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* Remove reagent ids and use typepaths where applicable * Remove reagent ids and use typepaths where applicable * Resolves some easier conflicts * Resolves medical_tools.dm * Resolves robots.dm * Handles cinnamon Wow, I cannot do this manually. Fuckin' regex time. * Removes 27 merge conflicts (!!!!!) * Makes it actually half-attempt to compile * I just -- I give up, it's over * mk * mk * mk * hm * ok * what a bloody chain reaction jesus * ok * and done * went threw and changed the ones I missed * ok * dangit altoids hurry the fek up * Fixes whatever I found find thru this regex: reagents[\s\w]*=[\s\w]*list\([^\/]+\)
128 lines
4.2 KiB
Plaintext
128 lines
4.2 KiB
Plaintext
/obj/item/airlock_painter
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name = "airlock painter"
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desc = "An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob."
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icon = 'icons/obj/objects.dmi'
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icon_state = "paint sprayer"
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item_state = "paint sprayer"
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=50, MAT_GLASS=50)
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flags_1 = CONDUCT_1
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item_flags = NOBLUDGEON
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slot_flags = ITEM_SLOT_BELT
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usesound = 'sound/effects/spray2.ogg'
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var/obj/item/toner/ink = null
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/obj/item/airlock_painter/Initialize()
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. = ..()
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ink = new /obj/item/toner(src)
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//This proc doesn't just check if the painter can be used, but also uses it.
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//Only call this if you are certain that the painter will be used right after this check!
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/obj/item/airlock_painter/proc/use_paint(mob/user)
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if(can_use(user))
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ink.charges--
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playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1)
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return 1
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else
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return 0
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//This proc only checks if the painter can be used.
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//Call this if you don't want the painter to be used right after this check, for example
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//because you're expecting user input.
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/obj/item/airlock_painter/proc/can_use(mob/user)
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if(!ink)
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to_chat(user, "<span class='notice'>There is no toner cartridge installed in [src]!</span>")
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return 0
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else if(ink.charges < 1)
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to_chat(user, "<span class='notice'>[src] is out of ink!</span>")
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return 0
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else
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return 1
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/obj/item/airlock_painter/suicide_act(mob/user)
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var/obj/item/organ/lungs/L = user.getorganslot(ORGAN_SLOT_LUNGS)
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if(can_use(user) && L)
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user.visible_message("<span class='suicide'>[user] is inhaling toner from [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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use(user)
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// Once you've inhaled the toner, you throw up your lungs
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// and then die.
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// Find out if there is an open turf in front of us,
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// and if not, pick the turf we are standing on.
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var/turf/T = get_step(get_turf(src), user.dir)
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if(!isopenturf(T))
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T = get_turf(src)
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// they managed to lose their lungs between then and
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// now. Good job.
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if(!L)
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return OXYLOSS
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L.Remove(user)
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// make some colorful reagent, and apply it to the lungs
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L.create_reagents(10)
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L.reagents.add_reagent(/datum/reagent/colorful_reagent, 10)
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L.reagents.reaction(L, TOUCH, 1)
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// TODO maybe add some colorful vomit?
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user.visible_message("<span class='suicide'>[user] vomits out [user.p_their()] [L]!</span>")
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playsound(user.loc, 'sound/effects/splat.ogg', 50, 1)
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L.forceMove(T)
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return (TOXLOSS|OXYLOSS)
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else if(can_use(user) && !L)
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user.visible_message("<span class='suicide'>[user] is spraying toner on [user.p_them()]self from [src]! It looks like [user.p_theyre()] trying to commit suicide.</span>")
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user.reagents.add_reagent(/datum/reagent/colorful_reagent, 1)
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user.reagents.reaction(user, TOUCH, 1)
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return TOXLOSS
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else
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user.visible_message("<span class='suicide'>[user] is trying to inhale toner from [src]! It might be a suicide attempt if [src] had any toner.</span>")
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return SHAME
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/obj/item/airlock_painter/examine(mob/user)
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..()
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if(!ink)
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to_chat(user, "<span class='notice'>It doesn't have a toner cartridge installed.</span>")
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return
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var/ink_level = "high"
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if(ink.charges < 1)
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ink_level = "empty"
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else if((ink.charges/ink.max_charges) <= 0.25) //25%
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ink_level = "low"
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else if((ink.charges/ink.max_charges) > 1) //Over 100% (admin var edit)
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ink_level = "dangerously high"
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to_chat(user, "<span class='notice'>Its ink levels look [ink_level].</span>")
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/obj/item/airlock_painter/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/toner))
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if(ink)
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to_chat(user, "<span class='notice'>[src] already contains \a [ink].</span>")
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return
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if(!user.transferItemToLoc(W, src))
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return
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to_chat(user, "<span class='notice'>You install [W] into [src].</span>")
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ink = W
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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else
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return ..()
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/obj/item/airlock_painter/attack_self(mob/user)
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if(ink)
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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ink.forceMove(user.drop_location())
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user.put_in_hands(ink)
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to_chat(user, "<span class='notice'>You remove [ink] from [src].</span>")
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ink = null
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