Files
Yogstation/code/game/objects/structures/safe.dm
phil235 f6db08af2e Contents_explosion() tweaks (#20934)
* When any object is hit by an explosion, we no longer always call ex_act() on all its contents indiscriminately.
The default contents_explosion() does nothing and it's overriden for certain objects only like storage items, machines with occupants, mechs.

I've also overriden handle_atom_del() for many objects so that any sudden deletion of an object referenced in an object var of its container properly nullifies such references, avoiding potential runtime and updating the container's icon_state (e.g. admin-delete a mixer's beaker and the mixer's sprite updates immediately).

I've tweaked bomb effect on worn clothes, having some armor but not 100% now still protects your clothes somewhat.

Fixes some arguments of ex_act in living/ex_act() and other mobs.

* derp and map fixes.

* dem map fixes, man.

* More work on code that use implants, simplified now that we can use the "implants" carbon var.

* some fixes

* more typos and fixes.
2016-10-16 10:01:37 +13:00

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/*
CONTAINS:
SAFES
FLOOR SAFES
*/
//SAFES
/obj/structure/safe
name = "safe"
desc = "A huge chunk of metal with a dial embedded in it. Fine print on the dial reads \"Scarborough Arms - 2 tumbler safe, guaranteed thermite resistant, explosion resistant, and assistant resistant.\""
icon = 'icons/obj/structures.dmi'
icon_state = "safe"
anchored = 1
density = 1
var/open = 0 //is the safe open?
var/tumbler_1_pos //the tumbler position- from 0 to 72
var/tumbler_1_open //the tumbler position to open at- 0 to 72
var/tumbler_2_pos
var/tumbler_2_open
var/dial = 0 //where is the dial pointing?
var/space = 0 //the combined w_class of everything in the safe
var/maxspace = 24 //the maximum combined w_class of stuff in the safe
/obj/structure/safe/New()
tumbler_1_pos = rand(0, 71)
tumbler_1_open = rand(0, 71)
tumbler_2_pos = rand(0, 71)
tumbler_2_open = rand(0, 71)
/obj/structure/safe/initialize()
for(var/obj/item/I in loc)
if(space >= maxspace)
return
if(I.w_class + space <= maxspace)
space += I.w_class
I.loc = src
/obj/structure/safe/proc/check_unlocked(mob/user, canhear)
if(user && canhear)
if(tumbler_1_pos == tumbler_1_open)
user << "<span class='italics'>You hear a [pick("tonk", "krunk", "plunk")] from [src].</span>"
if(tumbler_2_pos == tumbler_2_open)
user << "<span class='italics'>You hear a [pick("tink", "krink", "plink")] from [src].</span>"
if(tumbler_1_pos == tumbler_1_open && tumbler_2_pos == tumbler_2_open)
if(user) visible_message("<i><b>[pick("Spring", "Sprang", "Sproing", "Clunk", "Krunk")]!</b></i>")
return 1
return 0
/obj/structure/safe/proc/decrement(num)
num -= 1
if(num < 0)
num = 71
return num
/obj/structure/safe/proc/increment(num)
num += 1
if(num > 71)
num = 0
return num
/obj/structure/safe/update_icon()
if(open)
icon_state = "[initial(icon_state)]-open"
else
icon_state = initial(icon_state)
/obj/structure/safe/attack_hand(mob/user)
user.set_machine(src)
var/dat = "<center>"
dat += "<a href='?src=\ref[src];open=1'>[open ? "Close" : "Open"] [src]</a> | <a href='?src=\ref[src];decrement=1'>-</a> [dial * 5] <a href='?src=\ref[src];increment=1'>+</a>"
if(open)
dat += "<table>"
for(var/i = contents.len, i>=1, i--)
var/obj/item/P = contents[i]
dat += "<tr><td><a href='?src=\ref[src];retrieve=\ref[P]'>[P.name]</a></td></tr>"
dat += "</table></center>"
user << browse("<html><head><title>[name]</title></head><body>[dat]</body></html>", "window=safe;size=350x300")
/obj/structure/safe/Topic(href, href_list)
if(!ishuman(usr))
return
var/mob/living/carbon/human/user = usr
var/canhear = 0
if(user.is_holding_item_of_type(/obj/item/clothing/tie/stethoscope))
canhear = 1
if(href_list["open"])
if(check_unlocked())
user << "<span class='notice'>You [open ? "close" : "open"] [src].</span>"
open = !open
update_icon()
updateUsrDialog()
return
else
user << "<span class='warning'>You can't [open ? "close" : "open"] [src], the lock is engaged!</span>"
return
if(href_list["decrement"])
dial = decrement(dial)
if(dial == tumbler_1_pos + 1 || dial == tumbler_1_pos - 71)
tumbler_1_pos = decrement(tumbler_1_pos)
if(canhear)
user << "<span class='italics'>You hear a [pick("clack", "scrape", "clank")] from [src].</span>"
if(tumbler_1_pos == tumbler_2_pos + 37 || tumbler_1_pos == tumbler_2_pos - 35)
tumbler_2_pos = decrement(tumbler_2_pos)
if(canhear)
user << "<span class='italics'>You hear a [pick("click", "chink", "clink")] from [src].</span>"
check_unlocked(user, canhear)
updateUsrDialog()
return
if(href_list["increment"])
dial = increment(dial)
if(dial == tumbler_1_pos - 1 || dial == tumbler_1_pos + 71)
tumbler_1_pos = increment(tumbler_1_pos)
if(canhear)
user << "<span class='italics'>You hear a [pick("clack", "scrape", "clank")] from [src].</span>"
if(tumbler_1_pos == tumbler_2_pos - 37 || tumbler_1_pos == tumbler_2_pos + 35)
tumbler_2_pos = increment(tumbler_2_pos)
if(canhear)
user << "<span class='italics'>You hear a [pick("click", "chink", "clink")] from [src].</span>"
check_unlocked(user, canhear)
updateUsrDialog()
return
if(href_list["retrieve"])
user << browse("", "window=safe") // Close the menu
var/obj/item/P = locate(href_list["retrieve"]) in src
if(open)
if(P && in_range(src, user))
user.put_in_hands(P)
updateUsrDialog()
/obj/structure/safe/attackby(obj/item/I, mob/user, params)
if(open)
. = 1 //no afterattack
if(I.w_class + space <= maxspace)
space += I.w_class
if(!user.drop_item())
user << "<span class='warning'>\The [I] is stuck to your hand, you cannot put it in the safe!</span>"
return
I.forceMove(src)
user << "<span class='notice'>You put [I] in [src].</span>"
updateUsrDialog()
return
else
user << "<span class='notice'>[I] won't fit in [src].</span>"
return
else if(istype(I, /obj/item/clothing/tie/stethoscope))
user << "<span class='warning'>Hold [I] in one of your hands while you manipulate the dial!</span>"
else
return ..()
/obj/structure/safe/handle_atom_del(atom/A)
updateUsrDialog()
/obj/structure/safe/blob_act(obj/structure/blob/B)
return
/obj/structure/safe/ex_act(severity, target)
return
//FLOOR SAFES
/obj/structure/safe/floor
name = "floor safe"
icon_state = "floorsafe"
density = 0
level = 1 //underfloor
layer = LOW_OBJ_LAYER
/obj/structure/safe/floor/initialize()
..()
var/turf/T = loc
hide(T.intact)
/obj/structure/safe/floor/hide(var/intact)
invisibility = intact ? INVISIBILITY_MAXIMUM : 0