Files
Yogstation/code/ATMOSPHERICS/components/unary/vent_pump.dm
giacomand@gmail.com f3f8340a3d Experimental tweak, I'll revert this if everyone hates it but for now I want to see how things will be if airlocks use the environmental power channel.
-Changed airlocks to use the environmental power channel.
-Changed all airlock controlling devices to use the environmental power channel.
-Changed shutters to use the environmental power channel.
-Changed pipe meters to use the environmental power channel.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4784 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-30 18:51:23 +00:00

312 lines
8.7 KiB
Plaintext

/obj/machinery/atmospherics/unary/vent_pump
icon = 'icons/obj/atmospherics/vent_pump.dmi'
icon_state = "off"
name = "Air Vent"
desc = "Has a valve and pump attached to it"
level = 1
var/area_uid
var/id_tag = null
var/on = 0
var/pump_direction = 1 //0 = siphoning, 1 = releasing
var/external_pressure_bound = ONE_ATMOSPHERE
var/internal_pressure_bound = 0
var/pressure_checks = 1
//1: Do not pass external_pressure_bound
//2: Do not pass internal_pressure_bound
//3: Do not pass either
var/welded = 0 // Added for aliens -- TLE
var/frequency = 1439
var/datum/radio_frequency/radio_connection
var/radio_filter_out
var/radio_filter_in
New()
var/area/A = get_area(loc)
if (A.master)
A = A.master
area_uid = A.uid
if (!id_tag)
assign_uid()
id_tag = num2text(uid)
if(ticker && ticker.current_state == 3)//if the game is running
src.initialize()
src.broadcast_status()
..()
high_volume
name = "Large Air Vent"
power_channel = EQUIP
New()
..()
air_contents.volume = 1000
update_icon()
if(welded)
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]weld"
return
if(on && !(stat & (NOPOWER|BROKEN)))
if(pump_direction)
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]out"
else
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]in"
else
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]off"
return
process()
..()
if(stat & (NOPOWER|BROKEN))
return
if (!node)
on = 0
//broadcast_status() // from now air alarm/control computer should request update purposely --rastaf0
if(!on)
return 0
if(welded)
return 0
var/datum/gas_mixture/environment = loc.return_air()
var/environment_pressure = environment.return_pressure()
if(pump_direction) //internal -> external
var/pressure_delta = 10000
if(pressure_checks&1)
pressure_delta = min(pressure_delta, (external_pressure_bound - environment_pressure))
if(pressure_checks&2)
pressure_delta = min(pressure_delta, (air_contents.return_pressure() - internal_pressure_bound))
if(pressure_delta > 0)
if(air_contents.temperature > 0)
var/transfer_moles = pressure_delta*environment.volume/(air_contents.temperature * R_IDEAL_GAS_EQUATION)
var/datum/gas_mixture/removed = air_contents.remove(transfer_moles)
loc.assume_air(removed)
if(network)
network.update = 1
else //external -> internal
var/pressure_delta = 10000
if(pressure_checks&1)
pressure_delta = min(pressure_delta, (environment_pressure - external_pressure_bound))
if(pressure_checks&2)
pressure_delta = min(pressure_delta, (internal_pressure_bound - air_contents.return_pressure()))
if(pressure_delta > 0)
if(environment.temperature > 0)
var/transfer_moles = pressure_delta*air_contents.volume/(environment.temperature * R_IDEAL_GAS_EQUATION)
var/datum/gas_mixture/removed = loc.remove_air(transfer_moles)
if (isnull(removed)) //in space
return
air_contents.merge(removed)
if(network)
network.update = 1
return 1
//Radio remote control
proc
set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency,radio_filter_in)
broadcast_status()
if(!radio_connection)
return 0
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.source = src
signal.data = list(
"area" = src.area_uid,
"tag" = src.id_tag,
"device" = "AVP",
"power" = on,
"direction" = pump_direction?("release"):("siphon"),
"checks" = pressure_checks,
"internal" = internal_pressure_bound,
"external" = external_pressure_bound,
"timestamp" = world.time,
"sigtype" = "status"
)
radio_connection.post_signal(src, signal, radio_filter_out)
return 1
initialize()
..()
//some vents work his own spesial way
radio_filter_in = frequency==1439?(RADIO_FROM_AIRALARM):null
radio_filter_out = frequency==1439?(RADIO_TO_AIRALARM):null
if(frequency)
set_frequency(frequency)
receive_signal(datum/signal/signal)
if(stat & (NOPOWER|BROKEN))
return
//log_admin("DEBUG \[[world.timeofday]\]: /obj/machinery/atmospherics/unary/vent_pump/receive_signal([signal.debug_print()])")
if(!signal.data["tag"] || (signal.data["tag"] != id_tag) || (signal.data["sigtype"]!="command"))
return 0
if("purge" in signal.data)
pressure_checks &= ~1
pump_direction = 0
if("stabalize" in signal.data)
pressure_checks |= 1
pump_direction = 1
if("power" in signal.data)
on = text2num(signal.data["power"])
if("power_toggle" in signal.data)
on = !on
if("checks" in signal.data)
pressure_checks = text2num(signal.data["checks"])
if("checks_toggle" in signal.data)
pressure_checks = (pressure_checks?0:3)
if("direction" in signal.data)
pump_direction = text2num(signal.data["direction"])
if("set_internal_pressure" in signal.data)
internal_pressure_bound = between(
0,
text2num(signal.data["set_internal_pressure"]),
ONE_ATMOSPHERE*50
)
if("set_external_pressure" in signal.data)
external_pressure_bound = between(
0,
text2num(signal.data["set_external_pressure"]),
ONE_ATMOSPHERE*50
)
if("adjust_internal_pressure" in signal.data)
internal_pressure_bound = between(
0,
internal_pressure_bound + text2num(signal.data["adjust_internal_pressure"]),
ONE_ATMOSPHERE*50
)
if("adjust_external_pressure" in signal.data)
external_pressure_bound = between(
0,
external_pressure_bound + text2num(signal.data["adjust_external_pressure"]),
ONE_ATMOSPHERE*50
)
if("init" in signal.data)
name = signal.data["init"]
return
if("status" in signal.data)
spawn(2)
broadcast_status()
return //do not update_icon
//log_admin("DEBUG \[[world.timeofday]\]: vent_pump/receive_signal: unknown command \"[signal.data["command"]]\"\n[signal.debug_print()]")
spawn(2)
broadcast_status()
update_icon()
return
hide(var/i) //to make the little pipe section invisible, the icon changes.
if(welded)
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]weld"
return
if(on&&node)
if(pump_direction)
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]out"
else
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]in"
else
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]off"
on = 0
return
attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if (WT.remove_fuel(0,user))
user << "\blue Now welding the vent."
if(do_after(user, 20))
if(!src || !WT.isOn()) return
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
if(!welded)
user.visible_message("[user] welds the vent shut.", "You weld the vent shut.", "You hear welding.")
welded = 1
update_icon()
else
user.visible_message("[user] unwelds the vent.", "You unweld the vent.", "You hear welding.")
welded = 0
update_icon()
else
user << "\blue The welding tool needs to be on to start this task."
else
user << "\blue You need more welding fuel to complete this task."
return 1
examine()
set src in oview(1)
..()
if(welded)
usr << "It seems welded shut."
power_change()
if(powered(power_channel))
stat &= ~NOPOWER
else
stat |= NOPOWER
update_icon()
attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (!(stat & NOPOWER) && on)
user << "\red You cannot unwrench this [src], turn it off first."
return 1
var/turf/T = src.loc
if (level==1 && isturf(T) && T.intact)
user << "\red You must remove the plating first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)