Files
Yogstation/code/game/machinery/Sleeper.dm
yogstation13-bot f9ad21cbf1 [MIRROR] Remove reagent ids and use typepaths where applicable (#5612)
* Remove reagent ids and use typepaths where applicable

* Remove reagent ids and use typepaths where applicable

* Resolves some easier conflicts

* Resolves medical_tools.dm

* Resolves robots.dm

* Handles cinnamon

Wow, I cannot do this manually. Fuckin' regex time.

* Removes 27 merge conflicts (!!!!!)

* Makes it actually half-attempt to compile

* I just -- I give up, it's over

* mk

* mk

* mk

* hm

* ok

* what a bloody chain reaction jesus

* ok

* and done

* went threw and changed the ones I missed

* ok

* dangit altoids hurry the fek up

* Fixes whatever I found find thru this regex:

reagents[\s\w]*=[\s\w]*list\([^\/]+\)
2019-06-10 07:26:31 -05:00

287 lines
10 KiB
Plaintext

/obj/machinery/sleep_console
name = "sleeper console"
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "console"
density = FALSE
/obj/machinery/sleeper
name = "sleeper"
desc = "An enclosed machine used to stabilize and heal patients."
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper"
density = FALSE
state_open = TRUE
circuit = /obj/item/circuitboard/machine/sleeper
var/efficiency = 1
var/min_health = -25
var/list/available_chems
var/controls_inside = FALSE
var/list/possible_chems = list(
list(/datum/reagent/medicine/epinephrine, /datum/reagent/medicine/morphine, /datum/reagent/medicine/salbutamol, /datum/reagent/medicine/bicaridine, /datum/reagent/medicine/kelotane),
list(/datum/reagent/medicine/oculine,/datum/reagent/medicine/inacusiate),
list(/datum/reagent/medicine/antitoxin, /datum/reagent/medicine/mutadone, /datum/reagent/medicine/mannitol, /datum/reagent/medicine/pen_acid),
list(/datum/reagent/medicine/omnizine)
)
var/list/chem_buttons //Used when emagged to scramble which chem is used, eg: antitoxin -> morphine
var/scrambled_chems = FALSE //Are chem buttons scrambled? used as a warning
var/enter_message = "<span class='notice'><b>You feel cool air surround you. You go numb as your senses turn inward.</b></span>"
payment_department = ACCOUNT_MED
fair_market_price = 5
/obj/machinery/sleeper/Initialize() //yogs: doesn't port sleeper deletion because fuck that
. = ..()
occupant_typecache = GLOB.typecache_living
update_icon()
reset_chem_buttons()
/obj/machinery/sleeper/RefreshParts()
var/E
for(var/obj/item/stock_parts/matter_bin/B in component_parts)
E += B.rating
var/I
for(var/obj/item/stock_parts/manipulator/M in component_parts)
I += M.rating
efficiency = initial(efficiency)* E
min_health = initial(min_health) * E
available_chems = list()
for(var/i in 1 to I)
available_chems |= possible_chems[i]
reset_chem_buttons()
/obj/machinery/sleeper/update_icon()
icon_state = initial(icon_state)
if(state_open)
icon_state += "-open"
/obj/machinery/sleeper/container_resist(mob/living/user)
visible_message("<span class='notice'>[occupant] emerges from [src]!</span>",
"<span class='notice'>You climb out of [src]!</span>")
open_machine()
/obj/machinery/sleeper/Exited(atom/movable/user)
if (!state_open && user == occupant)
container_resist(user)
/obj/machinery/sleeper/relaymove(mob/user)
if (!state_open)
container_resist(user)
/obj/machinery/sleeper/open_machine()
if(!state_open && !panel_open)
..()
/obj/machinery/sleeper/close_machine(mob/user)
if((isnull(user) || istype(user)) && state_open && !panel_open)
..(user)
var/mob/living/mob_occupant = occupant
if(mob_occupant && mob_occupant.stat != DEAD)
to_chat(occupant, "[enter_message]")
/obj/machinery/sleeper/emp_act(severity)
. = ..()
if (. & EMP_PROTECT_SELF)
return
if(is_operational() && occupant)
open_machine()
/obj/machinery/sleeper/MouseDrop_T(mob/target, mob/user)
if(user.stat || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser())
return
if(isliving(user))
var/mob/living/L = user
if(!(L.mobility_flags & MOBILITY_STAND))
return
close_machine(target)
/obj/machinery/sleeper/screwdriver_act(mob/living/user, obj/item/I)
. = TRUE
if(..())
return
if(occupant)
to_chat(user, "<span class='warning'>[src] is currently occupied!</span>")
return
if(state_open)
to_chat(user, "<span class='warning'>[src] must be closed to [panel_open ? "close" : "open"] its maintenance hatch!</span>")
return
if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", initial(icon_state), I))
return
return FALSE
/obj/machinery/sleeper/wrench_act(mob/living/user, obj/item/I)
if(default_change_direction_wrench(user, I))
return TRUE
/obj/machinery/sleeper/crowbar_act(mob/living/user, obj/item/I)
if(default_pry_open(I))
return TRUE
if(default_deconstruction_crowbar(I))
return TRUE
/obj/machinery/sleeper/default_pry_open(obj/item/I) //wew
. = !(state_open || panel_open || (flags_1 & NODECONSTRUCT_1)) && I.tool_behaviour == TOOL_CROWBAR
if(.)
I.play_tool_sound(src, 50)
visible_message("<span class='notice'>[usr] pries open [src].</span>", "<span class='notice'>You pry open [src].</span>")
open_machine()
/obj/machinery/sleeper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
if(controls_inside && state == GLOB.notcontained_state)
state = GLOB.default_state // If it has a set of controls on the inside, make it actually controllable by the mob in it.
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "sleeper", name, 375, 550, master_ui, state)
ui.open()
/obj/machinery/sleeper/AltClick(mob/user)
if(!user.canUseTopic(src, !issilicon(user)))
return
if(state_open)
close_machine()
else
open_machine()
/obj/machinery/sleeper/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click [src] to [state_open ? "close" : "open"] it.</span>")
/obj/machinery/sleeper/process()
..()
check_nap_violations()
/obj/machinery/sleeper/nap_violation(mob/violator)
open_machine()
/obj/machinery/sleeper/ui_data()
var/list/data = list()
data["occupied"] = occupant ? 1 : 0
data["open"] = state_open
data["chems"] = list()
for(var/chem in available_chems)
var/datum/reagent/R = GLOB.chemical_reagents_list[chem]
data["chems"] += list(list("name" = R.name, "id" = ckey(R.name), "allowed" = chem_allowed(chem)))
data["occupant"] = list()
var/mob/living/mob_occupant = occupant
if(mob_occupant)
data["occupant"]["name"] = mob_occupant.name
switch(mob_occupant.stat)
if(CONSCIOUS)
data["occupant"]["stat"] = "Conscious"
data["occupant"]["statstate"] = "good"
if(SOFT_CRIT)
data["occupant"]["stat"] = "Conscious"
data["occupant"]["statstate"] = "average"
if(UNCONSCIOUS)
data["occupant"]["stat"] = "Unconscious"
data["occupant"]["statstate"] = "average"
if(DEAD)
data["occupant"]["stat"] = "Dead"
data["occupant"]["statstate"] = "bad"
data["occupant"]["health"] = mob_occupant.health
data["occupant"]["maxHealth"] = mob_occupant.maxHealth
data["occupant"]["minHealth"] = HEALTH_THRESHOLD_DEAD
data["occupant"]["bruteLoss"] = mob_occupant.getBruteLoss()
data["occupant"]["oxyLoss"] = mob_occupant.getOxyLoss()
data["occupant"]["toxLoss"] = mob_occupant.getToxLoss()
data["occupant"]["fireLoss"] = mob_occupant.getFireLoss()
data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss()
data["occupant"]["brainLoss"] = mob_occupant.getBrainLoss()
data["occupant"]["reagents"] = list()
if(mob_occupant.reagents && mob_occupant.reagents.reagent_list.len)
for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
data["occupant"]["reagents"] += list(list("name" = R.name, "volume" = R.volume))
return data
/obj/machinery/sleeper/ui_act(action, params)
if(..())
return
var/mob/living/mob_occupant = occupant
check_nap_violations()
switch(action)
if("door")
if(state_open)
close_machine()
else
open_machine()
. = TRUE
if("inject")
var/chem = params["chem"]
if(!is_operational() || !mob_occupant)
return
if(mob_occupant.health < min_health && chem != /datum/reagent/medicine/epinephrine)
return
if(inject_chem(chem, usr))
. = TRUE
if(scrambled_chems && prob(5))
to_chat(usr, "<span class='warning'>Chemical system re-route detected, results may not be as expected!</span>")
/obj/machinery/sleeper/emag_act(mob/user)
scramble_chem_buttons()
to_chat(user, "<span class='warning'>You scramble the sleeper's user interface!</span>")
/obj/machinery/sleeper/proc/inject_chem(chem, mob/user)
if((chem in available_chems) && chem_allowed(chem))
occupant.reagents.add_reagent(chem_buttons[chem], 10) //emag effect kicks in here so that the "intended" chem is used for all checks, for extra FUUU
if(user)
log_combat(user, occupant, "injected [chem] into", addition = "via [src]")
return TRUE
/obj/machinery/sleeper/proc/chem_allowed(chem)
var/mob/living/mob_occupant = occupant
if(!mob_occupant || !mob_occupant.reagents)
return
var/amount = mob_occupant.reagents.get_reagent_amount(chem) + 10 <= 20 * efficiency
var/occ_health = mob_occupant.health > min_health || chem == /datum/reagent/medicine/epinephrine
return amount && occ_health
/obj/machinery/sleeper/proc/reset_chem_buttons()
scrambled_chems = FALSE
LAZYINITLIST(chem_buttons)
for(var/chem in available_chems)
chem_buttons[chem] = chem
/obj/machinery/sleeper/proc/scramble_chem_buttons()
scrambled_chems = TRUE
var/list/av_chem = available_chems.Copy()
for(var/chem in av_chem)
chem_buttons[chem] = pick_n_take(av_chem) //no dupes, allow for random buttons to still be correct
/obj/machinery/sleeper/syndie
icon_state = "sleeper_s"
controls_inside = TRUE
/obj/machinery/sleeper/syndie/fullupgrade/Initialize()
. = ..()
component_parts = list()
component_parts += new /obj/item/circuitboard/machine/sleeper(null) //yogs: no deletion :>)
component_parts += new /obj/item/stock_parts/matter_bin/bluespace(null)
component_parts += new /obj/item/stock_parts/manipulator/femto(null)
component_parts += new /obj/item/stack/sheet/glass(null)
component_parts += new /obj/item/stack/sheet/glass(null)
component_parts += new /obj/item/stack/cable_coil(null)
RefreshParts()
/obj/machinery/sleeper/clockwork
name = "soothing sleeper"
desc = "A large cryogenics unit built from brass. Its surface is pleasantly cool the touch."
icon_state = "sleeper_clockwork"
enter_message = "<span class='bold inathneq_small'>You hear the gentle hum and click of machinery, and are lulled into a sense of peace.</span>"
possible_chems = list(list(/datum/reagent/medicine/epinephrine, /datum/reagent/medicine/salbutamol, /datum/reagent/medicine/bicaridine, /datum/reagent/medicine/kelotane, /datum/reagent/medicine/oculine, /datum/reagent/medicine/inacusiate, /datum/reagent/medicine/mannitol))
/obj/machinery/sleeper/clockwork/process()
if(occupant && isliving(occupant))
var/mob/living/L = occupant
if(GLOB.clockwork_vitality) //If there's Vitality, the sleeper has passive healing
GLOB.clockwork_vitality = max(0, GLOB.clockwork_vitality - 1)
L.adjustBruteLoss(-1)
L.adjustFireLoss(-1)
L.adjustOxyLoss(-5)
/obj/machinery/sleeper/old
icon_state = "oldpod"