Files
Yogstation/code/game/objects/structures/crates_lockers/crates.dm
Jamie D 410feac06f Disables Rad Goat and Anomaly for Good (#17108)
* Disables Rad Goat and Anomaly for Good

* Update supermatter.dm

* Map
2022-12-17 18:31:28 +00:00

378 lines
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/obj/structure/closet/crate
name = "crate"
desc = "A rectangular steel crate."
icon = 'icons/obj/crates.dmi'
icon_state = "crate"
req_access = null
can_weld_shut = FALSE
horizontal = TRUE
allow_objects = TRUE
allow_dense = TRUE
dense_when_open = TRUE
climbable = TRUE
climb_time = 10 //real fast, because let's be honest stepping into or onto a crate is easy
climb_stun = 0 //climbing onto crates isn't hard, guys
delivery_icon = "deliverycrate"
door_anim_time = 0 // no animation
var/obj/item/paper/fluff/jobs/cargo/manifest/manifest
/obj/structure/closet/crate/Initialize()
. = ..()
if(icon_state == "[initial(icon_state)]open")
opened = TRUE
update_icon()
/obj/structure/closet/crate/CanAllowThrough(atom/movable/mover, turf/target)
. = ..()
if(!istype(mover, /obj/structure/closet))
var/obj/structure/closet/crate/locatedcrate = locate(/obj/structure/closet/crate) in get_turf(mover)
if(locatedcrate) //you can walk on it like tables, if you're not in an open crate trying to move to a closed crate
if(opened) //if we're open, allow entering regardless of located crate openness
return TRUE
if(!locatedcrate.opened) //otherwise, if the located crate is closed, allow entering
return TRUE
/obj/structure/closet/crate/update_icon()
icon_state = "[initial(icon_state)][opened ? "open" : ""]"
cut_overlays()
if(manifest)
add_overlay("manifest")
/obj/structure/closet/crate/attack_hand(mob/user)
. = ..()
if(.)
return
if(manifest)
tear_manifest(user)
/obj/structure/closet/crate/open(mob/living/user)
. = ..()
if(. && manifest)
to_chat(user, span_notice("The manifest is torn off [src]."))
playsound(src, 'sound/items/poster_ripped.ogg', 75, 1)
manifest.forceMove(get_turf(src))
manifest = null
update_icon()
/obj/structure/closet/crate/proc/tear_manifest(mob/user)
to_chat(user, span_notice("You tear the manifest off of [src]."))
playsound(src, 'sound/items/poster_ripped.ogg', 75, 1)
manifest.forceMove(loc)
if(ishuman(user))
user.put_in_hands(manifest)
manifest = null
update_icon()
/obj/structure/closet/crate/coffin
name = "coffin"
desc = "It's a burial receptacle for the dearly departed."
icon_state = "coffin"
resistance_flags = FLAMMABLE
max_integrity = 70
material_drop = /obj/item/stack/sheet/mineral/wood
material_drop_amount = 5
/obj/structure/closet/crate/internals
desc = "An internals crate."
name = "internals crate"
icon_state = "o2crate"
/obj/structure/closet/crate/trashcart
desc = "A heavy, metal trashcart with wheels."
name = "trash cart"
icon_state = "trashcart"
/obj/structure/closet/crate/medical
desc = "A medical crate."
name = "medical crate"
icon_state = "medicalcrate"
/obj/structure/closet/crate/freezer
desc = "A freezer."
name = "freezer"
icon_state = "freezer"
//Snowflake organ freezer code
//Order is important, since we check source, we need to do the check whenever we have all the organs in the crate
/obj/structure/closet/crate/freezer/open()
recursive_organ_check(src)
..()
/obj/structure/closet/crate/freezer/close()
..()
recursive_organ_check(src)
/obj/structure/closet/crate/freezer/Destroy()
recursive_organ_check(src)
return ..()
/obj/structure/closet/crate/freezer/Initialize()
recursive_organ_check(src)
return ..()
/obj/structure/closet/crate/freezer/blood
name = "blood freezer"
desc = "A freezer containing packs of blood."
icon_state = "freezerblood"
/obj/structure/closet/crate/freezer/blood/PopulateContents()
. = ..()
new /obj/item/reagent_containers/blood(src)
new /obj/item/reagent_containers/blood(src)
new /obj/item/reagent_containers/blood/AMinus(src)
new /obj/item/reagent_containers/blood/BMinus(src)
new /obj/item/reagent_containers/blood/BPlus(src)
new /obj/item/reagent_containers/blood/OMinus(src)
new /obj/item/reagent_containers/blood/OPlus(src)
new /obj/item/reagent_containers/blood/lizard(src)
new /obj/item/reagent_containers/blood/gorilla(src) // yogs -- gorilla people
new /obj/item/reagent_containers/blood/ethereal(src)
for(var/i in 1 to 3)
new /obj/item/reagent_containers/blood/random(src)
/obj/structure/closet/crate/freezer/surplus_limbs
name = "surplus prosthetic limbs"
desc = "A crate containing an assortment of cheap prosthetic limbs."
icon_state = "freezermedical"
/obj/structure/closet/crate/freezer/surplus_limbs/PopulateContents()
. = ..()
new /obj/item/bodypart/l_arm/robot/surplus(src)
new /obj/item/bodypart/l_arm/robot/surplus(src)
new /obj/item/bodypart/r_arm/robot/surplus(src)
new /obj/item/bodypart/r_arm/robot/surplus(src)
new /obj/item/bodypart/l_leg/robot/surplus(src)
new /obj/item/bodypart/l_leg/robot/surplus(src)
new /obj/item/bodypart/r_leg/robot/surplus(src)
new /obj/item/bodypart/r_leg/robot/surplus(src)
/obj/structure/closet/crate/radiation
desc = "A crate with a radiation sign on it."
name = "radiation crate"
icon_state = "radiation"
/obj/structure/closet/crate/hydroponics
name = "hydroponics crate"
desc = "All you need to destroy those pesky weeds and pests."
icon_state = "hydrocrate"
/obj/structure/closet/crate/engineering
name = "engineering crate"
icon_state = "engi_crate"
/obj/structure/closet/crate/engineering/electrical
icon_state = "engi_e_crate"
/obj/structure/closet/crate/rcd
desc = "A crate for the storage of an RCD."
name = "\improper RCD crate"
icon_state = "engi_crate"
/obj/structure/closet/crate/rcd/PopulateContents()
..()
for(var/i in 1 to 4)
new /obj/item/rcd_ammo(src)
new /obj/item/construction/rcd(src)
/obj/structure/closet/crate/science
name = "science crate"
desc = "A science crate."
icon_state = "scicrate"
/obj/structure/closet/crate/solarpanel_small
name = "budget solar panel crate"
icon_state = "engi_e_crate"
/obj/structure/closet/crate/solarpanel_small/PopulateContents()
..()
for(var/i in 1 to 13)
new /obj/item/solar_assembly(src)
new /obj/item/circuitboard/computer/solar_control(src)
new /obj/item/paper/guides/jobs/engi/solars(src)
new /obj/item/electronics/tracker(src)
/obj/structure/closet/crate/goldcrate
name = "gold crate"
/obj/structure/closet/crate/goldcrate/PopulateContents()
..()
for(var/i in 1 to 3)
new /obj/item/stack/sheet/mineral/gold(src, 1, FALSE)
new /obj/item/storage/belt/champion(src)
/obj/structure/closet/crate/silvercrate
name = "silver crate"
/obj/structure/closet/crate/silvercrate/PopulateContents()
..()
for(var/i in 1 to 5)
new /obj/item/coin/silver(src)
/obj/structure/closet/crate/magic
name = "Rune Crate"
desc = "This crate glows with a weak glow, are you sure you want to open it?"
/obj/structure/closet/crate/magic/PopulateContents()
var/table = rand(1,12) //12 customized surprise mechanics<63> for you all
switch(table)
if(1)
new /obj/item/gun/magic/rune/icycle_rune(src)
new /obj/item/gun/magic/rune/tentacle_rune(src)
new /obj/item/gun/magic/rune/heal_rune(src)
new /obj/item/gun/magic/rune/fire_rune(src)
if(2)
new /obj/item/gun/magic/rune/honk_rune(src)
new /obj/item/gun/magic/rune/chaos_rune(src)
new /obj/item/gun/magic/rune/bomb_rune(src)
new /obj/item/gun/magic/rune/toxic_rune(src)
if(3)
new /obj/item/gun/magic/rune/death_rune(src)
new /obj/item/gun/magic/rune/bullet_rune(src)
new /obj/item/gun/magic/rune/mutation_rune(src)
new /obj/item/gun/magic/rune/resizement_rune(src)
if(4)
new /obj/item/gun/magic/rune/icycle_rune(src)
new /obj/item/gun/magic/rune/heal_rune(src)
new /obj/item/gun/magic/rune/honk_rune(src)
new /obj/item/gun/magic/rune/bomb_rune(src)
if(5)
new /obj/item/gun/magic/rune/death_rune(src)
new /obj/item/gun/magic/rune/mutation_rune(src)
new /obj/item/gun/magic/rune/tentacle_rune(src)
new /obj/item/gun/magic/rune/fire_rune(src)
if(6)
new /obj/item/gun/magic/rune/chaos_rune(src)
new /obj/item/gun/magic/rune/toxic_rune(src)
new /obj/item/gun/magic/rune/bullet_rune(src)
new /obj/item/gun/magic/rune/resizement_rune(src)
if(7)
new /obj/item/gun/magic/rune/icycle_rune(src)
new /obj/item/gun/magic/rune/fire_rune(src)
new /obj/item/gun/magic/rune/bomb_rune(src)
new /obj/item/gun/magic/rune/bullet_rune(src)
if(8)
new /obj/item/gun/magic/rune/tentacle_rune(src)
new /obj/item/gun/magic/rune/honk_rune(src)
new /obj/item/gun/magic/rune/toxic_rune(src)
new /obj/item/gun/magic/rune/mutation_rune(src)
if(9)
new /obj/item/gun/magic/rune/heal_rune(src)
new /obj/item/gun/magic/rune/chaos_rune(src)
new /obj/item/gun/magic/rune/death_rune(src)
new /obj/item/gun/magic/rune/resizement_rune(src)
if(10)
new /obj/item/gun/magic/rune/fire_rune(src)
new /obj/item/gun/magic/rune/bomb_rune(src)
new /obj/item/gun/magic/rune/bullet_rune(src)
new /obj/item/gun/magic/rune/icycle_rune(src)
if(11)
new /obj/item/gun/magic/rune/honk_rune(src)
new /obj/item/gun/magic/rune/toxic_rune(src)
new /obj/item/gun/magic/rune/mutation_rune(src)
new /obj/item/gun/magic/rune/tentacle_rune(src)
if(12)
new /obj/item/gun/magic/rune/chaos_rune(src)
new /obj/item/gun/magic/rune/death_rune(src)
new /obj/item/gun/magic/rune/resizement_rune(src)
new /obj/item/gun/magic/rune/heal_rune(src)
/obj/structure/closet/crate/sphere
desc = "An Advanced Crate that defies all known cargo standards."
name = "Advanced Crate"
icon = 'yogstation/icons/obj/crates.dmi'
icon_state = "round"
/obj/structure/closet/crate/critter/exoticgoats
name = "goat crate"
desc = "Contains a completly random goat from Goat Tech Industries that may or may not break the laws of science!"
/obj/structure/closet/crate/critter/exoticgoats/Initialize()
. = ..()
var/loot = rand(1,40) //40 different goats!
switch(loot)
if(1)
new /mob/living/simple_animal/hostile/retaliate/goat(loc)
if(2)
new /mob/living/simple_animal/hostile/retaliate/goat/clown(loc)
if(3)
new /mob/living/simple_animal/hostile/retaliate/goat/ras(loc)
if(4)
new /mob/living/simple_animal/hostile/retaliate/goat/blue(loc)
if(5)
new /mob/living/simple_animal/hostile/retaliate/goat/chocolate(loc)
if(6)
new /mob/living/simple_animal/hostile/retaliate/goat/christmas(loc)
if(7)
new /mob/living/simple_animal/hostile/retaliate/goat/confetti(loc)
if(8)
new /mob/living/simple_animal/hostile/retaliate/goat/cottoncandy(loc)
if(9)
new /mob/living/simple_animal/hostile/retaliate/goat/glowing(loc)
if(10)
new /mob/living/simple_animal/hostile/retaliate/goat/goatgoat(loc)
if(11)
new /mob/living/simple_animal/hostile/retaliate/goat/horror(loc)
if(12)
new /mob/living/simple_animal/hostile/retaliate/goat/inverted(loc)
if(13)
new /mob/living/simple_animal/hostile/retaliate/goat/memory(loc)
if(14)
new /mob/living/simple_animal/hostile/retaliate/goat/mirrored(loc)
if(15)
new /mob/living/simple_animal/hostile/retaliate/goat/paper(loc)
if(16)
new /mob/living/simple_animal/hostile/retaliate/goat/pixel(loc)
if(17)
new /mob/living/simple_animal/hostile/retaliate/goat/rainbow(loc)
if(18)
new /mob/living/simple_animal/hostile/retaliate/goat/rainbow(loc)
if(19)
new /mob/living/simple_animal/hostile/retaliate/goat/cute(loc)
if(20)
new /mob/living/simple_animal/hostile/retaliate/goat/star(loc)
if(21)
new /mob/living/simple_animal/hostile/retaliate/goat/twisted(loc)
if(22)
new /mob/living/simple_animal/hostile/retaliate/goat/huge(loc)
if(23)
new /mob/living/simple_animal/hostile/retaliate/goat/tiny(loc)
if(24)
new /mob/living/simple_animal/hostile/retaliate/goat/ghost(loc)
if(25)
new /mob/living/simple_animal/hostile/retaliate/goat/brick(loc)
if(26)
new /mob/living/simple_animal/hostile/retaliate/goat/watercolor(loc)
if(27)
new /mob/living/simple_animal/hostile/retaliate/goat/brown(loc)
if(28)
new /mob/living/simple_animal/hostile/retaliate/goat/panda(loc)
if(29)
new /mob/living/simple_animal/hostile/retaliate/goat/black(loc)
if(30)
new /mob/living/simple_animal/hostile/retaliate/goat/green(loc)
if(31)
new /mob/living/simple_animal/hostile/retaliate/goat/orange(loc)
if(32)
new /mob/living/simple_animal/hostile/retaliate/goat/purple(loc)
if(33)
new /mob/living/simple_animal/hostile/retaliate/goat/red(loc)
if(34)
new /mob/living/simple_animal/hostile/retaliate/goat/yellow(loc)
if(35)
new /mob/living/simple_animal/hostile/retaliate/goat/legitgoat(loc)
if(36)
new /mob/living/simple_animal/hostile/retaliate/goat/skiddo(loc)
if(37)
new /mob/living/simple_animal/hostile/retaliate/goat/gogoat(loc)
if(38)
new /mob/living/simple_animal/hostile/retaliate/goat/sanic(loc)
if(39)
new /mob/living/simple_animal/hostile/retaliate/goat/plunger(loc)
if(40)
new /mob/living/simple_animal/hostile/retaliate/goat/suspicious(loc)