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* commit 1 - get me out * she lives * adds wizards * thing * surprise end hits take 1 * s * d * surprise end hits take 2 * montreal * REAl * strangelight * guilford fall * natural disasters * envelope * h * lady elect * test 321 * test 123 Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com> * hot toes test * ss * redundancy * s * test 2 * s² * s³ * s²³ * a pray! * life and limb * epic problem * hmm * update * fixes something * fixes something² * adds slaughter demons to the game * rend it * hmm * restores something * adds clockwork cult into the game * adds changelings to the game * cassevetes * test 101 * :) * against * shut the door * adds darkspawn to the game * sad * cashout * adds vampires to the game * 2 * summer freeze * pink frosty * test111 * adds game to the game * 2 * syndrome * test * test 2 * test 3 * test 4 * adds replay to the game? * maybe? * slo * hrn * test II * test III * test IV * new technique * ahm hum * d * sensible * c * ss13 * a * v * f --------- Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
55 lines
1.8 KiB
Plaintext
55 lines
1.8 KiB
Plaintext
/datum/action/innate/dash
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name = "Dash"
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desc = "Teleport to the targeted location."
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button_icon = 'icons/mob/actions/actions_items.dmi'
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button_icon_state = "jetboot"
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var/current_charges = 1
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var/max_charges = 1
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var/charge_rate = 250
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var/mob/living/carbon/human/holder
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var/obj/item/dashing_item
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var/dash_sound = 'sound/magic/blink.ogg'
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var/recharge_sound = 'sound/magic/charge.ogg'
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var/beam_effect = "blur"
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var/phasein = /obj/effect/temp_visual/dir_setting/ninja/phase
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var/phaseout = /obj/effect/temp_visual/dir_setting/ninja/phase/out
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/datum/action/innate/dash/Grant(mob/user, obj/dasher)
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. = ..()
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dashing_item = dasher
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holder = user
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/datum/action/innate/dash/IsAvailable(feedback = FALSE)
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if(current_charges > 0)
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return TRUE
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else
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return FALSE
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/datum/action/innate/dash/Activate()
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dashing_item.attack_self(holder) //Used to toggle dash behavior in the dashing item
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/datum/action/innate/dash/proc/Teleport(mob/user, atom/target)
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if(!IsAvailable(feedback = FALSE))
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return FALSE
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var/turf/T = get_turf(target)
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var/area/AU = get_area(user)
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var/area/AT = get_area(T)
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if(AT.noteleport || AU.noteleport)
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return
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if(target in view(user.client.view, get_turf(user)))
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var/obj/spot1 = new phaseout(get_turf(user), user.dir)
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user.forceMove(T)
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playsound(T, dash_sound, 25, 1)
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var/obj/spot2 = new phasein(get_turf(user), user.dir)
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spot1.Beam(spot2,beam_effect,time=20)
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current_charges--
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holder.update_mob_action_buttons()
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addtimer(CALLBACK(src, PROC_REF(charge)), charge_rate)
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/datum/action/innate/dash/proc/charge()
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current_charges = clamp(current_charges + 1, 0, max_charges)
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holder.update_mob_action_buttons()
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if(recharge_sound)
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playsound(dashing_item, recharge_sound, 50, 1)
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to_chat(holder, span_notice("[src] now has [current_charges]/[max_charges] charges."))
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