Files
Yogstation/code/game/objects/items/apc_frame.dm
yogstation13-bot f9ad21cbf1 [MIRROR] Remove reagent ids and use typepaths where applicable (#5612)
* Remove reagent ids and use typepaths where applicable

* Remove reagent ids and use typepaths where applicable

* Resolves some easier conflicts

* Resolves medical_tools.dm

* Resolves robots.dm

* Handles cinnamon

Wow, I cannot do this manually. Fuckin' regex time.

* Removes 27 merge conflicts (!!!!!)

* Makes it actually half-attempt to compile

* I just -- I give up, it's over

* mk

* mk

* mk

* hm

* ok

* what a bloody chain reaction jesus

* ok

* and done

* went threw and changed the ones I missed

* ok

* dangit altoids hurry the fek up

* Fixes whatever I found find thru this regex:

reagents[\s\w]*=[\s\w]*list\([^\/]+\)
2019-06-10 07:26:31 -05:00

124 lines
3.9 KiB
Plaintext

/obj/item/wallframe
icon = 'icons/obj/wallframe.dmi'
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT*2)
flags_1 = CONDUCT_1
item_state = "syringe_kit"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
var/result_path
var/inverse = 0 // For inverse dir frames like light fixtures.
var/pixel_shift //The amount of pixels
/obj/item/wallframe/proc/try_build(turf/on_wall, mob/user)
if(get_dist(on_wall,user)>1)
return
var/ndir = get_dir(on_wall, user)
if(!(ndir in GLOB.cardinals))
return
var/turf/T = get_turf(user)
var/area/A = get_area(T)
if(!isfloorturf(T))
to_chat(user, "<span class='warning'>You cannot place [src] on this spot!</span>")
return
if(A.always_unpowered)
to_chat(user, "<span class='warning'>You cannot place [src] in this area!</span>")
return
if(gotwallitem(T, ndir, inverse*2))
to_chat(user, "<span class='warning'>There's already an item on this wall!</span>")
return
return TRUE
/obj/item/wallframe/proc/attach(turf/on_wall, mob/user)
if(result_path)
playsound(src.loc, 'sound/machines/click.ogg', 75, 1)
user.visible_message("[user.name] attaches [src] to the wall.",
"<span class='notice'>You attach [src] to the wall.</span>",
"<span class='italics'>You hear clicking.</span>")
var/ndir = get_dir(on_wall,user)
if(inverse)
ndir = turn(ndir, 180)
var/obj/O = new result_path(get_turf(user), ndir, TRUE)
if(pixel_shift)
switch(ndir)
if(NORTH)
O.pixel_y = pixel_shift
if(SOUTH)
O.pixel_y = -pixel_shift
if(EAST)
O.pixel_x = pixel_shift
if(WEST)
O.pixel_x = -pixel_shift
after_attach(O)
qdel(src)
/obj/item/wallframe/proc/after_attach(var/obj/O)
transfer_fingerprints_to(O)
/obj/item/wallframe/attackby(obj/item/W, mob/user, params)
..()
if(W.tool_behaviour == TOOL_SCREWDRIVER)
// For camera-building borgs
var/turf/T = get_step(get_turf(user), user.dir)
if(iswallturf(T))
T.attackby(src, user, params)
var/metal_amt = round(materials[MAT_METAL]/MINERAL_MATERIAL_AMOUNT)
var/glass_amt = round(materials[MAT_GLASS]/MINERAL_MATERIAL_AMOUNT)
if(W.tool_behaviour == TOOL_WRENCH && (metal_amt || glass_amt))
to_chat(user, "<span class='notice'>You dismantle [src].</span>")
if(metal_amt)
new /obj/item/stack/sheet/metal(get_turf(src), metal_amt)
if(glass_amt)
new /obj/item/stack/sheet/glass(get_turf(src), glass_amt)
qdel(src)
// APC HULL
/obj/item/wallframe/apc
name = "\improper APC frame"
desc = "Used for repairing or building APCs."
icon_state = "apc"
result_path = /obj/machinery/power/apc
inverse = 1
/obj/item/wallframe/apc/try_build(turf/on_wall, user)
if(!..())
return
var/turf/T = get_turf(on_wall) //the user is not where it needs to be.
var/area/A = get_area(T)
if(A.get_apc())
to_chat(user, "<span class='warning'>This area already has an APC!</span>")
return //only one APC per area
if(!A.requires_power)
to_chat(user, "<span class='warning'>You cannot place [src] in this area!</span>")
return //can't place apcs in areas with no power requirement
for(var/obj/machinery/power/terminal/E in T)
if(E.master)
to_chat(user, "<span class='warning'>There is another network terminal here!</span>")
return
else
new /obj/item/stack/cable_coil(T, 10)
to_chat(user, "<span class='notice'>You cut the cables and disassemble the unused power terminal.</span>")
qdel(E)
return TRUE
/obj/item/electronics
desc = "Looks like a circuit. Probably is."
icon = 'icons/obj/module.dmi'
icon_state = "door_electronics"
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
flags_1 = CONDUCT_1
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=50, MAT_GLASS=50)
grind_results = list(/datum/reagent/iron = 10, /datum/reagent/silicon = 10)