mirror of
https://github.com/yogstation13/Yogstation.git
synced 2025-02-26 09:04:50 +00:00
498 lines
21 KiB
Plaintext
498 lines
21 KiB
Plaintext
/***************************************************************
|
|
** Design Datums **
|
|
** All the data for building stuff and tracking reliability. **
|
|
***************************************************************/
|
|
/*
|
|
For the materials datum, it assumes you need reagents unless specified otherwise. To designate a material that isn't a reagent,
|
|
you use one of the material IDs below. These are NOT ids in the usual sense (they aren't defined in the object or part of a datum),
|
|
they are simply references used as part of a "has materials?" type proc. They all start with a $ to denote that they aren't reagents.
|
|
The currently supporting non-reagent materials. All material amounts are set as the define MINERAL_MATERIAL_AMOUNT, which defaults to 2000
|
|
- MAT_METAL (/obj/item/stack/metal).
|
|
- MAT_GLASS (/obj/item/stack/glass).
|
|
- MAT_PLASMA (/obj/item/stack/plasma).
|
|
- MAT_SILVER (/obj/item/stack/silver).
|
|
- MAT_GOLD (/obj/item/stack/gold).
|
|
- MAT_URANIUM (/obj/item/stack/uranium).
|
|
- MAT_DIAMOND (/obj/item/stack/diamond).
|
|
- MAT_BANANIUM (/obj/item/stack/bananium).
|
|
(Insert new ones here)
|
|
|
|
Don't add new keyword/IDs if they are made from an existing one (such as rods which are made from metal). Only add raw materials.
|
|
|
|
Design Guidlines
|
|
- The reliability formula for all R&D built items is reliability (a fixed number) + total tech levels required to make it +
|
|
reliability_mod (starts at 0, gets improved through experimentation). Example: PACMAN generator. 79 base reliablity + 6 tech
|
|
(3 plasmatech, 3 powerstorage) + 0 (since it's completely new) = 85% reliability. Reliability is the chance it works CORRECTLY.
|
|
- When adding new designs, check rdreadme.dm to see what kind of things have already been made and where new stuff is needed.
|
|
- A single sheet of anything is 2000 units of material. Materials besides metal/glass require help from other jobs (mining for
|
|
other types of metals and chemistry for reagents).
|
|
- Add the AUTOLATHE tag to
|
|
*/
|
|
|
|
/datum/design //Datum for object designs, used in construction
|
|
var/name = "Name" //Name of the created object.
|
|
var/desc = "Desc" //Description of the created object.
|
|
var/id = "id" //ID of the created object for easy refernece. Alphanumeric, lower-case, no symbols
|
|
var/list/req_tech = list() //IDs of that techs the object originated from and the minimum level requirements. //Reliability modifier of the device at it's starting point.
|
|
var/reliability = 100 //Reliability of the device.
|
|
var/build_type = null //Flag as to what kind machine the design is built in. See defines.
|
|
var/list/materials = list() //List of materials. Format: "id" = amount.
|
|
var/construction_time //Amount of time required for building the object
|
|
var/build_path = "" //The file path of the object that gets created
|
|
var/list/category = null //Primarily used for Mech Fabricators, but can be used for anything
|
|
var/list/reagents = list() //List of reagents. Format: "id" = amount.
|
|
|
|
|
|
//A proc to calculate the reliability of a design based on tech levels and innate modifiers.
|
|
//Input: A list of /datum/tech; Output: The new reliabilty.
|
|
/datum/design/proc/CalcReliability(list/temp_techs)
|
|
var/new_reliability
|
|
for(var/datum/tech/T in temp_techs)
|
|
if(T.id in req_tech)
|
|
new_reliability += T.level
|
|
new_reliability = Clamp(new_reliability, reliability, 100)
|
|
reliability = new_reliability
|
|
return
|
|
|
|
|
|
////////////////////////////////////////
|
|
//Disks for transporting design datums//
|
|
////////////////////////////////////////
|
|
|
|
/obj/item/weapon/disk/design_disk
|
|
name = "Component Design Disk"
|
|
desc = "A disk for storing device design data for construction in lathes."
|
|
icon = 'icons/obj/cloning.dmi'
|
|
icon_state = "datadisk2"
|
|
item_state = "card-id"
|
|
w_class = 1
|
|
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
|
var/datum/design/blueprint
|
|
|
|
/obj/item/weapon/disk/design_disk/New()
|
|
src.pixel_x = rand(-5, 5)
|
|
src.pixel_y = rand(-5, 5)
|
|
|
|
///////////////////////////////////
|
|
/////Non-Board Computer Stuff//////
|
|
///////////////////////////////////
|
|
|
|
/datum/design/intellicard
|
|
name = "Intellicard AI Transportation System"
|
|
desc = "Allows for the construction of an intellicard."
|
|
id = "intellicard"
|
|
req_tech = list("programming" = 4, "materials" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_GLASS = 1000, MAT_GOLD = 200)
|
|
build_path = /obj/item/device/aicard
|
|
category = list("Electronics")
|
|
|
|
/datum/design/paicard
|
|
name = "Personal Artificial Intelligence Card"
|
|
desc = "Allows for the construction of a pAI Card."
|
|
id = "paicard"
|
|
req_tech = list("programming" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_GLASS = 500, MAT_METAL = 500)
|
|
build_path = /obj/item/device/paicard
|
|
category = list("Electronics")
|
|
|
|
|
|
////////////////////////////////////////
|
|
//////////Disk Construction Disks///////
|
|
////////////////////////////////////////
|
|
/datum/design/design_disk
|
|
name = "Design Storage Disk"
|
|
desc = "Produce additional disks for storing device designs."
|
|
id = "design_disk"
|
|
req_tech = list("programming" = 1)
|
|
build_type = PROTOLATHE | AUTOLATHE
|
|
materials = list(MAT_METAL = 30, MAT_GLASS = 10)
|
|
build_path = /obj/item/weapon/disk/design_disk
|
|
category = list("Electronics")
|
|
|
|
/datum/design/tech_disk
|
|
name = "Technology Data Storage Disk"
|
|
desc = "Produce additional disks for storing technology data."
|
|
id = "tech_disk"
|
|
req_tech = list("programming" = 1)
|
|
build_type = PROTOLATHE | AUTOLATHE
|
|
materials = list(MAT_METAL = 30, MAT_GLASS = 10)
|
|
build_path = /obj/item/weapon/disk/tech_disk
|
|
category = list("Electronics")
|
|
|
|
|
|
/////////////////////////////////////////
|
|
/////////////////Mining//////////////////
|
|
/////////////////////////////////////////
|
|
|
|
/datum/design/drill
|
|
name = "Mining Drill"
|
|
desc = "Yours is the drill that will pierce through the rock walls."
|
|
id = "drill"
|
|
req_tech = list("materials" = 2, "powerstorage" = 3, "engineering" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 6000, MAT_GLASS = 1000) //expensive, but no need for miners.
|
|
build_path = /obj/item/weapon/pickaxe/drill
|
|
category = list("Mining Designs")
|
|
|
|
/datum/design/drill_diamond
|
|
name = "Diamond-Tipped Mining Drill"
|
|
desc = "Yours is the drill that will pierce the heavens!"
|
|
id = "drill_diamond"
|
|
req_tech = list("materials" = 6, "powerstorage" = 4, "engineering" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 6000, MAT_GLASS = 1000, MAT_DIAMOND = 2000) //Yes, a whole diamond is needed.
|
|
reliability = 79
|
|
build_path = /obj/item/weapon/pickaxe/drill/diamonddrill
|
|
category = list("Mining Designs")
|
|
|
|
/datum/design/plasmacutter
|
|
name = "Plasma Cutter"
|
|
desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
|
|
id = "plasmacutter"
|
|
req_tech = list("materials" = 2, "plasmatech" = 2, "engineering" = 2, "combat" = 1, "magnets" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 1500, MAT_GLASS = 500, MAT_PLASMA = 400)
|
|
reliability = 79
|
|
build_path = /obj/item/weapon/gun/energy/plasmacutter
|
|
category = list("Mining Designs")
|
|
|
|
/datum/design/plasmacutter_adv
|
|
name = "Advanced Plasma Cutter"
|
|
desc = "It's an advanced plasma cutter, oh my god."
|
|
id = "plasmacutter_adv"
|
|
req_tech = list("materials" = 4, "plasmatech" = 3, "engineering" = 3, "combat" = 3, "magnets" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_PLASMA = 2000, MAT_GOLD = 500)
|
|
reliability = 79
|
|
build_path = /obj/item/weapon/gun/energy/plasmacutter/adv
|
|
category = list("Mining Designs")
|
|
|
|
/datum/design/jackhammer
|
|
name = "Sonic Jackhammer"
|
|
desc = "Essentially a handheld planet-cracker. Can drill through walls with ease as well."
|
|
id = "jackhammer"
|
|
req_tech = list("materials" = 6, "powerstorage" = 6, "engineering" = 5, "magnets" = 6)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 6000, MAT_GLASS = 2000, MAT_SILVER = 2000, MAT_DIAMOND = 6000)
|
|
build_path = /obj/item/weapon/pickaxe/drill/jackhammer
|
|
category = list("Mining Designs")
|
|
|
|
/datum/design/superaccelerator
|
|
name = "Super-Kinetic Accelerator"
|
|
desc = "An upgraded version of the proto-kinetic accelerator, with superior damage, speed and range."
|
|
id = "superaccelerator"
|
|
req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 8000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_URANIUM = 2000)
|
|
build_path = /obj/item/weapon/gun/energy/kinetic_accelerator/super
|
|
category = list("Mining Designs")
|
|
|
|
/datum/design/hyperaccelerator
|
|
name = "Hyper-Kinetic Accelerator"
|
|
desc = "An upgraded version of the proto-kinetic accelerator, with even more superior damage, speed and range."
|
|
id = "hyperaccelerator"
|
|
req_tech = list("materials" = 6, "powerstorage" = 6, "engineering" = 5, "magnets" = 6, "combat" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 8000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_GOLD = 2000, MAT_DIAMOND = 2000)
|
|
build_path = /obj/item/weapon/gun/energy/kinetic_accelerator/hyper
|
|
category = list("Mining Designs")
|
|
|
|
/datum/design/superresonator
|
|
name = "Upgraded Resonator"
|
|
desc = "An upgraded version of the resonator that allows more fields to be active at once."
|
|
id = "superresonator"
|
|
req_tech = list("materials" = 4, "powerstorage" = 3, "engineering" = 3, "magnets" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 4000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_URANIUM = 2000)
|
|
build_path = /obj/item/weapon/resonator/upgraded
|
|
category = list("Mining Designs")
|
|
|
|
/////////////////////////////////////////
|
|
//////////////Blue Space/////////////////
|
|
/////////////////////////////////////////
|
|
|
|
/datum/design/beacon
|
|
name = "Tracking Beacon"
|
|
desc = "A blue space tracking beacon."
|
|
id = "beacon"
|
|
req_tech = list("bluespace" = 1)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 20, MAT_GLASS = 10)
|
|
build_path = /obj/item/device/radio/beacon
|
|
category = list("Bluespace Designs")
|
|
|
|
/datum/design/bag_holding
|
|
name = "Bag of Holding"
|
|
desc = "A backpack that opens into a localized pocket of Blue Space."
|
|
id = "bag_holding"
|
|
req_tech = list("bluespace" = 4, "materials" = 6)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_GOLD = 3000, MAT_DIAMOND = 1500, MAT_URANIUM = 250)
|
|
reliability = 80
|
|
build_path = /obj/item/weapon/storage/backpack/holding
|
|
category = list("Bluespace Designs")
|
|
|
|
/datum/design/bluespace_crystal
|
|
name = "Artificial Bluespace Crystal"
|
|
desc = "A small blue crystal with mystical properties."
|
|
id = "bluespace_crystal"
|
|
req_tech = list("bluespace" = 4, "materials" = 6)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_DIAMOND = 1500, MAT_PLASMA = 1500)
|
|
reliability = 100
|
|
build_path = /obj/item/weapon/ore/bluespace_crystal/artificial
|
|
category = list("Bluespace Designs")
|
|
|
|
/datum/design/telesci_gps
|
|
name = "GPS Device"
|
|
desc = "Little thingie that can track its position at all times."
|
|
id = "telesci_gps"
|
|
req_tech = list("materials" = 2, "magnets" = 3, "bluespace" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 500, MAT_GLASS = 1000)
|
|
build_path = /obj/item/device/gps
|
|
category = list("Bluespace Designs")
|
|
|
|
/datum/design/miningsatchel_holding
|
|
name = "Mining Satchel of Holding"
|
|
desc = "A mining satchel that can hold an infinite amount of ores."
|
|
id = "minerbag_holding"
|
|
req_tech = list("bluespace" = 3, "materials" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_GOLD = 250, MAT_URANIUM = 500) //quite cheap, for more convenience
|
|
reliability = 100
|
|
build_path = /obj/item/weapon/storage/bag/ore/holding
|
|
category = list("Bluespace Designs")
|
|
|
|
|
|
/////////////////////////////////////////
|
|
/////////////////HUDs////////////////////
|
|
/////////////////////////////////////////
|
|
|
|
/datum/design/health_hud
|
|
name = "Health Scanner HUD"
|
|
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
|
|
id = "health_hud"
|
|
req_tech = list("biotech" = 2, "magnets" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
|
|
build_path = /obj/item/clothing/glasses/hud/health
|
|
category = list("Equipment")
|
|
|
|
/datum/design/health_hud_night
|
|
name = "Night Vision Health Scanner HUD"
|
|
desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness."
|
|
id = "health_hud_night"
|
|
req_tech = list("biotech" = 4, "magnets" = 5)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_URANIUM = 1000, MAT_SILVER = 250)
|
|
build_path = /obj/item/clothing/glasses/hud/health/night
|
|
category = list("Equipment")
|
|
|
|
/datum/design/security_hud
|
|
name = "Security HUD"
|
|
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status."
|
|
id = "security_hud"
|
|
req_tech = list("magnets" = 3, "combat" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
|
|
build_path = /obj/item/clothing/glasses/hud/security
|
|
category = list("Equipment")
|
|
|
|
/datum/design/security_hud_night
|
|
name = "Night Vision Security HUD"
|
|
desc = "A heads-up display which provides id data and vision in complete darkness."
|
|
id = "security_hud_night"
|
|
req_tech = list("magnets" = 5, "combat" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_URANIUM = 1000, MAT_GOLD = 350)
|
|
build_path = /obj/item/clothing/glasses/hud/security/night
|
|
category = list("Equipment")
|
|
|
|
datum/design/diagnostic_hud
|
|
name = "Diagnostic HUD"
|
|
desc = "A HUD used to analyze and determine faults within robotic machinery."
|
|
id = "dianostic_hud"
|
|
req_tech = list("magnets" = 3, "engineering" = 3, "powerstorage" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
build_path = /obj/item/clothing/glasses/hud/diagnostic
|
|
category = list("Equipment")
|
|
|
|
datum/design/diagnostic_hud_night
|
|
name = "Night Vision Diagnostic HUD"
|
|
desc = "Upgraded version of the diagnostic HUD designed to function during a power failure."
|
|
id = "dianostic_hud_night"
|
|
req_tech = list("magnets" = 5, "engineering" = 4, "powerstorage" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 200, "$glass" = 200, "$uranium" = 1000, "$plasma" = 300)
|
|
build_path = /obj/item/clothing/glasses/hud/diagnostic/night
|
|
category = list("Equipment")
|
|
|
|
/////////////////////////////////////////
|
|
//////////////////Test///////////////////
|
|
/////////////////////////////////////////
|
|
|
|
/* test
|
|
name = "Test Design"
|
|
desc = "A design to test the new protolathe."
|
|
id = "protolathe_test"
|
|
build_type = PROTOLATHE
|
|
req_tech = list("materials" = 1)
|
|
materials = list(MAT_GOLD = 3000, "iron" = 15, "copper" = 10, MAT_SILVER = 2500)
|
|
build_path = /obj/item/weapon/banhammer"
|
|
category = list("Weapons") */
|
|
|
|
/////////////////////////////////////////
|
|
//////////////////Misc///////////////////
|
|
/////////////////////////////////////////
|
|
|
|
/datum/design/welding_mask
|
|
name = "Welding Gas Mask"
|
|
desc = "A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd."
|
|
id = "weldingmask"
|
|
req_tech = list("materials" = 2, "engineering" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 4000, MAT_GLASS = 1000)
|
|
build_path = /obj/item/clothing/mask/gas/welding
|
|
category = list("Equipment")
|
|
|
|
/datum/design/air_horn
|
|
name = "Air Horn"
|
|
desc = "Damn son, where'd you find this?"
|
|
id = "air_horn"
|
|
req_tech = list("materials" = 2, "engineering" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 4000, MAT_BANANIUM = 1000)
|
|
build_path = /obj/item/weapon/bikehorn/airhorn
|
|
category = list("Equipment")
|
|
|
|
/datum/design/mesons
|
|
name = "Optical Meson Scanners"
|
|
desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition."
|
|
id = "mesons"
|
|
req_tech = list("materials" = 3, "magnets" = 2, "engineering" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 200, MAT_GLASS = 300)
|
|
build_path = /obj/item/clothing/glasses/meson
|
|
category = list("Equipment")
|
|
|
|
/datum/design/engine_goggles
|
|
name = "Engineering Scanner Goggles"
|
|
desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes."
|
|
id = "engine_goggles"
|
|
req_tech = list("materials" = 4, "magnets" = 3, "engineering" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 200, MAT_GLASS = 300, MAT_PLASMA = 100)
|
|
build_path = /obj/item/clothing/glasses/meson/engine
|
|
category = list("Equipment")
|
|
|
|
/datum/design/tray_goggles
|
|
name = "Optical T-Ray Scanners"
|
|
desc = "Used by engineering staff to see underfloor objects such as cables and pipes."
|
|
id = "tray_goggles"
|
|
req_tech = list("materials" = 3, "magnets" = 2, "engineering" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 200, MAT_GLASS = 300)
|
|
build_path = /obj/item/clothing/glasses/meson/engine/tray
|
|
category = list("Equipment")
|
|
|
|
/datum/design/nvgmesons
|
|
name = "Night Vision Optical Meson Scanners"
|
|
desc = "Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display."
|
|
id = "nvgmesons"
|
|
req_tech = list("materials" = 5, "magnets" = 5, "engineering" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 300, MAT_GLASS = 400, MAT_PLASMA = 250, MAT_URANIUM = 1000)
|
|
build_path = /obj/item/clothing/glasses/meson/night
|
|
category = list("Equipment")
|
|
|
|
/datum/design/night_vision_goggles
|
|
name = "Night Vision Goggles"
|
|
desc = "Goggles that let you see through darkness unhindered."
|
|
id = "night_visision_goggles"
|
|
req_tech = list("magnets" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 100, MAT_GLASS = 100, MAT_URANIUM = 1000)
|
|
build_path = /obj/item/clothing/glasses/night
|
|
category = list("Equipment")
|
|
|
|
/datum/design/magboots
|
|
name = "Magnetic Boots"
|
|
desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle."
|
|
id = "magboots"
|
|
req_tech = list("materials" = 4, "magnets" = 4, "engineering" = 5)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 4500, MAT_SILVER = 1500, MAT_GOLD = 2500)
|
|
build_path = /obj/item/clothing/shoes/magboots
|
|
category = list("Equipment")
|
|
|
|
/datum/design/sci_goggles
|
|
name = "Science Goggles"
|
|
desc = "Goggles fitted with a portable analyzer capable of determining the research worth of an item or components of a machine."
|
|
id = "scigoggles"
|
|
req_tech = list("materials" = 3, "magnets" = 3, "engineering" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 250, MAT_GLASS = 300)
|
|
build_path = /obj/item/clothing/glasses/science
|
|
category = list("Equipment")
|
|
|
|
/////////////////////////////////////////
|
|
////////////Janitor Designs//////////////
|
|
/////////////////////////////////////////
|
|
|
|
/datum/design/advmop
|
|
name = "Advanced Mop"
|
|
desc = "An upgraded mop with a large internal capacity for holding water or other cleaning chemicals."
|
|
id = "advmop"
|
|
req_tech = list("materials" = 4, "engineering" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 2500, MAT_GLASS = 200)
|
|
build_path = /obj/item/weapon/mop/advanced
|
|
category = list("Equipment")
|
|
|
|
/datum/design/blutrash
|
|
name = "Trashbag of Holding"
|
|
desc = "An advanced trashabg with bluespace properties; capable of holding a plethora of garbage."
|
|
id = "blutrash"
|
|
req_tech = list("materials" = 5, "bluespace" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_GOLD = 1500, MAT_URANIUM = 250, MAT_PLASMA = 1500)
|
|
build_path = /obj/item/weapon/storage/bag/trash/bluespace
|
|
category = list("Equipment")
|
|
|
|
/datum/design/buffer
|
|
name = "Floor Buffer Upgrade"
|
|
desc = "A floor buffer that can be attached to vehicular janicarts."
|
|
id = "buffer"
|
|
req_tech = list("materials" = 5, "engineering" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 3000, MAT_GLASS = 200)
|
|
build_path = /obj/item/janiupgrade
|
|
category = list("Equipment")
|
|
|
|
/datum/design/holosign
|
|
name = "Holographic Sign Projector"
|
|
desc = "A holograpic projector used to project various warning signs."
|
|
id = "holosign"
|
|
req_tech = list("magnets" = 3, "powerstorage" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 2000, MAT_GLASS = 1000)
|
|
build_path = /obj/item/weapon/holosign_creator
|
|
category = list("Equipment")
|
|
|
|
/////////////////////////////////////////
|
|
////////////Tools//////////////
|
|
/////////////////////////////////////////
|
|
|
|
/datum/design/exwelder
|
|
name = "Experimental Welding Tool"
|
|
desc = "An experimental welder capable of self-fuel generation."
|
|
id = "exwelder"
|
|
req_tech = list("materials" = 4, "engineering" = 4, "bluespace" = 3, "plasmatech" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_PLASMA = 1500, MAT_URANIUM = 200)
|
|
build_path = /obj/item/weapon/weldingtool/experimental
|
|
category = list("Equipment") |