Files
Yogstation/code/datums/diseases/transformation.dm
yogstation13-bot f9ad21cbf1 [MIRROR] Remove reagent ids and use typepaths where applicable (#5612)
* Remove reagent ids and use typepaths where applicable

* Remove reagent ids and use typepaths where applicable

* Resolves some easier conflicts

* Resolves medical_tools.dm

* Resolves robots.dm

* Handles cinnamon

Wow, I cannot do this manually. Fuckin' regex time.

* Removes 27 merge conflicts (!!!!!)

* Makes it actually half-attempt to compile

* I just -- I give up, it's over

* mk

* mk

* mk

* hm

* ok

* what a bloody chain reaction jesus

* ok

* and done

* went threw and changed the ones I missed

* ok

* dangit altoids hurry the fek up

* Fixes whatever I found find thru this regex:

reagents[\s\w]*=[\s\w]*list\([^\/]+\)
2019-06-10 07:26:31 -05:00

328 lines
14 KiB
Plaintext

/datum/disease/transformation
name = "Transformation"
max_stages = 5
spread_text = "Acute"
spread_flags = DISEASE_SPREAD_SPECIAL
cure_text = "A coder's love (theoretical)."
agent = "Shenanigans"
viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey, /mob/living/carbon/alien)
severity = DISEASE_SEVERITY_BIOHAZARD
stage_prob = 10
visibility_flags = HIDDEN_SCANNER|HIDDEN_PANDEMIC
disease_flags = CURABLE
var/list/stage1 = list("You feel unremarkable.")
var/list/stage2 = list("You feel boring.")
var/list/stage3 = list("You feel utterly plain.")
var/list/stage4 = list("You feel white bread.")
var/list/stage5 = list("Oh the humanity!")
var/new_form = /mob/living/carbon/human
var/bantype
/datum/disease/transformation/Copy()
var/datum/disease/transformation/D = ..()
D.stage1 = stage1.Copy()
D.stage2 = stage2.Copy()
D.stage3 = stage3.Copy()
D.stage4 = stage4.Copy()
D.stage5 = stage5.Copy()
D.new_form = D.new_form
return D
/datum/disease/transformation/stage_act()
..()
switch(stage)
if(1)
if (prob(stage_prob) && stage1)
to_chat(affected_mob, pick(stage1))
if(2)
if (prob(stage_prob) && stage2)
to_chat(affected_mob, pick(stage2))
if(3)
if (prob(stage_prob*2) && stage3)
to_chat(affected_mob, pick(stage3))
if(4)
if (prob(stage_prob*2) && stage4)
to_chat(affected_mob, pick(stage4))
if(5)
do_disease_transformation(affected_mob)
/datum/disease/transformation/proc/do_disease_transformation(mob/living/affected_mob)
if(istype(affected_mob, /mob/living/carbon) && affected_mob.stat != DEAD)
if(stage5)
to_chat(affected_mob, pick(stage5))
if(QDELETED(affected_mob))
return
if(affected_mob.notransform)
return
affected_mob.notransform = 1
for(var/obj/item/W in affected_mob.get_equipped_items(TRUE))
affected_mob.dropItemToGround(W)
for(var/obj/item/I in affected_mob.held_items)
affected_mob.dropItemToGround(I)
var/mob/living/new_mob = new new_form(affected_mob.loc)
if(istype(new_mob))
if(bantype && is_banned_from(affected_mob.ckey, bantype))
replace_banned_player(new_mob)
new_mob.a_intent = INTENT_HARM
if(affected_mob.mind)
affected_mob.mind.transfer_to(new_mob)
else
new_mob.key = affected_mob.key
new_mob.name = affected_mob.real_name
new_mob.real_name = new_mob.name
qdel(affected_mob)
/datum/disease/transformation/proc/replace_banned_player(var/mob/living/new_mob) // This can run well after the mob has been transferred, so need a handle on the new mob to kill it if needed.
set waitfor = FALSE
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [affected_mob.name]?", bantype, null, bantype, 50, affected_mob)
if(LAZYLEN(candidates))
var/mob/dead/observer/C = pick(candidates)
to_chat(affected_mob, "Your mob has been taken over by a ghost! Appeal your job ban if you want to avoid this in the future!")
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(affected_mob)]) to replace a jobbanned player.")
affected_mob.ghostize(0)
affected_mob.key = C.key
else
to_chat(new_mob, "Your mob has been claimed by death! Appeal your job ban if you want to avoid this in the future!")
new_mob.death()
if (!QDELETED(new_mob))
new_mob.ghostize(can_reenter_corpse = FALSE)
new_mob.key = null
/datum/disease/transformation/jungle_fever
name = "Jungle Fever"
cure_text = "Death."
cures = list(/datum/reagent/medicine/adminordrazine)
spread_text = "Monkey Bites"
spread_flags = DISEASE_SPREAD_SPECIAL
viable_mobtypes = list(/mob/living/carbon/monkey, /mob/living/carbon/human)
permeability_mod = 1
cure_chance = 1
disease_flags = CAN_CARRY|CAN_RESIST
desc = "Monkeys with this disease will bite humans, causing humans to mutate into a monkey."
severity = DISEASE_SEVERITY_BIOHAZARD
stage_prob = 4
visibility_flags = 0
agent = "Kongey Vibrion M-909"
new_form = /mob/living/carbon/monkey
bantype = ROLE_MONKEY
stage1 = list()
stage2 = list()
stage3 = list()
stage4 = list("<span class='warning'>Your back hurts.</span>", "<span class='warning'>You breathe through your mouth.</span>",
"<span class='warning'>You have a craving for bananas.</span>", "<span class='warning'>Your mind feels clouded.</span>")
stage5 = list("<span class='warning'>You feel like monkeying around.</span>")
/datum/disease/transformation/jungle_fever/do_disease_transformation(mob/living/carbon/affected_mob)
if(affected_mob.mind && !is_monkey(affected_mob.mind))
add_monkey(affected_mob.mind)
if(ishuman(affected_mob))
var/mob/living/carbon/monkey/M = affected_mob.monkeyize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_KEEPSTUNS | TR_KEEPREAGENTS | TR_KEEPSE)
M.ventcrawler = VENTCRAWLER_ALWAYS
/datum/disease/transformation/jungle_fever/stage_act()
..()
switch(stage)
if(2)
if(prob(2))
to_chat(affected_mob, "<span class='notice'>Your [pick("back", "arm", "leg", "elbow", "head")] itches.</span>")
if(3)
if(prob(4))
to_chat(affected_mob, "<span class='danger'>You feel a stabbing pain in your head.</span>")
affected_mob.confused += 10
if(4)
if(prob(3))
affected_mob.say(pick("Eeek, ook ook!", "Eee-eeek!", "Eeee!", "Ungh, ungh."), forced = "jungle fever")
/datum/disease/transformation/jungle_fever/cure()
remove_monkey(affected_mob.mind)
..()
/datum/disease/transformation/jungle_fever/monkeymode
visibility_flags = HIDDEN_SCANNER|HIDDEN_PANDEMIC
disease_flags = CAN_CARRY //no vaccines! no cure!
/datum/disease/transformation/jungle_fever/monkeymode/after_add()
if(affected_mob && !is_monkey_leader(affected_mob.mind))
visibility_flags = NONE
/datum/disease/transformation/robot
name = "Robotic Transformation"
cure_text = "An injection of copper."
cures = list(/datum/reagent/copper)
cure_chance = 5
agent = "R2D2 Nanomachines"
desc = "This disease, actually acute nanomachine infection, converts the victim into a cyborg."
severity = DISEASE_SEVERITY_BIOHAZARD
visibility_flags = 0
stage1 = list()
stage2 = list("Your joints feel stiff.", "<span class='danger'>Beep...boop..</span>")
stage3 = list("<span class='danger'>Your joints feel very stiff.</span>", "Your skin feels loose.", "<span class='danger'>You can feel something move...inside.</span>")
stage4 = list("<span class='danger'>Your skin feels very loose.</span>", "<span class='danger'>You can feel... something...inside you.</span>")
stage5 = list("<span class='danger'>Your skin feels as if it's about to burst off!</span>")
new_form = /mob/living/silicon/robot
infectable_biotypes = list(MOB_ORGANIC, MOB_UNDEAD, MOB_ROBOTIC)
bantype = "Cyborg"
/datum/disease/transformation/robot/stage_act()
..()
switch(stage)
if(3)
if (prob(8))
affected_mob.say(pick("Beep, boop", "beep, beep!", "Boop...bop"), forced = "robotic transformation")
if (prob(4))
to_chat(affected_mob, "<span class='danger'>You feel a stabbing pain in your head.</span>")
affected_mob.Unconscious(40)
if(4)
if (prob(20))
affected_mob.say(pick("beep, beep!", "Boop bop boop beep.", "kkkiiiill mmme", "I wwwaaannntt tttoo dddiiieeee..."), forced = "robotic transformation")
/datum/disease/transformation/xeno
name = "Xenomorph Transformation"
cure_text = "Spaceacillin & Glycerol"
cures = list(/datum/reagent/medicine/spaceacillin, /datum/reagent/glycerol)
cure_chance = 5
agent = "Rip-LEY Alien Microbes"
desc = "This disease changes the victim into a xenomorph."
severity = DISEASE_SEVERITY_BIOHAZARD
visibility_flags = 0
stage1 = list()
stage2 = list("Your throat feels scratchy.", "<span class='danger'>Kill...</span>")
stage3 = list("<span class='danger'>Your throat feels very scratchy.</span>", "Your skin feels tight.", "<span class='danger'>You can feel something move...inside.</span>")
stage4 = list("<span class='danger'>Your skin feels very tight.</span>", "<span class='danger'>Your blood boils!</span>", "<span class='danger'>You can feel... something...inside you.</span>")
stage5 = list("<span class='danger'>Your skin feels as if it's about to burst off!</span>")
new_form = /mob/living/carbon/alien/humanoid/hunter
bantype = ROLE_ALIEN
/datum/disease/transformation/xeno/stage_act()
..()
switch(stage)
if(3)
if (prob(4))
to_chat(affected_mob, "<span class='danger'>You feel a stabbing pain in your head.</span>")
affected_mob.Unconscious(40)
if(4)
if (prob(20))
affected_mob.say(pick("You look delicious.", "Going to... devour you...", "Hsssshhhhh!"), forced = "xenomorph transformation")
/datum/disease/transformation/slime
name = "Advanced Mutation Transformation"
cure_text = "frost oil"
cures = list(/datum/reagent/consumable/frostoil)
cure_chance = 80
agent = "Advanced Mutation Toxin"
desc = "This highly concentrated extract converts anything into more of itself."
severity = DISEASE_SEVERITY_BIOHAZARD
visibility_flags = 0
stage1 = list("You don't feel very well.")
stage2 = list("Your skin feels a little slimy.")
stage3 = list("<span class='danger'>Your appendages are melting away.</span>", "<span class='danger'>Your limbs begin to lose their shape.</span>")
stage4 = list("<span class='danger'>You are turning into a slime.</span>")
stage5 = list("<span class='danger'>You have become a slime.</span>")
new_form = /mob/living/simple_animal/slime/random
/datum/disease/transformation/slime/stage_act()
..()
switch(stage)
if(1)
if(ishuman(affected_mob) && affected_mob.dna)
if(affected_mob.dna.species.id == "slime" || affected_mob.dna.species.id == "stargazer" || affected_mob.dna.species.id == "lum")
stage = 5
if(3)
if(ishuman(affected_mob))
var/mob/living/carbon/human/human = affected_mob
if(human.dna.species.id != "slime" && affected_mob.dna.species.id != "stargazer" && affected_mob.dna.species.id != "lum")
human.set_species(/datum/species/jelly/slime)
/datum/disease/transformation/corgi
name = "The Barkening"
cure_text = "Death"
cures = list(/datum/reagent/medicine/adminordrazine)
agent = "Fell Doge Majicks"
desc = "This disease transforms the victim into a corgi."
severity = DISEASE_SEVERITY_BIOHAZARD
visibility_flags = 0
stage1 = list("BARK.")
stage2 = list("You feel the need to wear silly hats.")
stage3 = list("<span class='danger'>Must... eat... chocolate....</span>", "<span class='danger'>YAP</span>")
stage4 = list("<span class='danger'>Visions of washing machines assail your mind!</span>")
stage5 = list("<span class='danger'>AUUUUUU!!!</span>")
new_form = /mob/living/simple_animal/pet/dog/corgi
/datum/disease/transformation/corgi/stage_act()
..()
switch(stage)
if(3)
if (prob(8))
affected_mob.say(pick("YAP", "Woof!"), forced = "corgi transformation")
if(4)
if (prob(20))
affected_mob.say(pick("Bark!", "AUUUUUU"), forced = "corgi transformation")
/datum/disease/transformation/morph
name = "Gluttony's Blessing"
cure_text = /datum/reagent/consumable/nothing
cures = list(/datum/reagent/medicine/adminordrazine)
agent = "Gluttony's Blessing"
desc = "A 'gift' from somewhere terrible."
stage_prob = 20
severity = DISEASE_SEVERITY_BIOHAZARD
visibility_flags = 0
stage1 = list("Your stomach rumbles.")
stage2 = list("Your skin feels saggy.")
stage3 = list("<span class='danger'>Your appendages are melting away.</span>", "<span class='danger'>Your limbs begin to lose their shape.</span>")
stage4 = list("<span class='danger'>You're ravenous.</span>")
stage5 = list("<span class='danger'>You have become a morph.</span>")
new_form = /mob/living/simple_animal/hostile/morph
infectable_biotypes = list(MOB_ORGANIC, MOB_INORGANIC, MOB_UNDEAD) //magic!
/datum/disease/transformation/gondola
name = "Gondola Transformation"
cure_text = "Condensed Capsaicin, ingested or injected." //getting pepper sprayed doesn't help
cures = list(/datum/reagent/consumable/condensedcapsaicin) //beats the hippie crap right out of your system
cure_chance = 80
stage_prob = 5
agent = "Tranquility"
desc = "Consuming the flesh of a Gondola comes at a terrible price."
severity = DISEASE_SEVERITY_BIOHAZARD
visibility_flags = 0
stage1 = list("You seem a little lighter in your step.")
stage2 = list("You catch yourself smiling for no reason.")
stage3 = list("<span class='danger'>A cruel sense of calm overcomes you.</span>", "<span class='danger'>You can't feel your arms!</span>", "<span class='danger'>You let go of the urge to hurt clowns.</span>")
stage4 = list("<span class='danger'>You can't feel your arms. It does not bother you anymore.</span>", "<span class='danger'>You forgive the clown for hurting you.</span>")
stage5 = list("<span class='danger'>You have become a Gondola.</span>")
new_form = /mob/living/simple_animal/pet/gondola
/datum/disease/transformation/gondola/stage_act()
..()
switch(stage)
if(2)
if (prob(5))
affected_mob.emote("smile")
if (prob(20))
affected_mob.reagents.add_reagent_list(list(/datum/reagent/pax = 5))
if(3)
if (prob(5))
affected_mob.emote("smile")
if (prob(20))
affected_mob.reagents.add_reagent_list(list(/datum/reagent/pax = 5))
if(4)
if (prob(5))
affected_mob.emote("smile")
if (prob(20))
affected_mob.reagents.add_reagent_list(list(/datum/reagent/pax = 5))
if (prob(2))
to_chat(affected_mob, "<span class='danger'>You let go of what you were holding.</span>")
var/obj/item/I = affected_mob.get_active_held_item()
affected_mob.dropItemToGround(I)