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Yogstation/code/datums/components/squishable.dm
2024-04-16 15:46:37 -05:00

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///This component allows something to be when crossed, for example for cockroaches.
/datum/component/squashable
///Chance on crossed to be squashed
var/squash_chance = 50
///How much brute is applied when mob is squashed
var/squash_damage = 1
///Squash flags, for extra checks etcetera.
var/squash_flags = NONE
///Special callback to call on squash instead, for things like hauberoach
var/datum/callback/on_squash_callback
///signal list given to connect_loc
var/static/list/loc_connections = list(
COMSIG_ATOM_ENTERED = PROC_REF(on_entered),
)
/datum/component/squashable/Initialize(squash_chance, squash_damage, squash_flags, squash_callback)
. = ..()
if(!isliving(parent))
return COMPONENT_INCOMPATIBLE
if(squash_chance)
src.squash_chance = squash_chance
if(squash_damage)
src.squash_damage = squash_damage
if(squash_flags)
src.squash_flags = squash_flags
if(!src.on_squash_callback && squash_callback)
on_squash_callback = CALLBACK(parent, squash_callback)
AddComponent(/datum/component/connect_loc_behalf, parent, loc_connections)
/datum/component/squashable/Destroy(force)
on_squash_callback = null
return ..()
///Handles the squashing of the mob
/datum/component/squashable/proc/on_entered(turf/source_turf, atom/movable/crossing_movable)
// SIGNAL_HANDLER -- dont uncomment this
if(parent == crossing_movable)
return
var/mob/living/parent_as_living = parent
if((squash_flags & SQUASHED_DONT_SQUASH_IN_CONTENTS) && !isturf(parent_as_living.loc))
return
if((squash_flags & SQUASHED_SHOULD_BE_DOWN) && parent_as_living.body_position != LYING_DOWN)
return
var/should_squash = (((squash_flags & SQUASHED_ALWAYS_IF_DEAD) && parent_as_living.stat == DEAD) || prob(squash_chance)) && !(parent_as_living.status_flags & GODMODE)
if(should_squash && on_squash_callback)
if(on_squash_callback.Invoke(parent_as_living, crossing_movable))
return //Everything worked, we're done!
if(isliving(crossing_movable))
var/mob/living/crossing_mob = crossing_movable
if(crossing_mob.mob_size > MOB_SIZE_SMALL && !(crossing_mob.movement_type & MOVETYPES_NOT_TOUCHING_GROUND))
if(HAS_TRAIT(crossing_mob, TRAIT_PACIFISM))
crossing_mob.visible_message(span_notice("[crossing_mob] carefully steps over [parent_as_living]."), span_notice("You carefully step over [parent_as_living] to avoid hurting it."))
return
if(should_squash)
crossing_mob.visible_message(span_notice("[crossing_mob] squashed [parent_as_living]."), span_notice("You squashed [parent_as_living]."))
Squish(parent_as_living)
else
parent_as_living.visible_message(span_notice("[parent_as_living] avoids getting crushed."))
else if(isstructure(crossing_movable))
if(should_squash)
crossing_movable.visible_message(span_notice("[parent_as_living] is crushed under [crossing_movable]."))
Squish(parent_as_living)
else
parent_as_living.visible_message(span_notice("[parent_as_living] avoids getting crushed."))
/datum/component/squashable/proc/Squish(mob/living/target)
if(squash_flags & SQUASHED_SHOULD_BE_GIBBED)
target.gib(DROP_ALL_REMAINS)
else
target.adjustBruteLoss(squash_damage)
/datum/component/squashable/UnregisterFromParent()
. = ..()
qdel(GetComponent(/datum/component/connect_loc_behalf))