Files
Yogstation/code/game/mecha/equipment/tools/work_tools.dm
yogstation13-bot f9ad21cbf1 [MIRROR] Remove reagent ids and use typepaths where applicable (#5612)
* Remove reagent ids and use typepaths where applicable

* Remove reagent ids and use typepaths where applicable

* Resolves some easier conflicts

* Resolves medical_tools.dm

* Resolves robots.dm

* Handles cinnamon

Wow, I cannot do this manually. Fuckin' regex time.

* Removes 27 merge conflicts (!!!!!)

* Makes it actually half-attempt to compile

* I just -- I give up, it's over

* mk

* mk

* mk

* hm

* ok

* what a bloody chain reaction jesus

* ok

* and done

* went threw and changed the ones I missed

* ok

* dangit altoids hurry the fek up

* Fixes whatever I found find thru this regex:

reagents[\s\w]*=[\s\w]*list\([^\/]+\)
2019-06-10 07:26:31 -05:00

521 lines
18 KiB
Plaintext

//Hydraulic clamp, Kill clamp, Extinguisher, RCD, Cable layer.
/obj/item/mecha_parts/mecha_equipment/hydraulic_clamp
name = "hydraulic clamp"
desc = "Equipment for engineering exosuits. Lifts objects and loads them into cargo."
icon_state = "mecha_clamp"
equip_cooldown = 15
energy_drain = 10
var/dam_force = 20
var/obj/mecha/working/ripley/cargo_holder
harmful = TRUE
/obj/item/mecha_parts/mecha_equipment/hydraulic_clamp/can_attach(obj/mecha/working/ripley/M as obj)
if(..())
if(istype(M))
return 1
return 0
/obj/item/mecha_parts/mecha_equipment/hydraulic_clamp/attach(obj/mecha/M as obj)
..()
cargo_holder = M
return
/obj/item/mecha_parts/mecha_equipment/hydraulic_clamp/detach(atom/moveto = null)
..()
cargo_holder = null
/obj/item/mecha_parts/mecha_equipment/hydraulic_clamp/action(atom/target)
if(!action_checks(target))
return
if(!cargo_holder)
return
if(isobj(target))
var/obj/O = target
if(istype(O, /obj/machinery/door/firedoor))
var/obj/machinery/door/firedoor/D = O
D.try_to_crowbar(src,chassis.occupant)
return
if(istype(O, /obj/machinery/door/airlock/))
var/obj/machinery/door/airlock/D = O
D.try_to_crowbar(src,chassis.occupant)
return
if(!O.anchored)
if(cargo_holder.cargo.len < cargo_holder.cargo_capacity)
chassis.visible_message("[chassis] lifts [target] and starts to load it into cargo compartment.")
O.anchored = TRUE
if(do_after_cooldown(target))
cargo_holder.cargo += O
O.forceMove(chassis)
O.anchored = FALSE
occupant_message("<span class='notice'>[target] successfully loaded.</span>")
log_message("Loaded [O]. Cargo compartment capacity: [cargo_holder.cargo_capacity - cargo_holder.cargo.len]", LOG_MECHA)
else
O.anchored = initial(O.anchored)
else
occupant_message("<span class='warning'>Not enough room in cargo compartment!</span>")
else
occupant_message("<span class='warning'>[target] is firmly secured!</span>")
else if(isliving(target))
var/mob/living/M = target
if(M.stat == DEAD)
return
if(chassis.occupant.a_intent == INTENT_HARM)
M.take_overall_damage(dam_force)
if(!M)
return
M.adjustOxyLoss(round(dam_force/2))
M.updatehealth()
target.visible_message("<span class='danger'>[chassis] squeezes [target].</span>", \
"<span class='userdanger'>[chassis] squeezes [target].</span>",\
"<span class='italics'>You hear something crack.</span>")
log_combat(chassis.occupant, M, "attacked", "[name]", "(INTENT: [uppertext(chassis.occupant.a_intent)]) (DAMTYE: [uppertext(damtype)])")
else
step_away(M,chassis)
occupant_message("You push [target] out of the way.")
chassis.visible_message("[chassis] pushes [target] out of the way.")
return 1
//This is pretty much just for the death-ripley
/obj/item/mecha_parts/mecha_equipment/hydraulic_clamp/kill
name = "\improper KILL CLAMP"
desc = "They won't know what clamped them!"
energy_drain = 0
dam_force = 0
var/real_clamp = FALSE
/obj/item/mecha_parts/mecha_equipment/hydraulic_clamp/kill/real
desc = "They won't know what clamped them! This time for real!"
energy_drain = 10
dam_force = 20
real_clamp = TRUE
/obj/item/mecha_parts/mecha_equipment/hydraulic_clamp/kill/action(atom/target)
if(!action_checks(target))
return
if(!cargo_holder)
return
if(isobj(target))
var/obj/O = target
if(!O.anchored)
if(cargo_holder.cargo.len < cargo_holder.cargo_capacity)
chassis.visible_message("[chassis] lifts [target] and starts to load it into cargo compartment.")
O.anchored = TRUE
if(do_after_cooldown(target))
cargo_holder.cargo += O
O.forceMove(chassis)
O.anchored = FALSE
occupant_message("<span class='notice'>[target] successfully loaded.</span>")
log_message("Loaded [O]. Cargo compartment capacity: [cargo_holder.cargo_capacity - cargo_holder.cargo.len]", LOG_MECHA)
else
O.anchored = initial(O.anchored)
else
occupant_message("<span class='warning'>Not enough room in cargo compartment!</span>")
else
occupant_message("<span class='warning'>[target] is firmly secured!</span>")
else if(isliving(target))
var/mob/living/M = target
if(M.stat == DEAD)
return
if(chassis.occupant.a_intent == INTENT_HARM)
if(real_clamp)
M.take_overall_damage(dam_force)
if(!M)
return
M.adjustOxyLoss(round(dam_force/2))
M.updatehealth()
target.visible_message("<span class='danger'>[chassis] destroys [target] in an unholy fury.</span>", \
"<span class='userdanger'>[chassis] destroys [target] in an unholy fury.</span>")
log_combat(chassis.occupant, M, "attacked", "[name]", "(INTENT: [uppertext(chassis.occupant.a_intent)]) (DAMTYE: [uppertext(damtype)])")
else
target.visible_message("<span class='danger'>[chassis] destroys [target] in an unholy fury.</span>", \
"<span class='userdanger'>[chassis] destroys [target] in an unholy fury.</span>")
else if(chassis.occupant.a_intent == INTENT_DISARM)
if(real_clamp)
var/mob/living/carbon/C = target
var/play_sound = FALSE
var/limbs_gone = ""
var/obj/item/bodypart/affected = C.get_bodypart(BODY_ZONE_L_ARM)
if(affected != null)
affected.dismember(damtype)
play_sound = TRUE
limbs_gone = ", [affected]"
affected = C.get_bodypart(BODY_ZONE_R_ARM)
if(affected != null)
affected.dismember(damtype)
play_sound = TRUE
limbs_gone = "[limbs_gone], [affected]"
if(play_sound)
playsound(src, get_dismember_sound(), 80, TRUE)
target.visible_message("<span class='danger'>[chassis] rips [target]'s arms off.</span>", \
"<span class='userdanger'>[chassis] rips [target]'s arms off.</span>")
log_combat(chassis.occupant, M, "dismembered of[limbs_gone],", "[name]", "(INTENT: [uppertext(chassis.occupant.a_intent)]) (DAMTYE: [uppertext(damtype)])")
else
target.visible_message("<span class='danger'>[chassis] rips [target]'s arms off.</span>", \
"<span class='userdanger'>[chassis] rips [target]'s arms off.</span>")
else
step_away(M,chassis)
target.visible_message("[chassis] tosses [target] like a piece of paper.")
return 1
/obj/item/mecha_parts/mecha_equipment/extinguisher
name = "exosuit extinguisher"
desc = "Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher."
icon_state = "mecha_exting"
equip_cooldown = 5
energy_drain = 0
range = MELEE|RANGED
/obj/item/mecha_parts/mecha_equipment/extinguisher/Initialize()
. = ..()
create_reagents(1000)
reagents.add_reagent(/datum/reagent/water, 1000)
/obj/item/mecha_parts/mecha_equipment/extinguisher/action(atom/target) //copypasted from extinguisher. TODO: Rewrite from scratch.
if(!action_checks(target) || get_dist(chassis, target)>3)
return
if(istype(target, /obj/structure/reagent_dispensers/watertank) && get_dist(chassis,target) <= 1)
var/obj/structure/reagent_dispensers/watertank/WT = target
WT.reagents.trans_to(src, 1000)
occupant_message("<span class='notice'>Extinguisher refilled.</span>")
playsound(chassis, 'sound/effects/refill.ogg', 50, 1, -6)
else
if(reagents.total_volume > 0)
playsound(chassis, 'sound/effects/extinguish.ogg', 75, 1, -3)
var/direction = get_dir(chassis,target)
var/turf/T = get_turf(target)
var/turf/T1 = get_step(T,turn(direction, 90))
var/turf/T2 = get_step(T,turn(direction, -90))
var/list/the_targets = list(T,T1,T2)
spawn(0)
for(var/a=0, a<5, a++)
var/obj/effect/particle_effect/water/W = new /obj/effect/particle_effect/water(get_turf(chassis))
if(!W)
return
var/turf/my_target = pick(the_targets)
var/datum/reagents/R = new/datum/reagents(5)
W.reagents = R
R.my_atom = W
reagents.trans_to(W,1, transfered_by = chassis.occupant)
for(var/b=0, b<4, b++)
if(!W)
return
step_towards(W,my_target)
if(!W)
return
var/turf/W_turf = get_turf(W)
W.reagents.reaction(W_turf)
for(var/atom/atm in W_turf)
W.reagents.reaction(atm)
if(W.loc == my_target)
break
sleep(2)
return 1
/obj/item/mecha_parts/mecha_equipment/extinguisher/get_equip_info()
return "[..()] \[[src.reagents.total_volume]\]"
/obj/item/mecha_parts/mecha_equipment/extinguisher/can_attach(obj/mecha/working/M as obj)
if(..())
if(istype(M))
return 1
return 0
/obj/item/mecha_parts/mecha_equipment/rcd
name = "mounted RCD"
desc = "An exosuit-mounted Rapid Construction Device."
icon_state = "mecha_rcd"
equip_cooldown = 10
energy_drain = 250
range = MELEE|RANGED
item_flags = NO_MAT_REDEMPTION
var/mode = 0 //0 - deconstruct, 1 - wall or floor, 2 - airlock.
/obj/item/mecha_parts/mecha_equipment/rcd/Initialize()
. = ..()
GLOB.rcd_list += src
/obj/item/mecha_parts/mecha_equipment/rcd/Destroy()
GLOB.rcd_list -= src
return ..()
/obj/item/mecha_parts/mecha_equipment/rcd/action(atom/target)
if(istype(target, /turf/open/space/transit))//>implying these are ever made -Sieve
return
if(!isturf(target) && !istype(target, /obj/machinery/door/airlock))
target = get_turf(target)
if(!action_checks(target) || get_dist(chassis, target)>3)
return
playsound(chassis, 'sound/machines/click.ogg', 50, 1)
switch(mode)
if(0)
if(iswallturf(target))
var/turf/closed/wall/W = target
occupant_message("Deconstructing [W]...")
if(do_after_cooldown(W))
chassis.spark_system.start()
W.ScrapeAway()
playsound(W, 'sound/items/deconstruct.ogg', 50, 1)
else if(isfloorturf(target))
var/turf/open/floor/F = target
occupant_message("Deconstructing [F]...")
if(do_after_cooldown(target))
chassis.spark_system.start()
F.ScrapeAway()
playsound(F, 'sound/items/deconstruct.ogg', 50, 1)
else if (istype(target, /obj/machinery/door/airlock))
occupant_message("Deconstructing [target]...")
if(do_after_cooldown(target))
chassis.spark_system.start()
qdel(target)
playsound(target, 'sound/items/deconstruct.ogg', 50, 1)
if(1)
if(isspaceturf(target))
var/turf/open/space/S = target
occupant_message("Building Floor...")
if(do_after_cooldown(S))
S.PlaceOnTop(/turf/open/floor/plating)
playsound(S, 'sound/items/deconstruct.ogg', 50, 1)
chassis.spark_system.start()
else if(isfloorturf(target))
var/turf/open/floor/F = target
occupant_message("Building Wall...")
if(do_after_cooldown(F))
F.PlaceOnTop(/turf/closed/wall)
playsound(F, 'sound/items/deconstruct.ogg', 50, 1)
chassis.spark_system.start()
if(2)
if(isfloorturf(target))
occupant_message("Building Airlock...")
if(do_after_cooldown(target))
chassis.spark_system.start()
var/obj/machinery/door/airlock/T = new /obj/machinery/door/airlock(target)
T.autoclose = TRUE
playsound(target, 'sound/items/deconstruct.ogg', 50, 1)
playsound(target, 'sound/effects/sparks2.ogg', 50, 1)
/obj/item/mecha_parts/mecha_equipment/rcd/do_after_cooldown(var/atom/target)
. = ..()
/obj/item/mecha_parts/mecha_equipment/rcd/Topic(href,href_list)
..()
if(href_list["mode"])
mode = text2num(href_list["mode"])
switch(mode)
if(0)
occupant_message("Switched RCD to Deconstruct.")
energy_drain = initial(energy_drain)
if(1)
occupant_message("Switched RCD to Construct.")
energy_drain = 2*initial(energy_drain)
if(2)
occupant_message("Switched RCD to Construct Airlock.")
energy_drain = 2*initial(energy_drain)
return
/obj/item/mecha_parts/mecha_equipment/rcd/get_equip_info()
return "[..()] \[<a href='?src=[REF(src)];mode=0'>D</a>|<a href='?src=[REF(src)];mode=1'>C</a>|<a href='?src=[REF(src)];mode=2'>A</a>\]"
/obj/item/mecha_parts/mecha_equipment/cable_layer
name = "cable layer"
desc = "Equipment for engineering exosuits. Lays cable along the exosuit's path."
icon_state = "mecha_wire"
var/datum/callback/event
var/turf/old_turf
var/obj/structure/cable/last_piece
var/obj/item/stack/cable_coil/cable
var/max_cable = 1000
/obj/item/mecha_parts/mecha_equipment/cable_layer/Initialize()
. = ..()
cable = new(src, 0)
/obj/item/mecha_parts/mecha_equipment/cable_layer/can_attach(obj/mecha/working/M)
if(..())
if(istype(M))
return 1
return 0
/obj/item/mecha_parts/mecha_equipment/cable_layer/attach()
..()
event = chassis.events.addEvent("onMove", CALLBACK(src, .proc/layCable))
return
/obj/item/mecha_parts/mecha_equipment/cable_layer/detach()
chassis.events.clearEvent("onMove",event)
return ..()
/obj/item/mecha_parts/mecha_equipment/cable_layer/Destroy()
if(chassis)
chassis.events.clearEvent("onMove",event)
return ..()
/obj/item/mecha_parts/mecha_equipment/cable_layer/action(var/obj/item/stack/cable_coil/target)
if(!action_checks(target))
return
if(istype(target) && target.amount)
var/cur_amount = cable? cable.amount : 0
var/to_load = max(max_cable - cur_amount,0)
if(to_load)
to_load = min(target.amount, to_load)
if(!cable)
cable = new(src, 0)
cable.amount += to_load
target.use(to_load)
occupant_message("<span class='notice'>[to_load] meters of cable successfully loaded.</span>")
send_byjax(chassis.occupant,"exosuit.browser","[REF(src)]",src.get_equip_info())
else
occupant_message("<span class='warning'>Reel is full.</span>")
else
occupant_message("<span class='warning'>Unable to load [target] - no cable found.</span>")
/obj/item/mecha_parts/mecha_equipment/cable_layer/Topic(href,href_list)
..()
if(href_list["toggle"])
set_ready_state(!equip_ready)
occupant_message("[src] [equip_ready?"dea":"a"]ctivated.")
log_message("[equip_ready?"Dea":"A"]ctivated.", LOG_MECHA)
return
if(href_list["cut"])
if(cable && cable.amount)
var/m = round(input(chassis.occupant,"Please specify the length of cable to cut","Cut cable",min(cable.amount,30)) as num, 1)
m = min(m, cable.amount)
if(m)
use_cable(m)
new /obj/item/stack/cable_coil(get_turf(chassis), m)
else
occupant_message("There's no more cable on the reel.")
return
/obj/item/mecha_parts/mecha_equipment/cable_layer/get_equip_info()
var/output = ..()
if(output)
return "[output] \[Cable: [cable ? cable.amount : 0] m\][(cable && cable.amount) ? "- <a href='?src=[REF(src)];toggle=1'>[!equip_ready?"Dea":"A"]ctivate</a>|<a href='?src=[REF(src)];cut=1'>Cut</a>" : null]"
return
/obj/item/mecha_parts/mecha_equipment/cable_layer/proc/use_cable(amount)
if(!cable || cable.amount<1)
set_ready_state(1)
occupant_message("Cable depleted, [src] deactivated.")
log_message("Cable depleted, [src] deactivated.", LOG_MECHA)
return
if(cable.amount < amount)
occupant_message("No enough cable to finish the task.")
return
cable.use(amount)
update_equip_info()
return 1
/obj/item/mecha_parts/mecha_equipment/cable_layer/proc/reset()
last_piece = null
/obj/item/mecha_parts/mecha_equipment/cable_layer/proc/dismantleFloor(var/turf/new_turf)
if(isfloorturf(new_turf))
var/turf/open/floor/T = new_turf
if(!isplatingturf(T))
if(!T.broken && !T.burnt)
new T.floor_tile(T)
T.make_plating()
return !new_turf.intact
/obj/item/mecha_parts/mecha_equipment/cable_layer/proc/layCable(var/turf/new_turf)
if(equip_ready || !istype(new_turf) || !dismantleFloor(new_turf))
return reset()
var/fdirn = turn(chassis.dir,180)
for(var/obj/structure/cable/LC in new_turf) // check to make sure there's not a cable there already
if(LC.d1 == fdirn || LC.d2 == fdirn)
return reset()
if(!use_cable(1))
return reset()
var/obj/structure/cable/NC = new(new_turf, "red")
NC.d1 = 0
NC.d2 = fdirn
NC.update_icon()
var/datum/powernet/PN
if(last_piece && last_piece.d2 != chassis.dir)
last_piece.d1 = min(last_piece.d2, chassis.dir)
last_piece.d2 = max(last_piece.d2, chassis.dir)
last_piece.update_icon()
PN = last_piece.powernet
if(!PN)
PN = new()
GLOB.powernets += PN
NC.powernet = PN
PN.cables += NC
NC.mergeConnectedNetworks(NC.d2)
//NC.mergeConnectedNetworksOnTurf()
last_piece = NC
return 1
//Dunno where else to put this so shrug
/obj/item/mecha_parts/mecha_equipment/ripleyupgrade
name = "Ripley MK-II Conversion Kit"
desc = "A pressurized canopy attachment kit for an Autonomous Power Loader Unit \"Ripley\" MK-I mecha, to convert it to the slower, but space-worthy MK-II design. This kit cannot be removed, once applied."
icon_state = "ripleyupgrade"
/obj/item/mecha_parts/mecha_equipment/ripleyupgrade/can_attach(obj/mecha/working/ripley/M)
if(M.type != /obj/mecha/working/ripley)
to_chat(loc, "<span class='warning'>This conversion kit can only be applied to APLU MK-I models.</span>")
return FALSE
if(M.cargo.len)
to_chat(loc, "<span class='warning'>[M]'s cargo hold must be empty before this conversion kit can be applied.</span>")
return FALSE
if(!M.maint_access) //non-removable upgrade, so lets make sure the pilot or owner has their say.
to_chat(loc, "<span class='warning'>[M] must have maintenance protocols active in order to allow this conversion kit.</span>")
return FALSE
if(M.occupant) //We're actualy making a new mech and swapping things over, it might get weird if players are involved
to_chat(loc, "<span class='warning'>[M] must be unoccupied before this conversion kit can be applied.</span>")
return FALSE
return TRUE
/obj/item/mecha_parts/mecha_equipment/ripleyupgrade/attach(obj/mecha/M)
var/obj/mecha/working/ripley/mkii/N = new /obj/mecha/working/ripley/mkii(get_turf(M),1)
if(!N)
return
QDEL_NULL(N.cell)
if (M.cell)
N.cell = M.cell
M.cell.forceMove(N)
M.cell = null
N.step_energy_drain = M.step_energy_drain //For the scanning module
N.armor = N.armor.setRating(energy = M.armor["energy"]) //for the capacitor
for(var/obj/item/mecha_parts/E in M.contents)
if(istype(E, /obj/item/mecha_parts/concealed_weapon_bay)) //why is the bay not just a variable change who did this
E.forceMove(N)
for(var/obj/item/mecha_parts/mecha_equipment/E in M.equipment) //Move the equipment over...
E.detach()
E.attach(N)
M.equipment -= E
N.dna_lock = M.dna_lock
N.maint_access = M.maint_access
N.strafe = M.strafe
N.obj_integrity = M.obj_integrity //This is not a repair tool
if (M.name != "\improper APLU MK-I \"Ripley\"")
N.name = M.name
M.wreckage = 0
qdel(M)
playsound(get_turf(N),'sound/items/ratchet.ogg',50,1)
return