mirror of
https://github.com/yogstation13/Yogstation.git
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* Remove reagent ids and use typepaths where applicable * Remove reagent ids and use typepaths where applicable * Resolves some easier conflicts * Resolves medical_tools.dm * Resolves robots.dm * Handles cinnamon Wow, I cannot do this manually. Fuckin' regex time. * Removes 27 merge conflicts (!!!!!) * Makes it actually half-attempt to compile * I just -- I give up, it's over * mk * mk * mk * hm * ok * what a bloody chain reaction jesus * ok * and done * went threw and changed the ones I missed * ok * dangit altoids hurry the fek up * Fixes whatever I found find thru this regex: reagents[\s\w]*=[\s\w]*list\([^\/]+\)
59 lines
1.7 KiB
Plaintext
59 lines
1.7 KiB
Plaintext
/datum/disease/decloning
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form = "Virus"
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name = "Cellular Degeneration"
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max_stages = 5
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stage_prob = 1
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cure_text = "Rezadone or death."
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agent = "Severe Genetic Damage"
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viable_mobtypes = list(/mob/living/carbon/human)
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desc = "If left untreated the subject will 'REDACTED'!" // yogsfixed this description cause it was causing issues
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severity = "Dangerous!"
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cures = list(/datum/reagent/medicine/rezadone)
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disease_flags = CAN_CARRY|CAN_RESIST
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spread_flags = DISEASE_SPREAD_NON_CONTAGIOUS
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process_dead = TRUE
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/datum/disease/decloning/stage_act()
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..()
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if(affected_mob.stat == DEAD)
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cure()
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return
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switch(stage)
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if(2)
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if(prob(2))
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affected_mob.emote("itch")
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if(prob(2))
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affected_mob.emote("yawn")
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if(3)
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if(prob(2))
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affected_mob.emote("itch")
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if(prob(2))
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affected_mob.emote("drool")
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if(prob(3))
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affected_mob.adjustCloneLoss(1)
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if(prob(2))
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to_chat(affected_mob, "<span class='danger'>Your skin feels strange.</span>")
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if(4)
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if(prob(2))
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affected_mob.emote("itch")
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if(prob(2))
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affected_mob.emote("drool")
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if(prob(5))
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affected_mob.adjustBrainLoss(1, 170)
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affected_mob.adjustCloneLoss(2)
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if(prob(15))
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affected_mob.stuttering += 3
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if(5)
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if(prob(2))
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affected_mob.emote("itch")
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if(prob(2))
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affected_mob.emote("drool")
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if(prob(5))
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to_chat(affected_mob, "<span class='danger'>Your skin starts degrading!</span>")
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if(prob(10))
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affected_mob.adjustCloneLoss(5)
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affected_mob.adjustBrainLoss(2, 170)
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if(affected_mob.cloneloss >= 100)
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affected_mob.visible_message("<span class='danger'>[affected_mob] skin turns to dust!</span>", "<span class'boldwarning'>Your skin turns to dust!</span>")
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affected_mob.dust() |