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* Remove reagent ids and use typepaths where applicable * Remove reagent ids and use typepaths where applicable * Resolves some easier conflicts * Resolves medical_tools.dm * Resolves robots.dm * Handles cinnamon Wow, I cannot do this manually. Fuckin' regex time. * Removes 27 merge conflicts (!!!!!) * Makes it actually half-attempt to compile * I just -- I give up, it's over * mk * mk * mk * hm * ok * what a bloody chain reaction jesus * ok * and done * went threw and changed the ones I missed * ok * dangit altoids hurry the fek up * Fixes whatever I found find thru this regex: reagents[\s\w]*=[\s\w]*list\([^\/]+\)
61 lines
3.0 KiB
Plaintext
61 lines
3.0 KiB
Plaintext
/datum/disease/tuberculosis
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form = "Disease"
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name = "Fungal tuberculosis"
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max_stages = 5
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spread_text = "Airborne"
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cure_text = "Spaceacillin & salbutamol"
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cures = list(/datum/reagent/medicine/spaceacillin, /datum/reagent/medicine/salbutamol)
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agent = "Fungal Tubercle bacillus Cosmosis"
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viable_mobtypes = list(/mob/living/carbon/human)
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cure_chance = 5//like hell are you getting out of hell
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desc = "A rare highly transmissible virulent virus. Few samples exist, rumoured to be carefully grown and cultured by clandestine bio-weapon specialists. Causes fever, blood vomiting, lung damage, weight loss, and fatigue."
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required_organs = list(/obj/item/organ/lungs)
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severity = DISEASE_SEVERITY_BIOHAZARD
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bypasses_immunity = TRUE // TB primarily impacts the lungs; it's also bacterial or fungal in nature; viral immunity should do nothing.
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/datum/disease/tuberculosis/stage_act() //it begins
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..()
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switch(stage)
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if(2)
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if(prob(2))
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affected_mob.emote("cough")
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to_chat(affected_mob, "<span class='danger'>Your chest hurts.</span>")
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if(prob(2))
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to_chat(affected_mob, "<span class='danger'>Your stomach violently rumbles!</span>")
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if(prob(5))
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to_chat(affected_mob, "<span class='danger'>You feel a cold sweat form.</span>")
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if(4)
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if(prob(2))
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to_chat(affected_mob, "<span class='userdanger'>You see four of everything</span>")
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affected_mob.Dizzy(5)
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if(prob(2))
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to_chat(affected_mob, "<span class='danger'>You feel a sharp pain from your lower chest!</span>")
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affected_mob.adjustOxyLoss(5)
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affected_mob.emote("gasp")
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if(prob(10))
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to_chat(affected_mob, "<span class='danger'>You feel air escape from your lungs painfully.</span>")
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affected_mob.adjustOxyLoss(25)
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affected_mob.emote("gasp")
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if(5)
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if(prob(2))
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to_chat(affected_mob, "<span class='userdanger'>[pick("You feel your heart slowing...", "You relax and slow your heartbeat.")]</span>")
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affected_mob.adjustStaminaLoss(70)
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if(prob(10))
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affected_mob.adjustStaminaLoss(100)
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affected_mob.visible_message("<span class='warning'>[affected_mob] faints!</span>", "<span class='userdanger'>You surrender yourself and feel at peace...</span>")
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affected_mob.AdjustSleeping(100)
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if(prob(2))
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to_chat(affected_mob, "<span class='userdanger'>You feel your mind relax and your thoughts drift!</span>")
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affected_mob.confused = min(100, affected_mob.confused + 8)
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if(prob(10))
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affected_mob.vomit(20)
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if(prob(3))
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to_chat(affected_mob, "<span class='warning'><i>[pick("Your stomach silently rumbles...", "Your stomach seizes up and falls limp, muscles dead and lifeless.", "You could eat a crayon")]</i></span>")
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affected_mob.overeatduration = max(affected_mob.overeatduration - 100, 0)
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affected_mob.adjust_nutrition(-100)
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if(prob(15))
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to_chat(affected_mob, "<span class='danger'>[pick("You feel uncomfortably hot...", "You feel like unzipping your jumpsuit", "You feel like taking off some clothes...")]</span>")
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affected_mob.adjust_bodytemperature(40)
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return
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