Files
Yogstation/code/datums/diseases/wizarditis.dm
yogstation13-bot f9ad21cbf1 [MIRROR] Remove reagent ids and use typepaths where applicable (#5612)
* Remove reagent ids and use typepaths where applicable

* Remove reagent ids and use typepaths where applicable

* Resolves some easier conflicts

* Resolves medical_tools.dm

* Resolves robots.dm

* Handles cinnamon

Wow, I cannot do this manually. Fuckin' regex time.

* Removes 27 merge conflicts (!!!!!)

* Makes it actually half-attempt to compile

* I just -- I give up, it's over

* mk

* mk

* mk

* hm

* ok

* what a bloody chain reaction jesus

* ok

* and done

* went threw and changed the ones I missed

* ok

* dangit altoids hurry the fek up

* Fixes whatever I found find thru this regex:

reagents[\s\w]*=[\s\w]*list\([^\/]+\)
2019-06-10 07:26:31 -05:00

118 lines
3.9 KiB
Plaintext

/datum/disease/wizarditis
name = "Wizarditis"
max_stages = 4
spread_text = "Airborne"
cure_text = "The Manly Dorf"
cures = list(/datum/reagent/consumable/ethanol/manly_dorf)
cure_chance = 100
agent = "Rincewindus Vulgaris"
viable_mobtypes = list(/mob/living/carbon/human)
disease_flags = CAN_CARRY|CAN_RESIST|CURABLE
permeability_mod = 0.75
desc = "Some speculate that this virus is the cause of the Space Wizard Federation's existence. Subjects affected show the signs of mental retardation, yelling obscure sentences or total gibberish. On late stages subjects sometime express the feelings of inner power, and, cite, 'the ability to control the forces of cosmos themselves!' A gulp of strong, manly spirits usually reverts them to normal, humanlike, condition."
severity = DISEASE_SEVERITY_HARMFUL
required_organs = list(/obj/item/bodypart/head)
/*
BIRUZ BENNAR
SCYAR NILA - teleport
NEC CANTIO - dis techno
EI NATH - shocking grasp
AULIE OXIN FIERA - knock
TARCOL MINTI ZHERI - forcewall
STI KALY - blind
*/
/datum/disease/wizarditis/stage_act()
..()
switch(stage)
if(2)
if(prob(1)&&prob(50))
affected_mob.say(pick("You shall not pass!", "Expeliarmus!", "By Merlins beard!", "Feel the power of the Dark Side!"), forced = "wizarditis")
if(prob(1)&&prob(50))
to_chat(affected_mob, "<span class='danger'>You feel [pick("that you don't have enough mana", "that the winds of magic are gone", "an urge to summon familiar")].</span>")
if(3)
if(prob(1)&&prob(50))
affected_mob.say(pick("NEC CANTIO!","AULIE OXIN FIERA!", "STI KALY!", "TARCOL MINTI ZHERI!"), forced = "wizarditis")
if(prob(1)&&prob(50))
to_chat(affected_mob, "<span class='danger'>You feel [pick("the magic bubbling in your veins","that this location gives you a +1 to INT","an urge to summon familiar")].</span>")
if(4)
if(prob(1))
affected_mob.say(pick("NEC CANTIO!","AULIE OXIN FIERA!","STI KALY!","EI NATH!"), forced = "wizarditis")
return
if(prob(1)&&prob(50))
to_chat(affected_mob, "<span class='danger'>You feel [pick("the tidal wave of raw power building inside","that this location gives you a +2 to INT and +1 to WIS","an urge to teleport")].</span>")
spawn_wizard_clothes(50)
if(prob(1)&&prob(1))
teleport()
return
/datum/disease/wizarditis/proc/spawn_wizard_clothes(chance = 0)
if(ishuman(affected_mob))
var/mob/living/carbon/human/H = affected_mob
if(prob(chance))
if(!istype(H.head, /obj/item/clothing/head/wizard))
if(!H.dropItemToGround(H.head))
qdel(H.head)
H.equip_to_slot_or_del(new /obj/item/clothing/head/wizard(H), SLOT_HEAD)
return
if(prob(chance))
if(!istype(H.wear_suit, /obj/item/clothing/suit/wizrobe))
if(!H.dropItemToGround(H.wear_suit))
qdel(H.wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe(H), SLOT_WEAR_SUIT)
return
if(prob(chance))
if(!istype(H.shoes, /obj/item/clothing/shoes/sandal/magic))
if(!H.dropItemToGround(H.shoes))
qdel(H.shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal/magic(H), SLOT_SHOES)
return
else
var/mob/living/carbon/H = affected_mob
if(prob(chance))
var/obj/item/staff/S = new(H)
if(!H.put_in_hands(S))
qdel(S)
/datum/disease/wizarditis/proc/teleport()
var/list/theareas = get_areas_in_range(80, affected_mob)
for(var/area/space/S in theareas)
theareas -= S
if(!theareas||!theareas.len)
return
var/area/thearea = pick(theareas)
var/list/L = list()
for(var/turf/T in get_area_turfs(thearea.type))
if(T.z != affected_mob.z)
continue
if(T.name == "space")
continue
if(!T.density)
var/clear = 1
for(var/obj/O in T)
if(O.density)
clear = 0
break
if(clear)
L+=T
if(!L)
return
affected_mob.say("SCYAR NILA [uppertext(thearea.name)]!", forced = "wizarditis teleport")
affected_mob.forceMove(pick(L))
return