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* Remove reagent ids and use typepaths where applicable * Remove reagent ids and use typepaths where applicable * Resolves some easier conflicts * Resolves medical_tools.dm * Resolves robots.dm * Handles cinnamon Wow, I cannot do this manually. Fuckin' regex time. * Removes 27 merge conflicts (!!!!!) * Makes it actually half-attempt to compile * I just -- I give up, it's over * mk * mk * mk * hm * ok * what a bloody chain reaction jesus * ok * and done * went threw and changed the ones I missed * ok * dangit altoids hurry the fek up * Fixes whatever I found find thru this regex: reagents[\s\w]*=[\s\w]*list\([^\/]+\)
90 lines
3.7 KiB
Plaintext
90 lines
3.7 KiB
Plaintext
//Bluespace crystals, used in telescience and when crushed it will blink you to a random turf.
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/obj/item/stack/ore/bluespace_crystal
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name = "bluespace crystal"
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desc = "A glowing bluespace crystal, not much is known about how they work. It looks very delicate."
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icon = 'icons/obj/telescience.dmi'
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icon_state = "bluespace_crystal"
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singular_name = "bluespace crystal"
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w_class = WEIGHT_CLASS_TINY
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materials = list(MAT_BLUESPACE=MINERAL_MATERIAL_AMOUNT)
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points = 50
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var/blink_range = 8 // The teleport range when crushed/thrown at someone.
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refined_type = /obj/item/stack/sheet/bluespace_crystal
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grind_results = list(/datum/reagent/bluespace = 20)
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/obj/item/stack/ore/bluespace_crystal/refined
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name = "refined bluespace crystal"
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points = 0
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refined_type = null
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/obj/item/stack/ore/bluespace_crystal/Initialize()
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. = ..()
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pixel_x = rand(-5, 5)
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pixel_y = rand(-5, 5)
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/obj/item/stack/ore/bluespace_crystal/get_part_rating()
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return 1
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/obj/item/stack/ore/bluespace_crystal/attack_self(mob/user)
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user.visible_message("<span class='warning'>[user] crushes [src]!</span>", "<span class='danger'>You crush [src]!</span>")
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new /obj/effect/particle_effect/sparks(loc)
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playsound(loc, "sparks", 50, 1)
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blink_mob(user)
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use(1)
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/obj/item/stack/ore/bluespace_crystal/proc/blink_mob(mob/living/L)
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do_teleport(L, get_turf(L), blink_range, asoundin = 'sound/effects/phasein.ogg', channel = TELEPORT_CHANNEL_BLUESPACE)
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/obj/item/stack/ore/bluespace_crystal/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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if(!..()) // not caught in mid-air
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visible_message("<span class='notice'>[src] fizzles and disappears upon impact!</span>")
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var/turf/T = get_turf(hit_atom)
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new /obj/effect/particle_effect/sparks(T)
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playsound(loc, "sparks", 50, 1)
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if(isliving(hit_atom))
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blink_mob(hit_atom)
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use(1)
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//Artificial bluespace crystal, doesn't give you much research.
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/obj/item/stack/ore/bluespace_crystal/artificial
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name = "artificial bluespace crystal"
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desc = "An artificially made bluespace crystal, it looks delicate."
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materials = list(MAT_BLUESPACE=MINERAL_MATERIAL_AMOUNT*0.5)
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blink_range = 4 // Not as good as the organic stuff!
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points = 0 //nice try
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refined_type = null
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grind_results = list(/datum/reagent/bluespace = 10, /datum/reagent/silicon = 20)
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//Polycrystals, aka stacks
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/obj/item/stack/sheet/bluespace_crystal
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name = "bluespace polycrystal"
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icon = 'icons/obj/telescience.dmi'
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icon_state = "polycrystal"
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item_state = "sheet-polycrystal"
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singular_name = "bluespace polycrystal"
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desc = "A stable polycrystal, made of fused-together bluespace crystals. You could probably break one off."
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materials = list(MAT_BLUESPACE=MINERAL_MATERIAL_AMOUNT)
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attack_verb = list("bluespace polybashed", "bluespace polybattered", "bluespace polybludgeoned", "bluespace polythrashed", "bluespace polysmashed")
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novariants = TRUE
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grind_results = list(/datum/reagent/bluespace = 20)
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point_value = 30
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var/crystal_type = /obj/item/stack/ore/bluespace_crystal/refined
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/obj/item/stack/sheet/bluespace_crystal/attack_self(mob/user)// to prevent the construction menu from ever happening
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to_chat(user, "<span class='warning'>You cannot crush the polycrystal in-hand, try breaking one off.</span>")
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//ATTACK HAND IGNORING PARENT RETURN VALUE
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/obj/item/stack/sheet/bluespace_crystal/attack_hand(mob/user)
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if(user.get_inactive_held_item() == src)
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if(zero_amount())
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return
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var/BC = new crystal_type(src)
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user.put_in_hands(BC)
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use(1)
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if(!amount)
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to_chat(user, "<span class='notice'>You break the final crystal off.</span>")
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else
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to_chat(user, "<span class='notice'>You break off a crystal.</span>")
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else
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..()
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