mirror of
https://github.com/yogstation13/Yogstation.git
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192 lines
7.9 KiB
Plaintext
192 lines
7.9 KiB
Plaintext
/obj/vehicle/sealed/car/clowncar
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name = "clown car"
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desc = "How someone could even fit in there is beyond me."
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icon_state = "clowncar"
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max_integrity = 150
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armor = list(MELEE = 70, BULLET = 40, LASER = 40, ENERGY = 0, BOMB = 30, BIO = 0, RAD = 0, FIRE = 80, ACID = 80)
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enter_delay = 20
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max_occupants = 50
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movedelay = 0.6
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car_traits = CAN_KIDNAP
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key_type = /obj/item/bikehorn
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key_type_exact = FALSE
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var/droppingoil = FALSE
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var/RTDcooldown = 150
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var/lastRTDtime = 0
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var/thankscount
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var/cannonmode = FALSE
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var/cannonbusy = FALSE
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/obj/vehicle/sealed/car/clowncar/generate_actions()
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. = ..()
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initialize_controller_action_type(/datum/action/vehicle/sealed/horn/clowncar, VEHICLE_CONTROL_DRIVE)
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initialize_controller_action_type(/datum/action/vehicle/sealed/Thank, VEHICLE_CONTROL_KIDNAPPED)
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/obj/vehicle/sealed/car/clowncar/auto_assign_occupant_flags(mob/M)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(H.mind && H.mind.assigned_role == "Clown") //Ensures only clowns can drive the car. (Including more at once)
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add_control_flags(H, VEHICLE_CONTROL_DRIVE|VEHICLE_CONTROL_PERMISSION)
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RegisterSignal(H, COMSIG_MOB_CLICKON, .proc/FireCannon)
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return
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add_control_flags(M, VEHICLE_CONTROL_KIDNAPPED)
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/obj/vehicle/sealed/car/clowncar/mob_forced_enter(mob/M, silent = FALSE)
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. = ..()
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playsound(src, pick('sound/vehicles/clowncar_load1.ogg', 'sound/vehicles/clowncar_load2.ogg'), 75)
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/obj/vehicle/sealed/car/clowncar/attack_animal(mob/living/simple_animal/M)
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if((M.loc != src) || M.environment_smash & (ENVIRONMENT_SMASH_WALLS|ENVIRONMENT_SMASH_RWALLS))
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return ..()
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/obj/vehicle/sealed/car/clowncar/mob_exit(mob/M, silent = FALSE, randomstep = FALSE)
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. = ..()
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UnregisterSignal(M, COMSIG_MOB_CLICKON)
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/obj/vehicle/sealed/car/clowncar/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
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. = ..()
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if(prob(33))
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visible_message(span_danger("[src] spews out a ton of space lube!"))
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var/datum/effect_system/fluid_spread/foam/foam = new
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var/datum/reagents/foamreagent = new /datum/reagents(25)
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foamreagent.add_reagent(/datum/reagent/lube, 25)
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foam.set_up(4, holder = src, location = loc, carry = foamreagent)
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foam.start()
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/obj/vehicle/sealed/car/clowncar/attacked_by(obj/item/I, mob/living/user)
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. = ..()
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if(istype(I, /obj/item/reagent_containers/food/snacks/grown/banana))
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var/obj/item/reagent_containers/food/snacks/grown/banana/banana = I
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obj_integrity += min(banana.seed.potency, max_integrity-obj_integrity)
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to_chat(user, span_danger("You use the [banana] to repair the [src]!"))
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qdel(banana)
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/obj/vehicle/sealed/car/clowncar/Bump(atom/A)
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. = ..()
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if(isliving(A))
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if(ismegafauna(A))
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return
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var/mob/living/L = A
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if(iscarbon(L))
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var/mob/living/carbon/C = L
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C.Paralyze(40) //I play to make sprites go horizontal
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L.visible_message(span_warning("[src] rams into [L] and sucks him up!")) //fuck off shezza this isn't ERP.
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mob_forced_enter(L)
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playsound(src, pick('sound/vehicles/clowncar_ram1.ogg', 'sound/vehicles/clowncar_ram2.ogg', 'sound/vehicles/clowncar_ram3.ogg'), 75)
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log_combat(src, A, "sucked up")
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else if(istype(A, /turf/closed))
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visible_message(span_warning("[src] rams into [A] and crashes!"))
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playsound(src, pick('sound/vehicles/clowncar_crash1.ogg', 'sound/vehicles/clowncar_crash2.ogg'), 75)
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playsound(src, 'sound/vehicles/clowncar_crashpins.ogg', 75)
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DumpMobs(TRUE)
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log_combat(src, A, "crashed into", null, "dumping all passengers")
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/obj/vehicle/sealed/car/clowncar/emag_act(mob/user)
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if(obj_flags & EMAGGED)
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return
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obj_flags |= EMAGGED
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to_chat(user, span_danger("You scramble the clowncar child safety lock and a panel with 6 colorful buttons appears!"))
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initialize_controller_action_type(/datum/action/vehicle/sealed/RollTheDice, VEHICLE_CONTROL_DRIVE)
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initialize_controller_action_type(/datum/action/vehicle/sealed/Cannon, VEHICLE_CONTROL_DRIVE)
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/obj/vehicle/sealed/car/clowncar/Destroy()
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playsound(src, 'sound/vehicles/clowncar_fart.ogg', 100)
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return ..()
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/obj/vehicle/sealed/car/clowncar/after_move(direction)
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. = ..()
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if(droppingoil)
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new /obj/effect/decal/cleanable/oil/slippery(loc)
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/obj/vehicle/sealed/car/clowncar/proc/RollTheDice(mob/user)
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if(world.time - lastRTDtime < RTDcooldown)
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to_chat(user, span_notice("The button panel is currently recharging."))
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return
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lastRTDtime = world.time
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var/randomnum = rand(1,6)
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switch(randomnum)
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if(1)
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visible_message(span_danger("[user] has pressed one of the colorful buttons on [src] and a special banana peel drops out of it."))
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new /obj/item/grown/bananapeel/specialpeel(loc)
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if(2)
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visible_message(span_danger("[user] has pressed one of the colorful buttons on [src] and unknown chemicals flood out of it."))
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var/datum/reagents/tmp_holder = new/datum/reagents(300)
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tmp_holder.my_atom = src
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tmp_holder.add_reagent(get_random_reagent_id(), 100)
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var/datum/effect_system/fluid_spread/foam/short/foam = new
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foam.set_up(4, location = loc, carry = tmp_holder)
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foam.start()
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if(3)
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visible_message(span_danger("[user] has pressed one of the colorful buttons on [src] and the clown car turns on its singularity disguise system."))
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icon = 'icons/obj/singularity.dmi'
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icon_state = "singularity_s1"
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addtimer(CALLBACK(src, .proc/ResetIcon), 100)
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if(4)
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visible_message(span_danger("[user] has pressed one of the colorful buttons on [src] and the clown car spews out a cloud of laughing gas."))
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var/datum/reagents/tmp_holder = new/datum/reagents(300)
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tmp_holder.my_atom = src
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tmp_holder.add_reagent(/datum/reagent/consumable/superlaughter, 50)
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var/datum/effect_system/fluid_spread/smoke/chem/smoke = new()
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smoke.set_up(4, location = loc, carry = tmp_holder)
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smoke.attach(src)
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smoke.start()
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if(5)
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visible_message(span_danger("[user] has pressed one of the colorful buttons on [src] and the clown car starts dropping an oil trail."))
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droppingoil = TRUE
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addtimer(CALLBACK(src, .proc/StopDroppingOil), 30)
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if(6)
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visible_message(span_danger("[user] has pressed one of the colorful buttons on [src] and the clown car lets out a comedic toot."))
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playsound(src, 'sound/vehicles/clowncar_fart.ogg', 100)
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for(var/mob/living/L in orange(loc, 6))
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L.emote("laughs")
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for(var/mob/living/L in occupants)
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L.emote("laughs")
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/obj/vehicle/sealed/car/clowncar/proc/ResetIcon()
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icon = initial(icon)
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icon_state = initial(icon_state)
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/obj/vehicle/sealed/car/clowncar/proc/StopDroppingOil()
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droppingoil = FALSE
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/obj/vehicle/sealed/car/clowncar/proc/ToggleCannon()
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cannonbusy = TRUE
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if(cannonmode)
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cannonmode = FALSE
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flick("clowncar_fromfire", src)
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icon_state = "clowncar"
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addtimer(CALLBACK(src, .proc/LeaveCannonMode), 20)
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playsound(src, 'sound/vehicles/clowncar_cannonmode2.ogg', 75)
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visible_message(span_danger("The [src] starts going back into mobile mode."))
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else
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canmove = FALSE
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flick("clowncar_tofire", src)
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icon_state = "clowncar_fire"
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visible_message(span_danger("The [src] opens up and reveals a large cannon."))
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addtimer(CALLBACK(src, .proc/EnterCannonMode), 20)
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playsound(src, 'sound/vehicles/clowncar_cannonmode1.ogg', 75)
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/obj/vehicle/sealed/car/clowncar/proc/EnterCannonMode()
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mouse_pointer = 'icons/mecha/mecha_mouse.dmi'
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cannonmode = TRUE
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cannonbusy = FALSE
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for(var/mob/living/L in return_controllers_with_flag(VEHICLE_CONTROL_DRIVE))
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L.update_mouse_pointer()
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/obj/vehicle/sealed/car/clowncar/proc/LeaveCannonMode()
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canmove = TRUE
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cannonbusy = FALSE
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mouse_pointer = null
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for(var/mob/living/L in return_controllers_with_flag(VEHICLE_CONTROL_DRIVE))
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L.update_mouse_pointer()
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/obj/vehicle/sealed/car/clowncar/proc/FireCannon(mob/user, atom/A, params)
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if(cannonmode && return_controllers_with_flag(VEHICLE_CONTROL_KIDNAPPED).len)
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var/mob/living/L = pick(return_controllers_with_flag(VEHICLE_CONTROL_KIDNAPPED))
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mob_exit(L, TRUE)
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flick("clowncar_recoil", src)
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playsound(src, pick('sound/vehicles/carcannon1.ogg', 'sound/vehicles/carcannon2.ogg', 'sound/vehicles/carcannon3.ogg'), 75)
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L.throw_at(A, 10, 2)
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return COMSIG_MOB_CANCEL_CLICKON
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