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* TGUI Preferences Menu + total rewrite of the preferences backend (#17368) * It compiles * It opens * Sync 1 * Add asset caching * Sync 2 * It opens without dev now * Update a few packages * Sync 3 * Sync 4 keybind fix * start of dehardcoded species * Small fixes * Add more individual preferences * ASS sync * Automatic changelog generation #17368 [ci skip] * AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH * e * Fix some TS stuff * Sort quirks starting from good * Fix skin tone selector * Jamie Fixes * Update moth.dm * Fix latejoin menu + tweaks * Some fixes * Finally fix job selection * e * Ling * MORE * config * Convert pref: ooccolor * Convert pref: asay color * Convert pref: tooltips * Convert pref: ui style * Convert pref: buttons locked * Convert pref: hotkeys * Convert pref: tgui stuff * Convert pref: windowflashing * Convert pref: ghost stuff * Convert pref: map & antag * Convert pref: PDA stuff * Convert pref: credits & glasses 1 * Convert pref: name * Convert pref: appearances 1 * Convert pref: appearances 2 * Convert pref: jobless role * Convert pref: runechat * Convert pref: yogtoggles + tail wagging 1 * Convert pref: client fps * Convert pref: graphic settings * Convert pref: pda uplink & menuoptions * Convert pref: map & flare * Convert pref: Bar choice * Fix setup character button * Convert pref: alt announcer * Fix * Add cycle background button * Convert pref: disable balloon alert * fix * Clean savefile * Fix backpack pref * Fix underwear selection * Fixes some shit * Updates * Fix computer runtime * Fix pref names * Convert pref: donor item & hat * More computer fixes * Convert pref: borg hat * Convert pref: donor pda (broken) * Convert pref: purrbation * Convert pref: afreeze * Convert pref: accent * Various savefile improvements * Convert pref: persistent scars 1 * A few pref fixes * Some more fixes * Various SSoverlays improvements * Add IPC appearances * Add polysmorph appearances * No icons for ipc and polysmorph * Podpeople deserve death * Add plasmaman appearance * h * fix * fix2 * asdf * fsdf * aaaaa * FUCK MOTHS * Preternis color * e * e * Update human.dmi * icon fix * un snowflake * fix underwear icon * remove color from here * donor ree * aa * maybe * Restore a bunch of TGUI files * More TGUI fixes * test * Fix more errors * a * test * e? * a;lso this * maybe * Fix * Revert "maybe" This reverts commit14d044a7e3. * fuck off m8 * e * fak off m8 * e2? * AHHH * AHA * AHHH * fix linter 2 * debug * fix runtime * Update dynamic.json * Revert "debug" This reverts commit18681432bd. * 2 * who sleeps in an async? * Hack * e * Fix a few blocking calls * Oh bother * Stay dead * fuck * Update jobs.dm * move debugging * Update jobs.dm * Test * YEET * Revert "YEET" This reverts commit4082e3b133. * Update jobs.dm * Update jobs.dm * e * Fix sechailer runtime * Fix human hair color * d * Ports part of that job refactor * Convert latejoin to new departments * Fix ghost form * Quirk validation * Hopefully pod color fix * oops * Prayge job fix * test * Better unit test asset loading * Remove print * Add error just in case * Remove brief outfit and bypass centcom deadmin * Remove broadcast login/logout * Remove darkened flash * Remove fov darkness * Remove ghost lighting * Remove some tgui prefs * Typo fix * Small fixes * IPC name fix * IPC and pod colors * Jobless fix * Donor item fix * Oopsie * Quirk bandaid * Misc * Move new prefs to Preferences tab for now * Add skillcape * FUCK THIS SHIT * Remove /tg/ gamer cloak * Restrict some job related preferences to clean up UI * Remove useless client var * e * Small tweaks * Dont allow selecting mood quirks if mood is disabled * AHHH * Filter ckey-locked donor items * stupid jamie * AI core display fix * Move donor stuff back to the top * Remove TODOs * Clean up perks * Linter fixes * e * WORKS * LORE * Fix skillcape list * Backpack why * Fixes * Fix cargo console * Remove these * Add horns, frills and mark * Fix not applying all features * Add some missing mutant bodyparts * Update numberinput * Makes animatednumber cooler * Oops * Add default ghost orbit * Default to normal backpack * Fixes skillcapes not being filtered * Donor fix prayge * yep * Adds fallback latejoin menu * Rework donor stuff a bit * Fix donor tgui logic * Delete unused proc * Update FA * Un-yogify quirks * Better checking of quirks * Update tgfont * Fix quirk icons * Fix backup name * Fix donor stuff * A few runtime fixes * Fix another runtime * Give fallback latejoin verb upon connecting * Update AirAlarm interface * maybe this works * Test * Sentient * Remove AI core display preview icons * Fix resetting plasmaman helmet style * Equip plasman in preview * Fix plasmaman preview icon * fuck keybind fix * Extra keybind sanity --------- Co-authored-by: Yogbot-13 <admin@yogstation.net> Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com> Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com> Co-authored-by: adamsong <adamsong@users.noreply.github.com>
96 lines
2.7 KiB
Plaintext
96 lines
2.7 KiB
Plaintext
//Note to future generations: I didn't write this god-awful code I just ported it to the event system and tried to make it less moon-speaky.
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//Don't judge me D; ~Carn //Maximum judging occuring - Remie.
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// Tut tut Remie, let's keep our comments constructive. - coiax
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/*
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Contents:
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- The Ninja "Random" Event
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- Ninja creation code
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*/
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/datum/round_event_control/ninja
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name = "Space Ninja"
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typepath = /datum/round_event/ghost_role/ninja
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max_occurrences = 1
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earliest_start = 40 MINUTES
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min_players = 15
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dynamic_should_hijack = TRUE
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/datum/round_event/ghost_role/ninja
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var/success_spawn = 0
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role_name = "space ninja"
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minimum_required = 1
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var/helping_station
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var/spawn_loc
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var/give_objectives = TRUE
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/datum/round_event/ghost_role/ninja/setup()
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helping_station = rand(0,1)
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/datum/round_event/ghost_role/ninja/kill()
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if(!success_spawn && control)
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control.occurrences--
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return ..()
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/datum/round_event/ghost_role/ninja/spawn_role()
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//selecting a spawn_loc
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if(!spawn_loc)
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var/list/spawn_locs = list()
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for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
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if(isturf(L.loc))
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spawn_locs += L.loc
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if(!spawn_locs.len)
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return kill()
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spawn_loc = pick(spawn_locs)
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if(!spawn_loc)
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return MAP_ERROR
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//selecting a candidate player
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var/list/candidates = get_candidates(ROLE_NINJA, null, ROLE_NINJA)
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if(!candidates.len)
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return NOT_ENOUGH_PLAYERS
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var/mob/dead/selected_candidate = pick_n_take(candidates)
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var/key = selected_candidate.key
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//Prepare ninja player mind
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var/datum/mind/Mind = new /datum/mind(key)
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Mind.assigned_role = ROLE_NINJA
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Mind.special_role = ROLE_NINJA
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Mind.active = 1
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//spawn the ninja and assign the candidate
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var/mob/living/carbon/human/Ninja = create_space_ninja(spawn_loc)
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Mind.transfer_to(Ninja)
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var/datum/antagonist/ninja/ninjadatum = new
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ninjadatum.helping_station = pick(TRUE,FALSE)
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Mind.add_antag_datum(ninjadatum)
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var/datum/language_holder/H = Ninja.get_language_holder() //yogs start
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H.remove_all_languages()
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H.grant_language(/datum/language/japanese) //yogs end
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if(Ninja.mind != Mind) //something has gone wrong!
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CRASH("Ninja created with incorrect mind")
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spawned_mobs += Ninja
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message_admins("[ADMIN_LOOKUPFLW(Ninja)] has been made into a ninja by an event.")
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log_game("[key_name(Ninja)] was spawned as a ninja by an event.")
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return SUCCESSFUL_SPAWN
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//=======//NINJA CREATION PROCS//=======//
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/proc/create_space_ninja(spawn_loc)
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var/mob/living/carbon/human/new_ninja = new(spawn_loc)
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new_ninja.randomize_human_appearance(~(RANDOMIZE_NAME|RANDOMIZE_SPECIES))
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var/new_name = "[pick(GLOB.ninja_titles)] [pick(GLOB.ninja_names)]"
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new_ninja.name = new_name
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new_ninja.real_name = new_name
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new_ninja.dna.update_dna_identity()
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return new_ninja
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