Files
Yogstation/code/datums/diseases/advance/symptoms/sensory.dm
yogstation13-bot f9ad21cbf1 [MIRROR] Remove reagent ids and use typepaths where applicable (#5612)
* Remove reagent ids and use typepaths where applicable

* Remove reagent ids and use typepaths where applicable

* Resolves some easier conflicts

* Resolves medical_tools.dm

* Resolves robots.dm

* Handles cinnamon

Wow, I cannot do this manually. Fuckin' regex time.

* Removes 27 merge conflicts (!!!!!)

* Makes it actually half-attempt to compile

* I just -- I give up, it's over

* mk

* mk

* mk

* hm

* ok

* what a bloody chain reaction jesus

* ok

* and done

* went threw and changed the ones I missed

* ok

* dangit altoids hurry the fek up

* Fixes whatever I found find thru this regex:

reagents[\s\w]*=[\s\w]*list\([^\/]+\)
2019-06-10 07:26:31 -05:00

107 lines
3.5 KiB
Plaintext

/datum/symptom/mind_restoration
name = "Mind Restoration"
desc = "The virus strengthens the bonds between neurons, reducing the duration of any ailments of the mind."
stealth = -1
resistance = -2
stage_speed = 1
transmittable = -3
level = 5
symptom_delay_min = 5
symptom_delay_max = 10
var/purge_alcohol = FALSE
var/trauma_heal_mild = FALSE
var/trauma_heal_severe = FALSE
threshold_desc = "<b>Resistance 6:</b> Heals minor brain traumas.<br>\
<b>Resistance 9:</b> Heals severe brain traumas.<br>\
<b>Transmission 8:</b> Purges alcohol in the bloodstream."
/datum/symptom/mind_restoration/Start(datum/disease/advance/A)
if(!..())
return
if(A.properties["resistance"] >= 6) //heal brain damage
trauma_heal_mild = TRUE
if(A.properties["resistance"] >= 9) //heal severe traumas
trauma_heal_severe = TRUE
if(A.properties["transmittable"] >= 8) //purge alcohol
purge_alcohol = TRUE
/datum/symptom/mind_restoration/Activate(var/datum/disease/advance/A)
if(!..())
return
var/mob/living/M = A.affected_mob
if(A.stage >= 3)
M.dizziness = max(0, M.dizziness - 2)
M.drowsyness = max(0, M.drowsyness - 2)
M.slurring = max(0, M.slurring - 2)
M.confused = max(0, M.confused - 2)
if(purge_alcohol)
M.reagents.remove_all_type(/datum/reagent/consumable/ethanol, 3)
if(ishuman(M))
var/mob/living/carbon/human/H = M
H.drunkenness = max(H.drunkenness - 5, 0)
if(A.stage >= 4)
M.drowsyness = max(0, M.drowsyness - 2)
if(M.reagents.has_reagent(/datum/reagent/toxin/mindbreaker))
M.reagents.remove_reagent(/datum/reagent/toxin/mindbreaker, 5)
if(M.reagents.has_reagent(/datum/reagent/toxin/histamine))
M.reagents.remove_reagent(/datum/reagent/toxin/histamine, 5)
M.hallucination = max(0, M.hallucination - 10)
if(A.stage >= 5)
M.adjustBrainLoss(-3)
if(trauma_heal_mild && iscarbon(M))
var/mob/living/carbon/C = M
if(prob(10))
if(trauma_heal_severe)
C.cure_trauma_type(resilience = TRAUMA_RESILIENCE_LOBOTOMY)
else
C.cure_trauma_type(resilience = TRAUMA_RESILIENCE_BASIC)
/datum/symptom/sensory_restoration
name = "Sensory Restoration"
desc = "The virus stimulates the production and replacement of sensory tissues, causing the host to regenerate eyes and ears when damaged."
stealth = 0
resistance = 1
stage_speed = -2
transmittable = 2
level = 4
base_message_chance = 7
symptom_delay_min = 1
symptom_delay_max = 1
/datum/symptom/sensory_restoration/Activate(datum/disease/advance/A)
if(!..())
return
var/mob/living/M = A.affected_mob
var/obj/item/organ/eyes/eyes = M.getorganslot(ORGAN_SLOT_EYES)
if (!eyes)
return
switch(A.stage)
if(4, 5)
M.restoreEars()
if(HAS_TRAIT_FROM(M, TRAIT_BLIND, EYE_DAMAGE))
if(prob(20))
to_chat(M, "<span class='notice'>Your vision slowly returns...</span>")
M.cure_blind(EYE_DAMAGE)
M.cure_nearsighted(EYE_DAMAGE)
M.blur_eyes(35)
else if(HAS_TRAIT_FROM(M, TRAIT_NEARSIGHT, EYE_DAMAGE))
to_chat(M, "<span class='notice'>You can finally focus your eyes on distant objects.</span>")
M.cure_nearsighted(EYE_DAMAGE)
M.blur_eyes(10)
else if(M.eye_blind || M.eye_blurry)
M.set_blindness(0)
M.set_blurriness(0)
else if(eyes.eye_damage > 0)
M.adjust_eye_damage(-1)
else
if(prob(base_message_chance))
to_chat(M, "<span class='notice'>[pick("Your eyes feel great.","You feel like your eyes can focus more clearly.", "You don't feel the need to blink.","Your ears feel great.","Your healing feels more acute.")]</span>")