion(loc, range_devastation, range_heavy, range_light, range_flash)
/obj/effect/mine/explosive/traitor/mineEffect(mob/victim)
playsound(loc, sound, 100, 1)
explosion(loc, range_devastation, range_heavy, range_light, range_flash)
/obj/effect/mine/stun
name = "stun mine"
var/stun_time = 80
var/damage = 0
disarm_product = /obj/item/deployablemine/stun
/obj/effect/mine/stun/smart
name = "smart stun mine"
desc = "An advanced mine with IFF features, capable of ignoring people with mindshield implants."
smartmine = TRUE
disarm_time = 15 SECONDS
disarm_product = /obj/item/deployablemine/smartstun
/obj/effect/mine/stun/smart/adv
name = "rapid smart mine"
disarm_time = 8 SECONDS
disarm_product = /obj/item/deployablemine/rapid
/obj/effect/mine/stun/smart/heavy
name = "sledgehammer smart mine"
disarm_time = 17 SECONDS
stun_time = 23 SECONDS
damage = 40
disarm_product = /obj/item/deployablemine/heavy
/obj/effect/mine/stun/mineEffect(mob/living/victim)
if(isliving(victim))
victim.Paralyze(stun_time)
/obj/effect/mine/kickmine
name = "kick mine"
/obj/effect/mine/kickmine/mineEffect(mob/victim)
if(isliving(victim) && victim.client)
to_chat(victim, span_userdanger("You have been kicked FOR NO REISIN!"))
qdel(victim.client)
/obj/effect/mine/gas
name = "oxygen mine"
var/gas_amount = 360
var/gas_type = "o2"
disarm_product = /obj/item/deployablemine/gas
/obj/effect/mine/gas/mineEffect(mob/victim)
atmos_spawn_air("[gas_type]=[gas_amount]")
/obj/effect/mine/gas/plasma
name = "incendiary mine"
gas_type = "plasma"
disarm_product = /obj/item/deployablemine/plasma
/obj/effect/mine/gas/n2o
name = "knockout mine"
gas_type = "n2o"
disarm_product = /obj/item/deployablemine/sleepy
/obj/effect/mine/sound
name = "honkblaster 1000"
var/sound = 'sound/items/bikehorn.ogg'
disarm_time = 60 SECONDS // very long disarm time to expand the annoying factor
disarm_product = /obj/item/deployablemine/honk
/obj/effect/mine/sound/mineEffect(mob/victim)
playsound(loc, sound, 100, 1)
/obj/effect/mine/sound/bwoink
name = "bwoink mine"
sound = 'sound/effects/adminhelp.ogg'
/obj/effect/mine/pickup
name = "pickup"
desc = "pick me up"
icon = 'icons/effects/effects.dmi'
icon_state = "electricity2"
density = FALSE
var/duration = 0
/obj/effect/mine/pickup/Initialize()
. = ..()
animate(src, pixel_y = 4, time = 2 SECONDS, loop = -1)
/obj/effect/mine/pickup/triggermine(mob/victim)
if(triggered)
return
triggered = 1
invisibility = INVISIBILITY_ABSTRACT
mineEffect(victim)
qdel(src)
/obj/effect/mine/pickup/bloodbath
name = "Red Orb"
desc = "You feel angry just looking at it."
duration = 2 MINUTES //2min
color = "#FF0000"
/obj/effect/mine/pickup/bloodbath/mineEffect(mob/living/carbon/victim)
if(!victim.client || !istype(victim))
return
to_chat(victim, "<span class='reallybig redtext'>RIP AND TEAR</span>")
SEND_SOUND(victim, sound('sound/misc/e1m1.ogg'))
var/old_color = victim.client.color
var/static/list/red_splash = list(1,0,0,0.8,0.2,0, 0.8,0,0.2,0.1,0,0)
var/static/list/pure_red = list(0,0,0,0,0,0,0,0,0,1,0,0)
spawn(0)
new /datum/hallucination/delusion(victim, TRUE, "demon",duration,0)
var/obj/item/twohanded/required/chainsaw/doomslayer/chainsaw = new(victim.loc)
victim.log_message("entered a blood frenzy", LOG_ATTACK)
ADD_TRAIT(chainsaw, TRAIT_NODROP, CHAINSAW_FRENZY_TRAIT)
victim.drop_all_held_items()
victim.put_in_hands(chainsaw, forced = TRUE)
chainsaw.attack_self(victim)
chainsaw.wield(victim)
victim.reagents.add_reagent(/datum/reagent/medicine/adminordrazine,25)
to_chat(victim, span_warning("KILL, KILL, KILL! YOU HAVE NO ALLIES ANYMORE, KILL THEM ALL!"))
victim.client.color = pure_red
animate(victim.client,color = red_splash, time = 1 SECONDS, easing = SINE_EASING|EASE_OUT)
sleep(1 SECONDS)
animate(victim.client,color = old_color, time = duration)//, easing = SINE_EASING|EASE_OUT)
sleep(duration)
to_chat(victim, span_notice("Your bloodlust seeps back into the bog of your subconscious and you regain self control."))
qdel(chainsaw)
victim.log_message("exited a blood frenzy", LOG_ATTACK)
qdel(src)
/obj/effect/mine/pickup/healing
name = "Blue Orb"
desc = "You feel better just looking at it."
color = "#0000FF"
/obj/effect/mine/pickup/healing/mineEffect(mob/living/carbon/victim)
if(!victim.client || !istype(victim))
return
to_chat(victim, span_notice("You feel great!"))
victim.revive(full_heal = 1, admin_revive = 1)
/obj/effect/mine/pickup/speed
name = "Yellow Orb"
desc = "You feel faster just looking at it."
color = "#FFFF00"
duration = 300
/obj/effect/mine/pickup/speed/mineEffect(mob/living/carbon/victim)
if(!victim.client || !istype(victim))
return
to_chat(victim, span_notice("You feel fast!"))
victim.add_movespeed_modifier(MOVESPEED_ID_YELLOW_ORB, update=TRUE, priority=100, multiplicative_slowdown=-2, blacklisted_movetypes=(FLYING|FLOATING))
sleep(duration)
victim.remove_movespeed_modifier(MOVESPEED_ID_YELLOW_ORB)
to_chat(victim, span_notice("You slow down."))